HLSL: phase 3b: Texture methods remember and return vector size.

Also makes a (correct) test change for global -> temp vars.
This commit is contained in:
steve-lunarg 2016-10-14 16:40:32 -06:00
parent 4f2da27aec
commit 8b0227ced9
27 changed files with 800 additions and 541 deletions

View File

@ -6,7 +6,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float)
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float)
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)
@ -165,7 +165,7 @@ gl_FragCoord origin is upper left
0:17 Function Parameters:
0:? Sequence
0:18 Branch: Return with expression
0:18 texture (global 4-component vector of float)
0:18 texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_samp[1]' (uniform sampler)
@ -177,7 +177,7 @@ gl_FragCoord origin is upper left
0:22 'l_samp' (in 3-element array of sampler)
0:? Sequence
0:23 Branch: Return with expression
0:23 texture (global 4-component vector of float)
0:23 texture (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1D)
0:23 direct index (temp texture1D)
0:23 'l_tex' (in 3-element array of texture1D)

View File

@ -8,30 +8,33 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 textureFetch (temp float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 textureFetch (temp int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 textureFetch (temp uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
@ -86,30 +89,33 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp float)
0:28 'r00' (temp float)
0:28 textureFetch (temp float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:28 Construct float (temp float)
0:? textureFetch (temp 4-component vector of float)
0:28 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:28 c1: direct index for structure (layout(offset=0 ) uniform int)
0:28 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:28 Constant:
0:28 0 (const uint)
0:29 Sequence
0:29 move second child to first child (temp int)
0:29 'r01' (temp int)
0:29 textureFetch (temp int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:29 Construct int (temp int)
0:? textureFetch (temp 4-component vector of int)
0:29 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:29 c1: direct index for structure (layout(offset=0 ) uniform int)
0:29 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:29 Constant:
0:29 0 (const uint)
0:30 Sequence
0:30 move second child to first child (temp uint)
0:30 'r02' (temp uint)
0:30 textureFetch (temp uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:30 Construct uint (temp uint)
0:? textureFetch (temp 4-component vector of uint)
0:30 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:30 c1: direct index for structure (layout(offset=0 ) uniform int)
0:30 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:30 Constant:
0:30 0 (const uint)
0:34 move second child to first child (temp 4-component vector of float)
0:34 Color: direct index for structure (temp 4-component vector of float)
0:34 'psout' (temp structure{temp 4-component vector of float Color, temp float Depth})
@ -153,13 +159,13 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 70
// Id's are bound by 74
Capability Shader
Capability SampledBuffer
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 61 65
EntryPoint Fragment 4 "main" 65 69
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "r00"
@ -174,17 +180,17 @@ gl_FragCoord origin is upper left
MemberName 18($Global) 6 "o3"
MemberName 18($Global) 7 "o4"
Name 20 ""
Name 28 "r01"
Name 32 "g_tTexbis"
Name 40 "r02"
Name 44 "g_tTexbus"
Name 51 "PS_OUTPUT"
MemberName 51(PS_OUTPUT) 0 "Color"
MemberName 51(PS_OUTPUT) 1 "Depth"
Name 53 "psout"
Name 61 "Color"
Name 65 "Depth"
Name 69 "g_tTexbfs_test"
Name 30 "r01"
Name 34 "g_tTexbis"
Name 43 "r02"
Name 47 "g_tTexbus"
Name 55 "PS_OUTPUT"
MemberName 55(PS_OUTPUT) 0 "Color"
MemberName 55(PS_OUTPUT) 1 "Depth"
Name 57 "psout"
Name 65 "Color"
Name 69 "Depth"
Name 73 "g_tTexbfs_test"
Decorate 12(g_tTexbfs) DescriptorSet 0
MemberDecorate 18($Global) 0 Offset 0
MemberDecorate 18($Global) 1 Offset 8
@ -196,12 +202,12 @@ gl_FragCoord origin is upper left
MemberDecorate 18($Global) 7 Offset 80
Decorate 18($Global) Block
Decorate 20 DescriptorSet 0
Decorate 32(g_tTexbis) DescriptorSet 0
Decorate 44(g_tTexbus) DescriptorSet 0
Decorate 61(Color) Location 0
Decorate 65(Depth) BuiltIn FragDepth
Decorate 69(g_tTexbfs_test) DescriptorSet 0
Decorate 69(g_tTexbfs_test) Binding 0
Decorate 34(g_tTexbis) DescriptorSet 0
Decorate 47(g_tTexbus) DescriptorSet 0
Decorate 65(Color) Location 0
Decorate 69(Depth) BuiltIn FragDepth
Decorate 73(g_tTexbfs_test) DescriptorSet 0
Decorate 73(g_tTexbfs_test) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -219,62 +225,66 @@ gl_FragCoord origin is upper left
20: 19(ptr) Variable Uniform
21: 14(int) Constant 0
22: TypePointer Uniform 14(int)
27: TypePointer Function 14(int)
29: TypeImage 14(int) Buffer sampled format:R32i
30: TypeSampledImage 29
31: TypePointer UniformConstant 30
32(g_tTexbis): 31(ptr) Variable UniformConstant
38: TypeInt 32 0
39: TypePointer Function 38(int)
41: TypeImage 38(int) Buffer sampled format:R32ui
42: TypeSampledImage 41
43: TypePointer UniformConstant 42
44(g_tTexbus): 43(ptr) Variable UniformConstant
50: TypeVector 6(float) 4
51(PS_OUTPUT): TypeStruct 50(fvec4) 6(float)
52: TypePointer Function 51(PS_OUTPUT)
54: 6(float) Constant 1065353216
55: 50(fvec4) ConstantComposite 54 54 54 54
56: TypePointer Function 50(fvec4)
58: 14(int) Constant 1
60: TypePointer Output 50(fvec4)
61(Color): 60(ptr) Variable Output
64: TypePointer Output 6(float)
65(Depth): 64(ptr) Variable Output
69(g_tTexbfs_test): 11(ptr) Variable UniformConstant
26: TypeVector 6(float) 4
29: TypePointer Function 14(int)
31: TypeImage 14(int) Buffer sampled format:R32i
32: TypeSampledImage 31
33: TypePointer UniformConstant 32
34(g_tTexbis): 33(ptr) Variable UniformConstant
41: TypeInt 32 0
42: TypePointer Function 41(int)
44: TypeImage 41(int) Buffer sampled format:R32ui
45: TypeSampledImage 44
46: TypePointer UniformConstant 45
47(g_tTexbus): 46(ptr) Variable UniformConstant
52: TypeVector 41(int) 4
55(PS_OUTPUT): TypeStruct 26(fvec4) 6(float)
56: TypePointer Function 55(PS_OUTPUT)
58: 6(float) Constant 1065353216
59: 26(fvec4) ConstantComposite 58 58 58 58
60: TypePointer Function 26(fvec4)
62: 14(int) Constant 1
64: TypePointer Output 26(fvec4)
65(Color): 64(ptr) Variable Output
68: TypePointer Output 6(float)
69(Depth): 68(ptr) Variable Output
73(g_tTexbfs_test): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
8(r00): 7(ptr) Variable Function
28(r01): 27(ptr) Variable Function
40(r02): 39(ptr) Variable Function
53(psout): 52(ptr) Variable Function
30(r01): 29(ptr) Variable Function
43(r02): 42(ptr) Variable Function
57(psout): 56(ptr) Variable Function
13: 10 Load 12(g_tTexbfs)
23: 22(ptr) AccessChain 20 21
24: 14(int) Load 23
25: 9 Image 13
26: 6(float) ImageFetch 25 24
Store 8(r00) 26
33: 30 Load 32(g_tTexbis)
34: 22(ptr) AccessChain 20 21
35: 14(int) Load 34
36: 29 Image 33
37: 14(int) ImageFetch 36 35
Store 28(r01) 37
45: 42 Load 44(g_tTexbus)
46: 22(ptr) AccessChain 20 21
47: 14(int) Load 46
48: 41 Image 45
49: 38(int) ImageFetch 48 47
Store 40(r02) 49
57: 56(ptr) AccessChain 53(psout) 21
Store 57 55
59: 7(ptr) AccessChain 53(psout) 58
Store 59 54
62: 56(ptr) AccessChain 53(psout) 21
63: 50(fvec4) Load 62
Store 61(Color) 63
66: 7(ptr) AccessChain 53(psout) 58
67: 6(float) Load 66
Store 65(Depth) 67
27: 26(fvec4) ImageFetch 25 24
28: 6(float) CompositeExtract 27 0
Store 8(r00) 28
35: 32 Load 34(g_tTexbis)
36: 22(ptr) AccessChain 20 21
37: 14(int) Load 36
38: 31 Image 35
39: 17(ivec4) ImageFetch 38 37
40: 14(int) CompositeExtract 39 0
Store 30(r01) 40
48: 45 Load 47(g_tTexbus)
49: 22(ptr) AccessChain 20 21
50: 14(int) Load 49
51: 44 Image 48
53: 52(ivec4) ImageFetch 51 50
54: 41(int) CompositeExtract 53 0
Store 43(r02) 54
61: 60(ptr) AccessChain 57(psout) 21
Store 61 59
63: 7(ptr) AccessChain 57(psout) 62
Store 63 58
66: 60(ptr) AccessChain 57(psout) 21
67: 26(fvec4) Load 66
Store 65(Color) 67
70: 7(ptr) AccessChain 57(psout) 62
71: 6(float) Load 70
Store 69(Depth) 71
Return
FunctionEnd

