Whole stack: Fix stale types in the AST linker object nodes, fixing #557.

Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
This commit is contained in:
John Kessenich 2016-11-05 10:15:53 -06:00
parent e5e58cfee3
commit d3f1122a44
107 changed files with 630 additions and 560 deletions

View File

@ -393,13 +393,13 @@ ERROR: node is still EOpNull!
0:? 'a' (global 3-element array of mediump int)
0:? 'uint' (global mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (global mediump float)
0:? 'f' (invariant global mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (global implicitly-sized array of mediump float)
0:? 'f13' (global mediump float)
0:? 'f13' (invariant global mediump float)
0:? 'fi' (invariant temp mediump float)
0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'av' (invariant smooth in mediump 4-component vector of float)
0:? 'uv2' (invariant uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (global lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D)
@ -731,13 +731,13 @@ ERROR: node is still EOpNull!
0:? 'a' (global 3-element array of mediump int)
0:? 'uint' (global mediump int)
0:? 'v' (smooth in 3-element array of mediump 4-component vector of float)
0:? 'f' (global mediump float)
0:? 'f' (invariant global mediump float)
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform mediump int x})
0:? 'fa' (global 1-element array of mediump float)
0:? 'f13' (global mediump float)
0:? 'f13' (invariant global mediump float)
0:? 'fi' (invariant temp mediump float)
0:? 'av' (smooth in mediump 4-component vector of float)
0:? 'uv2' (uniform mediump 2-component vector of float)
0:? 'av' (invariant smooth in mediump 4-component vector of float)
0:? 'uv2' (invariant uniform mediump 2-component vector of float)
0:? 'uv3' (invariant uniform mediump 3-component vector of float)
0:? 'glob2D' (global lowp sampler2D)
0:? 'vary2D' (smooth in lowp sampler2D)

View File

@ -420,7 +420,6 @@ ERROR: node is still EOpNull!
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)
@ -772,7 +771,6 @@ ERROR: node is still EOpNull!
0:? 'concall' (const float)
0:? 0.295520
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth out 35-element array of 4-component vector of float TexCoord)
0:? 'c' (uniform int)
0:? 'x' (in 2-component vector of int)
0:? 'v2a' (in 2-component vector of float)

View File

@ -383,8 +383,7 @@ ERROR: node is still EOpNull!
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in implicitly-sized array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'gl_Color' (in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)
@ -759,8 +758,7 @@ ERROR: node is still EOpNull!
0:? 'fnop' (noperspective in float)
0:? 'gl_ClipDistance' (smooth in 4-element array of float ClipDistance)
0:? 'sampC' (uniform samplerCube)
0:? 'gl_Color' (smooth in 4-component vector of float Color)
0:? 'gl_Color' (flat in 4-component vector of float Color)
0:? 'gl_Color' (in 4-component vector of float Color)
0:? 'samp2D' (uniform sampler2D)
0:? 'samp2DS' (uniform sampler2DShadow)
0:? 'samp2DR' (uniform sampler2DRect)

View File

@ -104,7 +104,6 @@ ERROR: node is still EOpNull!
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)
@ -211,7 +210,6 @@ ERROR: node is still EOpNull!
0:? 'i' (smooth in 4-component vector of float)
0:? 'o' (out 4-component vector of float)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth in 5-element array of float ClipDistance)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
0:? 'vl' (layout(location=3 ) smooth in 4-component vector of float)

View File

@ -124,10 +124,7 @@ ERROR: node is still EOpNull!
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)
@ -254,10 +251,7 @@ ERROR: node is still EOpNull!
0:? 'locBad' (layout(location=9 ) in 4-component vector of float)
0:? 'loc' (layout(location=9 ) in 4-component vector of float)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_PointSize' (gl_PointSize float PointSize)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_ClipVertex' (gl_ClipVertex 4-component vector of float ClipVertex)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 'gl_FogFragCoord' (smooth out float FogFragCoord)
0:? 's2dr' (uniform sampler2DRect)
0:? 's2drs' (uniform sampler2DRectShadow)

View File

@ -108,7 +108,6 @@ ERROR: node is still EOpNull!
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)
@ -228,7 +227,6 @@ ERROR: node is still EOpNull!
0:49 'gl_PrimitiveID' (flat in int PrimitiveID)
0:? Linker Objects
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'foo' (smooth in 4-component vector of float)
0:? 's' (smooth in structure{global float f})
0:? 'patch' (global float)

View File

@ -308,9 +308,9 @@ ERROR: node is still EOpNull!
0:? 'badsize2' (global implicitly-sized array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform implicitly-sized array of block{layout(column_major shared ) uniform implicitly-sized array of highp int a})
0:? 'okayA' (global 2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'newV' (invariant smooth out highp 3-component vector of float)
0:? 'invIn' (invariant in highp 4-component vector of float)
0:? 's2' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})
@ -592,9 +592,9 @@ ERROR: node is still EOpNull!
0:? 'badsize2' (global 1-element array of highp float)
0:? 'ubInst' (layout(column_major shared ) uniform 1-element array of block{layout(column_major shared ) uniform 1-element array of highp int a})
0:? 'okayA' (global 2-element array of highp float)
0:? 'newV' (smooth out highp 3-component vector of float)
0:? 'invIn' (in highp 4-component vector of float)
0:? 's2' (smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'newV' (invariant smooth out highp 3-component vector of float)
0:? 'invIn' (invariant in highp 4-component vector of float)
0:? 's2' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 's3' (invariant smooth out structure{global highp 3-component vector of float c, global highp float f})
0:? 'a' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform highp float f})
0:? 'anon@0' (layout(column_major shared ) uniform block{layout(column_major shared ) uniform bool b23})

View File

@ -963,7 +963,6 @@ ERROR: node is still EOpNull!
0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'inf' (smooth in mediump 2-component vector of float)
0:? 'ing' (smooth in mediump 2-component vector of float)
0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)
@ -1844,7 +1843,6 @@ ERROR: node is still EOpNull!
0:? 'aliased' (layout(location=13 ) smooth in mediump 4-component vector of float)
0:? 'arrayedInst' (in 4-element array of block{in mediump float f})
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth highp float FragDepth)
0:? 'inf' (smooth in mediump 2-component vector of float)
0:? 'ing' (smooth in mediump 2-component vector of float)
0:? 'offsets' (uniform 4-element array of mediump 2-component vector of int)

View File

@ -481,8 +481,6 @@ ERROR: node is still EOpNull!
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' (uniform sampler2DRectShadow)
0:? 'patchIn' (smooth patch in 4-component vector of float)
@ -962,8 +960,6 @@ ERROR: node is still EOpNull!
0:? 'vl2' (layout(location=6 ) smooth in 4-component vector of float)
0:? 'uv3' (layout(location=3 ) uniform 3-component vector of float)
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@0' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, smooth in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'u2drs' (uniform sampler2DRectShadow)
0:? 'patchIn' (smooth patch in 4-component vector of float)

View File

@ -19,7 +19,6 @@ ERROR: node is still EOpNull!
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform implicitly-sized array of atomic_uint)
@ -39,7 +38,6 @@ ERROR: node is still EOpNull!
0:8 0.300000
0:? Linker Objects
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'depth' (smooth in float)
0:? 'a' (layout(binding=0 offset=0 ) uniform 1-element array of atomic_uint)

