Neslisah Torosdagli
7d122c96a4
Merge branch 'master' of https://github.com/neslimsah/glslang
2020-03-20 18:35:57 -04:00
Neslisah Torosdagli
50a722818b
GL_EXT_ray_query glslang updates, and test cases added.
2020-03-20 18:23:27 -04:00
John Kessenich
9659831766
Merge pull request #2141 from courtney-g/bug_2140
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Fix MSVC build issue - remove invalid character
2020-03-19 23:05:41 -06:00
Courtney Goeltzenleuchter
d42c6ab88e
Fix MSVC build issue - remove invalid character
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On Windows the single quote used in a comment was showing up as some
special character that the Microsoft compiler didn't like.
Bug #2140
2020-03-19 15:31:31 -06:00
Neslisah Torosdagli
34e874228e
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:53:42 -04:00
Torosdagli
6719ce09db
GL_EXT_ray_query updates
2020-03-19 16:52:00 -04:00
John Kessenich
34d8248c9c
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-19 16:49:51 -04:00
Neslisah Torosdagli
120b3daa93
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:46:30 -04:00
Torosdagli
06c2eee720
GL_EXT_ray_query updates
2020-03-19 16:46:30 -04:00
John Kessenich
3f7c957e0a
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-19 16:46:30 -04:00
Neslisah Torosdagli
44e8e5560b
comment update, rayQueryEXT is writable, readonly check removed.
2020-03-19 16:34:40 -04:00
Neslisah Torosdagli
42dc643b3b
GL_EXT_ray_query updates
2020-03-19 16:28:22 -04:00
Torosdagli
74d6d6a208
GL_EXT_ray_query updates
2020-03-19 11:09:57 -04:00
John Kessenich
3bf1dab23d
Merge pull request #2135 from alelenv/rt_shaderlang_enums
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Re-add NV enums for raytracing to prevent build breaks.
2020-03-18 12:16:30 -06:00
alelenv
09a9f8353e
Re-add NV enums for raytracing to prevent build breaks.
2020-03-18 09:30:05 -07:00
John Kessenich
8c21e0a250
Fix #2132 : constant matrix constructor from single non-scalar argument
2020-03-18 10:27:59 -06:00
John Kessenich
4b420b4ffc
Bump version (also fix line endings the grammar).
2020-03-18 08:35:40 -06:00
John Kessenich
c791005682
Merge pull request #2130 from dgkoch/EXT_ray_tracing
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Add support for GLSL_EXT_ray_tracing
2020-03-17 22:14:21 -06:00
Daniel Koch
0ea0e96d2a
update known_good
2020-03-17 20:42:47 -04:00
Daniel Koch
db32b243ff
Add support for GLSL_EXT_ray_tracing
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and SPV_KHR_ray_tracing
2020-03-17 20:42:47 -04:00
John Kessenich
f368dcbb7d
SPV headers: Bump up to the latest header.
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This contains the base for ray tracing extensions.
2020-03-17 08:00:41 -06:00
John Kessenich
02d73f58b8
Merge pull request #2129 from jeffbolznv/memoryBarrierAtomicCounter
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Forbid memoryBarrierAtomicCounter for Vulkan compiles
2020-03-17 01:05:35 -06:00
Jeff Bolz
40007b862d
Forbid memoryBarrierAtomicCounter for Vulkan compiles
2020-03-16 23:53:04 -05:00
Malcolm Bechard
4b2483ee88
Fix #2005 . Allow multiple compilation units to declare identical push_constant blocks ( #2123 )
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* Fixes #2005
Allow multiple units in a stage to have push_constants as long
as the blocks match.
Requires #2006 to be fixed to be functional.
* tweaks to #2005 fix after some testing
* add unit tests for push constants across multiple compilation units
For #2005
* update reference output for tests that fail validation
* fix uninitialized result.validationResult
2020-03-16 08:51:15 -06:00
Chow
9b620aa0c1
Add flag to check whether offset is implicit or explicit ( #2031 )
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When we use unsized array in shader storage buffer, glslang calculate the offset during delcaring the block, it may lead to incorrect block offsets when its implicit array size changed.
So here is what we do:
1. For GLSL, we add flag explicitOffset in TQualifier, and set it when layout offset is specified explicitly
2. By using this flag we could tell difference as whether it is an explicit offset, and recalculate the block member offset conditionally in OpenGL.