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -18,7 +18,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -28,7 +28,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -49,7 +49,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -60,7 +60,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -71,7 +71,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -251,7 +251,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -94,7 +94,7 @@ gl_FragCoord origin is upper left
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 texture (temp 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 texture (temp 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -112,7 +112,7 @@ gl_FragCoord origin is upper left
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 texture (temp 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 texture (temp 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -131,7 +131,7 @@ gl_FragCoord origin is upper left
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 texture (temp 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 texture (temp 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -151,7 +151,7 @@ gl_FragCoord origin is upper left
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 texture (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -162,7 +162,7 @@ gl_FragCoord origin is upper left
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 texture (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 texture (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -184,7 +184,7 @@ gl_FragCoord origin is upper left
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 texture (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -195,7 +195,7 @@ gl_FragCoord origin is upper left
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 texture (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 texture (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -363,7 +363,7 @@ gl_FragCoord origin is upper left
0:70 Sequence
0:70 move second child to first child (temp 4-component vector of float)
0:70 'txval10' (temp 4-component vector of float)
0:70 texture (global 4-component vector of float)
0:70 texture (temp 4-component vector of float)
0:70 Construct combined texture-sampler (temp sampler1D)
0:70 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:70 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -372,7 +372,7 @@ gl_FragCoord origin is upper left
0:71 Sequence
0:71 move second child to first child (temp 4-component vector of int)
0:71 'txval11' (temp 4-component vector of int)
0:71 texture (global 4-component vector of int)
0:71 texture (temp 4-component vector of int)
0:71 Construct combined texture-sampler (temp isampler1D)
0:71 'g_tTex1di4' (uniform itexture1D)
0:71 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -381,7 +381,7 @@ gl_FragCoord origin is upper left
0:72 Sequence
0:72 move second child to first child (temp 4-component vector of uint)
0:72 'txval12' (temp 4-component vector of uint)
0:72 texture (global 4-component vector of uint)
0:72 texture (temp 4-component vector of uint)
0:72 Construct combined texture-sampler (temp usampler1D)
0:72 'g_tTex1du4' (uniform utexture1D)
0:72 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -390,7 +390,7 @@ gl_FragCoord origin is upper left
0:74 Sequence
0:74 move second child to first child (temp 4-component vector of float)
0:74 'txval20' (temp 4-component vector of float)
0:74 texture (global 4-component vector of float)
0:74 texture (temp 4-component vector of float)
0:74 Construct combined texture-sampler (temp sampler2D)
0:74 'g_tTex2df4' (uniform texture2D)
0:74 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -400,7 +400,7 @@ gl_FragCoord origin is upper left
0:75 Sequence
0:75 move second child to first child (temp 4-component vector of int)
0:75 'txval21' (temp 4-component vector of int)
0:75 texture (global 4-component vector of int)
0:75 texture (temp 4-component vector of int)
0:75 Construct combined texture-sampler (temp isampler2D)
0:75 'g_tTex2di4' (uniform itexture2D)
0:75 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -410,7 +410,7 @@ gl_FragCoord origin is upper left
0:76 Sequence
0:76 move second child to first child (temp 4-component vector of uint)
0:76 'txval22' (temp 4-component vector of uint)
0:76 texture (global 4-component vector of uint)
0:76 texture (temp 4-component vector of uint)
0:76 Construct combined texture-sampler (temp usampler2D)
0:76 'g_tTex2du4' (uniform utexture2D)
0:76 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -420,7 +420,7 @@ gl_FragCoord origin is upper left
0:78 Sequence
0:78 move second child to first child (temp 4-component vector of float)
0:78 'txval30' (temp 4-component vector of float)
0:78 texture (global 4-component vector of float)
0:78 texture (temp 4-component vector of float)
0:78 Construct combined texture-sampler (temp sampler3D)
0:78 'g_tTex3df4' (uniform texture3D)
0:78 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -431,7 +431,7 @@ gl_FragCoord origin is upper left
0:79 Sequence
0:79 move second child to first child (temp 4-component vector of int)
0:79 'txval31' (temp 4-component vector of int)
0:79 texture (global 4-component vector of int)
0:79 texture (temp 4-component vector of int)
0:79 Construct combined texture-sampler (temp isampler3D)
0:79 'g_tTex3di4' (uniform itexture3D)
0:79 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -442,7 +442,7 @@ gl_FragCoord origin is upper left
0:80 Sequence
0:80 move second child to first child (temp 4-component vector of uint)
0:80 'txval32' (temp 4-component vector of uint)
0:80 texture (global 4-component vector of uint)
0:80 texture (temp 4-component vector of uint)
0:80 Construct combined texture-sampler (temp usampler3D)
0:80 'g_tTex3du4' (uniform utexture3D)
0:80 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -453,7 +453,7 @@ gl_FragCoord origin is upper left
0:82 Sequence
0:82 move second child to first child (temp 4-component vector of float)
0:82 'txval40' (temp 4-component vector of float)
0:82 texture (global 4-component vector of float)
0:82 texture (temp 4-component vector of float)
0:82 Construct combined texture-sampler (temp samplerCube)
0:82 'g_tTexcdf4' (uniform textureCube)
0:82 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -464,7 +464,7 @@ gl_FragCoord origin is upper left
0:83 Sequence
