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13 lines
183 B
GLSL
13 lines
183 B
GLSL
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#version 330 compatibility
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in vec4 inVar;
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out vec4 outVar;
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varying vec4 varyingVar;
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void main()
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{
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gl_FragColor = varyingVar;
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gl_FragData[1] = inVar * gl_ModelViewMatrix;
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}
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