mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
Partial fix for inconsistencies re: #2578
gl_SecondaryPositionNV and gl_PositionPerViewNV are inconsistently declared inside and outside of gl_PerVertex. This breaks interface block matching. For now ignore these errors since it should be fixed with how they are declared.
This commit is contained in:
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315
Test/baseResults/link.vk.inconsistentGLPerVertex.0.vert.out
Executable file
315
Test/baseResults/link.vk.inconsistentGLPerVertex.0.vert.out
Executable file
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link.vk.inconsistentGLPerVertex.0.vert
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Shader version: 460
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 color: direct index for structure ( out highp 4-component vector of float)
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0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 move second child to first child ( temp float)
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0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 1 (const uint)
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0:18 Constant:
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0:18 1.000000
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:? 'P' ( in highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
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link.vk.inconsistentGLPerVertex.0.geom
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Shader version: 460
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invocations = -1
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max_vertices = 50
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input primitive = lines_adjacency
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 color: direct index for structure ( in highp 4-component vector of float)
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0:19 direct index ( temp block{ in highp 4-component vector of float color})
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0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:20 EmitVertex ( global void)
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:21 Constant:
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0:21 0 (const int)
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0:21 color: direct index for structure ( in highp 4-component vector of float)
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0:21 direct index ( temp block{ in highp 4-component vector of float color})
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0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:22 Constant:
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0:22 0 (const uint)
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0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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0:22 0 (const int)
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0:23 EmitVertex ( global void)
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 color: direct index for structure ( in highp 4-component vector of float)
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0:24 direct index ( temp block{ in highp 4-component vector of float color})
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0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:25 Constant:
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0:25 0 (const uint)
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0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:26 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out unsized 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out unsized 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in unsized 1-element array of float ClipDistance gl_ClipDistance, in unsized 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in unsized 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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Linked vertex stage:
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Linked geometry stage:
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Shader version: 460
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0:? Sequence
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0:15 Function Definition: main( ( global void)
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0:15 Function Parameters:
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0:17 Sequence
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0:17 move second child to first child ( temp highp 4-component vector of float)
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0:17 color: direct index for structure ( out highp 4-component vector of float)
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0:17 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:17 1.000000
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0:18 move second child to first child ( temp float)
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0:18 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:18 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 1 (const uint)
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0:18 Constant:
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0:18 1.000000
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
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0:19 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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0:19 Constant:
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0:19 0 (const uint)
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0:19 'P' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'vs_out' ( out block{ out highp 4-component vector of float color})
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0:? 'P' ( in highp 4-component vector of float)
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0:? 'anon@0' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
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Shader version: 460
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invocations = 1
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max_vertices = 50
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input primitive = lines_adjacency
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output primitive = triangle_strip
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0:? Sequence
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:18 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:18 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:18 Constant:
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0:18 0 (const int)
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0:18 Constant:
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0:18 0 (const int)
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0:19 move second child to first child ( temp highp 4-component vector of float)
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0:19 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:19 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 color: direct index for structure ( in highp 4-component vector of float)
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0:19 direct index ( temp block{ in highp 4-component vector of float color})
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0:19 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Constant:
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0:19 0 (const int)
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0:20 EmitVertex ( global void)
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0:21 move second child to first child ( temp highp 4-component vector of float)
