glslang/Test/baseResults/hlsl.samplelevel.basic.dx10.vert.out
John Kessenich d3f1122a44 Whole stack: Fix stale types in the AST linker object nodes, fixing #557.
Rationalizes the entire tracking of the linker object nodes, effecting
GLSL, HLSL, and SPIR-V, to allow tracked objects to be fully edited before
their type snapshot for linker objects.

Should only effect things when the rest of the AST contained no reference to
the symbol, because normal AST nodes were not stale. Also will only effect such
objects when their types were edited.
2016-11-05 10:22:33 -06:00

610 lines
28 KiB
Plaintext

hlsl.samplelevel.basic.dx10.vert
Shader version: 450
0:? Sequence
0:27 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
Linked vertex stage:
Shader version: 450
0:? Sequence
0:27 Function Definition: main( (temp structure{temp 4-component vector of float Pos})
0:27 Function Parameters:
0:? Sequence
0:30 Sequence
0:30 move second child to first child (temp 4-component vector of float)
0:30 'txval10' (temp 4-component vector of float)
0:30 textureLod (temp 4-component vector of float)
0:30 Construct combined texture-sampler (temp sampler1D)
0:30 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:30 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:30 Constant:
0:30 0.100000
0:30 Constant:
0:30 0.750000
0:31 Sequence
0:31 move second child to first child (temp 4-component vector of int)
0:31 'txval11' (temp 4-component vector of int)
0:31 textureLod (temp 4-component vector of int)
0:31 Construct combined texture-sampler (temp isampler1D)
0:31 'g_tTex1di4' (uniform itexture1D)
0:31 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:31 Constant:
0:31 0.200000
0:31 Constant:
0:31 0.750000
0:32 Sequence
0:32 move second child to first child (temp 4-component vector of uint)
0:32 'txval12' (temp 4-component vector of uint)
0:32 textureLod (temp 4-component vector of uint)
0:32 Construct combined texture-sampler (temp usampler1D)
0:32 'g_tTex1du4' (uniform utexture1D)
0:32 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:32 Constant:
0:32 0.300000
0:32 Constant:
0:32 0.750000
0:34 Sequence
0:34 move second child to first child (temp 4-component vector of float)
0:34 'txval20' (temp 4-component vector of float)
0:34 textureLod (temp 4-component vector of float)
0:34 Construct combined texture-sampler (temp sampler2D)
0:34 'g_tTex2df4' (uniform texture2D)
0:34 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:34 Constant:
0:34 0.750000
0:35 Sequence
0:35 move second child to first child (temp 4-component vector of int)
0:35 'txval21' (temp 4-component vector of int)
0:35 textureLod (temp 4-component vector of int)
0:35 Construct combined texture-sampler (temp isampler2D)
0:35 'g_tTex2di4' (uniform itexture2D)
0:35 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.300000
0:? 0.400000
0:35 Constant:
0:35 0.750000
0:36 Sequence
0:36 move second child to first child (temp 4-component vector of uint)
0:36 'txval22' (temp 4-component vector of uint)
0:36 textureLod (temp 4-component vector of uint)
0:36 Construct combined texture-sampler (temp usampler2D)
0:36 'g_tTex2du4' (uniform utexture2D)
0:36 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.500000
0:? 0.600000
0:36 Constant:
0:36 0.750000
0:38 Sequence
0:38 move second child to first child (temp 4-component vector of float)
0:38 'txval30' (temp 4-component vector of float)
0:38 textureLod (temp 4-component vector of float)
0:38 Construct combined texture-sampler (temp sampler3D)
