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https://github.com/KhronosGroup/glslang
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Merge pull request #1523 from sparmarNV/fix-SPV_NV_mesh_shader
Allow redeclaration of builtin interface blocks in mesh shader
This commit is contained in:
commit
c374030e80
@ -1257,6 +1257,8 @@ int C_DECL main(int argc, char* argv[])
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// .rchit = ray closest hit
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// .rmiss = ray miss
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// .rcall = ray callable
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// .mesh = mesh
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// .task = task
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// Additionally, the file names may end in .<stage>.glsl and .<stage>.hlsl
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// where <stage> is one of the stages listed above.
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//
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@ -1395,7 +1397,7 @@ void usage()
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" .rahit for a ray any hit shader\n"
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" .rchit for a ray closest hit shader\n"
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" .rmiss for a ray miss shader\n"
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" .rcall for a ray callable shader"
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" .rcall for a ray callable shader\n"
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#endif
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" .glsl for .vert.glsl, .tesc.glsl, ..., .comp.glsl compound suffixes\n"
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" .hlsl for .vert.hlsl, .tesc.hlsl, ..., .comp.hlsl compound suffixes\n"
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@ -1,4 +1,4 @@
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spv.meshShaderUserDefined.mesh
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spv.320.meshShaderUserDefined.mesh
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 140
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@ -1,7 +1,7 @@
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spv.meshShaderBuiltins.mesh
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 147
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// Id's are bound by 146
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Capability ClipDistance
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Capability CullDistance
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@ -14,7 +14,7 @@ spv.meshShaderBuiltins.mesh
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Extension "SPV_NV_viewport_array2"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint MeshNV 4 "main" 11 17 34 89 129 140 144
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EntryPoint MeshNV 4 "main" 11 17 34 88 128 139 143
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ExecutionMode 4 LocalSize 32 1 1
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ExecutionMode 4 OutputVertices 81
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ExecutionMode 4 OutputPrimitivesNV 32
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@ -35,17 +35,17 @@ spv.meshShaderBuiltins.mesh
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MemberName 30(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
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MemberName 30(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
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Name 34 "gl_MeshVerticesNV"
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Name 85 "gl_MeshPerPrimitiveNV"
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MemberName 85(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
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MemberName 85(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
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MemberName 85(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
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MemberName 85(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
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MemberName 85(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
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MemberName 85(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
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Name 89 "gl_MeshPrimitivesNV"
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Name 129 "gl_PrimitiveIndicesNV"
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Name 140 "gl_DrawID"
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Name 144 "gl_PrimitiveCountNV"
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Name 84 "gl_MeshPerPrimitiveNV"
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MemberName 84(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
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MemberName 84(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
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MemberName 84(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
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MemberName 84(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
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MemberName 84(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
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MemberName 84(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
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Name 88 "gl_MeshPrimitivesNV"
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Name 128 "gl_PrimitiveIndicesNV"
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Name 139 "gl_DrawID"
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Name 143 "gl_PrimitiveCountNV"
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Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
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Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
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MemberDecorate 30(gl_MeshPerVertexNV) 0 BuiltIn Position
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@ -59,25 +59,25 @@ spv.meshShaderBuiltins.mesh
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MemberDecorate 30(gl_MeshPerVertexNV) 6 PerViewNV
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MemberDecorate 30(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
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Decorate 30(gl_MeshPerVertexNV) Block
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 PerViewNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 PerViewNV
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MemberDecorate 85(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
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Decorate 85(gl_MeshPerPrimitiveNV) Block
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Decorate 129(gl_PrimitiveIndicesNV) BuiltIn PrimitiveIndicesNV
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Decorate 140(gl_DrawID) BuiltIn DrawIndex
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Decorate 144(gl_PrimitiveCountNV) BuiltIn PrimitiveCountNV
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Decorate 146 BuiltIn WorkgroupSize
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 PerViewNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 PerViewNV
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MemberDecorate 84(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
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Decorate 84(gl_MeshPerPrimitiveNV) Block
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Decorate 128(gl_PrimitiveIndicesNV) BuiltIn PrimitiveIndicesNV
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Decorate 139(gl_DrawID) BuiltIn DrawIndex
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Decorate 143(gl_PrimitiveCountNV) BuiltIn PrimitiveCountNV
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Decorate 145 BuiltIn WorkgroupSize
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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@ -95,7 +95,7 @@ spv.meshShaderBuiltins.mesh
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24: 6(int) Constant 3
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25: TypeArray 20(float) 24
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26: TypeArray 21(fvec4) 22
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27: 6(int) Constant 8
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27: 6(int) Constant 1
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28: TypeArray 20(float) 27
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29: TypeArray 28 22
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30(gl_MeshPerVertexNV): TypeStruct 21(fvec4) 20(float) 23 25 26 29 29