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0:21 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:21 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:21 Constant:
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0:21 0 (const int)
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0:21 color: direct index for structure ( in highp 4-component vector of float)
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0:21 direct index ( temp block{ in highp 4-component vector of float color})
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0:21 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 0 (const int)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:22 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:22 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:22 Constant:
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0:22 0 (const uint)
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0:22 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:22 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:22 Constant:
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0:22 1 (const int)
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0:22 Constant:
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||||
0:22 0 (const int)
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0:23 EmitVertex ( global void)
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 color: direct index for structure (layout( stream=0) out highp 4-component vector of float)
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0:24 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:24 Constant:
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0:24 0 (const int)
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||||
0:24 color: direct index for structure ( in highp 4-component vector of float)
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0:24 direct index ( temp block{ in highp 4-component vector of float color})
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0:24 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:24 Constant:
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||||
0:24 0 (const int)
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0:24 Constant:
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0:24 0 (const int)
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0:25 move second child to first child ( temp 4-component vector of float)
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0:25 gl_Position: direct index for structure (layout( stream=0) gl_Position 4-component vector of float Position)
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0:25 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:25 Constant:
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0:25 0 (const uint)
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||||
0:25 gl_Position: direct index for structure ( in 4-component vector of float Position)
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0:25 direct index ( temp block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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0:25 Constant:
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0:25 0 (const int)
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0:25 Constant:
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0:25 0 (const int)
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0:26 EmitVertex ( global void)
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0:? Linker Objects
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0:? 'gs_in' ( in 4-element array of block{ in highp 4-component vector of float color})
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0:? 'gs_out' (layout( stream=0) out block{layout( stream=0) out highp 4-component vector of float color})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) gl_Position 4-component vector of float Position gl_Position, layout( stream=0) gl_PointSize float PointSize gl_PointSize, layout( stream=0) out 1-element array of float ClipDistance gl_ClipDistance, layout( stream=0) out 1-element array of float CullDistance gl_CullDistance})
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0:? 'gl_in' ( in 4-element array of block{ in 4-component vector of float Position gl_Position, in float PointSize gl_PointSize, in 1-element array of float ClipDistance gl_ClipDistance, in 1-element array of float CullDistance gl_CullDistance, in 4-component vector of float SecondaryPositionNV gl_SecondaryPositionNV, in 1-element array of 4-component vector of float PositionPerViewNV gl_PositionPerViewNV})
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// Module Version 10000
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// Generated by (magic number): 8000a
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 10 22 27
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Source GLSL 460
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Name 4 "main"
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Name 8 "vs_output"
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MemberName 8(vs_output) 0 "color"
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Name 10 "vs_out"
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Name 20 "gl_PerVertex"
|
||||
MemberName 20(gl_PerVertex) 0 "gl_Position"
|
||||
MemberName 20(gl_PerVertex) 1 "gl_PointSize"
|
||||
MemberName 20(gl_PerVertex) 2 "gl_ClipDistance"
|
||||
MemberName 20(gl_PerVertex) 3 "gl_CullDistance"
|
||||
Name 22 ""
|
||||
Name 27 "P"
|
||||
Decorate 8(vs_output) Block
|
||||
Decorate 10(vs_out) Location 0
|
||||
MemberDecorate 20(gl_PerVertex) 0 BuiltIn Position
|
||||
MemberDecorate 20(gl_PerVertex) 1 BuiltIn PointSize
|
||||
MemberDecorate 20(gl_PerVertex) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 20(gl_PerVertex) 3 BuiltIn CullDistance
|
||||
Decorate 20(gl_PerVertex) Block
|
||||
Decorate 27(P) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8(vs_output): TypeStruct 7(fvec4)
|
||||
9: TypePointer Output 8(vs_output)
|
||||
10(vs_out): 9(ptr) Variable Output
|
||||
11: TypeInt 32 1
|
||||
12: 11(int) Constant 0
|
||||
13: 6(float) Constant 1065353216
|
||||
14: 7(fvec4) ConstantComposite 13 13 13 13
|
||||
15: TypePointer Output 7(fvec4)
|
||||
17: TypeInt 32 0
|
||||
18: 17(int) Constant 1
|
||||
19: TypeArray 6(float) 18
|
||||
20(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 19 19
|
||||
21: TypePointer Output 20(gl_PerVertex)
|
||||
22: 21(ptr) Variable Output
|
||||
23: 11(int) Constant 1
|
||||
24: TypePointer Output 6(float)
|
||||
26: TypePointer Input 7(fvec4)
|
||||
27(P): 26(ptr) Variable Input
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
16: 15(ptr) AccessChain 10(vs_out) 12
|
||||
Store 16 14
|
||||
25: 24(ptr) AccessChain 22 23
|
||||
Store 25 13
|
||||
28: 7(fvec4) Load 27(P)
|
||||
29: 15(ptr) AccessChain 22 12
|
||||
Store 29 28
|
||||
Return
|
||||
FunctionEnd
|
27
Test/link.vk.inconsistentGLPerVertex.0.geom
Executable file
27
Test/link.vk.inconsistentGLPerVertex.0.geom
Executable file
@ -0,0 +1,27 @@
|
||||
#version 460 core
|
||||
|
||||
layout(lines_adjacency) in;
|
||||
layout(triangle_strip, max_vertices = 50) out;
|
||||
|
||||
in vs_output
|
||||
{
|
||||
vec4 color;
|
||||
} gs_in[];
|
||||
|
||||
out gs_output
|
||||
{
|
||||
vec4 color;
|
||||
} gs_out;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = gl_in[0].gl_Position;
|
||||
gs_out.color = gs_in[0].color;
|
||||
EmitVertex();
|
||||
gs_out.color = gs_in[1].color;
|
||||
gl_Position = gl_in[1].gl_Position;
|
||||
EmitVertex();
|
||||
gs_out.color = gs_in[0].color;
|
||||
gl_Position = gl_in[0].gl_Position;
|
||||
EmitVertex();
|
||||
}
|
20
Test/link.vk.inconsistentGLPerVertex.0.vert
Executable file
20
Test/link.vk.inconsistentGLPerVertex.0.vert
Executable file
@ -0,0 +1,20 @@
|
||||
#version 460 core
|
||||
|
||||
// This test is to test isInconsistentGLPerVertexMember() workarounds.
