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baseResults
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Implement atomic counter offset semantics.
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2014-08-19 06:08:38 +00:00 |
100.conf
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Add the following ESSL 2.0 (#version 100) limitations to the configuration file, internal infrastructure, and test cases. Still need to implement the actual detection of non-inductive loops and array accesses. While and do-while loop detection is done.
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2013-10-02 05:10:48 +00:00 |
100.frag
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Fix, and add missing tests for, error catching for applying swizzles to arrays.
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2014-05-27 01:34:38 +00:00 |
100Limits.vert
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Re-allow non-language characters in ES 100 comments, including '\', except for '\' just before a new line.
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2013-12-04 17:23:03 +00:00 |
100scope.vert
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
110scope.vert
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
120.frag
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Finish implement GL_ARB_texture_lod; adding the 19 additional *ARB() built-ins to the 11 non-*ARB() that were already supported.
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2014-07-29 18:11:09 +00:00 |
120.vert
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Restore r26245 and all tests and test results since 4/1:
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2014-04-14 15:46:40 +00:00 |
130.frag
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Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.
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2014-08-10 18:19:36 +00:00 |
130.vert
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Two missing test file sources.
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2014-04-14 16:14:30 +00:00 |
140.frag
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Implement most of GL_ARB_explicit_attrib_location (all but index on fragment output).
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2014-07-29 19:31:13 +00:00 |
140.vert
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Implement most of GL_ARB_explicit_attrib_location (all but index on fragment output).
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2014-07-29 19:31:13 +00:00 |
150.frag
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Establish desktop completeness through version 1.50. (gl_MaxVaryingFloats, implicit-cconversion safety, cube-sampler-array fix, add tests)
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2014-04-14 22:08:16 +00:00 |
150.geom
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Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.
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2014-08-10 18:19:36 +00:00 |
150.tesc
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
150.tese
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Allow tessellation shaders to work on versions back to 150. Also combined all the tessellation tests into a single run.
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2013-12-18 18:47:12 +00:00 |
150.vert
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Fix slight inconsistencies in which qualifiers are inherited into block members:
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2014-01-07 17:44:41 +00:00 |
300.frag
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Miscellaneous ES 3.1 semantics, and identification of all missing features.
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2014-08-14 07:07:21 +00:00 |
300.vert
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Turn on ESSL 3.1 for most features:
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2014-08-12 22:07:22 +00:00 |
300block.frag
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Fix slight inconsistencies in which qualifiers are inherited into block members:
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2014-01-07 17:44:41 +00:00 |
300BuiltIns.frag
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Semantic checks: ES doesn't have unsized arrays or noise*().
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2013-06-13 20:16:43 +00:00 |
300layout.frag
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Miscellaneous ES 3.1 semantics, and identification of all missing features.
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2014-08-14 07:07:21 +00:00 |
300layout.vert
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GL_ARB_enhanced_layouts, part 5: uniform offset and align semantics. Numerical computations not yet done.
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2014-01-28 21:13:59 +00:00 |
300link2.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300link3.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300link.frag
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Add ES 3.0 fragment output link-time test for outputs having or not having location qualifiers.
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2013-10-15 21:46:20 +00:00 |
300operations.frag
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Added constant folding for relational (e.g. lessThan) built-ins, relational built-ins for uints, and bitwise ops for mixed scalars and vectors.
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2013-11-09 00:18:22 +00:00 |
300scope.vert
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
310.comp
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Miscellaneous ES 3.1 semantics, and identification of all missing features.
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2014-08-14 07:07:21 +00:00 |
310.frag
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Miscellaneous ES 3.1 semantics, and identification of all missing features.
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2014-08-14 07:07:21 +00:00 |
310.vert
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Turn on the sampler 2DMS types for ES 3.1.
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2014-08-14 23:30:11 +00:00 |
330.frag
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Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.
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2014-08-19 02:12:44 +00:00 |
330comp.frag
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
400.frag
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Implement frexp, ldexp, packUnorm2x16, unpackUnorm2x16, packUnorm4x8, packSnorm4x8, unpackUnorm4x8, unpackSnorm4x8, and unpackDouble2x32().
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2014-08-14 19:45:52 +00:00 |
400.geom
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Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.