0:38 'g_tTex3df4' (uniform texture3D)
0:38 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:38 Constant:
0:38 0.750000
0:39 Sequence
0:39 move second child to first child (temp 4-component vector of int)
0:39 'txval31' (temp 4-component vector of int)
0:39 textureLod (temp 4-component vector of int)
0:39 Construct combined texture-sampler (temp isampler3D)
0:39 'g_tTex3di4' (uniform itexture3D)
0:39 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:39 Constant:
0:39 0.750000
0:40 Sequence
0:40 move second child to first child (temp 4-component vector of uint)
0:40 'txval32' (temp 4-component vector of uint)
0:40 textureLod (temp 4-component vector of uint)
0:40 Construct combined texture-sampler (temp usampler3D)
0:40 'g_tTex3du4' (uniform utexture3D)
0:40 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:40 Constant:
0:40 0.750000
0:42 Sequence
0:42 move second child to first child (temp 4-component vector of float)
0:42 'txval40' (temp 4-component vector of float)
0:42 textureLod (temp 4-component vector of float)
0:42 Construct combined texture-sampler (temp samplerCube)
0:42 'g_tTexcdf4' (uniform textureCube)
0:42 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.100000
0:? 0.200000
0:? 0.300000
0:42 Constant:
0:42 0.750000
0:43 Sequence
0:43 move second child to first child (temp 4-component vector of int)
0:43 'txval41' (temp 4-component vector of int)
0:43 textureLod (temp 4-component vector of int)
0:43 Construct combined texture-sampler (temp isamplerCube)
0:43 'g_tTexcdi4' (uniform itextureCube)
0:43 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.400000
0:? 0.500000
0:? 0.600000
0:43 Constant:
0:43 0.750000
0:44 Sequence
0:44 move second child to first child (temp 4-component vector of uint)
0:44 'txval42' (temp 4-component vector of uint)
0:44 textureLod (temp 4-component vector of uint)
0:44 Construct combined texture-sampler (temp usamplerCube)
0:44 'g_tTexcdu4' (uniform utextureCube)
0:44 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? Constant:
0:? 0.700000
0:? 0.800000
0:? 0.900000
0:44 Constant:
0:44 0.750000
0:46 move second child to first child (temp 4-component vector of float)
0:46 Pos: direct index for structure (temp 4-component vector of float)
0:46 'vsout' (temp structure{temp 4-component vector of float Pos})
0:46 Constant:
0:46 0 (const int)
0:? Constant:
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:48 Sequence
0:48 Sequence
0:48 move second child to first child (temp 4-component vector of float)
0:? 'Pos' (out 4-component vector of float Position)
0:48 Pos: direct index for structure (temp 4-component vector of float)
0:48 'vsout' (temp structure{temp 4-component vector of float Pos})
0:48 Constant:
0:48 0 (const int)
0:48 Branch: Return
0:? Linker Objects
0:? 'Pos' (out 4-component vector of float Position)
0:? 'g_sSamp' (layout(binding=0 ) uniform sampler)
0:? 'g_tTex1df4a' (layout(binding=1 ) uniform texture1D)
0:? 'g_tTex1df4' (layout(binding=0 ) uniform texture1D)
0:? 'g_tTex1di4' (uniform itexture1D)
0:? 'g_tTex1du4' (uniform utexture1D)
0:? 'g_tTex2df4' (uniform texture2D)
0:? 'g_tTex2di4' (uniform itexture2D)
0:? 'g_tTex2du4' (uniform utexture2D)
0:? 'g_tTex3df4' (uniform texture3D)
0:? 'g_tTex3di4' (uniform itexture3D)
0:? 'g_tTex3du4' (uniform utexture3D)
0:? 'g_tTexcdf4' (uniform textureCube)
0:? 'g_tTexcdi4' (uniform itextureCube)
0:? 'g_tTexcdu4' (uniform utextureCube)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 157
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 152