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@ -115,33 +115,32 @@ spv.meshShaderBuiltins.mesh
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49: 36(int) Constant 3
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50: 20(float) Constant 1077936128
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53: 20(float) Constant 1082130432
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55: 6(int) Constant 1
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56: 6(int) Constant 264
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57: 6(int) Constant 2
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82: TypeArray 36(int) 55
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83: TypeArray 36(int) 22
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84: TypeArray 82 22
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85(gl_MeshPerPrimitiveNV): TypeStruct 36(int) 36(int) 36(int) 82 83 84
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86: 6(int) Constant 32
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87: TypeArray 85(gl_MeshPerPrimitiveNV) 86
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88: TypePointer Output 87
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89(gl_MeshPrimitivesNV): 88(ptr) Variable Output
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91: 36(int) Constant 6
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92: TypePointer Output 36(int)
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95: 36(int) Constant 7
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98: 36(int) Constant 8
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101: 36(int) Constant 9
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127: TypeArray 6(int) 31
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128: TypePointer Output 127
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129(gl_PrimitiveIndicesNV): 128(ptr) Variable Output
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130: 6(int) Constant 257
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131: TypePointer Output 6(int)
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139: TypePointer Input 36(int)
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140(gl_DrawID): 139(ptr) Variable Input
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143: 6(int) Constant 16909060
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144(gl_PrimitiveCountNV): 131(ptr) Variable Output
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145: 6(int) Constant 96
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146: 9(ivec3) ConstantComposite 86 55 55
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55: 6(int) Constant 264
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56: 6(int) Constant 2
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81: TypeArray 36(int) 27
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82: TypeArray 36(int) 22
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83: TypeArray 81 22
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84(gl_MeshPerPrimitiveNV): TypeStruct 36(int) 36(int) 36(int) 81 82 83
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85: 6(int) Constant 32
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86: TypeArray 84(gl_MeshPerPrimitiveNV) 85
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87: TypePointer Output 86
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88(gl_MeshPrimitivesNV): 87(ptr) Variable Output
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90: 36(int) Constant 6
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91: TypePointer Output 36(int)
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94: 36(int) Constant 7
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97: 36(int) Constant 8
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100: 36(int) Constant 9
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126: TypeArray 6(int) 31
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127: TypePointer Output 126
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128(gl_PrimitiveIndicesNV): 127(ptr) Variable Output
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129: 6(int) Constant 257
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130: TypePointer Output 6(int)
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138: TypePointer Input 36(int)
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139(gl_DrawID): 138(ptr) Variable Input
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142: 6(int) Constant 16909060
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143(gl_PrimitiveCountNV): 130(ptr) Variable Output
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144: 6(int) Constant 96
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145: 9(ivec3) ConstantComposite 85 27 27
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4(main): 2 Function None 3
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5: Label
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8(iid): 7(ptr) Variable Function
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@ -164,96 +163,96 @@ spv.meshShaderBuiltins.mesh
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52: 6(int) Load 8(iid)
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54: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 52 49 48
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Store 54 53
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MemoryBarrier 55 56
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ControlBarrier 57 57 56
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58: 6(int) Load 8(iid)
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59: 6(int) IAdd 58 55
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60: 6(int) Load 8(iid)
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61: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 60 37
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62: 21(fvec4) Load 61
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63: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 59 37
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Store 63 62
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64: 6(int) Load 8(iid)
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65: 6(int) IAdd 64 55
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66: 6(int) Load 8(iid)
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67: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 66 43
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68: 20(float) Load 67
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69: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 65 43
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Store 69 68
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70: 6(int) Load 8(iid)
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71: 6(int) IAdd 70 55
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72: 6(int) Load 8(iid)
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73: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 72 48 49
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74: 20(float) Load 73
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75: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 71 48 49
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Store 75 74
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76: 6(int) Load 8(iid)
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77: 6(int) IAdd 76 55
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78: 6(int) Load 8(iid)
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79: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 78 49 48
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80: 20(float) Load 79
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81: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 77 49 48
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Store 81 80
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MemoryBarrier 55 56
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ControlBarrier 57 57 56
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90: 6(int) Load 8(iid)
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93: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 90 37
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Store 93 91
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94: 6(int) Load 8(iid)
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96: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 94 43
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Store 96 95
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97: 6(int) Load 8(iid)
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99: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 97 48
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Store 99 98
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100: 6(int) Load 8(iid)
