glslang/CHANGES.md
2024-06-25 18:42:43 -04:00

10 KiB

Revision history for glslang

All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.

14.3.0 2024-06-25

  • Generate vector constructions more efficiently when sizes match
  • Skip identity conversions for 8-bit and 16-bit types
  • Add cmake aliases for public libraries
  • Support ARM extended matrix layout
  • Emit debug info for buffer references
  • Add support for OpExtInstWithForwardRefsKHR
  • Generate SPV_EXT_replicated_compisites when requested by pragma
  • Reuse loads generated for repeated function arguments
  • Fix gl_HitT alias of gl_RayTmax
  • Fix some cases where invalid SPIR-V was being generated when using separate samplers
  • Add back layoutLocation to public API

14.2.0 2024-05-02

  • Improve checking for location aliasing errors
  • Fix undefined behavior in parser
  • Add bounds check to gl_SampleMask
  • Fix alignment and padding of matrices consuming one vector
  • Remove duplicate SPIR-V decorations
  • Check for exponent overflow in float parser
  • Fix bug in relaxed verification rules
  • Fix disassembly of debugBreak
  • Fix bug when importing SPIR-V extended intruction set
  • Fix issues with the interaction of cooperative_matrix and spirv_intrinsics
  • Support SPV_QCOM_image_processing2
  • Support files with UTF8BOM character

14.1.0 2024-03-08

  • Add a new --abosute-path command-line option to output absolute paths in error messages
  • Support GL_EXT_control_flow_attributes2
  • Support GL_ARB_shading_language_include
  • Fix HLSL built-in passthrough via inout
  • Enable -Wimplicit-fallthrough and fix warnings
  • Fix -Wmissing_field_initializer warnings
  • Document supported dependencies in known_good.json
  • Clear spirv vector before use
  • Emit debug info for accelerationStructure and rayQuery variables
  • Support NV_shader_atomic_fp16_vector
  • Support GL_EXT_expect_assume_support
  • Allow external control of whether glslang will be tested or installed
  • Improve debug source and line info
  • Support GL_KHR_shader_subgroup_rotate
  • Add SPIRV-Tools-opt dependency if ENABLE_OPT
  • Support EXT_shader_quad_control
  • Add OpAssumeTrueKHR and OpExpectKHR
  • Support GL_EXT_maximal_reconvergence
  • Remove generation of deprecated Target.cmake files
  • Fix array size of gl_SampleMask and gl_SampleMaskIn
  • Support GL_ARB_texture_multisample_extension
  • Emit DebugTypePointer when non-semantic debug info is enabled

14.0.0 2023-12-21

Breaking changes

  • The legacy libraries named HLSL and OGLCompiler have been removed. To avoid future disruptions, please use cmake's find_package mechanism rather than hardcoding library dependencies.
  • Only the headers that are part of glslang's public interface are included in the install target.
  • Remove OVERRIDE_MSVCCRT cmake option.

Other changes

  • Fix spv_options initialization
  • Fix line number for OpDebugFunction and OpDebugScope for function
  • Fix SPV_KHR_cooperative_matrix enumerants
  • Fix nullptr crash
  • Fix GL_ARB_shader_storage_buffer_object version
  • Fix interpolant ES error
  • Generate DebugValue for constant arguments
  • Overflow/underflow out-of-range floats to infinity/0.0 respectively
  • Support SV_ViewID keywords for HLSL
  • Implement relaxed rule for opaque struct members
  • Add BUILD_WERROR cmake option
  • Add GLSLANG_TESTS cmake option
  • Always generate OpDebugBasicType for bool type
  • Fix GLSL parsing of '#' when not preceded by space or tab
  • Fix GL_ARB_bindless_texture availability
  • Support GL_EXT_draw_instanced extension
  • Support GL_EXT_texture_array extension
  • Fix conversion of 64-bit unsigned integer constants to bool
  • Output 8-bit and 16-bit capabilities when appropriate for OpSpecConstant

13.1.1 2023-10-16

  • Initialize compile_only field in C interface

13.1.0 2023-10-13

  • Support GL_EXT_texture_shadow_lod
  • Support GL_NV_displacement_micromap
  • Fix ByteAddressBuffer when used a function parameter
  • Add more verbose messages if SPIRV-Tools is not found
  • Fix names for explicitly sized types when emitting nonsemantic debug info
  • Emit error for r-value arguments in atomic memory operations
  • Add --no-link option
  • Beautify preprocessor output format
  • Fix race condition in glslangValidator
  • Only set LocalSizeId mode when necessary
  • Don't emit invalid debug info for buffer references

13.0.0 2023-08-23

Breaking changes

  • Simplify PoolAlloc via thread_local
    • Remove InitializeDLL functions
    • Remove OSDependent TLS functions
  • Remove GLSLANG_WEB and GLSLANG_WEB_DEVEL code paths

Other changes

  • Raise CMAKE minimum to 3.17.2
  • Support GL_KHR_cooperative_matrix
  • Support GL_QCOM_image_processing_support
  • Support outputting each module to a filename with spirv-remap
  • Generate an error when gl_PrimitiveShaderRateEXT is used without enabling the extension
  • Improve layout checking when GL_EXT_spirv_intrinsics is enabled

