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https://github.com/KhronosGroup/glslang
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HLSL: Change intrinsics tests to not use overloaded entry points
This commit is contained in:
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@ -2,7 +2,7 @@ hlsl.intrinsics.comp
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Shader version: 450
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Shader version: 450
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local_size = (1, 1, 1)
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local_size = (1, 1, 1)
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0:? Sequence
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0:? Sequence
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0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
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0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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0:17 'inF1' (in float)
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@ -74,7 +74,7 @@ local_size = (1, 1, 1)
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0:41 Branch: Return with expression
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
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0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 Function Parameters:
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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@ -83,7 +83,7 @@ local_size = (1, 1, 1)
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0:47 Branch: Return with expression
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 Function Parameters:
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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@ -156,7 +156,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 2.000000
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0:? 2.000000
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0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 Function Parameters:
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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@ -326,7 +326,7 @@ Linked compute stage:
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Shader version: 450
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Shader version: 450
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local_size = (1, 1, 1)
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local_size = (1, 1, 1)
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0:? Sequence
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0:? Sequence
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0:44 Function Definition: ComputeShaderFunction(f1;f1;f1;u1;u1; (temp float)
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0:44 Function Definition: ComputeShaderFunctionS(f1;f1;f1;u1;u1; (temp float)
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0:17 Function Parameters:
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0:17 Function Parameters:
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0:17 'inF0' (in float)
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0:17 'inF0' (in float)
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0:17 'inF1' (in float)
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0:17 'inF1' (in float)
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@ -398,7 +398,7 @@ local_size = (1, 1, 1)
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0:41 Branch: Return with expression
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0:41 Branch: Return with expression
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0:41 Constant:
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0:41 Constant:
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0:41 0.000000
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0:41 0.000000
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0:50 Function Definition: ComputeShaderFunction(vf1;vf1;vf1; (temp 1-component vector of float)
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0:50 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1; (temp 1-component vector of float)
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0:45 Function Parameters:
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0:45 Function Parameters:
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF0' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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0:45 'inF1' (in 1-component vector of float)
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@ -407,7 +407,7 @@ local_size = (1, 1, 1)
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0:47 Branch: Return with expression
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0:47 Branch: Return with expression
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0:47 Constant:
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0:47 Constant:
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0:47 0.000000
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0:47 0.000000
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0:77 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:77 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2; (temp 2-component vector of float)
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0:51 Function Parameters:
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0:51 Function Parameters:
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF0' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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0:51 'inF1' (in 2-component vector of float)
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@ -480,7 +480,7 @@ local_size = (1, 1, 1)
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0:? Constant:
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0:? Constant:
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0:? 1.000000
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0:? 1.000000
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0:? 2.000000
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0:? 2.000000
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0:104 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:104 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3; (temp 3-component vector of float)
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0:78 Function Parameters:
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0:78 Function Parameters:
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF0' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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0:78 'inF1' (in 3-component vector of float)
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@ -645,124 +645,295 @@ local_size = (1, 1, 1)
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// Module Version 10000
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// Module Version 10000
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// Generated by (magic number): 80001
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// Generated by (magic number): 80001
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// Id's are bound by 182
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// Id's are bound by 213
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Capability Shader
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "ComputeShaderFunction" 8 54 98 141
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EntryPoint GLCompute 4 "ComputeShaderFunction" 172
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ExecutionMode 4 LocalSize 1 1 1
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 450
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Source HLSL 450
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Name 4 "ComputeShaderFunction"
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Name 4 "ComputeShaderFunction"
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Name 8 "inF0"
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Name 16 "ComputeShaderFunctionS(f1;f1;f1;u1;u1;"
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Name 14 "gs_ua"
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Name 11 "inF0"
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Name 15 "gs_ub"
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Name 12 "inF1"
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Name 20 "out_u1"
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Name 13 "inF2"
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Name 28 "gs_uc"
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Name 14 "inU0"
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Name 54 "inF0"
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Name 15 "inU1"
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Name 59 "gs_ua2"
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Name 22 "ComputeShaderFunction1(vf1;vf1;vf1;"
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Name 60 "gs_ub2"
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Name 19 "inF0"
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Name 63 "out_u2"
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Name 20 "inF1"
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Name 71 "gs_uc2"
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Name 21 "inF2"
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Name 98 "inF0"
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Name 34 "ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;"
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Name 103 "gs_ua3"
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Name 29 "inF0"
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Name 104 "gs_ub3"
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Name 30 "inF1"
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Name 107 "out_u3"
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Name 31 "inF2"
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Name 115 "gs_uc3"
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Name 32 "inU0"
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Name 141 "inF0"
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Name 33 "inU1"
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Name 146 "gs_ua4"
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Name 46 "ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;"
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Name 147 "gs_ub4"
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Name 41 "inF0"
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Name 150 "out_u4"
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Name 42 "inF1"
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Name 158 "gs_uc4"
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Name 43 "inF2"
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Name 44 "inU0"
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Name 45 "inU1"
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Name 51 "gs_ua"
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Name 52 "gs_ub"
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Name 57 "out_u1"
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Name 65 "gs_uc"
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Name 93 "gs_ua2"
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Name 94 "gs_ub2"
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Name 97 "out_u2"
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Name 105 "gs_uc2"
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Name 133 "gs_ua3"
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Name 134 "gs_ub3"
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Name 137 "out_u3"
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Name 145 "gs_uc3"
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Name 172 "inF0"