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2014-08-19 02:12:44 +00:00 |
400.tesc
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Add fma(), tie the 2x16 stuff to the correct versions.
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2014-08-14 20:05:57 +00:00 |
400.tese
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Prevent crash when bad shader redeclares built-in array names it is not supposed to redeclare.
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2014-05-06 22:58:55 +00:00 |
410.geom
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Implement implicit conversions on function return expressions to the function's type.
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2014-05-06 06:02:01 +00:00 |
410.tesc
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Tessellation: Implicit array sizing and consistency checking of control-shader output arrays based on layout(vertices=...).
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2013-12-13 18:38:43 +00:00 |
420_size_gl_in.geom
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Restore r26245 and all tests and test results since 4/1:
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2014-04-14 15:46:40 +00:00 |
420.frag
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Implement conservative depth layout qualifiers. Based partly on a submission.
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2014-08-18 21:27:53 +00:00 |
420.geom
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Implement implicit conversions on function return expressions to the function's type.
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2014-05-06 06:02:01 +00:00 |
420.tesc
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Additional semantic checking for tessellation shaders and related clean up:
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2013-12-18 03:06:24 +00:00 |
420.tese
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Add C-style curly-brace initializers.
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2013-10-17 19:43:43 +00:00 |
420.vert
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Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection.
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2014-08-13 01:04:28 +00:00 |
430.comp
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Turn on basic support for shader storage buffer objects, but not yet the entire extension.
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2014-08-12 02:11:55 +00:00 |
430.vert
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Implement 'index' layout qualifier for fragment outputs. Based partly on a submission.
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2014-08-19 02:12:44 +00:00 |
430scope.vert
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Add missing check that a function call is not using the same name as a variable hiding the function's name. Also, support version 110 separate name spaces for functions and variable names.
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2013-12-11 22:38:19 +00:00 |
440.frag
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GL_ARB_enhanced_layouts, final. #extension tests, built-in constants, and bug fix for non-constant expression in layout(...=expr).
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2014-02-03 16:28:23 +00:00 |
440.vert
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GL_ARB_enhanced_layouts, part 4: Numerical side of xfb_*: offset computation, size computation, alias detection, paddings, overflow, implicit strides, gl_Max* checks, etc.
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2014-01-26 01:37:13 +00:00 |
450.comp
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Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
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2014-08-13 06:37:59 +00:00 |
450.frag
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Implement GL_ARB_shader_texture_image_samples. Also add in gl_MaxSamples and the float imageAtomicExchange.
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2014-08-13 16:54:02 +00:00 |
450.geom
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Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
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2014-08-13 06:37:59 +00:00 |
450.tesc
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Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
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2014-08-13 06:37:59 +00:00 |
450.tese
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Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
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2014-08-13 06:37:59 +00:00 |
450.vert
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Implement cull distances for GLSL 4.5 (but not as an extension yet, just a 4.5 feature).
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2014-08-13 06:37:59 +00:00 |
array100.frag
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Disallow arrays in initializers for non-array-object versions (assignment, etc. were already caught, but not initialization).
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2013-11-12 22:02:36 +00:00 |
array.frag
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Restore r26245 and all tests and test results since 4/1:
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2014-04-14 15:46:40 +00:00 |
atomic_uint.frag
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Implement atomic counter offset semantics.
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2014-08-19 06:08:38 +00:00 |
bump
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Allow choice of DLL or static CRT libraries through CMake options.
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2014-03-12 02:34:44 +00:00 |
comment.frag
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Support line-continuation (backslash before newline) for tokens and one-line comments in the preprocessor.
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2013-06-25 21:09:47 +00:00 |
constErrors.frag
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Add function "const", where the initializer does not have to be a compile-time constant.
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2013-10-17 20:55:30 +00:00 |
constFold.frag
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Fix bug where non-constant test in ?: on a constant results thought the result was const, when it is really a temporary.
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2014-07-10 23:49:21 +00:00 |
cppComplexExpr.vert
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Preprocessor: Add short-circuit logic so ES errors are not given on undefined variables that are short circuited in && and || preprocessing expressions.
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2013-12-06 18:19:22 +00:00 |
cppIndent.vert
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Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
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2013-12-30 20:34:28 +00:00 |
cppNest.vert
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Preprocessor: Rationalize, simplify, and correct the stack of input sources and their tokenization. This included
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2013-12-30 20:34:28 +00:00 |
cppSimple.vert
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Tests: add a few more test cases.