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102: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 100 49 37
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Store 102 101
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MemoryBarrier 55 56
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ControlBarrier 57 57 56
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103: 6(int) Load 8(iid)
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104: 6(int) IAdd 103 55
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105: 6(int) Load 8(iid)
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106: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 105 37
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107: 36(int) Load 106
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108: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 104 37
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Store 108 107
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109: 6(int) Load 8(iid)
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110: 6(int) IAdd 109 55
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111: 6(int) Load 8(iid)
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112: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 111 43
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113: 36(int) Load 112
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114: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 110 43
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Store 114 113
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115: 6(int) Load 8(iid)
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116: 6(int) IAdd 115 55
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117: 6(int) Load 8(iid)
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118: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 117 48
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119: 36(int) Load 118
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120: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 116 48
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Store 120 119
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121: 6(int) Load 8(iid)
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122: 6(int) IAdd 121 55
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123: 6(int) Load 8(iid)
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124: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 123 49 37
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125: 36(int) Load 124
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126: 92(ptr) AccessChain 89(gl_MeshPrimitivesNV) 122 49 37
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Store 126 125
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MemoryBarrier 55 56
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ControlBarrier 57 57 56
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132: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 37
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Store 132 130
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MemoryBarrier 27 55
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ControlBarrier 56 56 55
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57: 6(int) Load 8(iid)
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58: 6(int) IAdd 57 27
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59: 6(int) Load 8(iid)
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60: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 59 37
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61: 21(fvec4) Load 60
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62: 40(ptr) AccessChain 34(gl_MeshVerticesNV) 58 37
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Store 62 61
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63: 6(int) Load 8(iid)
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64: 6(int) IAdd 63 27
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65: 6(int) Load 8(iid)
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66: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 65 43
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67: 20(float) Load 66
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68: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 64 43
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Store 68 67
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69: 6(int) Load 8(iid)
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70: 6(int) IAdd 69 27
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71: 6(int) Load 8(iid)
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72: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 71 48 49
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73: 20(float) Load 72
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74: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 70 48 49
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Store 74 73
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75: 6(int) Load 8(iid)
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76: 6(int) IAdd 75 27
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77: 6(int) Load 8(iid)
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78: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 77 49 48
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79: 20(float) Load 78
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80: 45(ptr) AccessChain 34(gl_MeshVerticesNV) 76 49 48
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Store 80 79
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MemoryBarrier 27 55
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ControlBarrier 56 56 55
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89: 6(int) Load 8(iid)
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92: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 89 37
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Store 92 90
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93: 6(int) Load 8(iid)
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95: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 93 43
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Store 95 94
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96: 6(int) Load 8(iid)
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98: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 96 48
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Store 98 97
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99: 6(int) Load 8(iid)
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101: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 99 49 37
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Store 101 100
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MemoryBarrier 27 55
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ControlBarrier 56 56 55
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102: 6(int) Load 8(iid)
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103: 6(int) IAdd 102 27
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104: 6(int) Load 8(iid)
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105: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 104 37
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106: 36(int) Load 105
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107: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 103 37
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Store 107 106
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108: 6(int) Load 8(iid)
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109: 6(int) IAdd 108 27
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110: 6(int) Load 8(iid)
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111: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 110 43
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112: 36(int) Load 111
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113: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 109 43
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Store 113 112
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114: 6(int) Load 8(iid)
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115: 6(int) IAdd 114 27
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116: 6(int) Load 8(iid)
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117: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 116 48
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118: 36(int) Load 117
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119: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 115 48
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Store 119 118
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120: 6(int) Load 8(iid)
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121: 6(int) IAdd 120 27
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122: 6(int) Load 8(iid)