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Name 177 "gs_ua4"
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Name 178 "gs_ub4"
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Name 181 "out_u4"
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Name 189 "gs_uc4"
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2: TypeVoid
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2: TypeVoid
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3: TypeFunction 2
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3: TypeFunction 2
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6: TypeFloat 32
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6: TypeFloat 32
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7: TypePointer Input 6(float)
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7: TypePointer Function 6(float)
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8(inF0): 7(ptr) Variable Input
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8: TypeInt 32 0
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10: TypeBool
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9: TypePointer Function 8(int)
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12: TypeInt 32 0
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10: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr) 9(ptr) 9(ptr)
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13: TypePointer Function 12(int)
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18: TypeFunction 6(float) 7(ptr) 7(ptr) 7(ptr)
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17: 12(int) Constant 1
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24: TypeVector 6(float) 2
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18: 12(int) Constant 0
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25: TypePointer Function 24(fvec2)
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49: 6(float) Constant 0
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26: TypeVector 8(int) 2
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52: TypeVector 6(float) 2
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27: TypePointer Function 26(ivec2)
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53: TypePointer Input 52(fvec2)
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28: TypeFunction 24(fvec2) 25(ptr) 25(ptr) 25(ptr) 27(ptr) 27(ptr)
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54(inF0): 53(ptr) Variable Input
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36: TypeVector 6(float) 3
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57: TypeVector 12(int) 2
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37: TypePointer Function 36(fvec3)
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58: TypePointer Function 57(ivec2)
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38: TypeVector 8(int) 3
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92: 6(float) Constant 1065353216
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39: TypePointer Function 38(ivec3)
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93: 6(float) Constant 1073741824
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40: TypeFunction 36(fvec3) 37(ptr) 37(ptr) 37(ptr) 39(ptr) 39(ptr)
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94: 52(fvec2) ConstantComposite 92 93
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49: TypeBool
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96: TypeVector 6(float) 3
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54: 8(int) Constant 1
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97: TypePointer Input 96(fvec3)
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55: 8(int) Constant 0
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98(inF0): 97(ptr) Variable Input
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86: 6(float) Constant 0
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101: TypeVector 12(int) 3
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126: 6(float) Constant 1065353216
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102: TypePointer Function 101(ivec3)
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127: 6(float) Constant 1073741824
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136: 6(float) Constant 1077936128
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128: 24(fvec2) ConstantComposite 126 127
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137: 96(fvec3) ConstantComposite 92 93 136
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166: 6(float) Constant 1077936128
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139: TypeVector 6(float) 4
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167: 36(fvec3) ConstantComposite 126 127 166
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140: TypePointer Input 139(fvec4)
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170: TypeVector 6(float) 4
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141(inF0): 140(ptr) Variable Input
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171: TypePointer Input 170(fvec4)
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144: TypeVector 12(int) 4
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172(inF0): 171(ptr) Variable Input
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145: TypePointer Function 144(ivec4)
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175: TypeVector 8(int) 4
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179: 6(float) Constant 1082130432
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176: TypePointer Function 175(ivec4)
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180: 139(fvec4) ConstantComposite 92 93 136 179
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210: 6(float) Constant 1082130432
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211: 170(fvec4) ConstantComposite 126 127 166 210
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4(ComputeShaderFunction): 2 Function None 3
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4(ComputeShaderFunction): 2 Function None 3
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5: Label
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5: Label
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14(gs_ua): 13(ptr) Variable Function
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177(gs_ua4): 176(ptr) Variable Function
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15(gs_ub): 13(ptr) Variable Function
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178(gs_ub4): 176(ptr) Variable Function
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20(out_u1): 13(ptr) Variable Function
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181(out_u4): 176(ptr) Variable Function
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28(gs_uc): 13(ptr) Variable Function
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189(gs_uc4): 176(ptr) Variable Function
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59(gs_ua2): 58(ptr) Variable Function
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173: 170(fvec4) Load 172(inF0)
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60(gs_ub2): 58(ptr) Variable Function
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174: 49(bool) All 173
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63(out_u2): 58(ptr) Variable Function
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179: 175(ivec4) Load 178(gs_ub4)
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71(gs_uc2): 58(ptr) Variable Function
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180: 2 AtomicIAdd 177(gs_ua4) 54 55 179
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103(gs_ua3): 102(ptr) Variable Function
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182: 175(ivec4) Load 178(gs_ub4)
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104(gs_ub3): 102(ptr) Variable Function
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183: 175(ivec4) AtomicIAdd 177(gs_ua4) 54 55 182
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107(out_u3): 102(ptr) Variable Function
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Store 181(out_u4) 183
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115(gs_uc3): 102(ptr) Variable Function
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184: 175(ivec4) Load 178(gs_ub4)
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146(gs_ua4): 145(ptr) Variable Function
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185: 2 AtomicAnd 177(gs_ua4) 54 55 184
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147(gs_ub4): 145(ptr) Variable Function
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186: 175(ivec4) Load 178(gs_ub4)
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150(out_u4): 145(ptr) Variable Function
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187: 175(ivec4) AtomicAnd 177(gs_ua4) 54 55 186
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158(gs_uc4): 145(ptr) Variable Function
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Store 181(out_u4) 187
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9: 6(float) Load 8(inF0)
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188: 175(ivec4) Load 178(gs_ub4)
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11: 10(bool) All 9
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190: 175(ivec4) Load 189(gs_uc4)
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16: 12(int) Load 15(gs_ub)
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191: 175(ivec4) AtomicCompareExchange 177(gs_ua4) 54 55 55 190 188
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19: 2 AtomicIAdd 14(gs_ua) 17 18 16
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Store 181(out_u4) 191
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21: 12(int) Load 15(gs_ub)
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192: 175(ivec4) Load 178(gs_ub4)
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22: 12(int) AtomicIAdd 14(gs_ua) 17 18 21
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193: 175(ivec4) AtomicExchange 177(gs_ua4) 54 55 192
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Store 20(out_u1) 22
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Store 181(out_u4) 193
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23: 12(int) Load 15(gs_ub)
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194: 175(ivec4) Load 178(gs_ub4)
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24: 2 AtomicAnd 14(gs_ua) 17 18 23
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195: 2 AtomicSMax 177(gs_ua4) 54 55 194
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25: 12(int) Load 15(gs_ub)
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196: 175(ivec4) Load 178(gs_ub4)
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26: 12(int) AtomicAnd 14(gs_ua) 17 18 25
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197: 175(ivec4) AtomicUMax 177(gs_ua4) 54 55 196
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Store 20(out_u1) 26
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Store 181(out_u4) 197
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27: 12(int) Load 15(gs_ub)
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198: 175(ivec4) Load 178(gs_ub4)
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29: 12(int) Load 28(gs_uc)
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199: 2 AtomicSMin 177(gs_ua4) 54 55 198
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30: 12(int) AtomicCompareExchange 14(gs_ua) 17 18 18 29 27
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200: 175(ivec4) Load 178(gs_ub4)
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Store 20(out_u1) 30
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201: 175(ivec4) AtomicUMin 177(gs_ua4) 54 55 200
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31: 12(int) Load 15(gs_ub)