0:83 move second child to first child (temp 4-component vector of int)
0:83 'txval41' (temp 4-component vector of int)
0:83 texture (global 4-component vector of int)
0:83 texture (temp 4-component vector of int)
0:83 Construct combined texture-sampler (temp isamplerCube)
0:83 'g_tTexcdi4' (uniform itextureCube)
0:83 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -475,7 +475,7 @@ gl_FragCoord origin is upper left
0:84 Sequence
0:84 move second child to first child (temp 4-component vector of uint)
0:84 'txval42' (temp 4-component vector of uint)
0:84 texture (global 4-component vector of uint)
0:84 texture (temp 4-component vector of uint)
0:84 Construct combined texture-sampler (temp usamplerCube)
0:84 'g_tTexcdu4' (uniform utextureCube)
0:84 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -54,7 +54,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -80,7 +80,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -185,7 +185,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -196,7 +196,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -207,7 +207,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -140,7 +140,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -164,7 +164,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -176,7 +176,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -204,7 +204,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -0,0 +1,252 @@
hlsl.sample.sub-vec4.dx10.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct float (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct float (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:23 Color: direct index for structure (temp 4-component vector of float)
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:23 Constant:
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: main( (temp structure{temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child (temp float)
0:17 'txval10' (temp float)
0:17 Construct float (temp float)
0:? texture (temp 4-component vector of float)
0:17 Construct combined texture-sampler (temp sampler1D)
0:17 'g_tTex1df1' (uniform texture1D)
0:17 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child (temp 2-component vector of float)
0:18 'txval11' (temp 2-component vector of float)
0:18 Construct float (temp 2-component vector of float)
0:? texture (temp 4-component vector of float)
0:18 Construct combined texture-sampler (temp sampler1D)
0:18 'g_tTex1df2' (uniform texture1D)
0:18 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child (temp 3-component vector of float)
0:19 'txval12' (temp 3-component vector of float)
0:19 Construct float (temp 3-component vector of float)
0:? texture (temp 4-component vector of float)
0:19 Construct combined texture-sampler (temp sampler1D)
0:19 'g_tTex1df3' (uniform texture1D)
0:19 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child (temp 4-component vector of float)
0:20 'txval13' (temp 4-component vector of float)
0:20 texture (temp 4-component vector of float)
0:20 Construct combined texture-sampler (temp sampler1D)
0:20 'g_tTex1df4' (uniform texture1D)
0:20 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child (temp 4-component vector of float)
0:22 Color: direct index for structure (temp 4-component vector of float)
0:22 'psout' (temp structure{temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Sequence
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:23 Color: direct index for structure (temp 4-component vector of float)
0:23 'psout' (temp structure{temp 4-component vector of float Color})
0:23 Constant:
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 67
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 63
ExecutionMode 4 OriginUpperLeft
Name 4 "main"
Name 8 "txval10"
Name 11 "g_tTex1df1"
Name 15 "g_sSamp"
Name 25 "txval11"
Name 26 "g_tTex1df2"
Name 37 "txval12"
Name 38 "g_tTex1df3"
Name 48 "txval13"
Name 49 "g_tTex1df4"
Name 54 "PS_OUTPUT"
MemberName 54(PS_OUTPUT) 0 "Color"
Name 56 "psout"
Name 63 "Color"
Decorate 11(g_tTex1df1) DescriptorSet 0
Decorate 15(g_sSamp) DescriptorSet 0
Decorate 15(g_sSamp) Binding 0
Decorate 26(g_tTex1df2) DescriptorSet 0
Decorate 38(g_tTex1df3) DescriptorSet 0
Decorate 49(g_tTex1df4) DescriptorSet 0
Decorate 63(Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: TypeImage 6(float) 1D sampled format:Unknown
10: TypePointer UniformConstant 9
11(g_tTex1df1): 10(ptr) Variable UniformConstant
13: TypeSampler
14: TypePointer UniformConstant 13
15(g_sSamp): 14(ptr) Variable UniformConstant
17: TypeSampledImage 9
19: 6(float) Constant 1036831949
20: TypeVector 6(float) 4
23: TypeVector 6(float) 2
24: TypePointer Function 23(fvec2)
26(g_tTex1df2): 10(ptr) Variable UniformConstant
30: 6(float) Constant 1045220557
35: TypeVector 6(float) 3
36: TypePointer Function 35(fvec3)
38(g_tTex1df3): 10(ptr) Variable UniformConstant
47: TypePointer Function 20(fvec4)
49(g_tTex1df4): 10(ptr) Variable UniformConstant
54(PS_OUTPUT): TypeStruct 20(fvec4)
55: TypePointer Function 54(PS_OUTPUT)
57: TypeInt 32 1
58: 57(int) Constant 0
59: 6(float) Constant 1065353216
60: 20(fvec4) ConstantComposite 59 59 59 59
62: TypePointer Output 20(fvec4)
63(Color): 62(ptr) Variable Output
4(main): 2 Function None 3
5: Label
8(txval10): 7(ptr) Variable Function
25(txval11): 24(ptr) Variable Function
37(txval12): 36(ptr) Variable Function
48(txval13): 47(ptr) Variable Function
56(psout): 55(ptr) Variable Function
12: 9 Load 11(g_tTex1df1)
16: 13 Load 15(g_sSamp)
18: 17 SampledImage 12 16
21: 20(fvec4) ImageSampleImplicitLod 18 19
22: 6(float) CompositeExtract 21 0
Store 8(txval10) 22
27: 9 Load 26(g_tTex1df2)
28: 13 Load 15(g_sSamp)
29: 17 SampledImage 27 28
31: 20(fvec4) ImageSampleImplicitLod 29 30
32: 6(float) CompositeExtract 31 0
33: 6(float) CompositeExtract 31 1
34: 23(fvec2) CompositeConstruct 32 33
Store 25(txval11) 34
39: 9 Load 38(g_tTex1df3)
40: 13 Load 15(g_sSamp)
41: 17 SampledImage 39 40
42: 20(fvec4) ImageSampleImplicitLod 41 30
43: 6(float) CompositeExtract 42 0
44: 6(float) CompositeExtract 42 1
45: 6(float) CompositeExtract 42 2
46: 35(fvec3) CompositeConstruct 43 44 45
Store 37(txval12) 46
50: 9 Load 49(g_tTex1df4)
51: 13 Load 15(g_sSamp)
52: 17 SampledImage 50 51
53: 20(fvec4) ImageSampleImplicitLod 52 30
Store 48(txval13) 53
61: 47(ptr) AccessChain 56(psout) 58
Store 61 60
64: 47(ptr) AccessChain 56(psout) 58
65: 20(fvec4) Load 64
Store 63(Color) 65
Return
FunctionEnd

