glslang/Test/hlsl.constructArray.vert

11 lines
291 B
GLSL

float4 main() : SV_POSITION
{
int4 int4_array[3];
float4 float4_array_times[2] = (float4[2])int4_array;
float2 float2_array_times2[4] = (float2[4])int4_array;
int4 int4_array2[2] = (int4[2])int4_array;
int int1_array[2] = (int[2])int4_array;
return (float4)0.0;
}