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Store 181(out_u4) 201
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32: 12(int) AtomicExchange 14(gs_ua) 17 18 31
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202: 175(ivec4) Load 178(gs_ub4)
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Store 20(out_u1) 32
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203: 2 AtomicOr 177(gs_ua4) 54 55 202
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33: 12(int) Load 15(gs_ub)
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204: 175(ivec4) Load 178(gs_ub4)
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34: 2 AtomicSMax 14(gs_ua) 17 18 33
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205: 175(ivec4) AtomicOr 177(gs_ua4) 54 55 204
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35: 12(int) Load 15(gs_ub)
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Store 181(out_u4) 205
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36: 12(int) AtomicUMax 14(gs_ua) 17 18 35
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206: 175(ivec4) Load 178(gs_ub4)
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Store 20(out_u1) 36
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207: 2 AtomicXor 177(gs_ua4) 54 55 206
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37: 12(int) Load 15(gs_ub)
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208: 175(ivec4) Load 178(gs_ub4)
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38: 2 AtomicSMin 14(gs_ua) 17 18 37
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209: 175(ivec4) AtomicXor 177(gs_ua4) 54 55 208
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39: 12(int) Load 15(gs_ub)
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Store 181(out_u4) 209
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40: 12(int) AtomicUMin 14(gs_ua) 17 18 39
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ReturnValue 211
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Store 20(out_u1) 40
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FunctionEnd
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41: 12(int) Load 15(gs_ub)
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16(ComputeShaderFunctionS(f1;f1;f1;u1;u1;): 6(float) Function None 10
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42: 2 AtomicOr 14(gs_ua) 17 18 41
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11(inF0): 7(ptr) FunctionParameter
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43: 12(int) Load 15(gs_ub)
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12(inF1): 7(ptr) FunctionParameter
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44: 12(int) AtomicOr 14(gs_ua) 17 18 43
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13(inF2): 7(ptr) FunctionParameter
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Store 20(out_u1) 44
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14(inU0): 9(ptr) FunctionParameter
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45: 12(int) Load 15(gs_ub)
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15(inU1): 9(ptr) FunctionParameter
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46: 2 AtomicXor 14(gs_ua) 17 18 45
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17: Label
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47: 12(int) Load 15(gs_ub)
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51(gs_ua): 9(ptr) Variable Function
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48: 12(int) AtomicXor 14(gs_ua) 17 18 47
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52(gs_ub): 9(ptr) Variable Function
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Store 20(out_u1) 48
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57(out_u1): 9(ptr) Variable Function
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ReturnValue 49
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65(gs_uc): 9(ptr) Variable Function
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48: 6(float) Load 11(inF0)
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50: 49(bool) All 48
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53: 8(int) Load 52(gs_ub)
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56: 2 AtomicIAdd 51(gs_ua) 54 55 53
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58: 8(int) Load 52(gs_ub)
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59: 8(int) AtomicIAdd 51(gs_ua) 54 55 58
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Store 57(out_u1) 59
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60: 8(int) Load 52(gs_ub)
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61: 2 AtomicAnd 51(gs_ua) 54 55 60
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62: 8(int) Load 52(gs_ub)
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63: 8(int) AtomicAnd 51(gs_ua) 54 55 62
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Store 57(out_u1) 63
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64: 8(int) Load 52(gs_ub)
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66: 8(int) Load 65(gs_uc)
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67: 8(int) AtomicCompareExchange 51(gs_ua) 54 55 55 66 64
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Store 57(out_u1) 67
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68: 8(int) Load 52(gs_ub)
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69: 8(int) AtomicExchange 51(gs_ua) 54 55 68
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Store 57(out_u1) 69
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70: 8(int) Load 52(gs_ub)
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71: 2 AtomicSMax 51(gs_ua) 54 55 70
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||||||
|
72: 8(int) Load 52(gs_ub)
|
||||||
|
73: 8(int) AtomicUMax 51(gs_ua) 54 55 72
|
||||||
|
Store 57(out_u1) 73
|
||||||
|
74: 8(int) Load 52(gs_ub)
|
||||||
|
75: 2 AtomicSMin 51(gs_ua) 54 55 74
|
||||||
|
76: 8(int) Load 52(gs_ub)
|
||||||
|
77: 8(int) AtomicUMin 51(gs_ua) 54 55 76
|
||||||
|
Store 57(out_u1) 77
|
||||||
|
78: 8(int) Load 52(gs_ub)
|
||||||
|
79: 2 AtomicOr 51(gs_ua) 54 55 78
|
||||||
|
80: 8(int) Load 52(gs_ub)
|
||||||
|
81: 8(int) AtomicOr 51(gs_ua) 54 55 80
|
||||||
|
Store 57(out_u1) 81
|
||||||
|
82: 8(int) Load 52(gs_ub)
|
||||||
|
83: 2 AtomicXor 51(gs_ua) 54 55 82
|
||||||
|
84: 8(int) Load 52(gs_ub)
|
||||||
|
85: 8(int) AtomicXor 51(gs_ua) 54 55 84
|
||||||
|
Store 57(out_u1) 85
|
||||||
|
ReturnValue 86
|
||||||
|
FunctionEnd
|
||||||
|
22(ComputeShaderFunction1(vf1;vf1;vf1;): 6(float) Function None 18
|
||||||
|
19(inF0): 7(ptr) FunctionParameter
|
||||||
|
20(inF1): 7(ptr) FunctionParameter
|
||||||
|
21(inF2): 7(ptr) FunctionParameter
|
||||||
|
23: Label
|
||||||
|
ReturnValue 86
|
||||||
|
FunctionEnd
|
||||||
|
34(ComputeShaderFunction2(vf2;vf2;vf2;vu2;vu2;): 24(fvec2) Function None 28
|
||||||
|
29(inF0): 25(ptr) FunctionParameter
|
||||||
|
30(inF1): 25(ptr) FunctionParameter
|
||||||
|
31(inF2): 25(ptr) FunctionParameter
|
||||||
|
32(inU0): 27(ptr) FunctionParameter
|
||||||
|
33(inU1): 27(ptr) FunctionParameter
|
||||||
|
35: Label
|
||||||
|
93(gs_ua2): 27(ptr) Variable Function
|
||||||
|
94(gs_ub2): 27(ptr) Variable Function
|
||||||
|
97(out_u2): 27(ptr) Variable Function
|
||||||
|
105(gs_uc2): 27(ptr) Variable Function
|
||||||
|
91: 24(fvec2) Load 29(inF0)
|
||||||
|
92: 49(bool) All 91
|
||||||
|
95: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
96: 2 AtomicIAdd 93(gs_ua2) 54 55 95
|
||||||
|
98: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
99: 26(ivec2) AtomicIAdd 93(gs_ua2) 54 55 98
|
||||||
|
Store 97(out_u2) 99
|
||||||
|
100: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
101: 2 AtomicAnd 93(gs_ua2) 54 55 100
|
||||||
|
102: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
103: 26(ivec2) AtomicAnd 93(gs_ua2) 54 55 102
|
||||||
|
Store 97(out_u2) 103
|
||||||
|
104: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
106: 26(ivec2) Load 105(gs_uc2)
|
||||||
|
107: 26(ivec2) AtomicCompareExchange 93(gs_ua2) 54 55 55 106 104
|
||||||
|
Store 97(out_u2) 107
|
||||||
|
108: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
109: 26(ivec2) AtomicExchange 93(gs_ua2) 54 55 108
|
||||||
|
Store 97(out_u2) 109
|
||||||
|
110: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
111: 2 AtomicSMax 93(gs_ua2) 54 55 110
|
||||||
|
112: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
113: 26(ivec2) AtomicUMax 93(gs_ua2) 54 55 112
|
||||||
|
Store 97(out_u2) 113
|
||||||
|
114: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
115: 2 AtomicSMin 93(gs_ua2) 54 55 114
|
||||||
|
116: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
117: 26(ivec2) AtomicUMin 93(gs_ua2) 54 55 116
|
||||||
|
Store 97(out_u2) 117
|
||||||
|
118: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
119: 2 AtomicOr 93(gs_ua2) 54 55 118
|
||||||
|
120: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
121: 26(ivec2) AtomicOr 93(gs_ua2) 54 55 120
|
||||||
|
Store 97(out_u2) 121
|
||||||
|
122: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
123: 2 AtomicXor 93(gs_ua2) 54 55 122
|
||||||
|
124: 26(ivec2) Load 94(gs_ub2)
|
||||||
|
125: 26(ivec2) AtomicXor 93(gs_ua2) 54 55 124
|
||||||
|
Store 97(out_u2) 125
|
||||||
|
ReturnValue 128
|
||||||
|
FunctionEnd
|
||||||
|
46(ComputeShaderFunction3(vf3;vf3;vf3;vu3;vu3;): 36(fvec3) Function None 40
|
||||||
|
41(inF0): 37(ptr) FunctionParameter
|
||||||
|
42(inF1): 37(ptr) FunctionParameter
|
||||||
|
43(inF2): 37(ptr) FunctionParameter
|
||||||
|
44(inU0): 39(ptr) FunctionParameter
|
||||||
|
45(inU1): 39(ptr) FunctionParameter
|
||||||
|
47: Label
|
||||||
|
133(gs_ua3): 39(ptr) Variable Function
|
||||||
|
134(gs_ub3): 39(ptr) Variable Function
|
||||||
|
137(out_u3): 39(ptr) Variable Function
|
||||||
|
145(gs_uc3): 39(ptr) Variable Function
|
||||||
|
131: 36(fvec3) Load 41(inF0)
|
||||||
|
132: 49(bool) All 131
|
||||||
|
135: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
136: 2 AtomicIAdd 133(gs_ua3) 54 55 135
|
||||||
|
138: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
139: 38(ivec3) AtomicIAdd 133(gs_ua3) 54 55 138
|
||||||
|
Store 137(out_u3) 139
|
||||||
|
140: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
141: 2 AtomicAnd 133(gs_ua3) 54 55 140
|
||||||
|
142: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
143: 38(ivec3) AtomicAnd 133(gs_ua3) 54 55 142
|
||||||
|
Store 137(out_u3) 143
|
||||||
|
144: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
146: 38(ivec3) Load 145(gs_uc3)
|
||||||
|
147: 38(ivec3) AtomicCompareExchange 133(gs_ua3) 54 55 55 146 144
|
||||||
|
Store 137(out_u3) 147
|
||||||
|
148: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
149: 38(ivec3) AtomicExchange 133(gs_ua3) 54 55 148
|
||||||
|
Store 137(out_u3) 149
|
||||||
|
150: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
151: 2 AtomicSMax 133(gs_ua3) 54 55 150
|
||||||
|
152: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
153: 38(ivec3) AtomicUMax 133(gs_ua3) 54 55 152
|
||||||
|
Store 137(out_u3) 153
|
||||||
|
154: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
155: 2 AtomicSMin 133(gs_ua3) 54 55 154
|
||||||
|
156: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
157: 38(ivec3) AtomicUMin 133(gs_ua3) 54 55 156
|
||||||
|
Store 137(out_u3) 157
|
||||||
|
158: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
159: 2 AtomicOr 133(gs_ua3) 54 55 158
|
||||||
|
160: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
161: 38(ivec3) AtomicOr 133(gs_ua3) 54 55 160
|
||||||
|
Store 137(out_u3) 161
|
||||||
|
162: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
163: 2 AtomicXor 133(gs_ua3) 54 55 162
|
||||||
|
164: 38(ivec3) Load 134(gs_ub3)
|
||||||
|
165: 38(ivec3) AtomicXor 133(gs_ua3) 54 55 164
|
||||||
|
Store 137(out_u3) 165
|
||||||
|
ReturnValue 167
|
||||||
FunctionEnd
|
FunctionEnd
|
||||||
|
@ -9,7 +9,7 @@ ERROR: 4 compilation errors. No code generated.