View File

@ -58,7 +58,7 @@ gl_FragCoord origin is upper left
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
Linked fragment stage:
@ -123,7 +123,7 @@ gl_FragCoord origin is upper left
0:25 Constant:
0:25 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float a, layout(offset=16 ) uniform float b, layout(offset=32 ) uniform 3-component vector of float c, layout(offset=44 ) uniform int d, uniform int e})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -138,6 +138,7 @@ gl_FragCoord origin is upper left
0:? 'g_samp[2]' (uniform sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tex[0]' (uniform texture1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_tex[2]' (uniform texture1D)
@ -150,9 +151,8 @@ gl_FragCoord origin is upper left
0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'not_flattened_a' (global 5-element array of int)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@ -297,6 +297,7 @@ gl_FragCoord origin is upper left
0:? 'g_samp[2]' (uniform sampler)
0:37 'aggShadow' (temp 3-element array of sampler)
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tex[0]' (uniform texture1D)
0:? 'g_tex[1]' (uniform texture1D)
0:? 'g_tex[2]' (uniform texture1D)
@ -309,9 +310,8 @@ gl_FragCoord origin is upper left
0:? 'g_samp_explicit[0]' (layout(binding=5 ) uniform sampler)
0:? 'g_samp_explicit[1]' (layout(binding=6 ) uniform sampler)
0:? 'g_samp_explicit[2]' (layout(binding=7 ) uniform sampler)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 3X3 matrix of float g_mats, layout(binding=10 offset=192 ) uniform 4-element array of 3X3 matrix of float g_mats_explicit, layout(offset=384 ) uniform 4-element array of float g_floats})
0:? 'not_flattened_a' (global 5-element array of int)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -57,9 +57,9 @@ gl_FragCoord origin is upper left
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
Linked fragment stage:
@ -123,9 +123,9 @@ gl_FragCoord origin is upper left
0:10 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
0:? 'i' (layout(location=0 ) in int)
0:? 'input' (layout(location=1 ) in 3-element array of 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-element array of 4-component vector of float a, layout(offset=64 ) uniform 11-element array of structure{temp 7-element array of 4-component vector of float m} s})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -59,7 +59,7 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
Linked fragment stage:
@ -125,7 +125,7 @@ gl_FragCoord origin is upper left
0:19 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 5-element array of 4-element array of 3-element array of float float_array})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -8,8 +8,8 @@ local_size = (1, 1, 1)
0:? Sequence
0:5 'dti' (in int LocalInvocationID)
0:? Linker Objects
0:? 'a' (shared 100-element array of 4-component vector of float)
0:? 'dti' (in int LocalInvocationID)
0:? 'a' (shared 100-element array of 4-component vector of float)
Linked compute stage:
@ -24,8 +24,8 @@ local_size = (1, 1, 1)
0:? Sequence
0:5 'dti' (in int LocalInvocationID)
0:? Linker Objects
0:? 'a' (shared 100-element array of 4-component vector of float)
0:? 'dti' (in int LocalInvocationID)
0:? 'a' (shared 100-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -32,12 +32,12 @@ gl_FragCoord origin is upper left
0:31 0 (const uint)
0:31 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
@ -76,12 +76,12 @@ gl_FragCoord origin is upper left
0:31 0 (const uint)
0:31 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v1})
0:? 'anon@1' (layout(row_major std430 ) buffer block{layout(row_major std430 ) buffer 4-component vector of float v2})
0:? 'anon@2' (layout(set=10 binding=2 row_major std140 ) uniform block{layout(row_major std140 ) uniform 4-component vector of float v3, layout(row_major std140 offset=20 ) uniform int i3})
0:? 'anon@3' (layout(binding=8 row_major std430 ) buffer block{layout(row_major std430 offset=16 ) buffer 4-component vector of float v4, layout(row_major std430 offset=48 ) buffer int i4, layout(row_major std430 offset=60 ) buffer float f1, layout(row_major std430 offset=64 ) buffer float f3, layout(row_major std430 offset=68 ) buffer float f4, layout(row_major std430 offset=72 ) buffer float f5, layout(row_major std430 ) buffer float f6, layout(row_major std430 ) buffer float f7, layout(row_major std430 ) buffer 3X4 matrix of float m1, layout(column_major std430 ) buffer 3X4 matrix of float m2, layout(row_major std430 ) buffer 3X4 matrix of float m3, ...})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -155,6 +155,8 @@ gl_FragCoord origin is upper left
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -166,8 +168,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -329,6 +329,8 @@ gl_FragCoord origin is upper left
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -340,8 +342,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -167,6 +167,8 @@ ERROR: node is still EOpNull!
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -178,8 +180,6 @@ ERROR: node is still EOpNull!
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -341,6 +341,8 @@ ERROR: node is still EOpNull!
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -352,7 +354,5 @@ ERROR: node is still EOpNull!
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
SPIR-V is not generated for failed compile or link

View File

@ -122,8 +122,8 @@ gl_FragCoord origin is upper left
0:33 0 (const int)
0:33 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
Linked fragment stage:
@ -252,8 +252,8 @@ gl_FragCoord origin is upper left
0:33 0 (const int)
0:33 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float uf4})
// Module Version 10000
// Generated by (magic number): 80001
@ -289,6 +289,7 @@ gl_FragCoord origin is upper left
MemberName 88($Global) 0 "uf4"
Name 90 ""
Decorate 84(Color) Location 0
MemberDecorate 88($Global) 0 Offset 0
Decorate 88($Global) Block
Decorate 90 DescriptorSet 0
2: TypeVoid

View File

@ -17,7 +17,7 @@ gl_FragCoord origin is upper left
0:10 Constant:
0:10 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4})
Linked fragment stage:
@ -38,7 +38,7 @@ gl_FragCoord origin is upper left
0:10 Constant:
0:10 0 (const uint)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float AmbientColor, layout(offset=16 ) uniform bool Face ff1, layout(offset=20 ) uniform float ff2, layout(binding=0 offset=32 ) uniform 4-component vector of float ff3, layout(binding=1 offset=48 ) uniform 4-component vector of float ff4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -107,6 +107,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -118,8 +120,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -233,6 +233,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -244,8 +246,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -101,6 +101,8 @@ gl_FragCoord origin is upper left
0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -116,8 +118,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -225,6 +225,8 @@ gl_FragCoord origin is upper left
0:47 1 (const int)
0:47 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -240,8 +242,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -87,6 +87,7 @@ Shader version: 450
0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -102,7 +103,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
@ -196,6 +196,7 @@ Shader version: 450
0:45 0 (const int)
0:45 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -211,7 +212,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -77,6 +77,8 @@ gl_FragCoord origin is upper left
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -91,8 +93,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -176,6 +176,8 @@ gl_FragCoord origin is upper left
0:43 1 (const int)
0:43 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -190,8 +192,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -80,6 +80,8 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -88,8 +90,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -176,6 +176,8 @@ gl_FragCoord origin is upper left
0:35 1 (const int)
0:35 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -184,8 +186,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -350,6 +350,8 @@ gl_FragCoord origin is upper left
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
@ -361,9 +363,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
Linked fragment stage:
@ -720,6 +720,8 @@ gl_FragCoord origin is upper left
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
@ -731,9 +733,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -350,6 +350,8 @@ gl_FragCoord origin is upper left
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -365,9 +367,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
Linked fragment stage:
@ -724,6 +724,8 @@ gl_FragCoord origin is upper left
0:76 1 (const int)
0:76 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -739,9 +741,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -602,6 +602,8 @@ gl_FragCoord origin is upper left
0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -617,9 +619,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -1228,6 +1228,8 @@ gl_FragCoord origin is upper left
0:115 1 (const int)
0:115 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -1243,9 +1245,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -602,6 +602,8 @@ gl_FragCoord origin is upper left
0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
@ -613,9 +615,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -1224,6 +1224,8 @@ gl_FragCoord origin is upper left
0:109 1 (const int)
0:109 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=0 ) uniform texture1DArray)
@ -1235,9 +1237,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform float c1, layout(offset=8 ) uniform 2-component vector of float c2, layout(offset=16 ) uniform 3-component vector of float c3, layout(offset=32 ) uniform 4-component vector of float c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -1076,6 +1076,8 @@ gl_FragCoord origin is upper left
0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -1104,8 +1106,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -2188,6 +2188,8 @@ gl_FragCoord origin is upper left
0:279 1 (const int)
0:279 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -2216,8 +2218,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -46,9 +46,9 @@ Shader version: 450
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
@ -101,9 +101,9 @@ Shader version: 450
0:26 0 (const int)
0:26 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -326,6 +326,8 @@ gl_FragCoord origin is upper left
0:95 1 (const int)
0:95 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -345,9 +347,7 @@ gl_FragCoord origin is upper left
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -680,6 +680,8 @@ gl_FragCoord origin is upper left
0:95 1 (const int)
0:95 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -699,9 +701,7 @@ gl_FragCoord origin is upper left
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001
@ -796,6 +796,14 @@ gl_FragCoord origin is upper left
Decorate 214(Depth) BuiltIn FragDepth
Decorate 220(g_sSamp) DescriptorSet 0
Decorate 220(g_sSamp) Binding 0
MemberDecorate 222($Global) 0 Offset 0
MemberDecorate 222($Global) 1 Offset 8
MemberDecorate 222($Global) 2 Offset 16
MemberDecorate 222($Global) 3 Offset 32
MemberDecorate 222($Global) 4 Offset 48
MemberDecorate 222($Global) 5 Offset 56
MemberDecorate 222($Global) 6 Offset 64
MemberDecorate 222($Global) 7 Offset 80
Decorate 222($Global) Block
Decorate 224 DescriptorSet 0
2: TypeVoid