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 texture (global 4-component vector of float)
0:27 texture (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 texture (global 4-component vector of int)
0:28 texture (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 texture (global 4-component vector of uint)
0:29 texture (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -142,7 +142,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -215,7 +215,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 texture (global 4-component vector of float)
0:31 texture (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 texture (global 4-component vector of int)
0:32 texture (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -237,7 +237,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 texture (global 4-component vector of uint)
0:33 texture (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -248,7 +248,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 texture (global 4-component vector of float)
0:35 texture (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 texture (global 4-component vector of int)
0:36 texture (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 texture (global 4-component vector of uint)
0:37 texture (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 texture (global 4-component vector of float)
0:39 texture (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -297,7 +297,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 texture (global 4-component vector of int)
0:40 texture (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -310,7 +310,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 texture (global 4-component vector of uint)
0:41 texture (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -323,7 +323,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 texture (global 4-component vector of float)
0:43 texture (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -336,7 +336,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 texture (global 4-component vector of int)
0:44 texture (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -349,7 +349,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 texture (global 4-component vector of uint)
0:45 texture (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureOffset (global 4-component vector of float)
0:31 textureOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureOffset (global 4-component vector of int)
0:32 textureOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureOffset (global 4-component vector of uint)
0:33 textureOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureOffset (global 4-component vector of float)
0:35 textureOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureOffset (global 4-component vector of int)
0:36 textureOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureOffset (global 4-component vector of uint)
0:37 textureOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureOffset (global 4-component vector of float)
0:39 textureOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureOffset (global 4-component vector of int)
0:40 textureOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureOffset (global 4-component vector of uint)
0:41 textureOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureOffset (global 4-component vector of float)
0:23 textureOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureOffset (global 4-component vector of int)
0:24 textureOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureOffset (global 4-component vector of uint)
0:25 textureOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureOffset (global 4-component vector of float)
0:27 textureOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureOffset (global 4-component vector of int)
0:28 textureOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureOffset (global 4-component vector of uint)
0:29 textureOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int)
0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint)
0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -67,7 +67,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -84,7 +84,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -101,7 +101,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -121,7 +121,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -141,7 +141,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGrad (global 4-component vector of float)
0:27 textureGrad (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGrad (global 4-component vector of int)
0:28 textureGrad (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -246,7 +246,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGrad (global 4-component vector of uint)
0:29 textureGrad (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -277,7 +277,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -294,7 +294,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -331,7 +331,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -351,7 +351,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -63,7 +63,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -79,7 +79,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -95,7 +95,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGrad (global 4-component vector of float)
0:39 textureGrad (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGrad (global 4-component vector of int)
0:40 textureGrad (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGrad (global 4-component vector of uint)
0:41 textureGrad (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 textureGrad (global 4-component vector of float)
0:43 textureGrad (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -171,7 +171,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 textureGrad (global 4-component vector of int)
0:44 textureGrad (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -190,7 +190,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 textureGrad (global 4-component vector of uint)
0:45 textureGrad (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGrad (global 4-component vector of float)
0:31 textureGrad (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGrad (global 4-component vector of int)
0:32 textureGrad (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -295,7 +295,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGrad (global 4-component vector of uint)
0:33 textureGrad (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -308,7 +308,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGrad (global 4-component vector of float)
0:35 textureGrad (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGrad (global 4-component vector of int)
0:36 textureGrad (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -340,7 +340,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGrad (global 4-component vector of uint)
0:37 textureGrad (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGrad (global 4-component vector of float)
0:39 textureGrad (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -375,7 +375,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGrad (global 4-component vector of int)
0:40 textureGrad (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -394,7 +394,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGrad (global 4-component vector of uint)
0:41 textureGrad (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -413,7 +413,7 @@ gl_FragCoord origin is upper left
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of float)
0:43 'txval40' (temp 4-component vector of float)
0:43 textureGrad (global 4-component vector of float)
0:43 textureGrad (temp 4-component vector of float)
0:43 Construct combined texture-sampler (temp samplerCube)
0:43 'g_tTexcdf4' (uniform textureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -432,7 +432,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of int)
0:44 'txval41' (temp 4-component vector of int)
0:44 textureGrad (global 4-component vector of int)
0:44 textureGrad (temp 4-component vector of int)
0:44 Construct combined texture-sampler (temp isamplerCube)
0:44 'g_tTexcdi4' (uniform itextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -451,7 +451,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of uint)
0:45 'txval42' (temp 4-component vector of uint)
0:45 textureGrad (global 4-component vector of uint)
0:45 textureGrad (temp 4-component vector of uint)
0:45 Construct combined texture-sampler (temp usamplerCube)
0:45 'g_tTexcdu4' (uniform utextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -7,7 +7,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -20,7 +20,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (global 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -33,7 +33,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (global 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -46,7 +46,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (global 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -62,7 +62,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (global 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -78,7 +78,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (global 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -94,7 +94,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (global 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -113,7 +113,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (global 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -132,7 +132,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (global 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -151,7 +151,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (global 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -170,7 +170,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (global 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -189,7 +189,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (global 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -253,7 +253,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureGrad (global 4-component vector of float)
0:30 textureGrad (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -266,7 +266,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureGrad (global 4-component vector of int)
0:31 textureGrad (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -279,7 +279,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureGrad (global 4-component vector of uint)
0:32 textureGrad (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -292,7 +292,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureGrad (global 4-component vector of float)
0:34 textureGrad (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -308,7 +308,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureGrad (global 4-component vector of int)
0:35 textureGrad (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -324,7 +324,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureGrad (global 4-component vector of uint)
0:36 textureGrad (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -340,7 +340,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureGrad (global 4-component vector of float)