|
||||
// Without that workaround this compile fails due to block declarations
|
||||
// in gl_PerVertex not being consistent for:
|
||||
// gl_SecondaryPositionNV
|
||||
// gl_PositionPerViewNV
|
||||
|
||||
out vs_output
|
||||
{
|
||||
vec4 color;
|
||||
} vs_out;
|
||||
|
||||
in vec4 P;
|
||||
void main()
|
||||
{
|
||||
vs_out.color = vec4(1.);
|
||||
gl_PointSize = 1.0;
|
||||
gl_Position = P;
|
||||
}
|
@ -2336,6 +2336,17 @@ public:
|
||||
name += ';' ;
|
||||
}
|
||||
|
||||
// These variables are inconsistently declared inside and outside of gl_PerVertex in glslang right now.
|
||||
// They are declared inside of 'in gl_PerVertex', but sitting as standalone when they are 'out'puts.
|
||||
bool isInconsistentGLPerVertexMember(const TString& name) const
|
||||
{
|
||||
if (name == "gl_SecondaryPositionNV" ||
|
||||
name == "gl_PositionPerViewNV")
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
// Do two structure types match? They could be declared independently,
|
||||
// in different places, but still might satisfy the definition of matching.
|
||||
// From the spec:
|
||||
@ -2351,22 +2362,48 @@ public:
|
||||
(isStruct() && right.isStruct() && structure == right.structure))
|
||||
return true;
|
||||
|
||||
// Both being nullptr was caught above, now they both have to be structures of the same number of elements
|
||||
if (!isStruct() || !right.isStruct() ||
|
||||
structure->size() != right.structure->size())
|
||||
return false;
|
||||
|
||||
// Structure names have to match
|
||||
if (*typeName != *right.typeName)
|
||||
return false;
|
||||
|
||||
// Compare the names and types of all the members, which have to match
|
||||
for (unsigned int i = 0; i < structure->size(); ++i) {
|
||||
if ((*structure)[i].type->getFieldName() != (*right.structure)[i].type->getFieldName())
|
||||
return false;
|
||||
// There are inconsistencies with how gl_PerVertex is setup. For now ignore those as errors if they
|
||||
// are known inconsistencies.
|
||||
bool isGLPerVertex = *typeName == "gl_PerVertex";
|
||||
|
||||
if (*(*structure)[i].type != *(*right.structure)[i].type)
|
||||
return false;
|
||||
// Both being nullptr was caught above, now they both have to be structures of the same number of elements
|
||||
if (!isStruct() || !right.isStruct() ||
|
||||
(structure->size() != right.structure->size() && !isGLPerVertex))
|
||||
return false;
|
||||
|
||||
// Compare the names and types of all the members, which have to match
|
||||
for (int li = 0, ri = 0; li < structure->size() || ri < right.structure->size(); ++li, ++ri) {
|
||||
if (li < structure->size() && ri < right.structure->size()) {
|
||||
if ((*structure)[li].type->getFieldName() == (*right.structure)[ri].type->getFieldName()) {
|
||||
if (*(*structure)[li].type != *(*right.structure)[ri].type)
|
||||
return false;
|
||||
} else {
|
||||
// If one of the members is something that's inconsistently declared, skip over it
|
||||
// for now.
|
||||
if (isGLPerVertex) {
|
||||
if (isInconsistentGLPerVertexMember((*structure)[li].type->getFieldName())) {
|
||||
ri--;
|
||||
continue;
|
||||
} else if (isInconsistentGLPerVertexMember((*right.structure)[ri].type->getFieldName())) {
|
||||
li--;
|
||||
continue;
|
||||
}
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
// If we get here, then there should only be inconsistently declared members left
|
||||
} else if (li < structure->size()) {
|
||||
if (!isInconsistentGLPerVertexMember((*structure)[li].type->getFieldName()))
|
||||
return false;
|
||||
} else {
|
||||
if (!isInconsistentGLPerVertexMember((*right.structure)[ri].type->getFieldName()))
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -124,6 +124,7 @@ INSTANTIATE_TEST_SUITE_P(
|
||||
{"link.vk.pcNamingInvalid.0.0.vert", "link.vk.pcNamingInvalid.0.1.vert"},
|
||||
{"link.vk.multiBlocksValid.0.0.vert", "link.vk.multiBlocksValid.0.1.vert"},
|
||||
{"link.vk.multiBlocksValid.1.0.geom", "link.vk.multiBlocksValid.1.1.geom"},
|
||||
{"link.vk.inconsistentGLPerVertex.0.vert", "link.vk.inconsistentGLPerVertex.0.geom"},
|
||||
}))
|
||||
);
|
||||
// clang-format on
|
||||
|
Loading…
Reference in New Issue
Block a user