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HLSL: Fix hull-shader test.
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@ -2,6 +2,7 @@ hlsl.hull.void.tesc
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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@ -57,6 +58,7 @@ Linked tessellation control stage:
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Shader version: 500
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vertices = 3
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vertex spacing = fractional_even_spacing
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triangle order = ccw
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0:? Sequence
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0:26 Function Definition: @main(struct-VS_OUT-vf31[3]; ( temp structure{ temp 3-component vector of float cpoint})
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0:26 Function Parameters:
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@ -116,6 +118,7 @@ vertex spacing = fractional_even_spacing
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ExecutionMode 4 OutputVertices 3
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ExecutionMode 4 Triangles
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ExecutionMode 4 SpacingFractionalEven
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ExecutionMode 4 VertexOrderCcw
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUT"
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@ -19,7 +19,7 @@ struct HS_OUT
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[domain("tri")]
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[partitioning("fractional_even")]
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[outputtopology("line")]
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[outputtopology("triangle_ccw")]
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[outputcontrolpoints(3)]
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[patchconstantfunc("PCF")]
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HS_OUT main(InputPatch<VS_OUT, 3> ip)
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