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123: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 122 49 37
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124: 36(int) Load 123
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125: 91(ptr) AccessChain 88(gl_MeshPrimitivesNV) 121 49 37
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Store 125 124
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MemoryBarrier 27 55
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ControlBarrier 56 56 55
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131: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 37
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Store 131 129
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132: 6(int) Load 16(gid)
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133: 6(int) Load 16(gid)
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134: 6(int) Load 16(gid)
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135: 6(int) ISub 134 55
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136: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 135
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137: 6(int) Load 136
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138: 131(ptr) AccessChain 129(gl_PrimitiveIndicesNV) 133
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Store 138 137
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141: 36(int) Load 140(gl_DrawID)
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142: 6(int) Bitcast 141
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143: 142 WritePackedPrimitiveIndices4x8NV
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Store 144(gl_PrimitiveCountNV) 145
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MemoryBarrier 55 56
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ControlBarrier 57 57 56
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134: 6(int) ISub 133 27
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135: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 134
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136: 6(int) Load 135
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137: 130(ptr) AccessChain 128(gl_PrimitiveIndicesNV) 132
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Store 137 136
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140: 36(int) Load 139(gl_DrawID)
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141: 6(int) Bitcast 140
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142: 141 WritePackedPrimitiveIndices4x8NV
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Store 143(gl_PrimitiveCountNV) 144
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MemoryBarrier 27 55
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ControlBarrier 56 56 55
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Return
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FunctionEnd
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|
@ -1,7 +1,7 @@
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spv.meshShaderPerViewBuiltins.mesh
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// Module Version 10000
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// Generated by (magic number): 80007
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// Id's are bound by 124
|
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// Id's are bound by 126
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|
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Capability MultiViewport
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Capability PerViewAttributesNV
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@ -10,7 +10,7 @@ spv.meshShaderPerViewBuiltins.mesh
|
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Extension "SPV_NV_mesh_shader"
|
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1: ExtInstImport "GLSL.std.450"
|
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MemoryModel Logical GLSL450
|
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EntryPoint MeshNV 4 "main" 11 20 21 38 70
|
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EntryPoint MeshNV 4 "main" 11 20 21 40 72
|
||||
ExecutionMode 4 LocalSize 32 1 1
|
||||
ExecutionMode 4 OutputVertices 81
|
||||
ExecutionMode 4 OutputPrimitivesNV 32
|
||||
@ -23,53 +23,53 @@ spv.meshShaderPerViewBuiltins.mesh
|
||||
Name 16 "viewID"
|
||||
Name 20 "gl_MeshViewIndicesNV"
|
||||
Name 21 "gl_MeshViewCountNV"
|
||||
Name 34 "gl_MeshPerVertexNV"
|
||||
MemberName 34(gl_MeshPerVertexNV) 0 "gl_Position"
|
||||
MemberName 34(gl_MeshPerVertexNV) 1 "gl_PointSize"
|
||||
MemberName 34(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
|
||||
MemberName 34(gl_MeshPerVertexNV) 3 "gl_CullDistance"
|
||||
MemberName 34(gl_MeshPerVertexNV) 4 "gl_PositionPerViewNV"
|
||||
MemberName 34(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
|
||||
MemberName 34(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
|
||||
Name 38 "gl_MeshVerticesNV"
|
||||
Name 66 "gl_MeshPerPrimitiveNV"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
|
||||
MemberName 66(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
|
||||
Name 70 "gl_MeshPrimitivesNV"
|
||||
Name 36 "gl_MeshPerVertexNV"
|
||||
MemberName 36(gl_MeshPerVertexNV) 0 "gl_Position"
|
||||
MemberName 36(gl_MeshPerVertexNV) 1 "gl_PointSize"
|
||||
MemberName 36(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
|
||||
MemberName 36(gl_MeshPerVertexNV) 3 "gl_CullDistance"
|
||||
MemberName 36(gl_MeshPerVertexNV) 4 "gl_PositionPerViewNV"
|
||||
MemberName 36(gl_MeshPerVertexNV) 5 "gl_ClipDistancePerViewNV"
|
||||
MemberName 36(gl_MeshPerVertexNV) 6 "gl_CullDistancePerViewNV"
|
||||
Name 40 "gl_MeshVerticesNV"
|
||||
Name 68 "gl_MeshPerPrimitiveNV"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 4 "gl_LayerPerViewNV"
|
||||
MemberName 68(gl_MeshPerPrimitiveNV) 5 "gl_ViewportMaskPerViewNV"
|
||||
Name 72 "gl_MeshPrimitivesNV"
|
||||
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
|
||||
Decorate 20(gl_MeshViewIndicesNV) BuiltIn MeshViewIndicesNV
|
||||
Decorate 21(gl_MeshViewCountNV) BuiltIn MeshViewCountNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 0 BuiltIn Position
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 1 BuiltIn PointSize
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 4 PerViewNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 4 BuiltIn PositionPerViewNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 5 PerViewNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 5 BuiltIn ClipDistancePerViewNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 6 PerViewNV
|
||||
MemberDecorate 34(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
|
||||
Decorate 34(gl_MeshPerVertexNV) Block
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 PerViewNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 PerViewNV
|
||||
MemberDecorate 66(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
|
||||
Decorate 66(gl_MeshPerPrimitiveNV) Block
|
||||
Decorate 123 BuiltIn WorkgroupSize
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 0 BuiltIn Position
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 1 BuiltIn PointSize
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 4 PerViewNV
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 4 BuiltIn PositionPerViewNV
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 5 PerViewNV
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 5 BuiltIn ClipDistancePerViewNV
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 6 PerViewNV
|
||||
MemberDecorate 36(gl_MeshPerVertexNV) 6 BuiltIn CullDistancePerViewNV
|
||||
Decorate 36(gl_MeshPerVertexNV) Block
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 PerViewNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 4 BuiltIn LayerPerViewNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 PerPrimitiveNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 PerViewNV
|
||||
MemberDecorate 68(gl_MeshPerPrimitiveNV) 5 BuiltIn ViewportMaskPerViewNV
|
||||
Decorate 68(gl_MeshPerPrimitiveNV) Block
|
||||
Decorate 125 BuiltIn WorkgroupSize
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
@ -89,44 +89,46 @@ spv.meshShaderPerViewBuiltins.mesh
|
||||
28: 6(int) Constant 1
|
||||
29: TypeArray 26(float) 28
|
||||
30: TypeArray 27(fvec4) 17
|
||||
31: 6(int) Constant 8
|
||||
31: 6(int) Constant 3
|
||||
32: TypeArray 26(float) 31
|
||||
33: TypeArray 32 17
|
||||
34(gl_MeshPerVertexNV): TypeStruct 27(fvec4) 26(float) 29 29 30 33 33
|
||||
35: 6(int) Constant 81
|
||||
36: TypeArray 34(gl_MeshPerVertexNV) 35
|
||||
37: TypePointer Output 36
|
||||
38(gl_MeshVerticesNV): 37(ptr) Variable Output
|
||||
40: TypeInt 32 1
|
||||
41: 40(int) Constant 4
|
||||
43: 26(float) Constant 1065353216
|
||||
44: 26(float) Constant 1073741824
|
||||
45: 26(float) Constant 1077936128
|
||||
46: 26(float) Constant 1082130432
|
||||
47: 27(fvec4) ConstantComposite 43 44 45 46
|
||||
48: TypePointer Output 27(fvec4)