0:38 textureGrad (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -359,7 +359,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureGrad (global 4-component vector of int)
0:39 textureGrad (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -378,7 +378,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureGrad (global 4-component vector of uint)
0:40 textureGrad (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -397,7 +397,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureGrad (global 4-component vector of float)
0:42 textureGrad (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -416,7 +416,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureGrad (global 4-component vector of int)
0:43 textureGrad (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -435,7 +435,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureGrad (global 4-component vector of uint)
0:44 textureGrad (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -23,7 +23,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float)
0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int)
0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -91,7 +91,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint)
0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -110,7 +110,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float)
0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -133,7 +133,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int)
0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -156,7 +156,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint)
0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -239,7 +239,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -254,7 +254,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -269,7 +269,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -284,7 +284,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureGradOffset (global 4-component vector of float)
0:35 textureGradOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -303,7 +303,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureGradOffset (global 4-component vector of int)
0:36 textureGradOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -322,7 +322,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureGradOffset (global 4-component vector of uint)
0:37 textureGradOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -341,7 +341,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureGradOffset (global 4-component vector of float)
0:39 textureGradOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -364,7 +364,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureGradOffset (global 4-component vector of int)
0:40 textureGradOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -387,7 +387,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureGradOffset (global 4-component vector of uint)
0:41 textureGradOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -24,7 +24,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int)
0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -40,7 +40,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint)
0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -76,7 +76,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -96,7 +96,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -173,7 +173,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureGradOffset (global 4-component vector of float)
0:27 textureGradOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -189,7 +189,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureGradOffset (global 4-component vector of int)
0:28 textureGradOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -205,7 +205,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureGradOffset (global 4-component vector of uint)
0:29 textureGradOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -221,7 +221,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureGradOffset (global 4-component vector of float)
0:31 textureGradOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -241,7 +241,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureGradOffset (global 4-component vector of int)
0:32 textureGradOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureGradOffset (global 4-component vector of uint)
0:33 textureGradOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -20,7 +20,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -32,7 +32,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -44,7 +44,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -57,7 +57,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -70,7 +70,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -83,7 +83,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -97,7 +97,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -182,7 +182,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval10' (temp 4-component vector of float)
0:27 textureLod (global 4-component vector of float)
0:27 textureLod (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler1DArray)
0:27 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval11' (temp 4-component vector of int)
0:28 textureLod (global 4-component vector of int)
0:28 textureLod (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler1DArray)
0:28 'g_tTex1di4a' (uniform itexture1DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval12' (temp 4-component vector of uint)
0:29 textureLod (global 4-component vector of uint)
0:29 textureLod (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler1DArray)
0:29 'g_tTex1du4a' (uniform utexture1DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -218,7 +218,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval20' (temp 4-component vector of float)
0:31 textureLod (global 4-component vector of float)
0:31 textureLod (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler2DArray)
0:31 'g_tTex2df4a' (uniform texture2DArray)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -231,7 +231,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval21' (temp 4-component vector of int)
0:32 textureLod (global 4-component vector of int)
0:32 textureLod (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler2DArray)
0:32 'g_tTex2di4a' (uniform itexture2DArray)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval22' (temp 4-component vector of uint)
0:33 textureLod (global 4-component vector of uint)
0:33 textureLod (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler2DArray)
0:33 'g_tTex2du4a' (uniform utexture2DArray)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval40' (temp 4-component vector of float)
0:35 textureLod (global 4-component vector of float)
0:35 textureLod (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp samplerCubeArray)
0:35 'g_tTexcdf4a' (uniform textureCubeArray)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -271,7 +271,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval41' (temp 4-component vector of int)
0:36 textureLod (global 4-component vector of int)
0:36 textureLod (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isamplerCubeArray)
0:36 'g_tTexcdi4a' (uniform itextureCubeArray)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval42' (temp 4-component vector of uint)
0:37 textureLod (global 4-component vector of uint)
0:37 textureLod (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usamplerCubeArray)
0:37 'g_tTexcdu4a' (uniform utextureCubeArray)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -19,7 +19,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -30,7 +30,7 @@ gl_FragCoord origin is upper left
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -53,7 +53,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -90,7 +90,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -103,7 +103,7 @@ gl_FragCoord origin is upper left
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -116,7 +116,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -129,7 +129,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -142,7 +142,7 @@ gl_FragCoord origin is upper left
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of float)
0:32 'txval10' (temp 4-component vector of float)
0:32 textureLod (global 4-component vector of float)
0:32 textureLod (temp 4-component vector of float)
0:32 Construct combined texture-sampler (temp sampler1D)
0:32 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -227,7 +227,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of int)
0:33 'txval11' (temp 4-component vector of int)
0:33 textureLod (global 4-component vector of int)
0:33 textureLod (temp 4-component vector of int)
0:33 Construct combined texture-sampler (temp isampler1D)
0:33 'g_tTex1di4' (uniform itexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -238,7 +238,7 @@ gl_FragCoord origin is upper left
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of uint)
0:34 'txval12' (temp 4-component vector of uint)
0:34 textureLod (global 4-component vector of uint)
0:34 textureLod (temp 4-component vector of uint)
0:34 Construct combined texture-sampler (temp usampler1D)
0:34 'g_tTex1du4' (uniform utexture1D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -249,7 +249,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of float)
0:36 'txval20' (temp 4-component vector of float)
0:36 textureLod (global 4-component vector of float)
0:36 textureLod (temp 4-component vector of float)
0:36 Construct combined texture-sampler (temp sampler2D)
0:36 'g_tTex2df4' (uniform texture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -261,7 +261,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of int)
0:37 'txval21' (temp 4-component vector of int)
0:37 textureLod (global 4-component vector of int)
0:37 textureLod (temp 4-component vector of int)
0:37 Construct combined texture-sampler (temp isampler2D)
0:37 'g_tTex2di4' (uniform itexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -273,7 +273,7 @@ gl_FragCoord origin is upper left
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of uint)
0:38 'txval22' (temp 4-component vector of uint)
0:38 textureLod (global 4-component vector of uint)
0:38 textureLod (temp 4-component vector of uint)
0:38 Construct combined texture-sampler (temp usampler2D)
0:38 'g_tTex2du4' (uniform utexture2D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -285,7 +285,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of float)
0:40 'txval30' (temp 4-component vector of float)
0:40 textureLod (global 4-component vector of float)
0:40 textureLod (temp 4-component vector of float)
0:40 Construct combined texture-sampler (temp sampler3D)
0:40 'g_tTex3df4' (uniform texture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -298,7 +298,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of int)
0:41 'txval31' (temp 4-component vector of int)
0:41 textureLod (global 4-component vector of int)
0:41 textureLod (temp 4-component vector of int)
0:41 Construct combined texture-sampler (temp isampler3D)
0:41 'g_tTex3di4' (uniform itexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -311,7 +311,7 @@ gl_FragCoord origin is upper left
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of uint)
0:42 'txval32' (temp 4-component vector of uint)
0:42 textureLod (global 4-component vector of uint)
0:42 textureLod (temp 4-component vector of uint)