12.3.1 2023-07-20

Other changes

  • Improve backward compatibility for glslangValidator rename on Windows

12.3.0 2023-07-19

Other changes

  • Rename glslangValidator to glslang and create glslangValidator symlink
  • Support HLSL binary literals
  • Add missing initialization members for web
  • Improve push_constant upgrading
  • Fix race condition in spirv remap
  • Support pre and post HLSL qualifier validation
  • Force generateDebugInfo when non-semantic debug info is enabled
  • Exit with error if output file cannot be written
  • Fix struct member buffer reference decorations

12.2.0 2023-05-17

Other changes

  • Support GLSL_EXT_shader_tile_image
  • Support GL_EXT_ray_tracing_position_fetch
  • Support custom include callbacks via the C API
  • Add preamble-text command-line option
  • Accept variables as parameters of spirv_decorate_id
  • Fix generation of conditionals with a struct result
  • Fix double expansion of macros
  • Fix DebugCompilationUnit scope
  • Improve line information

12.1.0 2023-03-21

Other changes

  • Reject non-float inputs/outputs for version less than 120
  • Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
  • Add HLSL relaxed-precision float/int matrix expansions
  • Block decorate Vulkan structs with RuntimeArrays
  • Support InterlockedAdd on float types

12.0.0 2023-01-18

Breaking changes

  • An ABI was accidentally broken in #3014. Consequently, we have incremented the major revision number.

Other changes

  • Add support for ARB_bindless_texture.
  • Add support for GL_NV_shader_invocation_reorder.
  • Fix const parameter debug types when using NonSemantic.Shader.DebugInfo.100.
  • Fix NonSemantic.Shader.DebugInfo.100 disassembly.
  • Fix MaxDualSourceDrawBuffersEXT usage.
  • Fix structure member reference crash.

11.13.0 2022-12-06

Other changes

  • Make HelperInvocation accesses volatile for SPIR-V 1.6.
  • Improve forward compatibility of ResourceLimits interface
  • Remove GLSLANG_ANGLE

11.12.0 2022-10-12

Other changes

  • Update generator version
  • Add support for GL_EXT_mesh_shader
  • Add support for NonSemantic.Shader.DebugInfo.100
  • Make OpEmitMeshTasksEXT a terminal instruction
  • Make gl_SubGroupARB a flat in int in Vulkan
  • Add support for GL_EXT_opacity_micromap
  • Add preamble support to C interface

11.11.0 2022-08-11

Other changes

  • Add OpSource support to C interface
  • Deprecate samplerBuffer for spirv1.6 and later
  • Add support for SPV_AMD_shader_early_and_late_fragment_tests

11.10.0 2022-06-02

Other changes

  • Generate OpLine before OpFunction
  • Add support for VK_EXT_fragment_shader_barycentric
  • Add whitelist filtering for debug comments in SPIRV-Remap
  • Add support for GL_EXT_ray_cull_mask

11.9.0 2022-04-06

Other changes

  • Add GLSL version override functionality
  • Add eliminate-dead-input-components to -Os
  • Add enhanced-msgs option
  • Explicitly use Python 3 for builds

11.8.0 2022-01-27

Other changes

  • Add support for SPIR-V 1.6
  • Add support for Vulkan 1.3
  • Add --hlsl-dx-position-w option

11.7.0 2021-11-11

Other changes

  • Add support for targeting Vulkan 1.2 in the C API

11.6.0 2021-08-25

Other changes

  • Atomic memory function only for shader storage block member or shared variable
  • Add support for gl_MaxVaryingVectors for ogl
  • Fix loading bool arrays from interface blocks
  • Generate separate stores for partially swizzled memory stores
  • Allow layout(std430) uniform with GL_EXT_scalar_block_layout
  • Support for pragma STDGL invariant(all)
  • Support for GL_NV_ray_tracing_motion_blur

11.5.0 2021-06-23

Other changes

  • Implement GLSL_EXT_shader_atomic_float2
  • Implement GL_EXT_spirv_intrinsics
  • Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
  • only declare compatibility gl_ variables in compatibility mode
  • Add support for float spec const vector initialization
  • Implement GL_EXT_subgroup_uniform_control_flow.
  • Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
  • Add support for 64bit integer scalar and vector types to bitCount() builtin

11.4.0 2021-04-22

Other changes

  • Fix to keep source compatible with CMake 3.10.2

11.3.0 2021-04-21

Other changes

  • Added --depfile
  • Added --auto-sampled-textures
  • Now supports InterpolateAt-based functions
  • Supports cross-stage automatic IO mapping
  • Supports GL_EXT_vulkan_glsl_relaxed (-R option)

11.2.0 2021-02-18

Other changes

  • Removed Python requirement when not building with spirv-tools
  • Add support for GL_EXT_shared_memory_block
  • Implement GL_EXT_null_initializer
  • Add CMake support for Fuschia

11.1.0 2020-12-07

Other changes

  • Added ray-tracing extension support

11.0.0 2020-07-20

Breaking changes

Visual Studio 2013 is no longer supported

As scheduled, Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade to at least Visual Studio 2015.

10.15.3847 2020-07-20

Breaking changes

  • The following files have been removed:
    • glslang/include/revision.h
    • glslang/include/revision.template

The GLSLANG_MINOR_VERSION and GLSLANG_PATCH_LEVEL defines have been removed from the public headers.
Instead each build script now uses the new build_info.py script along with the build_info.h.tmpl and this CHANGES.md file to generate the glslang build-time generated header glslang/build_info.h.

The new public API to obtain the glslang version is glslang::GetVersion().

Other changes