View File

@ -59,11 +59,11 @@ ERROR: node is still EOpNull!
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -124,10 +124,10 @@ ERROR: node is still EOpNull!
0:22 1 (const int)
0:22 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
SPIR-V is not generated for failed compile or link

View File

@ -132,6 +132,8 @@ gl_FragCoord origin is upper left
0:35 'a1' (global 4-component vector of float)
0:35 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a1' (global 4-component vector of float)
0:? 'b1' (global 4-component vector of float)
0:? 'a1i' (global 4-component vector of float)
@ -150,8 +152,6 @@ gl_FragCoord origin is upper left
0:? 'single2' (global structure{temp 2-component vector of uint v})
0:? 'single3' (global structure{temp structure{temp int f} s1})
0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
Linked fragment stage:
@ -290,6 +290,8 @@ gl_FragCoord origin is upper left
0:35 'a1' (global 4-component vector of float)
0:35 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a1' (global 4-component vector of float)
0:? 'b1' (global 4-component vector of float)
0:? 'a1i' (global 4-component vector of float)
@ -308,8 +310,6 @@ gl_FragCoord origin is upper left
0:? 'single2' (global structure{temp 2-component vector of uint v})
0:? 'single3' (global structure{temp structure{temp int f} s1})
0:? 'single4' (global structure{temp structure{temp 2-component vector of uint v} s1})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'input' (layout(location=0 ) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -309,6 +309,12 @@ local_size = (1, 1, 1)
0:? 4.000000
0:128 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
0:? 'gs_ua' (shared uint)
0:? 'gs_ub' (shared uint)
0:? 'gs_uc' (shared uint)
@ -321,12 +327,6 @@ local_size = (1, 1, 1)
0:? 'gs_ua4' (shared 4-component vector of uint)
0:? 'gs_ub4' (shared 4-component vector of uint)
0:? 'gs_uc4' (shared 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
Linked compute stage:
@ -642,6 +642,12 @@ local_size = (1, 1, 1)
0:? 4.000000
0:128 Branch: Return
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
0:? 'gs_ua' (shared uint)
0:? 'gs_ub' (shared uint)
0:? 'gs_uc' (shared uint)
@ -654,12 +660,6 @@ local_size = (1, 1, 1)
0:? 'gs_ua4' (shared 4-component vector of uint)
0:? 'gs_ub4' (shared 4-component vector of uint)
0:? 'gs_uc4' (shared 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inU0' (layout(location=3 ) in 4-component vector of uint)
0:? 'inU1' (layout(location=4 ) in 4-component vector of uint)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -2782,6 +2782,7 @@ gl_FragCoord origin is upper left
0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'gs_ua' (shared uint)
0:? 'gs_ub' (shared uint)
0:? 'gs_uc' (shared uint)
@ -2794,7 +2795,6 @@ gl_FragCoord origin is upper left
0:? 'gs_ua4' (shared 4-component vector of uint)
0:? 'gs_ub4' (shared 4-component vector of uint)
0:? 'gs_uc4' (shared 4-component vector of uint)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@ -5583,6 +5583,7 @@ gl_FragCoord origin is upper left
0:492 0 (const int)
0:492 Branch: Return
0:? Linker Objects
0:? 'color' (layout(location=0 ) out 4-component vector of float)
0:? 'gs_ua' (shared uint)
0:? 'gs_ub' (shared uint)
0:? 'gs_uc' (shared uint)
@ -5595,7 +5596,6 @@ gl_FragCoord origin is upper left
0:? 'gs_ua4' (shared 4-component vector of uint)
0:? 'gs_ub4' (shared 4-component vector of uint)
0:? 'gs_uc4' (shared 4-component vector of uint)
0:? 'color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -114,6 +114,11 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
@ -126,11 +131,6 @@ Shader version: 450
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
Linked vertex stage:
@ -251,6 +251,11 @@ Shader version: 450
0:? 4.000000
0:? 4.000000
0:? Linker Objects
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
0:? 'gs_ua' (global uint)
0:? 'gs_ub' (global uint)
0:? 'gs_uc' (global uint)
@ -263,11 +268,6 @@ Shader version: 450
0:? 'gs_ua4' (global 4-component vector of uint)
0:? 'gs_ub4' (global 4-component vector of uint)
0:? 'gs_uc4' (global 4-component vector of uint)
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'inF0' (layout(location=0 ) in 4-component vector of float)
0:? 'inF1' (layout(location=1 ) in 4-component vector of float)
0:? 'inF2' (layout(location=2 ) in 4-component vector of float)
0:? 'inI0' (layout(location=3 ) in 4-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
@ -276,7 +276,7 @@ Shader version: 450
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "VertexShaderFunction" 85 122 123 124 127
EntryPoint Vertex 4 "VertexShaderFunction" 85 102 103 104 107
Name 4 "VertexShaderFunction"
Name 15 "VertexShaderFunctionS(f1;f1;f1;i1;"
Name 11 "inF0"
@ -311,27 +311,27 @@ Shader version: 450
Name 66 "inF1"
Name 67 "inF2"
Name 85 "@entryPointOutput"
Name 103 "gs_ua"
Name 104 "gs_ub"
Name 105 "gs_uc"
Name 108 "gs_ua2"
Name 109 "gs_ub2"
Name 110 "gs_uc2"
Name 113 "gs_ua3"
Name 114 "gs_ub3"
Name 115 "gs_uc3"
Name 118 "gs_ua4"
Name 119 "gs_ub4"
Name 120 "gs_uc4"
Name 122 "inF0"
Name 123 "inF1"
Name 124 "inF2"
Name 127 "inI0"
Name 102 "inF0"
Name 103 "inF1"
Name 104 "inF2"
Name 107 "inI0"
Name 110 "gs_ua"
Name 111 "gs_ub"
Name 112 "gs_uc"
Name 115 "gs_ua2"
Name 116 "gs_ub2"
Name 117 "gs_uc2"
Name 120 "gs_ua3"
Name 121 "gs_ub3"
Name 122 "gs_uc3"
Name 125 "gs_ua4"
Name 126 "gs_ub4"
Name 127 "gs_uc4"
Decorate 85(@entryPointOutput) Location 0
Decorate 122(inF0) Location 0
Decorate 123(inF1) Location 1
Decorate 124(inF2) Location 2
Decorate 127(inI0) Location 3
Decorate 102(inF0) Location 0
Decorate 103(inF1) Location 1
Decorate 104(inF2) Location 2
Decorate 107(inI0) Location 3
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -375,33 +375,33 @@ Shader version: 450
94: 53 ConstantComposite 93 93 93
97: 61(fvec4) ConstantComposite 86 86 86 86
98: 62 ConstantComposite 97 97 97 97
101: TypeInt 32 0
102: TypePointer Private 101(int)
103(gs_ua): 102(ptr) Variable Private
104(gs_ub): 102(ptr) Variable Private
105(gs_uc): 102(ptr) Variable Private
106: TypeVector 101(int) 2
107: TypePointer Private 106(ivec2)
108(gs_ua2): 107(ptr) Variable Private
109(gs_ub2): 107(ptr) Variable Private
110(gs_uc2): 107(ptr) Variable Private
111: TypeVector 101(int) 3
112: TypePointer Private 111(ivec3)
113(gs_ua3): 112(ptr) Variable Private
114(gs_ub3): 112(ptr) Variable Private
115(gs_uc3): 112(ptr) Variable Private
116: TypeVector 101(int) 4
117: TypePointer Private 116(ivec4)
118(gs_ua4): 117(ptr) Variable Private
119(gs_ub4): 117(ptr) Variable Private
120(gs_uc4): 117(ptr) Variable Private
121: TypePointer Input 61(fvec4)
122(inF0): 121(ptr) Variable Input
123(inF1): 121(ptr) Variable Input
124(inF2): 121(ptr) Variable Input
125: TypeVector 8(int) 4
126: TypePointer Input 125(ivec4)
127(inI0): 126(ptr) Variable Input
101: TypePointer Input 61(fvec4)
102(inF0): 101(ptr) Variable Input
103(inF1): 101(ptr) Variable Input
104(inF2): 101(ptr) Variable Input
105: TypeVector 8(int) 4
106: TypePointer Input 105(ivec4)
107(inI0): 106(ptr) Variable Input
108: TypeInt 32 0
109: TypePointer Private 108(int)
110(gs_ua): 109(ptr) Variable Private
111(gs_ub): 109(ptr) Variable Private
112(gs_uc): 109(ptr) Variable Private
113: TypeVector 108(int) 2
114: TypePointer Private 113(ivec2)
115(gs_ua2): 114(ptr) Variable Private
116(gs_ub2): 114(ptr) Variable Private
117(gs_uc2): 114(ptr) Variable Private
118: TypeVector 108(int) 3
119: TypePointer Private 118(ivec3)
120(gs_ua3): 119(ptr) Variable Private
121(gs_ub3): 119(ptr) Variable Private
122(gs_uc3): 119(ptr) Variable Private
123: TypeVector 108(int) 4
124: TypePointer Private 123(ivec4)
125(gs_ua4): 124(ptr) Variable Private
126(gs_ub4): 124(ptr) Variable Private
127(gs_uc4): 124(ptr) Variable Private
4(VertexShaderFunction): 2 Function None 3
5: Label
Store 85(@entryPointOutput) 87