0:42 Construct combined texture-sampler (temp usampler3D)
0:42 'g_tTex3du4' (uniform utexture3D)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -324,7 +324,7 @@ gl_FragCoord origin is upper left
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of float)
0:44 'txval40' (temp 4-component vector of float)
0:44 textureLod (global 4-component vector of float)
0:44 textureLod (temp 4-component vector of float)
0:44 Construct combined texture-sampler (temp samplerCube)
0:44 'g_tTexcdf4' (uniform textureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -337,7 +337,7 @@ gl_FragCoord origin is upper left
0:45 Sequence
0:45 move second child to first child (temp 4-component vector of int)
0:45 'txval41' (temp 4-component vector of int)
0:45 textureLod (global 4-component vector of int)
0:45 textureLod (temp 4-component vector of int)
0:45 Construct combined texture-sampler (temp isamplerCube)
0:45 'g_tTexcdi4' (uniform itextureCube)
0:45 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -350,7 +350,7 @@ gl_FragCoord origin is upper left
0:46 Sequence
0:46 move second child to first child (temp 4-component vector of uint)
0:46 'txval42' (temp 4-component vector of uint)
0:46 textureLod (global 4-component vector of uint)
0:46 textureLod (temp 4-component vector of uint)
0:46 Construct combined texture-sampler (temp usamplerCube)
0:46 'g_tTexcdu4' (uniform utextureCube)
0:46 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -7,7 +7,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -18,7 +18,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -29,7 +29,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -40,7 +40,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -52,7 +52,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -64,7 +64,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -76,7 +76,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -89,7 +89,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -102,7 +102,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -115,7 +115,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -128,7 +128,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -141,7 +141,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -199,7 +199,7 @@ Shader version: 450
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (global 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -210,7 +210,7 @@ Shader version: 450
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (global 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -221,7 +221,7 @@ Shader version: 450
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (global 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -232,7 +232,7 @@ Shader version: 450
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (global 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -244,7 +244,7 @@ Shader version: 450
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (global 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -256,7 +256,7 @@ Shader version: 450
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (global 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -268,7 +268,7 @@ Shader version: 450
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (global 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -281,7 +281,7 @@ Shader version: 450
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (global 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -294,7 +294,7 @@ Shader version: 450
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (global 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -307,7 +307,7 @@ Shader version: 450
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (global 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -320,7 +320,7 @@ Shader version: 450
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (global 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -333,7 +333,7 @@ Shader version: 450
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (global 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -21,7 +21,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -34,7 +34,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -47,7 +47,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -62,7 +62,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -77,7 +77,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -92,7 +92,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -126,7 +126,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -203,7 +203,7 @@ gl_FragCoord origin is upper left
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of float)
0:31 'txval10' (temp 4-component vector of float)
0:31 textureLodOffset (global 4-component vector of float)
0:31 textureLodOffset (temp 4-component vector of float)
0:31 Construct combined texture-sampler (temp sampler1D)
0:31 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -216,7 +216,7 @@ gl_FragCoord origin is upper left
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of int)
0:32 'txval11' (temp 4-component vector of int)
0:32 textureLodOffset (global 4-component vector of int)
0:32 textureLodOffset (temp 4-component vector of int)
0:32 Construct combined texture-sampler (temp isampler1D)
0:32 'g_tTex1di4' (uniform itexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -229,7 +229,7 @@ gl_FragCoord origin is upper left
0:33 Sequence
0:33 move second child to first child (temp 4-component vector of uint)
0:33 'txval12' (temp 4-component vector of uint)
0:33 textureLodOffset (global 4-component vector of uint)
0:33 textureLodOffset (temp 4-component vector of uint)
0:33 Construct combined texture-sampler (temp usampler1D)
0:33 'g_tTex1du4' (uniform utexture1D)
0:33 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -242,7 +242,7 @@ gl_FragCoord origin is upper left
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of float)
0:35 'txval20' (temp 4-component vector of float)
0:35 textureLodOffset (global 4-component vector of float)
0:35 textureLodOffset (temp 4-component vector of float)
0:35 Construct combined texture-sampler (temp sampler2D)
0:35 'g_tTex2df4' (uniform texture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -257,7 +257,7 @@ gl_FragCoord origin is upper left
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of int)
0:36 'txval21' (temp 4-component vector of int)
0:36 textureLodOffset (global 4-component vector of int)
0:36 textureLodOffset (temp 4-component vector of int)
0:36 Construct combined texture-sampler (temp isampler2D)
0:36 'g_tTex2di4' (uniform itexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -272,7 +272,7 @@ gl_FragCoord origin is upper left
0:37 Sequence
0:37 move second child to first child (temp 4-component vector of uint)
0:37 'txval22' (temp 4-component vector of uint)
0:37 textureLodOffset (global 4-component vector of uint)
0:37 textureLodOffset (temp 4-component vector of uint)
0:37 Construct combined texture-sampler (temp usampler2D)
0:37 'g_tTex2du4' (uniform utexture2D)
0:37 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -287,7 +287,7 @@ gl_FragCoord origin is upper left
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of float)
0:39 'txval30' (temp 4-component vector of float)
0:39 textureLodOffset (global 4-component vector of float)
0:39 textureLodOffset (temp 4-component vector of float)
0:39 Construct combined texture-sampler (temp sampler3D)
0:39 'g_tTex3df4' (uniform texture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -304,7 +304,7 @@ gl_FragCoord origin is upper left
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of int)
0:40 'txval31' (temp 4-component vector of int)
0:40 textureLodOffset (global 4-component vector of int)
0:40 textureLodOffset (temp 4-component vector of int)
0:40 Construct combined texture-sampler (temp isampler3D)
0:40 'g_tTex3di4' (uniform itexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -321,7 +321,7 @@ gl_FragCoord origin is upper left
0:41 Sequence
0:41 move second child to first child (temp 4-component vector of uint)
0:41 'txval32' (temp 4-component vector of uint)
0:41 textureLodOffset (global 4-component vector of uint)
0:41 textureLodOffset (temp 4-component vector of uint)
0:41 Construct combined texture-sampler (temp usampler3D)
0:41 'g_tTex3du4' (uniform utexture3D)
0:41 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -8,7 +8,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -22,7 +22,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -36,7 +36,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -66,7 +66,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -152,7 +152,7 @@ gl_FragCoord origin is upper left
0:23 Sequence
0:23 move second child to first child (temp 4-component vector of float)
0:23 'txval10' (temp 4-component vector of float)
0:23 textureLodOffset (global 4-component vector of float)
0:23 textureLodOffset (temp 4-component vector of float)
0:23 Construct combined texture-sampler (temp sampler1DArray)
0:23 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
0:23 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:24 Sequence
0:24 move second child to first child (temp 4-component vector of int)
0:24 'txval11' (temp 4-component vector of int)
0:24 textureLodOffset (global 4-component vector of int)
0:24 textureLodOffset (temp 4-component vector of int)
0:24 Construct combined texture-sampler (temp isampler1DArray)
0:24 'g_tTex1di4' (uniform itexture1DArray)
0:24 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -180,7 +180,7 @@ gl_FragCoord origin is upper left
0:25 Sequence
0:25 move second child to first child (temp 4-component vector of uint)
0:25 'txval12' (temp 4-component vector of uint)
0:25 textureLodOffset (global 4-component vector of uint)
0:25 textureLodOffset (temp 4-component vector of uint)
0:25 Construct combined texture-sampler (temp usampler1DArray)
0:25 'g_tTex1du4' (uniform utexture1DArray)
0:25 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -194,7 +194,7 @@ gl_FragCoord origin is upper left
0:27 Sequence
0:27 move second child to first child (temp 4-component vector of float)
0:27 'txval20' (temp 4-component vector of float)
0:27 textureLodOffset (global 4-component vector of float)
0:27 textureLodOffset (temp 4-component vector of float)
0:27 Construct combined texture-sampler (temp sampler2DArray)
0:27 'g_tTex2df4' (uniform texture2DArray)
0:27 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -210,7 +210,7 @@ gl_FragCoord origin is upper left
0:28 Sequence
0:28 move second child to first child (temp 4-component vector of int)
0:28 'txval21' (temp 4-component vector of int)
0:28 textureLodOffset (global 4-component vector of int)
0:28 textureLodOffset (temp 4-component vector of int)
0:28 Construct combined texture-sampler (temp isampler2DArray)
0:28 'g_tTex2di4' (uniform itexture2DArray)
0:28 'g_sSamp' (layout(binding=0 ) uniform sampler)
@ -226,7 +226,7 @@ gl_FragCoord origin is upper left
0:29 Sequence
0:29 move second child to first child (temp 4-component vector of uint)
0:29 'txval22' (temp 4-component vector of uint)
0:29 textureLodOffset (global 4-component vector of uint)
0:29 textureLodOffset (temp 4-component vector of uint)
0:29 Construct combined texture-sampler (temp usampler2DArray)
0:29 'g_tTex2du4' (uniform utexture2DArray)
0:29 'g_sSamp' (layout(binding=0 ) uniform sampler)