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
|
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
@ -19,14 +19,14 @@ ERROR: node is still EOpNull!
|
|||||||
0:5 Branch: Return with expression
|
0:5 Branch: Return with expression
|
||||||
0:5 Constant:
|
0:5 Constant:
|
||||||
0:5 0.000000
|
0:5 0.000000
|
||||||
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
|
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
|
||||||
0:9 Function Parameters:
|
0:9 Function Parameters:
|
||||||
0:9 'inF0' (in 1-component vector of float)
|
0:9 'inF0' (in 1-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:11 Branch: Return with expression
|
0:11 Branch: Return with expression
|
||||||
0:11 Constant:
|
0:11 Constant:
|
||||||
0:11 0.000000
|
0:11 0.000000
|
||||||
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
|
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
|
||||||
0:15 Function Parameters:
|
0:15 Function Parameters:
|
||||||
0:15 'inF0' (in 2-component vector of float)
|
0:15 'inF0' (in 2-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
@ -37,7 +37,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
|
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
|
||||||
0:22 Function Parameters:
|
0:22 Function Parameters:
|
||||||
0:22 'inF0' (in 3-component vector of float)
|
0:22 'inF0' (in 3-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
@ -71,7 +71,7 @@ Linked fragment stage:
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:8 Function Definition: PixelShaderFunction(f1; (temp float)
|
0:8 Function Definition: PixelShaderFunctionS(f1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
@ -81,14 +81,14 @@ ERROR: node is still EOpNull!
|
|||||||
0:5 Branch: Return with expression
|
0:5 Branch: Return with expression
|
||||||
0:5 Constant:
|
0:5 Constant:
|
||||||
0:5 0.000000
|
0:5 0.000000
|
||||||
0:14 Function Definition: PixelShaderFunction(vf1; (temp 1-component vector of float)
|
0:14 Function Definition: PixelShaderFunction1(vf1; (temp 1-component vector of float)
|
||||||
0:9 Function Parameters:
|
0:9 Function Parameters:
|
||||||
0:9 'inF0' (in 1-component vector of float)
|
0:9 'inF0' (in 1-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
0:11 Branch: Return with expression
|
0:11 Branch: Return with expression
|
||||||
0:11 Constant:
|
0:11 Constant:
|
||||||
0:11 0.000000
|
0:11 0.000000
|
||||||
0:21 Function Definition: PixelShaderFunction(vf2; (temp 2-component vector of float)
|
0:21 Function Definition: PixelShaderFunction2(vf2; (temp 2-component vector of float)
|
||||||
0:15 Function Parameters:
|
0:15 Function Parameters:
|
||||||
0:15 'inF0' (in 2-component vector of float)
|
0:15 'inF0' (in 2-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
@ -99,7 +99,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:28 Function Definition: PixelShaderFunction(vf3; (temp 3-component vector of float)
|
0:28 Function Definition: PixelShaderFunction3(vf3; (temp 3-component vector of float)
|
||||||
0:22 Function Parameters:
|
0:22 Function Parameters:
|
||||||
0:22 'inF0' (in 3-component vector of float)
|
0:22 'inF0' (in 3-component vector of float)
|
||||||
0:? Sequence
|
0:? Sequence
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -152,7 +152,7 @@ ERROR: 147 compilation errors. No code generated.
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
local_size = (1, 1, 1)
|
local_size = (1, 1, 1)
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
|
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:2 'inF1' (in float)
|
0:2 'inF1' (in float)
|
||||||
@ -246,7 +246,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:53 Branch: Return with expression
|
0:53 Branch: Return with expression
|
||||||
0:53 Constant:
|
0:53 Constant:
|
||||||
0:53 0.000000
|
0:53 0.000000
|
||||||
0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:57 Function Parameters:
|
0:57 Function Parameters:
|
||||||
0:57 'inF0' (in 1-component vector of float)
|
0:57 'inF0' (in 1-component vector of float)
|
||||||
0:57 'inF1' (in 1-component vector of float)
|
0:57 'inF1' (in 1-component vector of float)
|
||||||
@ -258,7 +258,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:62 Branch: Return with expression
|
0:62 Branch: Return with expression
|
||||||
0:62 Constant:
|
0:62 Constant:
|
||||||
0:62 0.000000
|
0:62 0.000000
|
||||||
0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:66 Function Parameters:
|
0:66 Function Parameters:
|
||||||
0:66 'inF0' (in 2-component vector of float)
|
0:66 'inF0' (in 2-component vector of float)
|
||||||
0:66 'inF1' (in 2-component vector of float)
|
0:66 'inF1' (in 2-component vector of float)
|
||||||
@ -341,7 +341,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:113 Function Parameters:
|
0:113 Function Parameters:
|
||||||
0:113 'inF0' (in 3-component vector of float)
|
0:113 'inF0' (in 3-component vector of float)
|
||||||
0:113 'inF1' (in 3-component vector of float)
|
0:113 'inF1' (in 3-component vector of float)
|
||||||
@ -511,7 +511,7 @@ Linked compute stage:
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
local_size = (1, 1, 1)
|
local_size = (1, 1, 1)
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:56 Function Definition: ComputeShaderFunction(f1;f1;f1;i1; (temp float)
|
0:56 Function Definition: ComputeShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:2 'inF1' (in float)
|
0:2 'inF1' (in float)
|
||||||
@ -605,7 +605,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:53 Branch: Return with expression
|
0:53 Branch: Return with expression
|
||||||
0:53 Constant:
|
0:53 Constant:
|
||||||
0:53 0.000000
|
0:53 0.000000
|
||||||
0:65 Function Definition: ComputeShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:65 Function Definition: ComputeShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:57 Function Parameters:
|
0:57 Function Parameters:
|
||||||
0:57 'inF0' (in 1-component vector of float)
|
0:57 'inF0' (in 1-component vector of float)
|
||||||
0:57 'inF1' (in 1-component vector of float)
|
0:57 'inF1' (in 1-component vector of float)
|
||||||
@ -617,7 +617,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:62 Branch: Return with expression
|
0:62 Branch: Return with expression
|
||||||
0:62 Constant:
|
0:62 Constant:
|
||||||
0:62 0.000000
|
0:62 0.000000
|
||||||
0:112 Function Definition: ComputeShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:112 Function Definition: ComputeShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:66 Function Parameters:
|
0:66 Function Parameters:
|
||||||
0:66 'inF0' (in 2-component vector of float)
|
0:66 'inF0' (in 2-component vector of float)
|
||||||
0:66 'inF1' (in 2-component vector of float)
|
0:66 'inF1' (in 2-component vector of float)
|
||||||
@ -700,7 +700,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:157 Function Definition: ComputeShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:157 Function Definition: ComputeShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:113 Function Parameters:
|
0:113 Function Parameters:
|
||||||
0:113 'inF0' (in 3-component vector of float)
|
0:113 'inF0' (in 3-component vector of float)
|
||||||
0:113 'inF1' (in 3-component vector of float)
|
0:113 'inF1' (in 3-component vector of float)
|
||||||
|
@ -91,7 +91,7 @@ ERROR: 86 compilation errors. No code generated.
