mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-09 12:00:05 +00:00
39 lines
788 B
GLSL
39 lines
788 B
GLSL
|
#version 460
|
||
|
|
||
|
out vec4 o1; // declaration order different than fragment shader
|
||
|
out vec2 o2; // declaration order different than fragment shader
|
||
|
|
||
|
layout(location = 5) out outBlock {
|
||
|
vec4 o3;
|
||
|
};
|
||
|
|
||
|
uniform vec2 u1;
|
||
|
uniform vec3 u2 = vec3(0); // initializer not present in fragment stage
|
||
|
uniform vec4 u3 = vec4(0); // initializer matches initializer in fragment stage
|
||
|
|
||
|
uniform mat2 um2 = mat2(4.0);
|
||
|
|
||
|
layout (location = 0, binding = 0) uniform sampler2D glass;
|
||
|
|
||
|
uniform crossStageBlock1 {
|
||
|
uniform vec4 a;
|
||
|
vec4 b;
|
||
|
};
|
||
|
|
||
|
buffer vertOnlyBlock {
|
||
|
vec2 vb1;
|
||
|
};
|
||
|
|
||
|
uniform crossStageBlock2 {
|
||
|
uniform vec4 a;
|
||
|
vec2 b;
|
||
|
} blockName1 [2]; // instance name different from frag
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
o1 = vec4(0);
|
||
|
o2 = vec2(0);
|
||
|
o3 = vec4(0);
|
||
|
}
|
||
|
|