View File

@ -0,0 +1,24 @@
SamplerState g_sSamp : register(s0);
Texture1D <float> g_tTex1df1;
Texture1D <float2> g_tTex1df2;
Texture1D <float3> g_tTex1df3;
Texture1D <float4> g_tTex1df4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
psout.Color = 1.0;
return psout;
}

View File

@ -78,6 +78,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
bool combined : 1; // true means texture is combined with a sampler, false means texture with no sampler
bool sampler : 1; // true means a pure sampler, other fields should be clear()
bool external : 1; // GL_OES_EGL_image_external
unsigned int vectorSize : 3; // return vector size. TODO: support arbitrary types.
bool isImage() const { return image && dim != EsdSubpass; }
bool isSubpass() const { return dim == EsdSubpass; }
@ -99,6 +100,7 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
combined = false;
sampler = false;
external = false;
vectorSize = 4;
}
// make a combined sampler and texture
@ -164,7 +166,8 @@ struct TSampler { // misnomer now; includes images, textures without sampler,
image == right.image &&
combined == right.combined &&
sampler == right.sampler &&
external == right.external;
external == right.external &&
vectorSize == right.vectorSize;
}
bool operator!=(const TSampler& right) const
@ -823,53 +826,6 @@ public:
default: return "none";
}
}
static int getLayoutComponentCount(TLayoutFormat f)
{
switch (f) {
case ElfRgba32f: return 4;
case ElfRgba16f: return 4;
case ElfRg32f: return 2;
case ElfRg16f: return 2;
case ElfR11fG11fB10f: return 3;
case ElfR32f: return 1;
case ElfR16f: return 1;
case ElfRgba16: return 4;
case ElfRgb10A2: return 4;
case ElfRgba8: return 4;
case ElfRg16: return 2;
case ElfRg8: return 2;
case ElfR16: return 1;
case ElfR8: return 1;
case ElfRgba16Snorm: return 4;
case ElfRgba8Snorm: return 4;
case ElfRg16Snorm: return 2;
case ElfRg8Snorm: return 2;
case ElfR16Snorm: return 1;
case ElfR8Snorm: return 1;
case ElfRgba32i: return 4;
case ElfRgba16i: return 4;
case ElfRgba8i: return 4;
case ElfRg32i: return 2;
case ElfRg16i: return 2;
case ElfRg8i: return 2;
case ElfR32i: return 1;
case ElfR16i: return 1;
case ElfR8i: return 1;
case ElfRgba32ui: return 4;
case ElfRgba16ui: return 4;
case ElfRgba8ui: return 4;
case ElfRg32ui: return 2;
case ElfRg16ui: return 2;
case ElfRgb10a2ui: return 4;
case ElfRg8ui: return 2;
case ElfR32ui: return 1;
case ElfR16ui: return 1;
case ElfR8ui: return 1;
default: return 4;
}
}
static const char* getLayoutDepthString(TLayoutDepth d)
{
switch (d) {

View File

@ -177,6 +177,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.samplelevel.basic.dx10.vert", "main"},
{"hlsl.samplelevel.offset.dx10.frag", "main"},
{"hlsl.samplelevel.offsetarray.dx10.frag", "main"},
{ "hlsl.sample.sub-vec4.dx10.frag", "main"},
{"hlsl.semicolons.frag", "main"},
{"hlsl.shapeConv.frag", "main"},
{"hlsl.shapeConvRet.frag", "main"},

View File

@ -907,12 +907,6 @@ bool HlslGrammar::acceptTextureType(TType& type)
return false;
}
// if (txType.getVectorSize() != 1 && txType.getVectorSize() != 4 && !image) {
// // TODO: handle vec2/3 types
// expected("vector size not yet supported in texture type");
// return false;
// }
if (ms && acceptTokenClass(EHTokComma)) {
// read sample count for multisample types, if given
if (! peekTokenClass(EHTokIntConstant)) {
@ -957,6 +951,9 @@ bool HlslGrammar::acceptTextureType(TType& type)
sampler.setTexture(txType.getBasicType(), dim, array, shadow, ms);
}
}
// Remember the declared vector size.
sampler.vectorSize = txType.getVectorSize();
type.shallowCopy(TType(sampler, EvqUniform, arraySizes));
type.getQualifier().layoutFormat = format;