|
||||
51: 40(int) Constant 5
|
||||
53: 40(int) Constant 2
|
||||
54: 26(float) Constant 1084227584
|
||||
55: TypePointer Output 26(float)
|
||||
58: 40(int) Constant 6
|
||||
60: 40(int) Constant 3
|
||||
61: 26(float) Constant 1086324736
|
||||
63: TypeArray 40(int) 28
|
||||
64: TypeArray 40(int) 17
|
||||
65: TypeArray 63 17
|
||||
66(gl_MeshPerPrimitiveNV): TypeStruct 40(int) 40(int) 40(int) 63 64 65
|
||||
67: 6(int) Constant 32
|
||||
68: TypeArray 66(gl_MeshPerPrimitiveNV) 67
|
||||
69: TypePointer Output 68
|
||||
70(gl_MeshPrimitivesNV): 69(ptr) Variable Output
|
||||
73: 40(int) Constant 7
|
||||
74: TypePointer Output 40(int)
|
||||
78: 40(int) Constant 0
|
||||
79: 40(int) Constant 8
|
||||
81: 6(int) Constant 264
|
||||
82: 6(int) Constant 2
|
||||
123: 9(ivec3) ConstantComposite 67 28 28
|
||||
34: TypeArray 26(float) 17
|
||||
35: TypeArray 34 17
|
||||
36(gl_MeshPerVertexNV): TypeStruct 27(fvec4) 26(float) 29 29 30 33 35
|
||||
37: 6(int) Constant 81
|
||||
38: TypeArray 36(gl_MeshPerVertexNV) 37
|
||||
39: TypePointer Output 38
|
||||
40(gl_MeshVerticesNV): 39(ptr) Variable Output
|
||||
42: TypeInt 32 1
|
||||
43: 42(int) Constant 4
|
||||
45: 26(float) Constant 1065353216
|
||||
46: 26(float) Constant 1073741824
|
||||
47: 26(float) Constant 1077936128
|
||||
48: 26(float) Constant 1082130432
|
||||
49: 27(fvec4) ConstantComposite 45 46 47 48
|
||||
50: TypePointer Output 27(fvec4)
|
||||
53: 42(int) Constant 5
|
||||
55: 42(int) Constant 2
|
||||
56: 26(float) Constant 1084227584
|
||||
57: TypePointer Output 26(float)
|
||||
60: 42(int) Constant 6
|
||||
62: 42(int) Constant 3
|
||||
63: 26(float) Constant 1086324736
|
||||
65: TypeArray 42(int) 28
|
||||
66: TypeArray 42(int) 17
|
||||
67: TypeArray 65 17
|
||||
68(gl_MeshPerPrimitiveNV): TypeStruct 42(int) 42(int) 42(int) 65 66 67
|
||||
69: 6(int) Constant 32
|
||||
70: TypeArray 68(gl_MeshPerPrimitiveNV) 69
|
||||
71: TypePointer Output 70
|
||||
72(gl_MeshPrimitivesNV): 71(ptr) Variable Output
|
||||
75: 42(int) Constant 7
|
||||
76: TypePointer Output 42(int)
|
||||
80: 42(int) Constant 0
|
||||
81: 42(int) Constant 8
|
||||
83: 6(int) Constant 264
|
||||
84: 6(int) Constant 2
|
||||
125: 9(ivec3) ConstantComposite 69 28 28
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(iid): 7(ptr) Variable Function
|
||||
@ -139,74 +141,74 @@ spv.meshShaderPerViewBuiltins.mesh
|
||||
24: 13(ptr) AccessChain 20(gl_MeshViewIndicesNV) 23
|
||||
25: 6(int) Load 24
|
||||
Store 16(viewID) 25
|
||||
39: 6(int) Load 8(iid)
|
||||
42: 6(int) Load 16(viewID)
|
||||
49: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 39 41 42
|
||||
Store 49 47
|
||||
50: 6(int) Load 8(iid)
|
||||
52: 6(int) Load 16(viewID)
|
||||
56: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 50 51 52 53
|
||||
Store 56 54
|
||||
57: 6(int) Load 8(iid)
|
||||
59: 6(int) Load 16(viewID)
|
||||
62: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 57 58 59 60
|
||||
Store 62 61
|
||||
71: 6(int) Load 8(iid)
|
||||
72: 6(int) Load 16(viewID)
|
||||
75: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 71 41 72
|
||||
Store 75 73
|
||||
76: 6(int) Load 8(iid)
|
||||
77: 6(int) Load 16(viewID)
|
||||
80: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 76 51 77 78
|
||||
Store 80 79
|
||||
MemoryBarrier 28 81
|
||||
ControlBarrier 82 82 81
|
||||
83: 6(int) Load 8(iid)
|
||||
84: 6(int) IAdd 83 28
|
||||
85: 6(int) Load 16(viewID)
|
||||
86: 6(int) Load 8(iid)
|
||||
41: 6(int) Load 8(iid)
|
||||
44: 6(int) Load 16(viewID)
|
||||
51: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 41 43 44
|
||||
Store 51 49
|
||||
52: 6(int) Load 8(iid)
|
||||
54: 6(int) Load 16(viewID)
|
||||
58: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 52 53 54 55
|
||||
Store 58 56
|
||||
59: 6(int) Load 8(iid)
|
||||
61: 6(int) Load 16(viewID)
|
||||
64: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 59 60 61 62
|
||||
Store 64 63
|
||||
73: 6(int) Load 8(iid)
|
||||
74: 6(int) Load 16(viewID)
|
||||
77: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 73 43 74
|
||||
Store 77 75
|
||||
78: 6(int) Load 8(iid)
|
||||
79: 6(int) Load 16(viewID)
|
||||
82: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 78 53 79 80
|
||||
Store 82 81
|
||||
MemoryBarrier 28 83
|
||||
ControlBarrier 84 84 83
|
||||
85: 6(int) Load 8(iid)
|
||||
86: 6(int) IAdd 85 28
|
||||
87: 6(int) Load 16(viewID)
|
||||
88: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 86 41 87
|
||||
89: 27(fvec4) Load 88
|
||||
90: 48(ptr) AccessChain 38(gl_MeshVerticesNV) 84 41 85
|
||||
Store 90 89
|
||||
91: 6(int) Load 8(iid)
|
||||
92: 6(int) IAdd 91 28
|
||||
93: 6(int) Load 16(viewID)
|
||||
94: 6(int) Load 8(iid)
|
||||
88: 6(int) Load 8(iid)
|
||||
89: 6(int) Load 16(viewID)
|
||||
90: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 88 43 89
|
||||
91: 27(fvec4) Load 90
|
||||
92: 50(ptr) AccessChain 40(gl_MeshVerticesNV) 86 43 87
|
||||
Store 92 91
|
||||
93: 6(int) Load 8(iid)
|
||||
94: 6(int) IAdd 93 28
|
||||
95: 6(int) Load 16(viewID)
|
||||
96: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 94 51 95 53
|
||||
97: 26(float) Load 96
|
||||
98: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 92 51 93 53
|
||||
Store 98 97
|
||||
99: 6(int) Load 8(iid)
|
||||
100: 6(int) IAdd 99 28
|
||||
101: 6(int) Load 16(viewID)
|
||||
102: 6(int) Load 8(iid)
|
||||
96: 6(int) Load 8(iid)
|
||||
97: 6(int) Load 16(viewID)
|
||||
98: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 96 53 97 55
|
||||
99: 26(float) Load 98
|
||||
100: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 94 53 95 55
|
||||
Store 100 99
|
||||
101: 6(int) Load 8(iid)
|
||||
102: 6(int) IAdd 101 28
|
||||
103: 6(int) Load 16(viewID)
|
||||
104: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 102 58 103 60
|
||||
105: 26(float) Load 104
|
||||
106: 55(ptr) AccessChain 38(gl_MeshVerticesNV) 100 58 101 60
|
||||
Store 106 105
|
||||
107: 6(int) Load 8(iid)
|
||||
108: 6(int) IAdd 107 28
|
||||
109: 6(int) Load 16(viewID)
|
||||
110: 6(int) Load 8(iid)
|
||||
104: 6(int) Load 8(iid)
|
||||
105: 6(int) Load 16(viewID)
|
||||
106: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 104 60 105 62
|
||||
107: 26(float) Load 106
|
||||
108: 57(ptr) AccessChain 40(gl_MeshVerticesNV) 102 60 103 62
|
||||
Store 108 107
|
||||
109: 6(int) Load 8(iid)
|
||||
110: 6(int) IAdd 109 28
|
||||
111: 6(int) Load 16(viewID)
|
||||
112: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 110 41 111
|
||||
113: 40(int) Load 112
|
||||
114: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 108 41 109
|
||||
Store 114 113
|
||||
115: 6(int) Load 8(iid)
|
||||
116: 6(int) IAdd 115 28
|
||||
117: 6(int) Load 16(viewID)
|
||||
118: 6(int) Load 8(iid)
|
||||
112: 6(int) Load 8(iid)
|
||||
113: 6(int) Load 16(viewID)
|
||||
114: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 112 43 113
|
||||
115: 42(int) Load 114
|
||||
116: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 110 43 111
|
||||
Store 116 115
|
||||
117: 6(int) Load 8(iid)
|
||||
118: 6(int) IAdd 117 28
|
||||
119: 6(int) Load 16(viewID)
|
||||
120: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 118 51 119 78
|
||||
121: 40(int) Load 120
|
||||
122: 74(ptr) AccessChain 70(gl_MeshPrimitivesNV) 116 51 117 78
|
||||
Store 122 121
|
||||
MemoryBarrier 28 81
|
||||
ControlBarrier 82 82 81
|
||||
120: 6(int) Load 8(iid)
|
||||
121: 6(int) Load 16(viewID)
|
||||
122: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 120 53 121 80
|
||||
123: 42(int) Load 122
|
||||
124: 76(ptr) AccessChain 72(gl_MeshPrimitivesNV) 118 53 119 80
|
||||
Store 124 123
|
||||
MemoryBarrier 28 83
|
||||
ControlBarrier 84 84 83
|
||||
Return
|
||||
FunctionEnd
|
||||
|
201
Test/baseResults/spv.meshShaderRedeclBuiltins.mesh.out
Normal file
201
Test/baseResults/spv.meshShaderRedeclBuiltins.mesh.out
Normal file
@ -0,0 +1,201 @@
|
||||
spv.meshShaderRedeclBuiltins.mesh
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 120
|
||||
|
||||
Capability ClipDistance
|
||||
Capability CullDistance
|
||||
Capability MultiViewport
|
||||
Capability ShaderViewportMaskNV
|
||||
Capability MeshShadingNV
|
||||
Extension "SPV_NV_mesh_shader"
|
||||
Extension "SPV_NV_viewport_array2"
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint MeshNV 4 "main" 11 17 28 81
|
||||
ExecutionMode 4 LocalSize 32 1 1
|
||||
ExecutionMode 4 OutputVertices 81
|
||||
ExecutionMode 4 OutputPrimitivesNV 32
|
||||
ExecutionMode 4 OutputTrianglesNV
|
||||
Source GLSL 460
|
||||
SourceExtension "GL_NV_mesh_shader"
|
||||
Name 4 "main"
|
||||
Name 8 "iid"
|
||||
Name 11 "gl_LocalInvocationID"
|
||||
Name 16 "gid"
|
||||
Name 17 "gl_WorkGroupID"
|
||||
Name 24 "gl_MeshPerVertexNV"
|
||||
MemberName 24(gl_MeshPerVertexNV) 0 "gl_Position"
|
||||
MemberName 24(gl_MeshPerVertexNV) 1 "gl_PointSize"
|
||||
MemberName 24(gl_MeshPerVertexNV) 2 "gl_ClipDistance"
|
||||
MemberName 24(gl_MeshPerVertexNV) 3 "gl_CullDistance"
|
||||
Name 28 "gl_MeshVerticesNV"