View File

@ -158,6 +158,8 @@ gl_FragCoord origin is upper left
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
@ -165,9 +167,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -332,6 +332,8 @@ gl_FragCoord origin is upper left
0:54 1 (const int)
0:54 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex2dmsf4' (uniform texture2DMS)
0:? 'g_tTex2dmsi4' (uniform itexture2DMS)
@ -339,9 +341,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2dmsf4a' (uniform texture2DMSArray)
0:? 'g_tTex2dmsi4a' (uniform itexture2DMSArray)
0:? 'g_tTex2dmsu4a' (uniform utexture2DMSArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -158,6 +158,8 @@ gl_FragCoord origin is upper left
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -180,9 +182,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -347,6 +347,8 @@ gl_FragCoord origin is upper left
0:70 1 (const int)
0:70 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -369,9 +371,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -209,6 +209,8 @@ gl_FragCoord origin is upper left
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -231,9 +233,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -449,6 +449,8 @@ gl_FragCoord origin is upper left
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -471,9 +473,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -195,6 +195,7 @@ Shader version: 450
0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -217,8 +218,7 @@ Shader version: 450
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked vertex stage:
@ -420,6 +420,7 @@ Shader version: 450
0:69 0 (const int)
0:69 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -442,8 +443,7 @@ Shader version: 450
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Pos' (out 4-component vector of float Position)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -65,13 +65,13 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -143,13 +143,13 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_tTexbf4_test' (layout(binding=0 rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbf4' (layout(rgba32f ) uniform samplerBuffer)
0:? 'g_tTexbi4' (layout(rgba32i ) uniform isamplerBuffer)
0:? 'g_tTexbu4' (layout(rgba32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -68,13 +68,13 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -149,13 +149,13 @@ gl_FragCoord origin is upper left
0:37 1 (const int)
0:37 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_tTexbfs_test' (layout(binding=0 r32f ) uniform samplerBuffer)
0:? 'g_tTexbfs' (layout(r32f ) uniform samplerBuffer)
0:? 'g_tTexbis' (layout(r32i ) uniform isamplerBuffer)
0:? 'g_tTexbus' (layout(r32ui ) uniform usamplerBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -245,6 +245,8 @@ gl_FragCoord origin is upper left
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -267,9 +269,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -521,6 +521,8 @@ gl_FragCoord origin is upper left
0:75 1 (const int)
0:75 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -543,9 +545,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -182,6 +182,8 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -204,9 +206,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -395,6 +395,8 @@ gl_FragCoord origin is upper left
0:68 1 (const int)
0:68 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -417,9 +419,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -43,11 +43,11 @@ gl_FragCoord origin is upper left
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -97,11 +97,11 @@ gl_FragCoord origin is upper left
0:31 0 (const int)
0:31 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_tBuffF' (layout(rgba32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(rgba32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(rgba32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -74,6 +74,8 @@ gl_FragCoord origin is upper left
0:56 1 (const int)
0:56 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -90,9 +92,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -173,6 +173,8 @@ gl_FragCoord origin is upper left
0:56 1 (const int)
0:56 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -189,9 +191,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -92,6 +92,8 @@ gl_FragCoord origin is upper left
0:61 1 (const int)
0:61 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -108,9 +110,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -209,6 +209,8 @@ gl_FragCoord origin is upper left
0:61 1 (const int)
0:61 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -225,9 +227,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -56,7 +56,7 @@ gl_FragCoord origin is upper left
0:18 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
Linked fragment stage:
@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:18 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:23 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
Linked fragment stage:
@ -245,7 +245,7 @@ gl_FragCoord origin is upper left
0:23 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of bool b4a, layout(offset=16 ) uniform 4-component vector of bool b4b, layout(offset=32 ) uniform bool b1a, layout(offset=36 ) uniform bool b1b})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -82,7 +82,7 @@ gl_FragCoord origin is upper left
0:26 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
Linked fragment stage:
@ -171,7 +171,7 @@ gl_FragCoord origin is upper left
0:26 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int ival, layout(offset=16 ) uniform 4-component vector of int ival4, layout(offset=32 ) uniform float fval, layout(offset=48 ) uniform 4-component vector of float fval4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -10,7 +10,7 @@ gl_FragCoord origin is upper left
0:10 Branch: Return with expression
0:10 'inFloat1' (in 1-component vector of float)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
Linked fragment stage:
@ -27,7 +27,7 @@ gl_FragCoord origin is upper left
0:10 Branch: Return with expression
0:10 'inFloat1' (in 1-component vector of float)
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 1-component vector of float f1, layout(offset=16 ) uniform 1X1 matrix of float fmat11, layout(offset=32 ) uniform 4X1 matrix of float fmat41, layout(offset=48 ) uniform 1X2 matrix of float fmat12, layout(offset=80 ) uniform 2X3 matrix of double dmat23, layout(offset=128 ) uniform 4X4 matrix of int int44})
// Module Version 10000
// Generated by (magic number): 80001
@ -51,6 +51,22 @@ gl_FragCoord origin is upper left
MemberName 27($Global) 4 "dmat23"
MemberName 27($Global) 5 "int44"
Name 29 ""
MemberDecorate 27($Global) 0 Offset 0
MemberDecorate 27($Global) 1 RowMajor
MemberDecorate 27($Global) 1 Offset 16
MemberDecorate 27($Global) 1 MatrixStride 16
MemberDecorate 27($Global) 2 RowMajor
MemberDecorate 27($Global) 2 Offset 32
MemberDecorate 27($Global) 2 MatrixStride 16
MemberDecorate 27($Global) 3 RowMajor
MemberDecorate 27($Global) 3 Offset 48
MemberDecorate 27($Global) 3 MatrixStride 16
MemberDecorate 27($Global) 4 RowMajor
MemberDecorate 27($Global) 4 Offset 80
MemberDecorate 27($Global) 4 MatrixStride 16
MemberDecorate 27($Global) 5 RowMajor
MemberDecorate 27($Global) 5 Offset 128
MemberDecorate 27($Global) 5 MatrixStride 16
Decorate 27($Global) Block
Decorate 29 DescriptorSet 0
2: TypeVoid

