glslang/Test/baseResults/nvShaderNoperspectiveInterpolation.frag.out

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nvShaderNoperspectiveInterpolation.frag
ERROR: 0:5: 'noperspective' : Reserved word.
ERROR: 0:5: 'noperspective' : not supported for this version or the enabled extensions
ERROR: 2 compilation errors. No code generated.
Shader version: 300
Requested GL_NV_shader_noperspective_interpolation
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp mediump 4-component vector of float)
0:14 'fragColor' ( out mediump 4-component vector of float)
0:14 'color' ( noperspective in mediump 4-component vector of float)
0:? Linker Objects
0:? 'bad' ( noperspective in mediump 4-component vector of float)
0:? 'color' ( noperspective in mediump 4-component vector of float)
0:? 'fragColor' ( out mediump 4-component vector of float)
Linked fragment stage:
Shader version: 300
Requested GL_NV_shader_noperspective_interpolation
ERROR: node is still EOpNull!
0:13 Function Definition: main( ( global void)
0:13 Function Parameters:
0:14 Sequence
0:14 move second child to first child ( temp mediump 4-component vector of float)
0:14 'fragColor' ( out mediump 4-component vector of float)
0:14 'color' ( noperspective in mediump 4-component vector of float)
0:? Linker Objects
0:? 'bad' ( noperspective in mediump 4-component vector of float)
0:? 'color' ( noperspective in mediump 4-component vector of float)
0:? 'fragColor' ( out mediump 4-component vector of float)