glslang/Test/link.vk.inconsistentGLPerVertex.0.geom

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#version 460 core
layout(lines_adjacency) in;
layout(triangle_strip, max_vertices = 50) out;
in vs_output
{
vec4 color;
} gs_in[];
out gs_output
{
vec4 color;
} gs_out;
void main()
{
gl_Position = gl_in[0].gl_Position;
gs_out.color = gs_in[0].color;
EmitVertex();
gs_out.color = gs_in[1].color;
gl_Position = gl_in[1].gl_Position;
EmitVertex();
gs_out.color = gs_in[0].color;
gl_Position = gl_in[0].gl_Position;
EmitVertex();
}