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
|
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:2 'inF1' (in float)
|
0:2 'inF1' (in float)
|
||||||
@ -135,7 +135,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:32 Branch: Return with expression
|
0:32 Branch: Return with expression
|
||||||
0:32 Constant:
|
0:32 Constant:
|
||||||
0:32 0.000000
|
0:32 0.000000
|
||||||
0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:36 Function Parameters:
|
0:36 Function Parameters:
|
||||||
0:36 'inF0' (in 1-component vector of float)
|
0:36 'inF0' (in 1-component vector of float)
|
||||||
0:36 'inF1' (in 1-component vector of float)
|
0:36 'inF1' (in 1-component vector of float)
|
||||||
@ -147,7 +147,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:41 Branch: Return with expression
|
0:41 Branch: Return with expression
|
||||||
0:41 Constant:
|
0:41 Constant:
|
||||||
0:41 0.000000
|
0:41 0.000000
|
||||||
0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:45 Function Parameters:
|
0:45 Function Parameters:
|
||||||
0:45 'inF0' (in 2-component vector of float)
|
0:45 'inF0' (in 2-component vector of float)
|
||||||
0:45 'inF1' (in 2-component vector of float)
|
0:45 'inF1' (in 2-component vector of float)
|
||||||
@ -180,7 +180,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:63 Function Parameters:
|
0:63 Function Parameters:
|
||||||
0:63 'inF0' (in 3-component vector of float)
|
0:63 'inF0' (in 3-component vector of float)
|
||||||
0:63 'inF1' (in 3-component vector of float)
|
0:63 'inF1' (in 3-component vector of float)
|
||||||
@ -241,7 +241,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 4.000000
|
0:? 4.000000
|
||||||
0:122 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
||||||
0:115 Function Parameters:
|
0:115 Function Parameters:
|
||||||
0:115 'inF0' (in 2X2 matrix of float)
|
0:115 'inF0' (in 2X2 matrix of float)
|
||||||
0:115 'inF1' (in 2X2 matrix of float)
|
0:115 'inF1' (in 2X2 matrix of float)
|
||||||
@ -279,7 +279,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:130 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
||||||
0:123 Function Parameters:
|
0:123 Function Parameters:
|
||||||
0:123 'inF0' (in 3X3 matrix of float)
|
0:123 'inF0' (in 3X3 matrix of float)
|
||||||
0:123 'inF1' (in 3X3 matrix of float)
|
0:123 'inF1' (in 3X3 matrix of float)
|
||||||
@ -322,7 +322,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:137 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
||||||
0:131 Function Parameters:
|
0:131 Function Parameters:
|
||||||
0:131 'inF0' (in 4X4 matrix of float)
|
0:131 'inF0' (in 4X4 matrix of float)
|
||||||
0:131 'inF1' (in 4X4 matrix of float)
|
0:131 'inF1' (in 4X4 matrix of float)
|
||||||
@ -381,7 +381,7 @@ Linked fragment stage:
|
|||||||
Shader version: 450
|
Shader version: 450
|
||||||
gl_FragCoord origin is upper left
|
gl_FragCoord origin is upper left
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:35 Function Definition: PixelShaderFunction(f1;f1;f1;i1; (temp float)
|
0:35 Function Definition: PixelShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:2 Function Parameters:
|
0:2 Function Parameters:
|
||||||
0:2 'inF0' (in float)
|
0:2 'inF0' (in float)
|
||||||
0:2 'inF1' (in float)
|
0:2 'inF1' (in float)
|
||||||
@ -425,7 +425,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:32 Branch: Return with expression
|
0:32 Branch: Return with expression
|
||||||
0:32 Constant:
|
0:32 Constant:
|
||||||
0:32 0.000000
|
0:32 0.000000
|
||||||
0:44 Function Definition: PixelShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:44 Function Definition: PixelShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:36 Function Parameters:
|
0:36 Function Parameters:
|
||||||
0:36 'inF0' (in 1-component vector of float)
|
0:36 'inF0' (in 1-component vector of float)
|
||||||
0:36 'inF1' (in 1-component vector of float)
|
0:36 'inF1' (in 1-component vector of float)
|
||||||
@ -437,7 +437,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:41 Branch: Return with expression
|
0:41 Branch: Return with expression
|
||||||
0:41 Constant:
|
0:41 Constant:
|
||||||
0:41 0.000000
|
0:41 0.000000
|
||||||
0:62 Function Definition: PixelShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:62 Function Definition: PixelShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:45 Function Parameters:
|
0:45 Function Parameters:
|
||||||
0:45 'inF0' (in 2-component vector of float)
|
0:45 'inF0' (in 2-component vector of float)
|
||||||
0:45 'inF1' (in 2-component vector of float)
|
0:45 'inF1' (in 2-component vector of float)
|
||||||
@ -470,7 +470,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:79 Function Definition: PixelShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:79 Function Definition: PixelShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:63 Function Parameters:
|
0:63 Function Parameters:
|
||||||
0:63 'inF0' (in 3-component vector of float)
|
0:63 'inF0' (in 3-component vector of float)
|
||||||
0:63 'inF1' (in 3-component vector of float)
|
0:63 'inF1' (in 3-component vector of float)
|
||||||
@ -531,7 +531,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 4.000000
|
0:? 4.000000
|
||||||
0:122 Function Definition: PixelShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
0:122 Function Definition: PixelShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
||||||
0:115 Function Parameters:
|
0:115 Function Parameters:
|
||||||
0:115 'inF0' (in 2X2 matrix of float)
|
0:115 'inF0' (in 2X2 matrix of float)
|
||||||
0:115 'inF1' (in 2X2 matrix of float)
|
0:115 'inF1' (in 2X2 matrix of float)
|
||||||
@ -569,7 +569,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:130 Function Definition: PixelShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
0:130 Function Definition: PixelShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
||||||
0:123 Function Parameters:
|
0:123 Function Parameters:
|
||||||
0:123 'inF0' (in 3X3 matrix of float)
|
0:123 'inF0' (in 3X3 matrix of float)
|
||||||
0:123 'inF1' (in 3X3 matrix of float)
|
0:123 'inF1' (in 3X3 matrix of float)
|
||||||
@ -612,7 +612,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:137 Function Definition: PixelShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
0:137 Function Definition: PixelShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
||||||
0:131 Function Parameters:
|
0:131 Function Parameters:
|
||||||
0:131 'inF0' (in 4X4 matrix of float)
|
0:131 'inF0' (in 4X4 matrix of float)
|
||||||
0:131 'inF1' (in 4X4 matrix of float)
|
0:131 'inF1' (in 4X4 matrix of float)
|
||||||
|
@ -230,7 +230,7 @@ ERROR: 226 compilation errors. No code generated.