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2013-12-31 23:02:24 +00:00 |
dce.frag
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Test for and prevent any dead-code elimination, as all code is needed in the AST for static-use analysis.
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2013-09-20 06:20:21 +00:00 |
decls.frag
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Update rules for "GL_", "gl_", and "__" to match latest specification bug fixes.
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2014-02-18 21:55:42 +00:00 |
empty2.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
empty3.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
empty.frag
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Improve preprocessor by using GLSL scanner, allowing read-only strings to be compiled, unifying of line # tracking, and correct detection that ES #version appeared after a comment.
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2013-10-28 18:12:06 +00:00 |
errors.frag
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Minor updates to tests.
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2013-03-04 23:50:08 +00:00 |
forwardRef.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
glslangValidator
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Allow choice of DLL or static CRT libraries through CMake options.
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2014-03-12 02:34:44 +00:00 |
lineContinuation100.vert
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Tests: add a few more test cases.
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2013-12-31 23:02:24 +00:00 |
lineContinuation.vert
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Tests: add a few more test cases.
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2013-12-31 23:02:24 +00:00 |
link1.frag
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Add full support for uniforms with initializers, including intra-stage link validation of aggregate constant initializers.
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2013-09-28 04:02:08 +00:00 |
link2.frag
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Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer.
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2014-03-31 22:20:47 +00:00 |
link3.frag
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Track which extensions were enabled or required, in the intermediate representation, for reflection of the consumer.
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2014-03-31 22:20:47 +00:00 |
mains1.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
mains2.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
mains.frag
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
matrixError.vert
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Move the complex pieces of C++ code from glslang.y to ParseHelper.cpp. Updated some tests.
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2013-08-27 05:57:15 +00:00 |
noMain1.geom
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Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching.
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2013-11-20 22:16:41 +00:00 |
noMain2.geom
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Add link-time checks for max_vertices, input primitive, and output primitive for existence and matching.
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2013-11-20 22:16:41 +00:00 |
noMain.vert
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Add link validation infrastructure for multiple compilation units per stage. Includes a new, straightforward, C++ interface to the front end.
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2013-09-04 21:19:27 +00:00 |
nonSquare.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
numeral.frag
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Allow unsigned int in the "location = " grammar, and generally improve recognition of numeric literals to be up to spec.
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2013-08-04 23:51:37 +00:00 |
pointCoord.frag
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
precision.frag
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Fixes to scanning:
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2013-11-12 03:31:24 +00:00 |
precision.vert
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Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
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2013-07-02 20:18:59 +00:00 |
recurse1.frag
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Fix recursion detection (it was detecting cycles in the call graph that were not directed cycles).
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2013-10-30 01:22:04 +00:00 |
recurse1.vert
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Add function recursion testing to the link-time validation.
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2013-10-01 21:58:43 +00:00 |
recurse2.frag
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Add function recursion testing to the link-time validation.
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2013-10-01 21:58:43 +00:00 |
reflection.vert
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Implement GL_ARB_shader_image_load_store. Partly done (format layout qualifiers) from a submission.
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2014-08-10 18:19:36 +00:00 |
runtests
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Restore r26245 and all tests and test results since 4/1:
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2014-04-14 15:46:40 +00:00 |
sample.frag
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Fixes to scanning:
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2013-11-12 03:31:24 +00:00 |
sample.frag.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
sample.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
sample.vert.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
specExamples.frag
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Turn on non-uniform blocks (in/out/buffer), and prevent new stages from working with "no profile" (before 150) shaders.
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2013-10-11 19:46:10 +00:00 |
specExamples.vert
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Finish virtually all of the remaining atomic counter functionality. Still need offset collision detection.
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2014-08-13 01:04:28 +00:00 |
switch.frag
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Change ERROR to WARNING to finish fixing bug 11904, comment 3: bug 11856 resolved to drop the ERROR regarding no statements after the last label in the switch.
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2014-05-01 16:48:18 +00:00 |
testlist
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Implement conservative depth layout qualifiers. Based partly on a submission.
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2014-08-18 21:27:53 +00:00 |
tokenLength.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
uint.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |