mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
383 lines
20 KiB
Plaintext
383 lines
20 KiB
Plaintext
hlsl.clipdistance-4.vert
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:11 Function Definition: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Parameters:
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0:11 'v' ( const (read only) structure{ temp 4-component vector of float Position})
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0:? Sequence
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0:13 move second child to first child ( temp 4-component vector of float)
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0:13 Position: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:13 Constant:
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0:13 0 (const int)
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0:13 Constant:
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:13 0.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1.000000
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0:16 move second child to first child ( temp float)
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0:16 direct index ( temp float)
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0:16 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:16 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 2.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:17 Constant:
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0:17 1 (const int)
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 3.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 3 (const int)
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0:18 Constant:
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0:18 4.000000
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0:20 Branch: Return with expression
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Definition: main( ( temp void)
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0:11 Function Parameters:
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0:? Sequence
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0:11 Sequence
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0:11 move second child to first child ( temp 4-component vector of float)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 Constant:
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0:11 0 (const int)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:11 Sequence
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0:11 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Function Call: @main(struct-VS_INPUT-vf41; ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:? 'v' ( temp structure{ temp 4-component vector of float Position})
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0:11 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:11 Position: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 0 (const int)
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0:? Sequence
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 0 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 0 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 1 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 1 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 2 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 2 (const int)
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0:11 move second child to first child ( temp float)
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0:11 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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0:11 Constant:
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0:11 3 (const int)
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0:11 direct index ( temp float)
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0:11 ClipRect: direct index for structure ( temp 4-component vector of float)
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0:11 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float ClipRect})
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0:11 Constant:
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0:11 1 (const int)
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0:11 Constant:
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0:11 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? 'v.Position' (layout( location=0) in 4-component vector of float)
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0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 72
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 43 50 56
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_INPUT"
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MemberName 8(VS_INPUT) 0 "Position"
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Name 9 "VS_OUTPUT"
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MemberName 9(VS_OUTPUT) 0 "Position"
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MemberName 9(VS_OUTPUT) 1 "ClipRect"
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Name 12 "@main(struct-VS_INPUT-vf41;"
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Name 11 "v"
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Name 15 "Output"
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Name 41 "v"
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Name 43 "v.Position"
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Name 46 "flattenTemp"
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Name 50 "@entryPointOutput.Position"
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Name 56 "@entryPointOutput.ClipRect"
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Decorate 43(v.Position) Location 0
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Decorate 50(@entryPointOutput.Position) BuiltIn Position
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Decorate 56(@entryPointOutput.ClipRect) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_INPUT): TypeStruct 7(fvec4)
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9(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4)
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10: TypeFunction 9(VS_OUTPUT) 8(VS_INPUT)
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14: TypePointer Function 9(VS_OUTPUT)
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16: TypeInt 32 1
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17: 16(int) Constant 0
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18: 6(float) Constant 0
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19: 7(fvec4) ConstantComposite 18 18 18 18
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20: TypePointer Function 7(fvec4)
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22: 16(int) Constant 1
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23: 6(float) Constant 1065353216
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24: TypeInt 32 0
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25: 24(int) Constant 0
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26: TypePointer Function 6(float)
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28: 6(float) Constant 1073741824
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29: 24(int) Constant 1
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31: 6(float) Constant 1077936128
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32: 24(int) Constant 2
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34: 6(float) Constant 1082130432
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35: 24(int) Constant 3
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40: TypePointer Function 8(VS_INPUT)
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42: TypePointer Input 7(fvec4)
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43(v.Position): 42(ptr) Variable Input
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49: TypePointer Output 7(fvec4)
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50(@entryPointOutput.Position): 49(ptr) Variable Output
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53: 24(int) Constant 4
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54: TypeArray 6(float) 53
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55: TypePointer Output 54
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56(@entryPointOutput.ClipRect): 55(ptr) Variable Output
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59: TypePointer Output 6(float)
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64: 16(int) Constant 2
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68: 16(int) Constant 3
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4(main): 2 Function None 3
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5: Label
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41(v): 40(ptr) Variable Function
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46(flattenTemp): 14(ptr) Variable Function
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44: 7(fvec4) Load 43(v.Position)
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45: 20(ptr) AccessChain 41(v) 17
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Store 45 44
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47: 8(VS_INPUT) Load 41(v)
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48:9(VS_OUTPUT) FunctionCall 12(@main(struct-VS_INPUT-vf41;) 47
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Store 46(flattenTemp) 48
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51: 20(ptr) AccessChain 46(flattenTemp) 17
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52: 7(fvec4) Load 51
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Store 50(@entryPointOutput.Position) 52
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57: 26(ptr) AccessChain 46(flattenTemp) 22 25
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58: 6(float) Load 57
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60: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 17
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Store 60 58
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61: 26(ptr) AccessChain 46(flattenTemp) 22 29
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62: 6(float) Load 61
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63: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 22
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Store 63 62
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65: 26(ptr) AccessChain 46(flattenTemp) 22 32
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66: 6(float) Load 65
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67: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 64
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Store 67 66
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69: 26(ptr) AccessChain 46(flattenTemp) 22 35
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70: 6(float) Load 69
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71: 59(ptr) AccessChain 56(@entryPointOutput.ClipRect) 68
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Store 71 70
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Return
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FunctionEnd
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12(@main(struct-VS_INPUT-vf41;):9(VS_OUTPUT) Function None 10
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11(v): 8(VS_INPUT) FunctionParameter
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13: Label
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15(Output): 14(ptr) Variable Function
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21: 20(ptr) AccessChain 15(Output) 17
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Store 21 19
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27: 26(ptr) AccessChain 15(Output) 22 25
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Store 27 23
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30: 26(ptr) AccessChain 15(Output) 22 29
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Store 30 28
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33: 26(ptr) AccessChain 15(Output) 22 32
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Store 33 31
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36: 26(ptr) AccessChain 15(Output) 22 35
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Store 36 34
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37:9(VS_OUTPUT) Load 15(Output)
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ReturnValue 37
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FunctionEnd
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