glslang/Test/tes_patch.tese

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#version 430 core
#extension GL_ARB_enhanced_layouts : require
layout(isolines, point_mode) in;
layout (location = 1, component = 0) in vec2 gohan[];
layout (location = 1, component = 2) patch in vec2 goten;
in vec4 tcs_tes[];
out vec4 tes_gs;
void main()
{
vec4 result = tcs_tes[0];
tes_gs += result;
}