|
|||||||
|
|
||||||
Shader version: 450
|
Shader version: 450
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
|
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:15 Function Parameters:
|
0:15 Function Parameters:
|
||||||
0:15 'inF0' (in float)
|
0:15 'inF0' (in float)
|
||||||
0:15 'inF1' (in float)
|
0:15 'inF1' (in float)
|
||||||
@ -338,7 +338,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:71 Branch: Return with expression
|
0:71 Branch: Return with expression
|
||||||
0:71 Constant:
|
0:71 Constant:
|
||||||
0:71 0.000000
|
0:71 0.000000
|
||||||
0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:75 Function Parameters:
|
0:75 Function Parameters:
|
||||||
0:75 'inF0' (in 1-component vector of float)
|
0:75 'inF0' (in 1-component vector of float)
|
||||||
0:75 'inF1' (in 1-component vector of float)
|
0:75 'inF1' (in 1-component vector of float)
|
||||||
@ -350,7 +350,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:80 Branch: Return with expression
|
0:80 Branch: Return with expression
|
||||||
0:80 Constant:
|
0:80 Constant:
|
||||||
0:80 0.000000
|
0:80 0.000000
|
||||||
0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:84 Function Parameters:
|
0:84 Function Parameters:
|
||||||
0:84 'inF0' (in 2-component vector of float)
|
0:84 'inF0' (in 2-component vector of float)
|
||||||
0:84 'inF1' (in 2-component vector of float)
|
0:84 'inF1' (in 2-component vector of float)
|
||||||
@ -433,7 +433,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:131 Function Parameters:
|
0:131 Function Parameters:
|
||||||
0:131 'inF0' (in 3-component vector of float)
|
0:131 'inF0' (in 3-component vector of float)
|
||||||
0:131 'inF1' (in 3-component vector of float)
|
0:131 'inF1' (in 3-component vector of float)
|
||||||
@ -594,7 +594,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 4.000000
|
0:? 4.000000
|
||||||
0:258 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
||||||
0:251 Function Parameters:
|
0:251 Function Parameters:
|
||||||
0:251 'inF0' (in 2X2 matrix of float)
|
0:251 'inF0' (in 2X2 matrix of float)
|
||||||
0:251 'inF1' (in 2X2 matrix of float)
|
0:251 'inF1' (in 2X2 matrix of float)
|
||||||
@ -654,7 +654,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:266 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
||||||
0:259 Function Parameters:
|
0:259 Function Parameters:
|
||||||
0:259 'inF0' (in 3X3 matrix of float)
|
0:259 'inF0' (in 3X3 matrix of float)
|
||||||
0:259 'inF1' (in 3X3 matrix of float)
|
0:259 'inF1' (in 3X3 matrix of float)
|
||||||
@ -719,7 +719,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:273 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
||||||
0:267 Function Parameters:
|
0:267 Function Parameters:
|
||||||
0:267 'inF0' (in 4X4 matrix of float)
|
0:267 'inF0' (in 4X4 matrix of float)
|
||||||
0:267 'inF1' (in 4X4 matrix of float)
|
0:267 'inF1' (in 4X4 matrix of float)
|
||||||
@ -811,7 +811,7 @@ Linked vertex stage:
|
|||||||
|
|
||||||
Shader version: 450
|
Shader version: 450
|
||||||
ERROR: node is still EOpNull!
|
ERROR: node is still EOpNull!
|
||||||
0:74 Function Definition: VertexShaderFunction(f1;f1;f1;i1; (temp float)
|
0:74 Function Definition: VertexShaderFunctionS(f1;f1;f1;i1; (temp float)
|
||||||
0:15 Function Parameters:
|
0:15 Function Parameters:
|
||||||
0:15 'inF0' (in float)
|
0:15 'inF0' (in float)
|
||||||
0:15 'inF1' (in float)
|
0:15 'inF1' (in float)
|
||||||
@ -919,7 +919,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:71 Branch: Return with expression
|
0:71 Branch: Return with expression
|
||||||
0:71 Constant:
|
0:71 Constant:
|
||||||
0:71 0.000000
|
0:71 0.000000
|
||||||
0:83 Function Definition: VertexShaderFunction(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
0:83 Function Definition: VertexShaderFunction1(vf1;vf1;vf1;vi1; (temp 1-component vector of float)
|
||||||
0:75 Function Parameters:
|
0:75 Function Parameters:
|
||||||
0:75 'inF0' (in 1-component vector of float)
|
0:75 'inF0' (in 1-component vector of float)
|
||||||
0:75 'inF1' (in 1-component vector of float)
|
0:75 'inF1' (in 1-component vector of float)
|
||||||
@ -931,7 +931,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:80 Branch: Return with expression
|
0:80 Branch: Return with expression
|
||||||
0:80 Constant:
|
0:80 Constant:
|
||||||
0:80 0.000000
|
0:80 0.000000
|
||||||
0:130 Function Definition: VertexShaderFunction(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
0:130 Function Definition: VertexShaderFunction2(vf2;vf2;vf2;vi2; (temp 2-component vector of float)
|
||||||
0:84 Function Parameters:
|
0:84 Function Parameters:
|
||||||
0:84 'inF0' (in 2-component vector of float)
|
0:84 'inF0' (in 2-component vector of float)
|
||||||
0:84 'inF1' (in 2-component vector of float)
|
0:84 'inF1' (in 2-component vector of float)
|
||||||
@ -1014,7 +1014,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? Constant:
|
0:? Constant:
|
||||||
0:? 1.000000
|
0:? 1.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:175 Function Definition: VertexShaderFunction(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
0:175 Function Definition: VertexShaderFunction3(vf3;vf3;vf3;vi3; (temp 3-component vector of float)
|
||||||
0:131 Function Parameters:
|
0:131 Function Parameters:
|
||||||
0:131 'inF0' (in 3-component vector of float)
|
0:131 'inF0' (in 3-component vector of float)
|
||||||
0:131 'inF1' (in 3-component vector of float)
|
0:131 'inF1' (in 3-component vector of float)
|
||||||
@ -1175,7 +1175,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 4.000000
|
0:? 4.000000
|
||||||
0:258 Function Definition: VertexShaderFunction(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
0:258 Function Definition: VertexShaderFunction2x2(mf22;mf22;mf22; (temp 2X2 matrix of float)
|
||||||
0:251 Function Parameters:
|
0:251 Function Parameters:
|
||||||
0:251 'inF0' (in 2X2 matrix of float)
|
0:251 'inF0' (in 2X2 matrix of float)
|
||||||
0:251 'inF1' (in 2X2 matrix of float)
|
0:251 'inF1' (in 2X2 matrix of float)
|
||||||
@ -1235,7 +1235,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:? 2.000000
|
0:? 2.000000
|
||||||
0:266 Function Definition: VertexShaderFunction(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
0:266 Function Definition: VertexShaderFunction3x3(mf33;mf33;mf33; (temp 3X3 matrix of float)
|
||||||
0:259 Function Parameters:
|
0:259 Function Parameters:
|
||||||
0:259 'inF0' (in 3X3 matrix of float)
|
0:259 'inF0' (in 3X3 matrix of float)
|
||||||
0:259 'inF1' (in 3X3 matrix of float)
|
0:259 'inF1' (in 3X3 matrix of float)
|
||||||
@ -1300,7 +1300,7 @@ ERROR: node is still EOpNull!