|
||||
Name 77 "gl_MeshPerPrimitiveNV"
|
||||
MemberName 77(gl_MeshPerPrimitiveNV) 0 "gl_PrimitiveID"
|
||||
MemberName 77(gl_MeshPerPrimitiveNV) 1 "gl_Layer"
|
||||
MemberName 77(gl_MeshPerPrimitiveNV) 2 "gl_ViewportIndex"
|
||||
MemberName 77(gl_MeshPerPrimitiveNV) 3 "gl_ViewportMask"
|
||||
Name 81 "gl_MeshPrimitivesNV"
|
||||
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
|
||||
Decorate 17(gl_WorkGroupID) BuiltIn WorkgroupId
|
||||
MemberDecorate 24(gl_MeshPerVertexNV) 0 BuiltIn Position
|
||||
MemberDecorate 24(gl_MeshPerVertexNV) 1 BuiltIn PointSize
|
||||
MemberDecorate 24(gl_MeshPerVertexNV) 2 BuiltIn ClipDistance
|
||||
MemberDecorate 24(gl_MeshPerVertexNV) 3 BuiltIn CullDistance
|
||||
Decorate 24(gl_MeshPerVertexNV) Block
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 0 BuiltIn PrimitiveId
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 1 BuiltIn Layer
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 2 PerPrimitiveNV
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 2 BuiltIn ViewportIndex
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 3 PerPrimitiveNV
|
||||
MemberDecorate 77(gl_MeshPerPrimitiveNV) 3 BuiltIn ViewportMaskNV
|
||||
Decorate 77(gl_MeshPerPrimitiveNV) Block
|
||||
Decorate 119 BuiltIn WorkgroupSize
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
9: TypeVector 6(int) 3
|
||||
10: TypePointer Input 9(ivec3)
|
||||
11(gl_LocalInvocationID): 10(ptr) Variable Input
|
||||
12: 6(int) Constant 0
|
||||
13: TypePointer Input 6(int)
|
||||
17(gl_WorkGroupID): 10(ptr) Variable Input
|
||||
20: TypeFloat 32
|
||||
21: TypeVector 20(float) 4
|
||||
22: 6(int) Constant 4
|
||||
23: TypeArray 20(float) 22
|
||||
24(gl_MeshPerVertexNV): TypeStruct 21(fvec4) 20(float) 23 23
|
||||
25: 6(int) Constant 81
|
||||
26: TypeArray 24(gl_MeshPerVertexNV) 25
|
||||
27: TypePointer Output 26
|
||||
28(gl_MeshVerticesNV): 27(ptr) Variable Output
|
||||
30: TypeInt 32 1
|
||||
31: 30(int) Constant 0
|
||||
32: 20(float) Constant 1065353216
|
||||
33: 21(fvec4) ConstantComposite 32 32 32 32
|
||||
34: TypePointer Output 21(fvec4)
|
||||
37: 30(int) Constant 1
|
||||
38: 20(float) Constant 1073741824
|
||||
39: TypePointer Output 20(float)
|
||||
42: 30(int) Constant 2
|
||||
43: 30(int) Constant 3
|
||||
44: 20(float) Constant 1077936128
|
||||
47: 20(float) Constant 1082130432
|
||||
49: 6(int) Constant 1
|
||||
50: 6(int) Constant 264
|
||||
51: 6(int) Constant 2
|
||||
76: TypeArray 30(int) 49
|
||||
77(gl_MeshPerPrimitiveNV): TypeStruct 30(int) 30(int) 30(int) 76
|
||||
78: 6(int) Constant 32
|
||||
79: TypeArray 77(gl_MeshPerPrimitiveNV) 78
|
||||
80: TypePointer Output 79
|
||||
81(gl_MeshPrimitivesNV): 80(ptr) Variable Output
|
||||
83: 30(int) Constant 6
|
||||
84: TypePointer Output 30(int)
|
||||
87: 30(int) Constant 7
|
||||
90: 30(int) Constant 8
|
||||
93: 30(int) Constant 9
|
||||
119: 9(ivec3) ConstantComposite 78 49 49
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(iid): 7(ptr) Variable Function
|
||||
16(gid): 7(ptr) Variable Function
|
||||
14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
|
||||
15: 6(int) Load 14
|
||||
Store 8(iid) 15
|
||||
18: 13(ptr) AccessChain 17(gl_WorkGroupID) 12
|
||||
19: 6(int) Load 18
|
||||
Store 16(gid) 19
|
||||
29: 6(int) Load 8(iid)
|
||||
35: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 29 31
|
||||
Store 35 33
|
||||
36: 6(int) Load 8(iid)
|
||||
40: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 36 37
|
||||
Store 40 38
|
||||
41: 6(int) Load 8(iid)
|
||||
45: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 41 42 43
|
||||
Store 45 44
|
||||
46: 6(int) Load 8(iid)
|
||||
48: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 46 43 42
|
||||
Store 48 47
|
||||
MemoryBarrier 49 50
|
||||
ControlBarrier 51 51 50
|
||||
52: 6(int) Load 8(iid)
|
||||
53: 6(int) IAdd 52 49
|
||||
54: 6(int) Load 8(iid)
|
||||
55: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 54 31
|
||||
56: 21(fvec4) Load 55
|
||||
57: 34(ptr) AccessChain 28(gl_MeshVerticesNV) 53 31
|
||||
Store 57 56
|
||||
58: 6(int) Load 8(iid)
|
||||
59: 6(int) IAdd 58 49
|
||||
60: 6(int) Load 8(iid)
|
||||
61: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 60 37
|
||||
62: 20(float) Load 61
|
||||
63: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 59 37
|
||||
Store 63 62
|
||||
64: 6(int) Load 8(iid)
|
||||
65: 6(int) IAdd 64 49
|
||||
66: 6(int) Load 8(iid)
|
||||
67: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 66 42 43
|
||||
68: 20(float) Load 67
|
||||
69: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 65 42 43
|
||||
Store 69 68
|
||||
70: 6(int) Load 8(iid)
|
||||
71: 6(int) IAdd 70 49
|
||||
72: 6(int) Load 8(iid)
|
||||
73: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 72 43 42
|
||||
74: 20(float) Load 73
|
||||
75: 39(ptr) AccessChain 28(gl_MeshVerticesNV) 71 43 42
|
||||
Store 75 74
|
||||
MemoryBarrier 49 50
|
||||
ControlBarrier 51 51 50
|
||||
82: 6(int) Load 8(iid)
|
||||
85: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 82 31
|
||||
Store 85 83
|
||||
86: 6(int) Load 8(iid)
|
||||
88: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 86 37
|
||||
Store 88 87
|
||||
89: 6(int) Load 8(iid)
|
||||
91: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 89 42
|
||||
Store 91 90
|
||||
92: 6(int) Load 8(iid)
|
||||
94: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 92 43 31
|
||||
Store 94 93
|
||||
MemoryBarrier 49 50
|
||||
ControlBarrier 51 51 50
|
||||
95: 6(int) Load 8(iid)
|
||||
96: 6(int) IAdd 95 49
|
||||
97: 6(int) Load 8(iid)
|
||||
98: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 97 31
|
||||
99: 30(int) Load 98
|
||||
100: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 96 31
|
||||
Store 100 99
|
||||
101: 6(int) Load 8(iid)
|
||||
102: 6(int) IAdd 101 49
|
||||
103: 6(int) Load 8(iid)
|
||||
104: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 103 37
|
||||
105: 30(int) Load 104
|
||||
106: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 102 37
|
||||
Store 106 105
|
||||
107: 6(int) Load 8(iid)
|
||||
108: 6(int) IAdd 107 49
|
||||
109: 6(int) Load 8(iid)
|
||||
110: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 109 42
|
||||
111: 30(int) Load 110
|
||||
112: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 108 42
|
||||
Store 112 111
|
||||
113: 6(int) Load 8(iid)
|
||||
114: 6(int) IAdd 113 49
|
||||
115: 6(int) Load 8(iid)
|
||||
116: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 115 43 31
|
||||
117: 30(int) Load 116
|
||||
118: 84(ptr) AccessChain 81(gl_MeshPrimitivesNV) 114 43 31
|
||||
Store 118 117
|
||||
MemoryBarrier 49 50
|
||||
ControlBarrier 51 51 50
|
||||
Return
|
||||
FunctionEnd
|
187
Test/baseResults/spv.meshShaderRedeclPerViewBuiltins.mesh.out
Normal file
187
Test/baseResults/spv.meshShaderRedeclPerViewBuiltins.mesh.out
Normal file
@ -0,0 +1,187 @@
|
||||
spv.meshShaderRedeclPerViewBuiltins.mesh
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80007
|
||||
// Id's are bound by 120
|
||||
|
||||
Capability PerViewAttributesNV
|
||||
Capability MeshShadingNV
|
||||
Extension "SPV_NVX_multiview_per_view_attributes"
|
||||
Extension "SPV_NV_mesh_shader"
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint MeshNV 4 "main" 11 20 21 35 67
|
||||
ExecutionMode 4 LocalSize 32 1 1
|
||||
ExecutionMode 4 OutputVertices 81
|
||||
ExecutionMode 4 OutputPrimitivesNV 32
|
||||
ExecutionMode 4 OutputTrianglesNV
|
||||
Source GLSL 450
|
||||
SourceExtension "GL_NV_mesh_shader"
|
||||
Name 4 "main"
|
||||
Name 8 "iid"
|
||||
Name 11 "gl_LocalInvocationID"
|
||||
Name 16 "viewID"
|
||||
Name 20 "gl_MeshViewIndicesNV"
|
||||
Name 21 "gl_MeshViewCountNV"
|
||||
Name 31 "gl_MeshPerVertexNV"
|
||||
MemberName 31(gl_MeshPerVertexNV) 0 "gl_PositionPerViewNV"
|
||||
MemberName 31(gl_MeshPerVertexNV) 1 "gl_ClipDistancePerViewNV"
|
||||
MemberName 31(gl_MeshPerVertexNV) 2 "gl_CullDistancePerViewNV"
|
||||
Name 35 "gl_MeshVerticesNV"
|
||||
Name 63 "gl_MeshPerPrimitiveNV"
|
||||
MemberName 63(gl_MeshPerPrimitiveNV) 0 "gl_LayerPerViewNV"
|
||||
MemberName 63(gl_MeshPerPrimitiveNV) 1 "gl_ViewportMaskPerViewNV"
|
||||
Name 67 "gl_MeshPrimitivesNV"
|
||||
Decorate 11(gl_LocalInvocationID) BuiltIn LocalInvocationId
|
||||
Decorate 20(gl_MeshViewIndicesNV) BuiltIn MeshViewIndicesNV
|
||||
Decorate 21(gl_MeshViewCountNV) BuiltIn MeshViewCountNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 0 PerViewNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 0 BuiltIn PositionPerViewNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 1 PerViewNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 1 BuiltIn ClipDistancePerViewNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 2 PerViewNV
|
||||
MemberDecorate 31(gl_MeshPerVertexNV) 2 BuiltIn CullDistancePerViewNV
|
||||
Decorate 31(gl_MeshPerVertexNV) Block
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 PerPrimitiveNV
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 PerViewNV