View File

@ -128,7 +128,7 @@ gl_FragCoord origin is upper left
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
Linked fragment stage:
@ -263,7 +263,7 @@ gl_FragCoord origin is upper left
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int idx, layout(offset=16 ) uniform 3X2 matrix of float um})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -41,7 +41,7 @@ gl_FragCoord origin is upper left
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
Linked fragment stage:
@ -89,7 +89,7 @@ gl_FragCoord origin is upper left
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform mediump float b1a, layout(offset=4 ) uniform mediump float b1b})
// Module Version 10000
// Generated by (magic number): 80001
@ -151,7 +151,9 @@ gl_FragCoord origin is upper left
Decorate 47 RelaxedPrecision
Decorate 58(Color) Location 0
MemberDecorate 62($Global) 0 RelaxedPrecision
MemberDecorate 62($Global) 0 Offset 0
MemberDecorate 62($Global) 1 RelaxedPrecision
MemberDecorate 62($Global) 1 Offset 4
Decorate 62($Global) Block
Decorate 64 DescriptorSet 0
2: TypeVoid

View File

@ -21,9 +21,9 @@ Shader version: 450
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
Linked vertex stage:
@ -51,9 +51,9 @@ Shader version: 450
0:10 'Index' (in uint VertexIndex)
0:10 Branch: Return
0:? Linker Objects
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
0:? '@entryPointOutput' (out 4-component vector of float Position)
0:? 'Index' (in uint VertexIndex)
0:? 'Position' (layout(rgba32f ) uniform samplerBuffer)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -29,8 +29,8 @@ gl_FragCoord origin is upper left
0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
0:? 'precisefloat' (noContraction global float)
Linked fragment stage:
@ -66,8 +66,8 @@ gl_FragCoord origin is upper left
0:12 0 (const int)
0:12 Branch: Return
0:? Linker Objects
0:? 'precisefloat' (noContraction global float)
0:? 'color' (layout(location=0 ) noContraction out 4-component vector of float)
0:? 'precisefloat' (noContraction global float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -78,7 +78,7 @@ gl_FragCoord origin is upper left
0:26 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4})
Linked fragment stage:
@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
0:26 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform bool bval, layout(offset=16 ) uniform 4-component vector of bool bval4, layout(offset=32 ) uniform int ival, layout(offset=48 ) uniform 4-component vector of int ival4, layout(offset=64 ) uniform float fval, layout(offset=80 ) uniform 4-component vector of float fval4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -782,8 +782,8 @@ gl_FragCoord origin is upper left
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
Linked fragment stage:
@ -1572,8 +1572,8 @@ gl_FragCoord origin is upper left
0:200 0 (const int)
0:200 Branch: Return
0:? Linker Objects
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 3-component vector of int i3, layout(offset=16 ) uniform 3-component vector of bool b3, layout(offset=32 ) uniform 3-component vector of float f3, layout(offset=48 ) uniform 3-component vector of uint u3, layout(offset=64 ) uniform 3-component vector of double d3, layout(offset=88 ) uniform int is, layout(offset=92 ) uniform bool bs, layout(offset=96 ) uniform float fs, layout(offset=100 ) uniform uint us, layout(offset=104 ) uniform double ds})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -1945,6 +1945,7 @@ gl_FragCoord origin is upper left
0:243 0 (const int)
0:243 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
@ -1964,8 +1965,7 @@ gl_FragCoord origin is upper left
0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c})
Linked fragment stage:
@ -3917,6 +3917,7 @@ gl_FragCoord origin is upper left
0:243 0 (const int)
0:243 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (uniform sampler)
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
@ -3936,8 +3937,7 @@ gl_FragCoord origin is upper left
0:? 'g_tBuffF' (layout(r32f ) uniform imageBuffer)
0:? 'g_tBuffI' (layout(r32i ) uniform iimageBuffer)
0:? 'g_tBuffU' (layout(r32ui ) uniform uimageBuffer)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform uint u1, layout(offset=8 ) uniform 2-component vector of uint u2, layout(offset=16 ) uniform 3-component vector of uint u3, layout(offset=28 ) uniform uint u1b, layout(offset=32 ) uniform uint u1c, layout(offset=36 ) uniform int i1, layout(offset=40 ) uniform 2-component vector of int i2, layout(offset=48 ) uniform 3-component vector of int i3, layout(offset=60 ) uniform int i1b, layout(offset=64 ) uniform int i1c})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -847,6 +847,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -863,8 +864,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
Linked fragment stage:
@ -1718,6 +1718,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 rgba32f ) uniform image1D)
0:? 'g_tTex1di4' (layout(rgba32i ) uniform iimage1D)
@ -1734,8 +1735,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (layout(rgba32f ) uniform image2DArray)
0:? 'g_tTex2di4a' (layout(rgba32i ) uniform iimage2DArray)
0:? 'g_tTex2du4a' (layout(rgba32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 4-component vector of float uf4, layout(offset=112 ) uniform 4-component vector of int ui4, layout(offset=128 ) uniform 4-component vector of uint uu4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -820,6 +820,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
@ -836,8 +837,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
Linked fragment stage:
@ -1664,6 +1664,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (layout(r32f ) uniform image1D)
0:? 'g_tTex1di1' (layout(r32i ) uniform iimage1D)
@ -1680,8 +1681,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df1a' (layout(r32f ) uniform image2DArray)
0:? 'g_tTex2di1a' (layout(r32i ) uniform iimage2DArray)
0:? 'g_tTex2du1a' (layout(r32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform float uf1, layout(offset=100 ) uniform int ui1, layout(offset=104 ) uniform uint uu1})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -829,6 +829,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
@ -845,8 +846,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
Linked fragment stage:
@ -1682,6 +1682,7 @@ gl_FragCoord origin is upper left
0:139 0 (const int)
0:139 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df2' (layout(rg32f ) uniform image1D)
0:? 'g_tTex1di2' (layout(rg32i ) uniform iimage1D)
@ -1698,8 +1699,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df2a' (layout(rg32f ) uniform image2DArray)
0:? 'g_tTex2di2a' (layout(rg32i ) uniform iimage2DArray)
0:? 'g_tTex2du2a' (layout(rg32ui ) uniform uimage2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4, layout(offset=96 ) uniform 2-component vector of float uf2, layout(offset=104 ) uniform 2-component vector of int ui2, layout(offset=112 ) uniform 2-component vector of uint uu2})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -137,6 +137,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -148,8 +150,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -293,6 +293,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -304,8 +306,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -247,6 +247,8 @@ gl_FragCoord origin is upper left
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
@ -263,8 +265,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -516,6 +516,8 @@ gl_FragCoord origin is upper left
0:89 1 (const int)
0:89 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_sSamp2D_b' (uniform sampler)
@ -532,8 +534,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -155,6 +155,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -169,8 +171,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -332,6 +332,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -346,8 +348,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -116,6 +116,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -124,8 +126,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -248,6 +248,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -256,8 +258,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -64,12 +64,12 @@ gl_FragCoord origin is upper left
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
Linked fragment stage:
@ -140,12 +140,12 @@ gl_FragCoord origin is upper left
0:23 0 (const int)
0:23 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df1' (uniform texture1D)
0:? 'g_tTex1df2' (uniform texture1D)
0:? 'g_tTex1df3' (uniform texture1D)