2020-03-11 03:59:25 -06:00
Ryan Harrison
56a7e02056
Use strcmp for all of the extended instruction set checks in the disassembler ( #2107 )
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Fixes #2106
* Convert memcmps to strcmps
2020-03-11 01:00:13 -06:00
John Kessenich
e2176c91b2
Merge pull request #2110 from jeffbolznv/escapeseq
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EXT_debug_printf - make escape sequences better match C/C++
2020-03-10 23:55:48 -06:00
Jeff Bolz
ad3f10bbd0
EXT_debug_printf - make escape sequences better match C/C++
2020-03-10 10:23:07 -05:00
John Kessenich
dbb56a1d48
Merge pull request #2105 from jeffbolznv/nonunif
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Allow nonuniformEXT() on sampler types
2020-03-10 03:50:27 -06:00
John Kessenich
343d4f6f18
Merge pull request #2109 from jeffbolznv/disable_escape
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disable escape sequences for #line and #error
2020-03-09 22:53:51 -06:00
Jeff Bolz
13444545a9
disable escape sequences for #line and #error
2020-03-09 21:09:18 -05:00
Jeff Bolz
b57af2f5ad
Decorate accesschain operand for nonuniform UBO loads
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This is conservative and still also decorates the loaded value.
2020-03-09 14:09:41 -05:00
Jeff Bolz
39ffdaf2ab
Allow nonuniformEXT() on sampler types.
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Also add missing NonUniformEXT decoration on OpImageTexelPointer.
2020-03-09 10:48:12 -05:00
John Kessenich
f333272eb5
Merge pull request #2103 from kainino0x/web-cmake-typo
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Fix typo in Web CMakeLists
2020-03-09 02:03:02 -06:00
John Kessenich
3b5eaf7941
Merge pull request #2102 from sfricke-samsung/sfricke-samsung-android-build
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Add Android build instructions to README
2020-03-09 01:54:39 -06:00
John Kessenich
6861ea4e10
Merge pull request #2101 from travisfoo/master
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add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface
2020-03-09 01:53:41 -06:00
Kai Ninomiya
851f3daad0
Fix typo in Web CMakeLists
2020-03-06 19:13:16 -08:00
Travis Fort
0b71a071e2
add missing string.h header for resource_limits_c.cpp
2020-03-06 10:31:14 -05:00
Travis Fort
fd37e0c0f1
add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface
2020-03-06 10:06:47 -05:00
John Kessenich
aa95c80e1a
Merge pull request #2100 from travisfoo/master
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Fix for #2099 : add c interface support for TBuiltInResource and glslang::DefaultTBuiltInResource
2020-03-06 00:14:41 -07:00
John Kessenich
6f230b9e0b
Merge pull request #2098 from jeffbolznv/debugprintf
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GL_EXT_debug_printf implementation
2020-03-06 00:12:27 -07:00
Travis Fort
48556b8471
add stdbool.h to properly support bool type
2020-03-05 20:49:49 -05:00
Travis Fort
bdcfc48466
add c interface support for TBuiltInResource and glslang::DefaultTBuiltInResource
2020-03-05 16:05:07 -05:00
Jeff Bolz
04d73731de
GL_EXT_debug_printf implementation
2020-03-05 13:41:34 -06:00
Spencer Fricke
442f561ad5
Add Android build instructions to README
2020-03-04 15:33:59 -08:00
John Kessenich
c6a4c6d3d8
Improve formatting.
2020-03-04 00:15:20 -07:00
John Kessenich
c40c4bc38a
Add "news" section and component status.
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Includes an additional deprecation and rationalizing the beginning sections.
2020-03-04 00:07:50 -07:00
John Kessenich
8985fc9108
Fix long lines in the SPIR-V generator, retrigger bots.
2020-03-03 10:25:07 -07:00
John Kessenich
bbbd9a2a1f
Fix #1843 : Handle built-in function output parameters to a swizzled arg
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In GLSL/HLSL/AST, v.zyx is an l-value, but not in SPIR-V, which cannot represent it.
So, a temporary is used instead.
2020-03-03 07:21:37 -07:00
John Kessenich
56364b6b60
Copyright update, mostly to trigger bots again.
2020-03-01 04:51:40 -07:00