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 0 BuiltIn LayerPerViewNV
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 PerPrimitiveNV
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 PerViewNV
|
||||
MemberDecorate 63(gl_MeshPerPrimitiveNV) 1 BuiltIn ViewportMaskPerViewNV
|
||||
Decorate 63(gl_MeshPerPrimitiveNV) Block
|
||||
Decorate 119 BuiltIn WorkgroupSize
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeInt 32 0
|
||||
7: TypePointer Function 6(int)
|
||||
9: TypeVector 6(int) 3
|
||||
10: TypePointer Input 9(ivec3)
|
||||
11(gl_LocalInvocationID): 10(ptr) Variable Input
|
||||
12: 6(int) Constant 0
|
||||
13: TypePointer Input 6(int)
|
||||
17: 6(int) Constant 4
|
||||
18: TypeArray 6(int) 17
|
||||
19: TypePointer Input 18
|
||||
20(gl_MeshViewIndicesNV): 19(ptr) Variable Input
|
||||
21(gl_MeshViewCountNV): 13(ptr) Variable Input
|
||||
26: TypeFloat 32
|
||||
27: TypeVector 26(float) 4
|
||||
28: TypeArray 27(fvec4) 17
|
||||
29: TypeArray 26(float) 17
|
||||
30: TypeArray 29 17
|
||||
31(gl_MeshPerVertexNV): TypeStruct 28 30 30
|
||||
32: 6(int) Constant 81
|
||||
33: TypeArray 31(gl_MeshPerVertexNV) 32
|
||||
34: TypePointer Output 33
|
||||
35(gl_MeshVerticesNV): 34(ptr) Variable Output
|
||||
37: TypeInt 32 1
|
||||
38: 37(int) Constant 0
|
||||
40: 26(float) Constant 1065353216
|
||||
41: 26(float) Constant 1073741824
|
||||
42: 26(float) Constant 1077936128
|
||||
43: 26(float) Constant 1082130432
|
||||
44: 27(fvec4) ConstantComposite 40 41 42 43
|
||||
45: TypePointer Output 27(fvec4)
|
||||
48: 37(int) Constant 1
|
||||
50: 37(int) Constant 2
|
||||
51: 26(float) Constant 1084227584
|
||||
52: TypePointer Output 26(float)
|
||||
56: 37(int) Constant 3
|
||||
57: 26(float) Constant 1086324736
|
||||
59: TypeArray 37(int) 17
|
||||
60: 6(int) Constant 1
|
||||
61: TypeArray 37(int) 60
|
||||
62: TypeArray 61 17
|
||||
63(gl_MeshPerPrimitiveNV): TypeStruct 59 62
|
||||
64: 6(int) Constant 32
|
||||
65: TypeArray 63(gl_MeshPerPrimitiveNV) 64
|
||||
66: TypePointer Output 65
|
||||
67(gl_MeshPrimitivesNV): 66(ptr) Variable Output
|
||||
70: 37(int) Constant 7
|
||||
71: TypePointer Output 37(int)
|
||||
75: 37(int) Constant 8
|
||||
77: 6(int) Constant 264
|
||||
78: 6(int) Constant 2
|
||||
119: 9(ivec3) ConstantComposite 64 60 60
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
8(iid): 7(ptr) Variable Function
|
||||
16(viewID): 7(ptr) Variable Function
|
||||
14: 13(ptr) AccessChain 11(gl_LocalInvocationID) 12
|
||||
15: 6(int) Load 14
|
||||
Store 8(iid) 15
|
||||
22: 6(int) Load 21(gl_MeshViewCountNV)
|
||||
23: 6(int) UMod 22 17
|
||||
24: 13(ptr) AccessChain 20(gl_MeshViewIndicesNV) 23
|
||||
25: 6(int) Load 24
|
||||
Store 16(viewID) 25
|
||||
36: 6(int) Load 8(iid)
|
||||
39: 6(int) Load 16(viewID)
|
||||
46: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 36 38 39
|
||||
Store 46 44
|
||||
47: 6(int) Load 8(iid)
|
||||
49: 6(int) Load 16(viewID)
|
||||
53: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 47 48 49 50
|
||||
Store 53 51
|
||||
54: 6(int) Load 8(iid)
|
||||
55: 6(int) Load 16(viewID)
|
||||
58: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 54 50 55 56
|
||||
Store 58 57
|
||||
68: 6(int) Load 8(iid)
|
||||
69: 6(int) Load 16(viewID)
|
||||
72: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 68 38 69
|
||||
Store 72 70
|
||||
73: 6(int) Load 8(iid)
|
||||
74: 6(int) Load 16(viewID)
|
||||
76: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 73 48 74 38
|
||||
Store 76 75
|
||||
MemoryBarrier 60 77
|
||||
ControlBarrier 78 78 77
|
||||
79: 6(int) Load 8(iid)
|
||||
80: 6(int) IAdd 79 60
|
||||
81: 6(int) Load 16(viewID)
|
||||
82: 6(int) Load 8(iid)
|
||||
83: 6(int) Load 16(viewID)
|
||||
84: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 82 38 83
|
||||
85: 27(fvec4) Load 84
|
||||
86: 45(ptr) AccessChain 35(gl_MeshVerticesNV) 80 38 81
|
||||
Store 86 85
|
||||
87: 6(int) Load 8(iid)
|
||||
88: 6(int) IAdd 87 60
|
||||
89: 6(int) Load 16(viewID)
|
||||
90: 6(int) Load 8(iid)
|
||||
91: 6(int) Load 16(viewID)
|
||||
92: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 90 48 91 50
|
||||
93: 26(float) Load 92
|
||||
94: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 88 48 89 50
|
||||
Store 94 93
|
||||
95: 6(int) Load 8(iid)
|
||||
96: 6(int) IAdd 95 60
|
||||
97: 6(int) Load 16(viewID)
|
||||
98: 6(int) Load 8(iid)
|
||||
99: 6(int) Load 16(viewID)
|
||||
100: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 98 50 99 56
|
||||
101: 26(float) Load 100
|
||||
102: 52(ptr) AccessChain 35(gl_MeshVerticesNV) 96 50 97 56
|
||||
Store 102 101
|
||||
103: 6(int) Load 8(iid)
|
||||
104: 6(int) IAdd 103 60
|
||||
105: 6(int) Load 16(viewID)
|
||||
106: 6(int) Load 8(iid)
|
||||
107: 6(int) Load 16(viewID)
|
||||
108: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 106 38 107
|
||||
109: 37(int) Load 108
|
||||
110: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 104 38 105
|
||||
Store 110 109
|
||||
111: 6(int) Load 8(iid)
|
||||
112: 6(int) IAdd 111 60
|
||||
113: 6(int) Load 16(viewID)
|
||||
114: 6(int) Load 8(iid)
|
||||
115: 6(int) Load 16(viewID)
|
||||
116: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 114 48 115 38
|
||||
117: 37(int) Load 116
|
||||
118: 71(ptr) AccessChain 67(gl_MeshPrimitivesNV) 112 48 113 38
|
||||
Store 118 117
|
||||
MemoryBarrier 60 77
|
||||
ControlBarrier 78 78 77
|
||||
Return
|
||||
FunctionEnd
|
66
Test/spv.meshShaderRedeclBuiltins.mesh
Normal file
66
Test/spv.meshShaderRedeclBuiltins.mesh
Normal file
@ -0,0 +1,66 @@
|
||||
#version 460
|
||||
|
||||
#define MAX_VER 81
|
||||
#define MAX_PRIM 32
|
||||
|
||||
#define BARRIER() \
|
||||
memoryBarrierShared(); \
|
||||
barrier();
|
||||
|
||||
#extension GL_NV_mesh_shader : enable
|
||||
|
||||
layout(local_size_x = 32) in;
|
||||
|
||||
layout(max_vertices=MAX_VER) out;
|
||||
layout(max_primitives=MAX_PRIM) out;
|
||||
layout(triangles) out;
|
||||
|
||||
// test use of redeclared single-view builtins in mesh shaders:
|
||||
|
||||
out gl_MeshPerVertexNV {
|
||||
vec4 gl_Position;
|
||||
float gl_PointSize;
|
||||
float gl_ClipDistance[4];
|
||||
float gl_CullDistance[4];
|
||||
} gl_MeshVerticesNV[];
|
||||
|
||||
perprimitiveNV out gl_MeshPerPrimitiveNV {
|
||||
int gl_PrimitiveID;
|
||||
int gl_Layer;
|
||||
int gl_ViewportIndex;
|
||||
int gl_ViewportMask[];
|
||||
} gl_MeshPrimitivesNV[];
|
||||
|
||||
void main()
|
||||
{
|
||||
uint iid = gl_LocalInvocationID.x;
|
||||
uint gid = gl_WorkGroupID.x;
|
||||
|
||||
gl_MeshVerticesNV[iid].gl_Position = vec4(1.0);
|
||||
gl_MeshVerticesNV[iid].gl_PointSize = 2.0;
|
||||
gl_MeshVerticesNV[iid].gl_ClipDistance[3] = 3.0;
|
||||
gl_MeshVerticesNV[iid].gl_CullDistance[2] = 4.0;
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshVerticesNV[iid+1].gl_Position = gl_MeshVerticesNV[iid].gl_Position;
|
||||
gl_MeshVerticesNV[iid+1].gl_PointSize = gl_MeshVerticesNV[iid].gl_PointSize;
|
||||
gl_MeshVerticesNV[iid+1].gl_ClipDistance[3] = gl_MeshVerticesNV[iid].gl_ClipDistance[3];
|
||||
gl_MeshVerticesNV[iid+1].gl_CullDistance[2] = gl_MeshVerticesNV[iid].gl_CullDistance[2];
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshPrimitivesNV[iid].gl_PrimitiveID = 6;
|
||||
gl_MeshPrimitivesNV[iid].gl_Layer = 7;
|
||||
gl_MeshPrimitivesNV[iid].gl_ViewportIndex = 8;
|
||||
gl_MeshPrimitivesNV[iid].gl_ViewportMask[0] = 9;
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshPrimitivesNV[iid+1].gl_PrimitiveID = gl_MeshPrimitivesNV[iid].gl_PrimitiveID;
|
||||
gl_MeshPrimitivesNV[iid+1].gl_Layer = gl_MeshPrimitivesNV[iid].gl_Layer;
|
||||
gl_MeshPrimitivesNV[iid+1].gl_ViewportIndex = gl_MeshPrimitivesNV[iid].gl_ViewportIndex;
|
||||
gl_MeshPrimitivesNV[iid+1].gl_ViewportMask[0] = gl_MeshPrimitivesNV[iid].gl_ViewportMask[0];
|
||||
|
||||
BARRIER();
|
||||
}
|
53
Test/spv.meshShaderRedeclPerViewBuiltins.mesh
Normal file
53
Test/spv.meshShaderRedeclPerViewBuiltins.mesh
Normal file
@ -0,0 +1,53 @@
|
||||
#version 450
|
||||
|
||||
#define MAX_VER 81
|
||||
#define MAX_PRIM 32
|
||||
#define MAX_VIEWS gl_MaxMeshViewCountNV
|
||||
|
||||
#define BARRIER() \
|
||||
memoryBarrierShared(); \
|
||||
barrier();
|
||||
|
||||
#extension GL_NV_mesh_shader : enable
|
||||
|
||||
layout(local_size_x = 32) in;
|
||||
|
||||
layout(max_vertices=MAX_VER) out;
|
||||
layout(max_primitives=MAX_PRIM) out;
|
||||
layout(triangles) out;
|
||||
|
||||
// test use of redeclared per-view builtin attributes
|
||||
|
||||
out gl_MeshPerVertexNV {
|
||||
perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim
|
||||
perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
|
||||
perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
|
||||
} gl_MeshVerticesNV[];
|
||||
|
||||
perprimitiveNV out gl_MeshPerPrimitiveNV {
|
||||
perviewNV int gl_LayerPerViewNV[]; // implicitly sized view dim
|
||||
perviewNV int gl_ViewportMaskPerViewNV[][1]; // implicitly sized view dim
|
||||
} gl_MeshPrimitivesNV[];
|
||||
|
||||
void main()
|
||||
{
|
||||