0:? 'g_tTex1df4' (uniform texture1D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -155,6 +155,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -166,8 +168,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -329,6 +329,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -340,8 +342,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -185,6 +185,8 @@ gl_FragCoord origin is upper left
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -199,8 +201,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -392,6 +392,8 @@ gl_FragCoord origin is upper left
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -406,8 +408,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -173,6 +173,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -187,8 +189,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -368,6 +368,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -382,8 +384,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -128,6 +128,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -136,8 +138,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -272,6 +272,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -280,8 +282,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -164,6 +164,8 @@ gl_FragCoord origin is upper left
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -186,8 +188,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -358,6 +358,8 @@ gl_FragCoord origin is upper left
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -380,8 +382,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -155,6 +155,8 @@ gl_FragCoord origin is upper left
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -177,8 +179,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -340,6 +340,8 @@ gl_FragCoord origin is upper left
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -362,8 +364,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -128,6 +128,8 @@ gl_FragCoord origin is upper left
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -150,8 +152,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -286,6 +286,8 @@ gl_FragCoord origin is upper left
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -308,8 +310,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -134,6 +134,8 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -156,8 +158,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -298,6 +298,8 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -320,8 +322,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -182,6 +182,8 @@ gl_FragCoord origin is upper left
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -204,8 +206,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -394,6 +394,8 @@ gl_FragCoord origin is upper left
0:59 1 (const int)
0:59 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -416,8 +418,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -173,6 +173,8 @@ gl_FragCoord origin is upper left
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -195,8 +197,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -376,6 +376,8 @@ gl_FragCoord origin is upper left
0:60 1 (const int)
0:60 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -398,8 +400,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -140,6 +140,8 @@ gl_FragCoord origin is upper left
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -162,8 +164,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -310,6 +310,8 @@ gl_FragCoord origin is upper left
0:65 1 (const int)
0:65 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -332,8 +334,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -146,6 +146,8 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -168,8 +170,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -322,6 +322,8 @@ gl_FragCoord origin is upper left
0:66 1 (const int)
0:66 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -344,8 +346,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -191,6 +191,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -202,8 +204,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -401,6 +401,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -412,8 +414,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -239,6 +239,8 @@ gl_FragCoord origin is upper left
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -253,8 +255,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -500,6 +500,8 @@ gl_FragCoord origin is upper left
0:50 1 (const int)
0:50 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -514,8 +516,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -225,6 +225,7 @@ Shader version: 450
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -239,7 +240,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
@ -471,6 +471,7 @@ Shader version: 450
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -485,7 +486,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -209,6 +209,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -223,8 +225,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -440,6 +440,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -454,8 +456,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -146,6 +146,8 @@ gl_FragCoord origin is upper left
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -157,8 +159,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -311,6 +311,8 @@ gl_FragCoord origin is upper left
0:38 1 (const int)
0:38 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -322,8 +324,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCubeArray)
0:? 'g_tTexcdi4' (uniform itextureCubeArray)
0:? 'g_tTexcdu4' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -155,6 +155,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -166,8 +168,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -329,6 +329,8 @@ gl_FragCoord origin is upper left
0:42 1 (const int)
0:42 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -340,8 +342,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4a' (uniform textureCubeArray)
0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -185,6 +185,8 @@ gl_FragCoord origin is upper left
0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -200,8 +202,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -393,6 +393,8 @@ gl_FragCoord origin is upper left
0:51 1 (const int)
0:51 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_sSamp2d' (uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
@ -408,8 +410,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -171,6 +171,7 @@ Shader version: 450
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -185,7 +186,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
Linked vertex stage:
@ -363,6 +363,7 @@ Shader version: 450
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -377,7 +378,6 @@ Shader version: 450
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Pos' (out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -173,6 +173,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -187,8 +189,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -368,6 +368,8 @@ gl_FragCoord origin is upper left
0:48 1 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
@ -382,8 +384,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -128,6 +128,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -136,8 +138,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
Linked fragment stage:
@ -272,6 +272,8 @@ gl_FragCoord origin is upper left
0:36 1 (const int)
0:36 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1DArray)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1DArray)
@ -280,8 +282,6 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4' (uniform texture2DArray)
0:? 'g_tTex2di4' (uniform itexture2DArray)
0:? 'g_tTex2du4' (uniform utexture2DArray)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'Depth' (out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -25,9 +25,9 @@ gl_FragCoord origin is upper left
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
0:? 'TestTexture' (uniform texture2D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
Linked fragment stage:
@ -59,9 +59,9 @@ gl_FragCoord origin is upper left
0:19 0 (const int)
0:19 Branch: Return
0:? Linker Objects
0:? 'TestTexture' (uniform texture2D)
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
0:? 'TestTexture' (uniform texture2D)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform 4-component vector of float TestUF})
// Module Version 10000
// Generated by (magic number): 80001
@ -83,6 +83,7 @@ gl_FragCoord origin is upper left
Name 28 ""
Decorate 19(Color) Location 0
Decorate 25(TestTexture) DescriptorSet 0
MemberDecorate 26($Global) 0 Offset 0
Decorate 26($Global) Block
Decorate 28 DescriptorSet 0
2: TypeVoid