Name 4 "main"
Name 9 "txval10"
Name 12 "g_tTex1df4"
Name 16 "g_sSamp"
Name 26 "txval11"
Name 29 "g_tTex1di4"
Name 39 "txval12"
Name 42 "g_tTex1du4"
Name 49 "txval20"
Name 52 "g_tTex2df4"
Name 60 "txval21"
Name 63 "g_tTex2di4"
Name 71 "txval22"
Name 74 "g_tTex2du4"
Name 83 "txval30"
Name 86 "g_tTex3df4"
Name 94 "txval31"
Name 97 "g_tTex3di4"
Name 104 "txval32"
Name 107 "g_tTex3du4"
Name 117 "txval40"
Name 120 "g_tTexcdf4"
Name 126 "txval41"
Name 129 "g_tTexcdi4"
Name 135 "txval42"
Name 138 "g_tTexcdu4"
Name 144 "VS_OUTPUT"
MemberName 144(VS_OUTPUT) 0 "Pos"
Name 146 "vsout"
Name 152 "Pos"
Name 156 "g_tTex1df4a"
Decorate 12(g_tTex1df4) DescriptorSet 0
Decorate 12(g_tTex1df4) Binding 0
Decorate 16(g_sSamp) DescriptorSet 0
Decorate 16(g_sSamp) Binding 0
Decorate 29(g_tTex1di4) DescriptorSet 0
Decorate 42(g_tTex1du4) DescriptorSet 0
Decorate 52(g_tTex2df4) DescriptorSet 0
Decorate 63(g_tTex2di4) DescriptorSet 0
Decorate 74(g_tTex2du4) DescriptorSet 0
Decorate 86(g_tTex3df4) DescriptorSet 0
Decorate 97(g_tTex3di4) DescriptorSet 0
Decorate 107(g_tTex3du4) DescriptorSet 0
Decorate 120(g_tTexcdf4) DescriptorSet 0
Decorate 129(g_tTexcdi4) DescriptorSet 0
Decorate 138(g_tTexcdu4) DescriptorSet 0
Decorate 152(Pos) BuiltIn Position
Decorate 156(g_tTex1df4a) DescriptorSet 0
Decorate 156(g_tTex1df4a) Binding 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Function 7(fvec4)
10: TypeImage 6(float) 1D sampled format:Unknown
11: TypePointer UniformConstant 10
12(g_tTex1df4): 11(ptr) Variable UniformConstant
14: TypeSampler
15: TypePointer UniformConstant 14
16(g_sSamp): 15(ptr) Variable UniformConstant
18: TypeSampledImage 10
20: 6(float) Constant 1036831949
21: 6(float) Constant 1061158912
23: TypeInt 32 1
24: TypeVector 23(int) 4
25: TypePointer Function 24(ivec4)
27: TypeImage 23(int) 1D sampled format:Unknown
28: TypePointer UniformConstant 27
29(g_tTex1di4): 28(ptr) Variable UniformConstant
32: TypeSampledImage 27
34: 6(float) Constant 1045220557
36: TypeInt 32 0
37: TypeVector 36(int) 4
38: TypePointer Function 37(ivec4)
40: TypeImage 36(int) 1D sampled format:Unknown
41: TypePointer UniformConstant 40
42(g_tTex1du4): 41(ptr) Variable UniformConstant
45: TypeSampledImage 40
47: 6(float) Constant 1050253722
50: TypeImage 6(float) 2D sampled format:Unknown
51: TypePointer UniformConstant 50
52(g_tTex2df4): 51(ptr) Variable UniformConstant
55: TypeSampledImage 50
57: TypeVector 6(float) 2
58: 57(fvec2) ConstantComposite 20 34
61: TypeImage 23(int) 2D sampled format:Unknown
62: TypePointer UniformConstant 61
63(g_tTex2di4): 62(ptr) Variable UniformConstant
66: TypeSampledImage 61
68: 6(float) Constant 1053609165
69: 57(fvec2) ConstantComposite 47 68
72: TypeImage 36(int) 2D sampled format:Unknown
73: TypePointer UniformConstant 72
74(g_tTex2du4): 73(ptr) Variable UniformConstant
77: TypeSampledImage 72
79: 6(float) Constant 1056964608
80: 6(float) Constant 1058642330
81: 57(fvec2) ConstantComposite 79 80
84: TypeImage 6(float) 3D sampled format:Unknown
85: TypePointer UniformConstant 84
86(g_tTex3df4): 85(ptr) Variable UniformConstant
89: TypeSampledImage 84
91: TypeVector 6(float) 3
92: 91(fvec3) ConstantComposite 20 34 47
95: TypeImage 23(int) 3D sampled format:Unknown
96: TypePointer UniformConstant 95
97(g_tTex3di4): 96(ptr) Variable UniformConstant
100: TypeSampledImage 95
102: 91(fvec3) ConstantComposite 68 79 80
105: TypeImage 36(int) 3D sampled format:Unknown
106: TypePointer UniformConstant 105