View File

@ -154,15 +154,15 @@ TLayoutFormat HlslParseContext::getLayoutFromTxType(const TSourceLoc& loc, const
{
const int components = txType.getVectorSize();
const auto select = [&](TLayoutFormat v1, TLayoutFormat v2, TLayoutFormat v4) {
const auto selectFormat = [&components](TLayoutFormat v1, TLayoutFormat v2, TLayoutFormat v4) {
return components == 1 ? v1 :
components == 2 ? v2 : v4;
};
switch (txType.getBasicType()) {
case EbtFloat: return select(ElfR32f, ElfRg32f, ElfRgba32f);
case EbtInt: return select(ElfR32i, ElfRg32i, ElfRgba32i);
case EbtUint: return select(ElfR32ui, ElfRg32ui, ElfRgba32ui);
case EbtFloat: return selectFormat(ElfR32f, ElfRg32f, ElfRgba32f);
case EbtInt: return selectFormat(ElfR32i, ElfRg32i, ElfRgba32i);
case EbtUint: return selectFormat(ElfR32ui, ElfRg32ui, ElfRgba32ui);
default:
error(loc, "unknown basic type in image format", "", "");
return ElfNone;
@ -286,6 +286,8 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char*
TIntermTyped* object = lhsAsAggregate->getSequence()[0]->getAsTyped();
TIntermTyped* coord = lhsAsAggregate->getSequence()[1]->getAsTyped();
const TSampler& texSampler = object->getType().getSampler();
const TLayoutFormat fmt = object->getType().getQualifier().layoutFormat;
// We only handle this subset of the possible formats.
@ -293,8 +295,7 @@ TIntermTyped* HlslParseContext::handleLvalue(const TSourceLoc& loc, const char*
fmt == ElfRg32f || fmt == ElfRg32i || fmt == ElfRg32ui ||
fmt == ElfR32f || fmt == ElfR32i || fmt == ElfR32ui);
const TType objDerefType(object->getType().getSampler().type, EvqTemporary,
TQualifier::getLayoutComponentCount(fmt));
const TType objDerefType(texSampler.type, EvqTemporary, texSampler.vectorSize);
if (nodeAsBinary) {
TIntermTyped* rhs = nodeAsBinary->getRight();
@ -604,10 +605,9 @@ TIntermTyped* HlslParseContext::handleBracketOperator(const TSourceLoc& loc, TIn
if (base->getType().getBasicType() == EbtSampler && !base->isArray()) {
const TSampler& sampler = base->getType().getSampler();
if (sampler.isImage() || sampler.isTexture()) {
const int vecSize = TQualifier::getLayoutComponentCount(base->getType().getQualifier().layoutFormat);
TIntermAggregate* load = new TIntermAggregate(sampler.isImage() ? EOpImageLoad : EOpTextureFetch);
load->setType(TType(sampler.type, EvqTemporary, vecSize));
load->setType(TType(sampler.type, EvqTemporary, sampler.vectorSize));
load->setLoc(loc);
load->getSequence().push_back(base);
load->getSequence().push_back(index);
@ -1444,6 +1444,31 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
if (!node || !node->getAsOperator())
return;
const auto clampReturn = [&loc, &node, this](TIntermTyped* result, const TSampler& sampler) {
// Sampler return must always be a vec4, but we can construct a shorter vector
result->setType(TType(node->getType().getBasicType(), EvqTemporary, node->getVectorSize()));
if (sampler.vectorSize < node->getVectorSize()) {
// Too many components. Construct shorter vector from it.
const TType clampedType(result->getType().getBasicType(), EvqTemporary, sampler.vectorSize);
TOperator op;
switch (sampler.type) {
case EbtInt: op = EOpConstructInt; break;
case EbtUint: op = EOpConstructUint; break;
case EbtFloat: op = EOpConstructFloat; break;
default:
error(loc, "unknown basic type in texture op", "", "");
}
result = constructBuiltIn(clampedType, op, result, loc, false);
}
result->setLoc(loc);
return result;
};
const TOperator op = node->getAsOperator()->getOp();
const TIntermAggregate* argAggregate = arguments ? arguments->getAsAggregate() : nullptr;
@ -1452,10 +1477,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
case EOpTexture:
{
// Texture with ddx & ddy is really gradient form in HLSL
if (argAggregate->getSequence().size() == 4) {
if (argAggregate->getSequence().size() == 4)
node->getAsAggregate()->setOperator(EOpTextureGrad);
break;
}
break;
}
@ -1471,14 +1494,16 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
TIntermTyped* bias = intermediate.addIndex(EOpIndexDirect, arg1, w, loc);
TOperator constructOp = EOpNull;
switch (arg0->getType().getSampler().dim) {
const TSampler& sampler = arg0->getType().getSampler();
switch (sampler.dim) {
case Esd1D: constructOp = EOpConstructFloat; break; // 1D
case Esd2D: constructOp = EOpConstructVec2; break; // 2D
case Esd3D: constructOp = EOpConstructVec3; break; // 3D
case EsdCube: constructOp = EOpConstructVec3; break; // also 3D
default: break;
}
TIntermAggregate* constructCoord = new TIntermAggregate(constructOp);
constructCoord->getSequence().push_back(arg1);
constructCoord->setLoc(loc);
@ -1487,8 +1512,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
tex->getSequence().push_back(arg0); // sampler
tex->getSequence().push_back(constructCoord); // coordinate
tex->getSequence().push_back(bias); // bias
tex->setLoc(loc);
node = tex;
node = clampReturn(tex, sampler);
break;
}
@ -1502,6 +1527,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
TIntermTyped* argBias = nullptr;
TIntermTyped* argOffset = nullptr;
const TSampler& sampler = argTex->getType().getSampler();
int nextArg = 3;
@ -1527,9 +1553,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
if (argOffset != nullptr)
txsample->getSequence().push_back(argOffset);
txsample->setType(node->getType());
txsample->setLoc(loc);
node = txsample;
node = clampReturn(txsample, sampler);
break;
}
@ -1542,6 +1566,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
TIntermTyped* argDDX = argAggregate->getSequence()[3]->getAsTyped();
TIntermTyped* argDDY = argAggregate->getSequence()[4]->getAsTyped();
TIntermTyped* argOffset = nullptr;
const TSampler& sampler = argTex->getType().getSampler();
TOperator textureOp = EOpTextureGrad;
@ -1561,9 +1586,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
if (argOffset != nullptr)
txsample->getSequence().push_back(argOffset);
txsample->setType(node->getType());
txsample->setLoc(loc);
node = txsample;
node = clampReturn(txsample, sampler);
break;
}
@ -1582,9 +1605,9 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
assert(texType.getBasicType() == EbtSampler);
const TSampler& texSampler = texType.getSampler();
const TSamplerDim dim = texSampler.dim;
const bool isImage = texSampler.isImage();
const TSampler& sampler = texType.getSampler();
const TSamplerDim dim = sampler.dim;
const bool isImage = sampler.isImage();
const int numArgs = (int)argAggregate->getSequence().size();
int numDims = 0;
@ -1600,11 +1623,11 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
}
// Arrayed adds another dimension for the number of array elements
if (texSampler.isArrayed())
if (sampler.isArrayed())
++numDims;
// Establish whether we're querying mip levels
const bool mipQuery = (numArgs > (numDims + 1)) && (!texSampler.isMultiSample());
const bool mipQuery = (numArgs > (numDims + 1)) && (!sampler.isMultiSample());
// AST assumes integer return. Will be converted to float if required.
TIntermAggregate* sizeQuery = new TIntermAggregate(isImage ? EOpImageQuerySize : EOpTextureQuerySize);
@ -1662,7 +1685,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
}
// 2DMS formats query # samples, which needs a different query op
if (texSampler.isMultiSample()) {
if (sampler.isMultiSample()) {
TIntermTyped* outParam = argAggregate->getSequence()[outParamBase + numDims]->getAsTyped();
TIntermAggregate* samplesQuery = new TIntermAggregate(EOpImageQuerySamples);
@ -1751,9 +1774,10 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
TIntermTyped* lodComponent = nullptr;
TIntermTyped* coordSwizzle = nullptr;
const bool isMS = argTex->getType().getSampler().isMultiSample();
const bool isBuffer = argTex->getType().getSampler().dim == EsdBuffer;
const bool isImage = argTex->getType().getSampler().isImage();
const TSampler& sampler = argTex->getType().getSampler();
const bool isMS = sampler.isMultiSample();
const bool isBuffer = sampler.dim == EsdBuffer;
const bool isImage = sampler.isImage();
const TBasicType coordBaseType = argCoord->getType().getBasicType();
// Last component of coordinate is the mip level, for non-MS. we separate them here:
@ -1807,11 +1831,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
txfetch->getSequence().push_back(argOffset);
}
int vecSize = TQualifier::getLayoutComponentCount(argTex->getType().getQualifier().layoutFormat);
txfetch->setType(TType(node->getType().getBasicType(), EvqTemporary, vecSize));
txfetch->setLoc(loc);
node = txfetch;
node = clampReturn(txfetch, sampler);
break;
}
@ -1823,7 +1843,8 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
TIntermTyped* argCoord = argAggregate->getSequence()[2]->getAsTyped();
TIntermTyped* argLod = argAggregate->getSequence()[3]->getAsTyped();
TIntermTyped* argOffset = nullptr;
const TSampler& sampler = argTex->getType().getSampler();
const int numArgs = (int)argAggregate->getSequence().size();
if (numArgs == 5) // offset, if present
@ -1841,9 +1862,7 @@ void HlslParseContext::decomposeSampleMethods(const TSourceLoc& loc, TIntermType
if (argOffset != nullptr)
txsample->getSequence().push_back(argOffset);
txsample->setType(node->getType());
txsample->setLoc(loc);
node = txsample;
node = clampReturn(txsample, sampler);
break;
}

View File

@ -708,15 +708,15 @@ void TBuiltInParseablesHlsl::initialize(int /*version*/, EProfile /*profile*/, c
{ "SampleLevel", /*!O*/ "V4", nullptr, "%@,S,V,S", "FIU,S,F,", EShLangAll },
{ "SampleLevel", /* O*/ "V4", nullptr, "%@,S,V,S,V", "FIU,S,F,,I", EShLangAll },
{ "Load", /*!O*/ "V4", nullptr, "%@*,V", "FIU,I", EShLangAll },
{ "Load", /*!O*/ "V4", nullptr, "%@,V", "FIU,I", EShLangAll },
{ "Load", /* O*/ "V4", nullptr, "%@,V,V", "FIU,I,I", EShLangAll },
{ "Load", /* +sampleidex*/ "V4", nullptr, "$&,V,S", "FIU,I,I", EShLangAll },
{ "Load", /* +samplindex, offset*/ "V4", nullptr, "$&,V,S,V", "FIU,I,I,I", EShLangAll },
// RWTexture loads
{ "Load", "V4", nullptr, "!#,V", "FIU,I", EShLangAll },
// RWBuffer loads
{ "Load", "V4", nullptr, "~1,V", "FIU,I", EShLangAll },
// (RW)Buffer loads
{ "Load", "V4", nullptr, "~*1,V", "FIU,I", EShLangAll },
{ "Gather", /*!O*/ "V4", nullptr, "%@,S,V", "FIU,S,F", EShLangAll },
{ "Gather", /* O*/ "V4", nullptr, "%@,S,V,V", "FIU,S,F,I", EShLangAll },