View File

@ -26,9 +26,7 @@ gl_FragCoord origin is upper left
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
0:? 's2' (global structure{temp 4-component vector of float i})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=2 ) flat in bool)
@ -38,6 +36,8 @@ gl_FragCoord origin is upper left
0:? 'ff2' (layout(location=5 offset=4 ) in bool)
0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool)
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
Linked fragment stage:
@ -66,9 +66,7 @@ gl_FragCoord origin is upper left
0:42 'input' (layout(location=0 ) in 4-component vector of float)
0:42 Branch: Return
0:? Linker Objects
0:? 's2' (global structure{temp 4-component vector of float i})
0:? '@entryPointOutput' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
0:? 'input' (layout(location=0 ) in 4-component vector of float)
0:? 'a' (layout(location=1 ) smooth in 4-component vector of float)
0:? 'b' (layout(location=2 ) flat in bool)
@ -78,15 +76,17 @@ gl_FragCoord origin is upper left
0:? 'ff2' (layout(location=5 offset=4 ) in bool)
0:? 'ff3' (layout(location=6 binding=0 offset=4 ) in bool)
0:? 'ff4' (layout(location=7 binding=0 offset=4 ) in 4-component vector of float)
0:? 's2' (global structure{temp 4-component vector of float i})
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform structure{temp bool b, temp bool c, temp 4-component vector of float a, temp 4-component vector of float d} s1, layout(binding=5 offset=1620 ) uniform float ff5, layout(binding=8 offset=1636 ) uniform float ff6})
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 49
// Id's are bound by 50
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 38 40 42 45 46 47 48
EntryPoint Fragment 4 "PixelShaderFunction" 25 30 31 34 36 38 41 42 43 44
ExecutionMode 4 OriginUpperLeft
Name 4 "PixelShaderFunction"
Name 8 "FS"
@ -98,44 +98,51 @@ gl_FragCoord origin is upper left
Name 25 "ff4"
Name 30 "@entryPointOutput"
Name 31 "input"
Name 34 "myS"
MemberName 34(myS) 0 "b"
MemberName 34(myS) 1 "c"
MemberName 34(myS) 2 "a"
MemberName 34(myS) 3 "d"
Name 35 "$Global"
MemberName 35($Global) 0 "s1"
MemberName 35($Global) 1 "ff5"
MemberName 35($Global) 2 "ff6"
Name 37 ""
Name 38 "a"
Name 40 "b"
Name 42 "c"
Name 45 "d"
Name 46 "ff1"
Name 47 "ff2"
Name 48 "ff3"
Name 34 "a"
Name 36 "b"
Name 38 "c"
Name 41 "d"
Name 42 "ff1"
Name 43 "ff2"
Name 44 "ff3"
Name 46 "myS"
MemberName 46(myS) 0 "b"
MemberName 46(myS) 1 "c"
MemberName 46(myS) 2 "a"
MemberName 46(myS) 3 "d"
Name 47 "$Global"
MemberName 47($Global) 0 "s1"
MemberName 47($Global) 1 "ff5"
MemberName 47($Global) 2 "ff6"
Name 49 ""
Decorate 25(ff4) Offset 4
Decorate 25(ff4) Location 7
Decorate 25(ff4) Binding 0
Decorate 30(@entryPointOutput) Location 0
Decorate 31(input) Location 0
Decorate 35($Global) Block
Decorate 37 DescriptorSet 0
Decorate 38(a) Location 1
Decorate 40(b) Flat
Decorate 40(b) Location 2
Decorate 42(c) NoPerspective
Decorate 42(c) Centroid
Decorate 42(c) Location 3
Decorate 45(d) Centroid
Decorate 45(d) Location 4
Decorate 46(ff1) BuiltIn FrontFacing
Decorate 47(ff2) Offset 4
Decorate 47(ff2) Location 5
Decorate 48(ff3) Offset 4
Decorate 48(ff3) Location 6
Decorate 48(ff3) Binding 0
Decorate 34(a) Location 1
Decorate 36(b) Flat
Decorate 36(b) Location 2
Decorate 38(c) NoPerspective
Decorate 38(c) Centroid
Decorate 38(c) Location 3
Decorate 41(d) Centroid
Decorate 41(d) Location 4
Decorate 42(ff1) BuiltIn FrontFacing
Decorate 43(ff2) Offset 4
Decorate 43(ff2) Location 5
Decorate 44(ff3) Offset 4
Decorate 44(ff3) Location 6
Decorate 44(ff3) Binding 0
MemberDecorate 46(myS) 0 Offset 0
MemberDecorate 46(myS) 1 Offset 4
MemberDecorate 46(myS) 2 Offset 16
MemberDecorate 46(myS) 3 Offset 32
MemberDecorate 47($Global) 0 Offset 0
MemberDecorate 47($Global) 1 Offset 1620
MemberDecorate 47($Global) 2 Offset 1636
Decorate 47($Global) Block
Decorate 49 DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeBool
@ -155,21 +162,22 @@ gl_FragCoord origin is upper left
29: TypePointer Output 18(fvec4)
30(@entryPointOutput): 29(ptr) Variable Output
31(input): 24(ptr) Variable Input
34(myS): TypeStruct 6(bool) 6(bool) 18(fvec4) 18(fvec4)
35($Global): TypeStruct 34(myS) 17(float) 17(float)
36: TypePointer Uniform 35($Global)
37: 36(ptr) Variable Uniform
38(a): 24(ptr) Variable Input
39: TypePointer Input 6(bool)
40(b): 39(ptr) Variable Input
41: TypePointer Input 17(float)
42(c): 41(ptr) Variable Input
43: TypeVector 17(float) 2
44: TypePointer Input 43(fvec2)
45(d): 44(ptr) Variable Input
46(ff1): 39(ptr) Variable Input
47(ff2): 39(ptr) Variable Input
48(ff3): 39(ptr) Variable Input
34(a): 24(ptr) Variable Input
35: TypePointer Input 6(bool)
36(b): 35(ptr) Variable Input
37: TypePointer Input 17(float)
38(c): 37(ptr) Variable Input
39: TypeVector 17(float) 2
40: TypePointer Input 39(fvec2)
41(d): 40(ptr) Variable Input
42(ff1): 35(ptr) Variable Input
43(ff2): 35(ptr) Variable Input
44(ff3): 35(ptr) Variable Input
45: TypeInt 32 0
46(myS): TypeStruct 45(int) 45(int) 18(fvec4) 18(fvec4)
47($Global): TypeStruct 46(myS) 17(float) 17(float)
48: TypePointer Uniform 47($Global)
49: 48(ptr) Variable Uniform
4(PixelShaderFunction): 2 Function None 3
5: Label
10(s3): 9(ptr) Variable Function

View File

@ -186,6 +186,7 @@ gl_FragCoord origin is upper left
0:72 0 (const int)
0:72 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -202,8 +203,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
Linked fragment stage:
@ -396,6 +396,7 @@ gl_FragCoord origin is upper left
0:72 0 (const int)
0:72 Branch: Return
0:? Linker Objects
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
@ -412,8 +413,7 @@ gl_FragCoord origin is upper left
0:? 'g_tTex2df4a' (uniform texture2DArray)
0:? 'g_tTex2di4a' (uniform itexture2DArray)
0:? 'g_tTex2du4a' (uniform utexture2DArray)
0:? 'anon@0' (uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
0:? 'Color' (layout(location=0 ) out 4-component vector of float)
0:? 'anon@0' (layout(row_major std140 ) uniform block{layout(offset=0 ) uniform int c1, layout(offset=8 ) uniform 2-component vector of int c2, layout(offset=16 ) uniform 3-component vector of int c3, layout(offset=32 ) uniform 4-component vector of int c4, layout(offset=48 ) uniform int o1, layout(offset=56 ) uniform 2-component vector of int o2, layout(offset=64 ) uniform 3-component vector of int o3, layout(offset=80 ) uniform 4-component vector of int o4})
// Module Version 10000
// Generated by (magic number): 80001