|
|||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:? 3.000000
|
0:? 3.000000
|
||||||
0:273 Function Definition: VertexShaderFunction(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
0:273 Function Definition: VertexShaderFunction4x4(mf44;mf44;mf44; (temp 4X4 matrix of float)
|
||||||
0:267 Function Parameters:
|
0:267 Function Parameters:
|
||||||
0:267 'inF0' (in 4X4 matrix of float)
|
0:267 'inF0' (in 4X4 matrix of float)
|
||||||
0:267 'inF1' (in 4X4 matrix of float)
|
0:267 'inF1' (in 4X4 matrix of float)
|
||||||
|
File diff suppressed because it is too large
Load Diff
@ -13,7 +13,7 @@ gs uint4 gs_ua4;
|
|||||||
gs uint4 gs_ub4;
|
gs uint4 gs_ub4;
|
||||||
gs uint4 gs_uc4;
|
gs uint4 gs_uc4;
|
||||||
|
|
||||||
float ComputeShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
float ComputeShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
||||||
{
|
{
|
||||||
uint out_u1;
|
uint out_u1;
|
||||||
|
|
||||||
@ -41,13 +41,13 @@ float ComputeShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2)
|
float1 ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
||||||
{
|
{
|
||||||
uint2 out_u2;
|
uint2 out_u2;
|
||||||
|
|
||||||
@ -74,7 +74,7 @@ float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0,
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
||||||
{
|
{
|
||||||
uint3 out_u3;
|
uint3 out_u3;
|
||||||
|
|
||||||
|
@ -1,24 +1,24 @@
|
|||||||
float PixelShaderFunction(float inF0)
|
float PixelShaderFunctionS(float inF0)
|
||||||
{
|
{
|
||||||
f32tof16(inF0);
|
f32tof16(inF0);
|
||||||
|
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 PixelShaderFunction(float1 inF0)
|
float1 PixelShaderFunction1(float1 inF0)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 PixelShaderFunction(float2 inF0)
|
float2 PixelShaderFunction2(float2 inF0)
|
||||||
{
|
{
|
||||||
f32tof16(inF0);
|
f32tof16(inF0);
|
||||||
|
|
||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 PixelShaderFunction(float3 inF0)
|
float3 PixelShaderFunction3(float3 inF0)
|
||||||
{
|
{
|
||||||
f32tof16(inF0);
|
f32tof16(inF0);
|
||||||
|
|
||||||
|
@ -13,7 +13,7 @@ gs uint4 gs_ua4;
|
|||||||
gs uint4 gs_ub4;
|
gs uint4 gs_ub4;
|
||||||
gs uint4 gs_uc4;
|
gs uint4 gs_uc4;
|
||||||
|
|
||||||
float PixelShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
float PixelShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
||||||
{
|
{
|
||||||
uint out_u1;
|
uint out_u1;
|
||||||
|
|
||||||
@ -85,13 +85,13 @@ float PixelShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint in
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2)
|
float1 PixelShaderFunction1(float1 inF0, float1 inF1, float1 inF2)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
||||||
{
|
{
|
||||||
uint2 out_u2;
|
uint2 out_u2;
|
||||||
|
|
||||||
@ -174,7 +174,7 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, ui
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
||||||
{
|
{
|
||||||
uint3 out_u3;
|
uint3 out_u3;
|
||||||
|
|
||||||
@ -396,7 +396,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, ui
|
|||||||
|
|
||||||
// TODO: turn on non-square matrix tests when protos are available.
|
// TODO: turn on non-square matrix tests when protos are available.
|
||||||
|
|
||||||
float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
float2x2 PixelShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS(float2x2);
|
MATFNS(float2x2);
|
||||||
@ -405,7 +405,7 @@ float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
|||||||
return float2x2(2,2,2,2);
|
return float2x2(2,2,2,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
float3x3 PixelShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS(float3x3);
|
MATFNS(float3x3);
|
||||||
@ -414,7 +414,7 @@ float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
|||||||
return float3x3(3,3,3,3,3,3,3,3,3);
|
return float3x3(3,3,3,3,3,3,3,3,3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
float4x4 PixelShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS(float4x4);
|
MATFNS(float4x4);
|
||||||
@ -435,21 +435,21 @@ float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
|||||||
MT r8 = mul(inFM0, inFM1);
|
MT r8 = mul(inFM0, inFM1);
|
||||||
|
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul2(float inF0, float inF1,
|
||||||
float2 inFV0, float2 inFV1,
|
float2 inFV0, float2 inFV1,
|
||||||
float2x2 inFM0, float2x2 inFM1)
|
float2x2 inFM0, float2x2 inFM1)
|
||||||
{
|
{
|
||||||
TESTGENMUL(float, float2, float2x2);
|
TESTGENMUL(float, float2, float2x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul3(float inF0, float inF1,
|
||||||
float3 inFV0, float3 inFV1,
|
float3 inFV0, float3 inFV1,
|
||||||
float3x3 inFM0, float3x3 inFM1)
|
float3x3 inFM0, float3x3 inFM1)
|
||||||
{
|
{
|
||||||
TESTGENMUL(float, float3, float3x3);
|
TESTGENMUL(float, float3, float3x3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul4(float inF0, float inF1,
|
||||||
float4 inFV0, float4 inFV1,
|
float4 inFV0, float4 inFV1,
|
||||||
float4x4 inFM0, float4x4 inFM1)
|
float4x4 inFM0, float4x4 inFM1)
|
||||||
{
|
{
|
||||||
@ -457,11 +457,11 @@ void TestGenMul(float inF0, float inF1,
|
|||||||
}
|
}
|
||||||
|
|
||||||
// Test some non-square mats
|
// Test some non-square mats
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMulNxM(float inF0, float inF1,
|
||||||
float2 inFV2, float3 inFV3,
|
float2 inFV2, float3 inFV3,
|
||||||
float2x3 inFM2x3, float3x2 inFM3x2,
|
float2x3 inFM2x3, float3x2 inFM3x2,
|
||||||
float3x3 inFM3x3, float3x4 inFM3x4,
|
float3x3 inFM3x3, float3x4 inFM3x4,
|
||||||
float2x4 inFM2x4)
|
float2x4 inFM2x4)
|
||||||
{
|
{
|
||||||
float r00 = mul(inF0, inF1); // S=S*S
|
float r00 = mul(inF0, inF1); // S=S*S
|
||||||
float2 r01 = mul(inFV2, inF0); // V=V*S
|
float2 r01 = mul(inFV2, inF0); // V=V*S
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
float ComputeShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
float ComputeShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||||
{
|
{
|
||||||
uint out_u1;
|
uint out_u1;
|
||||||
|
|
||||||
@ -53,7 +53,7 @@ float ComputeShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
float1 ComputeShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
|
|
||||||
@ -62,7 +62,7 @@ float1 ComputeShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
float2 ComputeShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||||
{
|
{
|
||||||
uint2 out_u2;
|
uint2 out_u2;
|
||||||
|
|
||||||
@ -109,7 +109,7 @@ float2 ComputeShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 ComputeShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
float3 ComputeShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||||
{
|
{
|
||||||
uint3 out_u3;
|
uint3 out_u3;
|
||||||
|
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
float PixelShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
float PixelShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||||
{
|
{
|
||||||
// AllMemoryBarrier(); // TODO: expected error: invalid in fragment stage
|
// AllMemoryBarrier(); // TODO: expected error: invalid in fragment stage
|
||||||
// AllMemoryBarrierWithGroupSync(); // TODO: expected error: invalid in fragment stage
|
// AllMemoryBarrierWithGroupSync(); // TODO: expected error: invalid in fragment stage
|
||||||
@ -32,7 +32,7 @@ float PixelShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
float1 PixelShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
|
|
||||||
@ -41,7 +41,7 @@ float1 PixelShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
float2 PixelShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||||
{
|
{
|
||||||
asdouble(inF0, inF1); // expected error: only integer inputs
|
asdouble(inF0, inF1); // expected error: only integer inputs
|
||||||
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
|
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
|
||||||
@ -59,7 +59,7 @@ float2 PixelShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 PixelShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
float3 PixelShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||||
{
|
{
|
||||||
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
|
CheckAccessFullyMapped(inF0); // expected error: only valid on scalars
|
||||||
countbits(inF0); // expected error: only integer inputs
|
countbits(inF0); // expected error: only integer inputs
|
||||||
@ -111,7 +111,7 @@ float4 PixelShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
|||||||
|
|
||||||
// TODO: turn on non-square matrix tests when protos are available.
|
// TODO: turn on non-square matrix tests when protos are available.
