mirror of
https://github.com/KhronosGroup/glslang
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20 lines
434 B
GLSL
20 lines
434 B
GLSL
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RWStructuredBuffer<uint4> sbuf_rw_i;
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RWStructuredBuffer<uint4> sbuf_rw_d;
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RWStructuredBuffer<uint4> sbuf_rw_nocounter; // doesn't use inc or dec
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float4 main(uint pos : FOO) : SV_Target0
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{
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uint4 result = 0;
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sbuf_rw_i[7];
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sbuf_rw_d[7];
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sbuf_rw_nocounter[5] = 2;
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uint c1 = sbuf_rw_i.IncrementCounter();
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uint c2 = sbuf_rw_d.DecrementCounter();
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return float4(result.x, result.y, c1, c2);
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}
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