View File

@ -5,7 +5,6 @@ Shader version: 130
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)
@ -18,6 +17,5 @@ Shader version: 130
0:5 Function Parameters:
0:? Linker Objects
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_ClipDistance' (smooth out 8-element array of float ClipDistance)
0:? 'gl_VertexID' (gl_VertexId int VertexId)

View File

@ -318,12 +318,9 @@ ERROR: node is still EOpNull!
0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
@ -607,11 +604,8 @@ ERROR: node is still EOpNull!
0:? 'anon@1' (in block{in 4-component vector of float LightPos, in 3-component vector of float LightColor})
0:? 'Materiala' (in block{in 4-component vector of float Color, in 2-component vector of float TexCoord})
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'gl_FragCoord' (gl_FragCoord 4-component vector of float FragCoord)
0:? 'factor' (layout(location=3 index=1 ) out 4-component vector of float)
0:? 'colors' (layout(location=2 ) out 3-element array of 4-component vector of float)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'gl_FragDepth' (gl_FragDepth float FragDepth)
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})
0:? 'anon@2' (in block{in float FogFragCoord gl_FogFragCoord, in 1-element array of 4-component vector of float TexCoord gl_TexCoord, flat in 4-component vector of float Color gl_Color, in 4-component vector of float SecondaryColor gl_SecondaryColor})

View File

@ -298,11 +298,10 @@ ERROR: node is still EOpNull!
0:? 'c2' (layout(binding=3 ) uniform atomic_uint)
0:? 'd2' (layout(binding=2 ) uniform atomic_uint)
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, ...})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, ...})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (noContraction smooth out 4-component vector of float)
0:? 'Color5' (smooth out 3-component vector of float)
0:? 'Color5' (noContraction smooth out 3-component vector of float)
0:? 'a' (in 4-component vector of float)
0:? 'b' (in 4-component vector of float)
0:? 'c' (in 4-component vector of float)
@ -582,11 +581,10 @@ ERROR: node is still EOpNull!
0:? 'c2' (layout(binding=3 ) uniform atomic_uint)
0:? 'd2' (layout(binding=2 ) uniform atomic_uint)
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'anon@5' (out block{invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, flat out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
0:? 'ColorInv' (smooth out 3-component vector of float)
0:? 'Color4' (invariant centroid smooth out 3-component vector of float)
0:? 'position' (noContraction smooth out 4-component vector of float)
0:? 'Color5' (smooth out 3-component vector of float)
0:? 'Color5' (noContraction smooth out 3-component vector of float)
0:? 'a' (in 4-component vector of float)
0:? 'b' (in 4-component vector of float)
0:? 'c' (in 4-component vector of float)

View File

@ -0,0 +1,34 @@
spv.noWorkgroup.comp
Warning, version 450 is not yet complete; most version-specific features are present, but some are missing.
Linked compute stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 12
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main"
ExecutionMode 4 LocalSize 1 1 1
Source GLSL 450
Name 4 "main"
Decorate 7 SpecId 18
Decorate 8 SpecId 10
Decorate 9 SpecId 19
Decorate 11 BuiltIn WorkgroupSize
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: 6(int) SpecConstant 1
8: 6(int) SpecConstant 1
9: 6(int) SpecConstant 1
10: TypeVector 6(int) 3
11: 10(ivec3) SpecConstantComposite 7 8 9
4(main): 2 Function None 3
5: Label
Return
FunctionEnd

View File

@ -56,7 +56,6 @@ Shader version: 130
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)
@ -115,6 +114,5 @@ Shader version: 130
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'foo' (smooth in 3-element array of 4-component vector of float)

View File

@ -57,7 +57,6 @@ Shader version: 130
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)
@ -119,7 +118,6 @@ Shader version: 130
0:? 'color' (smooth in 4-component vector of float)
0:? 'alpha' (smooth in float)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'gl_TexCoord' (smooth in 6-element array of 4-component vector of float TexCoord)
0:? 'userIn' (smooth in 2-element array of 4-component vector of float)
0:? 'a' (uniform int)
0:? 'b' (uniform int)

View File

@ -0,0 +1,7 @@
#version 450
layout(local_size_x_id = 18, local_size_y_id=10,local_size_z_id = 19) in;
void main()
{
}

View File

@ -221,16 +221,37 @@ void TParseContextBase::rValueErrorCheck(const TSourceLoc& loc, const char* op,
error(loc, "can't read from writeonly object: ", op, symNode->getName().c_str());
}
// Add a linkage symbol node for 'symbol', which
// must have its type fully edited, as this will snapshot the type.
// It is okay if symbol becomes invalid before finish().
void TParseContextBase::trackLinkage(TSymbol& symbol)
{
if (!parsingBuiltins)
intermediate.addSymbolLinkageNode(linkage, symbol);
}
// Add 'symbol' to the list of deferred linkage symbols, which
// are later processed in finish(), at which point the symbol
// must still be valid.
// It is okay if the symbol's type will be subsequently edited.
void TParseContextBase::trackLinkageDeferred(TSymbol& symbol)
{
if (!parsingBuiltins)
linkageSymbols.push_back(&symbol);
}
// Make a shared symbol have a non-shared version that can be edited by the current
// compile, such that editing its type will not change the shared version and will
// effect all nodes sharing it.
// effect all nodes already sharing it (non-shallow type),
// or adopting its full type after being edited (shallow type).
void TParseContextBase::makeEditable(TSymbol*& symbol)
{
// copyUp() does a deep copy of the type.
symbol = symbolTable.copyUp(symbol);
// Save it in the AST for linker use.
intermediate.addSymbolLinkageNode(linkage, *symbol);
// Save it (deferred, so it can be edited first) in the AST for linker use.
if (symbol)
trackLinkageDeferred(*symbol);
}
// Return a writable version of the variable 'name'.
@ -242,7 +263,7 @@ TVariable* TParseContextBase::getEditableVariable(const char* name)
{
bool builtIn;
TSymbol* symbol = symbolTable.find(name, &builtIn);
assert(symbol != nullptr);
if (symbol == nullptr)
return nullptr;
@ -434,7 +455,7 @@ bool TParseContextBase::insertGlobalUniformBlock()
// This is the first request; we need a normal symbol table insert
inserted = symbolTable.insert(*globalUniformBlock);
if (inserted)
intermediate.addSymbolLinkageNode(linkage, *globalUniformBlock);
trackLinkageDeferred(*globalUniformBlock);
} else if (firstNewMember <= numMembers) {
// This is a follow-on request; we need to amend the first insert
inserted = symbolTable.amend(*globalUniformBlock, firstNewMember);
@ -448,4 +469,14 @@ bool TParseContextBase::insertGlobalUniformBlock()
return inserted;
}
void TParseContextBase::finish()
{
if (!parsingBuiltins) {
// Transfer te linkage symbols to AST nodes
for (auto i = linkageSymbols.begin(); i != linkageSymbols.end(); ++i)
intermediate.addSymbolLinkageNode(linkage, **i);
intermediate.addSymbolLinkageNodes(linkage, getLanguage(), symbolTable);
}
}
} // end namespace glslang

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