glslang/Test/iomap.crossStage.2.geom

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#version 460
layout(points) in;
layout(triangle_strip, max_vertices=3) out;
in vec4 vgo1[];
in vec2 vgo2[];
layout(location = 5) in outBlock {
vec4 o3;
} inBlock[];
out vec4 gfo1;
out vec2 gfo2;
layout(location = 5) out outBlock {
vec4 o3;
} gf_out;
uniform vec2 u1;
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
uniform crossStageBlock2 {
uniform vec4 a;
vec2 b;
} blockName1 [2]; // instance name different from frag
void main()
{
for (int i = 0; i < 3; i++) {
gfo1 = vec4(0);
gfo2 = vec2(0);
gf_out.o3 = inBlock[i].o3;
EmitVertex();
}
EndPrimitive();
}