uint iid = gl_LocalInvocationID.x;
|
||||
uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
|
||||
|
||||
gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
|
||||
gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
|
||||
gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
|
||||
gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
|
||||
gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
|
||||
|
||||
BARRIER();
|
||||
|
||||
gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
|
||||
gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
|
||||
gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
|
||||
gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
|
||||
gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
|
||||
|
||||
BARRIER();
|
||||
}
|
||||
|
@ -1644,6 +1644,11 @@ public:
|
||||
{
|
||||
if (isUnsizedArray() && !(skipNonvariablyIndexed || isArrayVariablyIndexed()))
|
||||
changeOuterArraySize(getImplicitArraySize());
|
||||
#ifdef NV_EXTENSIONS
|
||||
// For multi-dim per-view arrays, set unsized inner dimension size to 1
|
||||
if (qualifier.isPerView() && arraySizes && arraySizes->isInnerUnsized())
|
||||
arraySizes->clearInnerUnsized();
|
||||
#endif
|
||||
if (isStruct() && structure->size() > 0) {
|
||||
int lastMember = (int)structure->size() - 1;
|
||||
for (int i = 0; i < lastMember; ++i)
|
||||
|
@ -5296,8 +5296,8 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"float gl_ClipDistance[];"
|
||||
"float gl_CullDistance[];"
|
||||
"perviewNV vec4 gl_PositionPerViewNV[];"
|
||||
"perviewNV float gl_ClipDistancePerViewNV[][8];"
|
||||
"perviewNV float gl_CullDistancePerViewNV[][8];"
|
||||
"perviewNV float gl_ClipDistancePerViewNV[][];"
|
||||
"perviewNV float gl_CullDistancePerViewNV[][];"
|
||||
"} gl_MeshVerticesNV[];"
|
||||
);
|
||||
|
||||
@ -5309,7 +5309,7 @@ void TBuiltIns::initialize(int version, EProfile profile, const SpvVersion& spvV
|
||||
"int gl_ViewportIndex;"
|
||||
"int gl_ViewportMask[];"
|
||||
"perviewNV int gl_LayerPerViewNV[];"
|
||||
"perviewNV int gl_ViewportMaskPerViewNV[][1];"
|
||||
"perviewNV int gl_ViewportMaskPerViewNV[][];"
|
||||
"} gl_MeshPrimitivesNV[];"
|
||||
);
|
||||
|
||||
|
@ -400,9 +400,21 @@ TIntermTyped* TParseContext::handleBracketDereference(const TSourceLoc& loc, TIn
|
||||
handleIoResizeArrayAccess(loc, base);
|
||||
|
||||
if (index->getQualifier().isFrontEndConstant()) {
|
||||
if (base->getType().isUnsizedArray())
|
||||
if (base->getType().isUnsizedArray()) {
|
||||
base->getWritableType().updateImplicitArraySize(indexValue + 1);
|
||||
else
|
||||
#ifdef NV_EXTENSIONS
|
||||
// For 2D per-view builtin arrays, update the inner dimension size in parent type
|
||||
if (base->getQualifier().isPerView() && base->getQualifier().builtIn != EbvNone) {
|
||||
TIntermBinary* binaryNode = base->getAsBinaryNode();
|
||||
if (binaryNode) {
|
||||
TType& leftType = binaryNode->getLeft()->getWritableType();
|
||||
TArraySizes& arraySizes = *leftType.getArraySizes();
|
||||
assert(arraySizes.getNumDims() == 2);
|
||||
arraySizes.setDimSize(1, std::max(arraySizes.getDimSize(1), indexValue + 1));
|
||||
}
|
||||
}
|
||||
#endif
|
||||
} else
|
||||
checkIndex(loc, base->getType(), indexValue);
|
||||
result = intermediate.addIndex(EOpIndexDirect, base, index, loc);
|
||||
} else {
|
||||
@ -813,6 +825,8 @@ TIntermTyped* TParseContext::handleDotDereference(const TSourceLoc& loc, TInterm
|
||||
TIntermTyped* index = intermediate.addConstantUnion(member, loc);
|
||||
result = intermediate.addIndex(EOpIndexDirectStruct, base, index, loc);
|
||||
result->setType(*(*fields)[member].type);
|
||||
if ((*fields)[member].type->getQualifier().isIo())
|
||||
intermediate.addIoAccessed(field);
|
||||
}
|
||||
} else
|
||||
error(loc, "no such field in structure", field.c_str(), "");
|
||||
@ -4059,10 +4073,31 @@ void TParseContext::redeclareBuiltinBlock(const TSourceLoc& loc, TTypeList& newT
|
||||
error(memberLoc, "cannot redeclare block member with a different type", member->type->getFieldName().c_str(), "");
|
||||
if (oldType.isArray() != newType.isArray())
|
||||
error(memberLoc, "cannot change arrayness of redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (! oldType.sameArrayness(newType) && oldType.isSizedArray())
|
||||
else if (! oldType.getQualifier().isPerView() && ! oldType.sameArrayness(newType) && oldType.isSizedArray())
|
||||
error(memberLoc, "cannot change array size of redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (newType.isArray())
|
||||
else if (! oldType.getQualifier().isPerView() && newType.isArray())
|
||||
arrayLimitCheck(loc, member->type->getFieldName(), newType.getOuterArraySize());
|
||||
#ifdef NV_EXTENSIONS
|
||||
if (oldType.getQualifier().isPerView() && ! newType.getQualifier().isPerView())
|
||||
error(memberLoc, "missing perviewNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (! oldType.getQualifier().isPerView() && newType.getQualifier().isPerView())
|
||||
error(memberLoc, "cannot add perviewNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (newType.getQualifier().isPerView()) {
|
||||
if (oldType.getArraySizes()->getNumDims() != newType.getArraySizes()->getNumDims())
|
||||
error(memberLoc, "cannot change arrayness of redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (! newType.isUnsizedArray() && newType.getOuterArraySize() != resources.maxMeshViewCountNV)
|
||||
error(loc, "mesh view output array size must be gl_MaxMeshViewCountNV or implicitly sized", "[]", "");
|
||||
else if (newType.getArraySizes()->getNumDims() == 2) {
|
||||
int innerDimSize = newType.getArraySizes()->getDimSize(1);
|
||||
arrayLimitCheck(memberLoc, member->type->getFieldName(), innerDimSize);
|
||||
oldType.getArraySizes()->setDimSize(1, innerDimSize);
|
||||
}
|
||||
}
|
||||
if (oldType.getQualifier().isPerPrimitive() && ! newType.getQualifier().isPerPrimitive())
|
||||
error(memberLoc, "missing perprimitiveNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
else if (! oldType.getQualifier().isPerPrimitive() && newType.getQualifier().isPerPrimitive())
|
||||
error(memberLoc, "cannot add perprimitiveNV qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
#endif
|
||||
if (newType.getQualifier().isMemory())
|
||||
error(memberLoc, "cannot add memory qualifier to redeclared block member", member->type->getFieldName().c_str(), "");
|
||||
if (newType.getQualifier().hasNonXfbLayout())
|
||||
@ -4421,6 +4456,12 @@ void TParseContext::arrayLimitCheck(const TSourceLoc& loc, const TString& identi
|
||||
limitCheck(loc, size, "gl_MaxClipDistances", "gl_ClipDistance array size");
|
||||
else if (identifier.compare("gl_CullDistance") == 0)
|
||||
limitCheck(loc, size, "gl_MaxCullDistances", "gl_CullDistance array size");
|
||||
#ifdef NV_EXTENSIONS
|
||||
else if (identifier.compare("gl_ClipDistancePerViewNV") == 0)
|
||||
limitCheck(loc, size, "gl_MaxClipDistances", "gl_ClipDistancePerViewNV array size");
|
||||
else if (identifier.compare("gl_CullDistancePerViewNV") == 0)
|
||||
limitCheck(loc, size, "gl_MaxCullDistances", "gl_CullDistancePerViewNV array size");
|
||||
#endif
|
||||
}
|
||||
|
||||
// See if the provided value is less than or equal to the symbol indicated by limit,
|
||||
|
@ -715,6 +715,17 @@ void TIntermediate::finalCheck(TInfoSink& infoSink, bool keepUncalled)
|
||||
error(infoSink, "Only one shaderRecordNVX buffer block is allowed per stage");
|
||||
break;
|
||||
case EShLangMeshNV:
|
||||
// NV_mesh_shader doesn't allow use of both single-view and per-view builtins.
|
||||
if (inIoAccessed("gl_Position") && inIoAccessed("gl_PositionPerViewNV"))
|
||||
error(infoSink, "Can only use one of gl_Position or gl_PositionPerViewNV");
|
||||
if (inIoAccessed("gl_ClipDistance") && inIoAccessed("gl_ClipDistancePerViewNV"))
|
||||
error(infoSink, "Can only use one of gl_ClipDistance or gl_ClipDistancePerViewNV");
|
||||
if (inIoAccessed("gl_CullDistance") && inIoAccessed("gl_CullDistancePerViewNV"))
|
||||
error(infoSink, "Can only use one of gl_CullDistance or gl_CullDistancePerViewNV");
|
||||
if (inIoAccessed("gl_Layer") && inIoAccessed("gl_LayerPerViewNV"))
|
||||
error(infoSink, "Can only use one of gl_Layer or gl_LayerPerViewNV");
|
||||
if (inIoAccessed("gl_ViewportMask") && inIoAccessed("gl_ViewportMaskPerViewNV"))
|
||||
error(infoSink, "Can only use one of gl_ViewportMask or gl_ViewportMaskPerViewNV");
|
||||
if (outputPrimitive == ElgNone)
|
||||
error(infoSink, "At least one shader must specify an output layout primitive");
|
||||
if (vertices == TQualifier::layoutNotSet)
|
||||
|
@ -524,6 +524,9 @@ INSTANTIATE_TEST_CASE_P(
|
||||
"spv.meshShaderPerViewUserDefined.mesh",
|
||||
"spv.meshShaderSharedMem.mesh",
|
||||
"spv.meshShaderTaskMem.mesh",
|
||||
"spv.320.meshShaderUserDefined.mesh",
|
||||
"spv.meshShaderRedeclBuiltins.mesh",
|
||||
"spv.meshShaderRedeclPerViewBuiltins.mesh",
|
||||
"spv.meshTaskShader.task",
|
||||
})),
|
||||
FileNameAsCustomTestSuffix
|
||||
|
Loading…
Reference in New Issue
Block a user