|
||||||
|
|
||||||
float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
float2x2 PixelShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
@ -119,7 +119,7 @@ float2x2 PixelShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
|||||||
return float2x2(2,2,2,2);
|
return float2x2(2,2,2,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
float3x3 PixelShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
@ -127,7 +127,7 @@ float3x3 PixelShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
|||||||
return float3x3(3,3,3,3,3,3,3,3,3);
|
return float3x3(3,3,3,3,3,3,3,3,3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4x4 PixelShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
float4x4 PixelShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
|
@ -11,7 +11,7 @@ uint4 gs_ua4;
|
|||||||
uint4 gs_ub4;
|
uint4 gs_ub4;
|
||||||
uint4 gs_uc4;
|
uint4 gs_uc4;
|
||||||
|
|
||||||
float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
float VertexShaderFunctionS(float inF0, float inF1, float inF2, int inI0)
|
||||||
{
|
{
|
||||||
uint out_u1;
|
uint out_u1;
|
||||||
|
|
||||||
@ -71,7 +71,7 @@ float VertexShaderFunction(float inF0, float inF1, float inF2, int inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
|
|
||||||
@ -80,7 +80,7 @@ float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2, int1 inI0)
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
||||||
{
|
{
|
||||||
uint2 out_u2;
|
uint2 out_u2;
|
||||||
|
|
||||||
@ -127,7 +127,7 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, int2 inI0)
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, int3 inI0)
|
||||||
{
|
{
|
||||||
uint3 out_u3;
|
uint3 out_u3;
|
||||||
|
|
||||||
@ -247,7 +247,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, int4 inI0)
|
|||||||
|
|
||||||
// TODO: turn on non-square matrix tests when protos are available.
|
// TODO: turn on non-square matrix tests when protos are available.
|
||||||
|
|
||||||
float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
float2x2 VertexShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
@ -255,7 +255,7 @@ float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
|||||||
return float2x2(2,2,2,2);
|
return float2x2(2,2,2,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
float3x3 VertexShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
@ -263,7 +263,7 @@ float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
|||||||
return float3x3(3,3,3,3,3,3,3,3,3);
|
return float3x3(3,3,3,3,3,3,3,3,3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
float4x4 VertexShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS()
|
MATFNS()
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
float VertexShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
float VertexShaderFunctionS(float inF0, float inF1, float inF2, uint inU0, uint inU1)
|
||||||
{
|
{
|
||||||
all(inF0);
|
all(inF0);
|
||||||
abs(inF0);
|
abs(inF0);
|
||||||
@ -60,13 +60,13 @@ float VertexShaderFunction(float inF0, float inF1, float inF2, uint inU0, uint i
|
|||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float1 VertexShaderFunction(float1 inF0, float1 inF1, float1 inF2)
|
float1 VertexShaderFunction1(float1 inF0, float1 inF1, float1 inF2)
|
||||||
{
|
{
|
||||||
// TODO: ... add when float1 prototypes are generated
|
// TODO: ... add when float1 prototypes are generated
|
||||||
return 0.0;
|
return 0.0;
|
||||||
}
|
}
|
||||||
|
|
||||||
float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
float2 VertexShaderFunction2(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, uint2 inU1)
|
||||||
{
|
{
|
||||||
all(inF0);
|
all(inF0);
|
||||||
abs(inF0);
|
abs(inF0);
|
||||||
@ -136,7 +136,7 @@ float2 VertexShaderFunction(float2 inF0, float2 inF1, float2 inF2, uint2 inU0, u
|
|||||||
return float2(1,2);
|
return float2(1,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
float3 VertexShaderFunction3(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, uint3 inU1)
|
||||||
{
|
{
|
||||||
all(inF0);
|
all(inF0);
|
||||||
abs(inF0);
|
abs(inF0);
|
||||||
@ -207,7 +207,7 @@ float3 VertexShaderFunction(float3 inF0, float3 inF1, float3 inF2, uint3 inU0, u
|
|||||||
return float3(1,2,3);
|
return float3(1,2,3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
|
float4 VertexShaderFunction4(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, uint4 inU1)
|
||||||
{
|
{
|
||||||
all(inF0);
|
all(inF0);
|
||||||
abs(inF0);
|
abs(inF0);
|
||||||
@ -332,7 +332,7 @@ float4 VertexShaderFunction(float4 inF0, float4 inF1, float4 inF2, uint4 inU0, u
|
|||||||
|
|
||||||
// TODO: turn on non-square matrix tests when protos are available.
|
// TODO: turn on non-square matrix tests when protos are available.
|
||||||
|
|
||||||
float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
float2x2 VertexShaderFunction2x2(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS();
|
MATFNS();
|
||||||
@ -341,7 +341,7 @@ float2x2 VertexShaderFunction(float2x2 inF0, float2x2 inF1, float2x2 inF2)
|
|||||||
return float2x2(2,2,2,2);
|
return float2x2(2,2,2,2);
|
||||||
}
|
}
|
||||||
|
|
||||||
float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
float3x3 VertexShaderFunction3x3(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS();
|
MATFNS();
|
||||||
@ -350,7 +350,7 @@ float3x3 VertexShaderFunction(float3x3 inF0, float3x3 inF1, float3x3 inF2)
|
|||||||
return float3x3(3,3,3,3,3,3,3,3,3);
|
return float3x3(3,3,3,3,3,3,3,3,3);
|
||||||
}
|
}
|
||||||
|
|
||||||
float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
float4x4 VertexShaderFunction4x4(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
||||||
{
|
{
|
||||||
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
// TODO: FXC doesn't accept this with (), but glslang doesn't accept it without.
|
||||||
MATFNS();
|
MATFNS();
|
||||||
@ -371,33 +371,33 @@ float4x4 VertexShaderFunction(float4x4 inF0, float4x4 inF1, float4x4 inF2)
|
|||||||
MT r8 = mul(inFM0, inFM1);
|
MT r8 = mul(inFM0, inFM1);
|
||||||
|
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul2(float inF0, float inF1,
|
||||||
float2 inFV0, float2 inFV1,
|
float2 inFV0, float2 inFV1,
|
||||||
float2x2 inFM0, float2x2 inFM1)
|
float2x2 inFM0, float2x2 inFM1)
|
||||||
{
|
{
|
||||||
TESTGENMUL(float, float2, float2x2);
|
TESTGENMUL(float, float2, float2x2);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul3(float inF0, float inF1,
|
||||||
float3 inFV0, float3 inFV1,
|
float3 inFV0, float3 inFV1,
|
||||||
float3x3 inFM0, float3x3 inFM1)
|
float3x3 inFM0, float3x3 inFM1)
|
||||||
{
|
{
|
||||||
TESTGENMUL(float, float3, float3x3);
|
TESTGENMUL(float, float3, float3x3);
|
||||||
}
|
}
|
||||||
|
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMul4(float inF0, float inF1,
|
||||||
float4 inFV0, float4 inFV1,
|
float4 inFV0, float4 inFV1,
|
||||||
float4x4 inFM0, float4x4 inFM1)
|
float4x4 inFM0, float4x4 inFM1)
|
||||||
{
|
{
|
||||||
TESTGENMUL(float, float4, float4x4);
|
TESTGENMUL(float, float4, float4x4);
|
||||||
}
|
}
|
||||||
|
|
||||||
// Test some non-square mats
|
// Test some non-square mats
|
||||||
void TestGenMul(float inF0, float inF1,
|
void TestGenMulNxM(float inF0, float inF1,
|
||||||
float2 inFV2, float3 inFV3,
|
float2 inFV2, float3 inFV3,
|
||||||
float2x3 inFM2x3, float3x2 inFM3x2,
|
float2x3 inFM2x3, float3x2 inFM3x2,
|
||||||
float3x3 inFM3x3, float3x4 inFM3x4,
|
float3x3 inFM3x3, float3x4 inFM3x4,
|
||||||
float2x4 inFM2x4)
|
float2x4 inFM2x4)
|
||||||
{
|
{
|
||||||
float r00 = mul(inF0, inF1); // S=S*S
|
float r00 = mul(inF0, inF1); // S=S*S
|
||||||
float2 r01 = mul(inFV2, inF0); // V=V*S
|
float2 r01 = mul(inFV2, inF0); // V=V*S
|
||||||
|
Loading…
Reference in New Issue
Block a user