107(g_tTex3du4): 106(ptr) Variable UniformConstant
110: TypeSampledImage 105
112: 6(float) Constant 1060320051
113: 6(float) Constant 1061997773
114: 6(float) Constant 1063675494
115: 91(fvec3) ConstantComposite 112 113 114
118: TypeImage 6(float) Cube sampled format:Unknown
119: TypePointer UniformConstant 118
120(g_tTexcdf4): 119(ptr) Variable UniformConstant
123: TypeSampledImage 118
127: TypeImage 23(int) Cube sampled format:Unknown
128: TypePointer UniformConstant 127
129(g_tTexcdi4): 128(ptr) Variable UniformConstant
132: TypeSampledImage 127
136: TypeImage 36(int) Cube sampled format:Unknown
137: TypePointer UniformConstant 136
138(g_tTexcdu4): 137(ptr) Variable UniformConstant
141: TypeSampledImage 136
144(VS_OUTPUT): TypeStruct 7(fvec4)
145: TypePointer Function 144(VS_OUTPUT)
147: 23(int) Constant 0
148: 6(float) Constant 0
149: 7(fvec4) ConstantComposite 148 148 148 148
151: TypePointer Output 7(fvec4)
152(Pos): 151(ptr) Variable Output
156(g_tTex1df4a): 11(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
9(txval10): 8(ptr) Variable Function
26(txval11): 25(ptr) Variable Function
39(txval12): 38(ptr) Variable Function
49(txval20): 8(ptr) Variable Function
60(txval21): 25(ptr) Variable Function
71(txval22): 38(ptr) Variable Function
83(txval30): 8(ptr) Variable Function
94(txval31): 25(ptr) Variable Function
104(txval32): 38(ptr) Variable Function
117(txval40): 8(ptr) Variable Function
126(txval41): 25(ptr) Variable Function
135(txval42): 38(ptr) Variable Function
146(vsout): 145(ptr) Variable Function
13: 10 Load 12(g_tTex1df4)
17: 14 Load 16(g_sSamp)
19: 18 SampledImage 13 17
22: 7(fvec4) ImageSampleExplicitLod 19 20 Lod 21
Store 9(txval10) 22
30: 27 Load 29(g_tTex1di4)
31: 14 Load 16(g_sSamp)
33: 32 SampledImage 30 31
35: 24(ivec4) ImageSampleExplicitLod 33 34 Lod 21
Store 26(txval11) 35
43: 40 Load 42(g_tTex1du4)
44: 14 Load 16(g_sSamp)
46: 45 SampledImage 43 44
48: 37(ivec4) ImageSampleExplicitLod 46 47 Lod 21
Store 39(txval12) 48
53: 50 Load 52(g_tTex2df4)
54: 14 Load 16(g_sSamp)
56: 55 SampledImage 53 54
59: 7(fvec4) ImageSampleExplicitLod 56 58 Lod 21
Store 49(txval20) 59
64: 61 Load 63(g_tTex2di4)
65: 14 Load 16(g_sSamp)
67: 66 SampledImage 64 65
70: 24(ivec4) ImageSampleExplicitLod 67 69 Lod 21
Store 60(txval21) 70
75: 72 Load 74(g_tTex2du4)
76: 14 Load 16(g_sSamp)
78: 77 SampledImage 75 76
82: 37(ivec4) ImageSampleExplicitLod 78 81 Lod 21
Store 71(txval22) 82
87: 84 Load 86(g_tTex3df4)
88: 14 Load 16(g_sSamp)
90: 89 SampledImage 87 88
93: 7(fvec4) ImageSampleExplicitLod 90 92 Lod 21
Store 83(txval30) 93
98: 95 Load 97(g_tTex3di4)
99: 14 Load 16(g_sSamp)
101: 100 SampledImage 98 99
103: 24(ivec4) ImageSampleExplicitLod 101 102 Lod 21
Store 94(txval31) 103
108: 105 Load 107(g_tTex3du4)
109: 14 Load 16(g_sSamp)
111: 110 SampledImage 108 109
116: 37(ivec4) ImageSampleExplicitLod 111 115 Lod 21
Store 104(txval32) 116
121: 118 Load 120(g_tTexcdf4)
122: 14 Load 16(g_sSamp)
124: 123 SampledImage 121 122
125: 7(fvec4) ImageSampleExplicitLod 124 92 Lod 21
Store 117(txval40) 125
130: 127 Load 129(g_tTexcdi4)
131: 14 Load 16(g_sSamp)
133: 132 SampledImage 130 131
134: 24(ivec4) ImageSampleExplicitLod 133 102 Lod 21
Store 126(txval41) 134
139: 136 Load 138(g_tTexcdu4)
140: 14 Load 16(g_sSamp)
142: 141 SampledImage 139 140
143: 37(ivec4) ImageSampleExplicitLod 142 115 Lod 21
Store 135(txval42) 143
150: 8(ptr) AccessChain 146(vsout) 147
Store 150 149
153: 8(ptr) AccessChain 146(vsout) 147
154: 7(fvec4) Load 153
Store 152(Pos) 154
Return
FunctionEnd