glslang/Test/spv.ext.ClosestHitShader_Errors.rchit
Daniel Koch ffccefddfd
Updates for final Vulkan ray tracing extensions (#2466)
* Fix traceRay/executeCallable to have id instead of constant.

Update to final (non-provisional) SPIR-V capabilities
(includes review feedback)
- Change visibilty of findLinkerObjects.

See merge request GLSL/glslang!78

* Add support for OpConvertUToAccelerationStructureKHR.

GLSL : https://gitlab.khronos.org/GLSL/GLSL/-/merge_requests/60

SPV : https://gitlab.khronos.org/spirv/spirv-extensions/-/merge_requests/182

See merge request GLSL/glslang!77

* Add volatile qualifier to certain builtins for ray tracing.

See merge request GLSL/glslang!81

* make gl_RayTmaxEXT volatile in intersection shader

Vulkan Issue #2268

* Add testing for layouts on SBT

vulkan/vulkan#2230

- no layout specified should be same as std430
- explicitly test std140, std430, scalar layouts

See merge request GLSL/glslang!86

* Support for new opcodes OpIgnoreIntersectionKHR and OpTerminateRayKHR

vulkan/vulkan#2374

Add support for ignoreIntersectionEXT and terminateRayEXT as block
terminator statements.

See merge request GLSL/glslang!87

* Fix code-generation issues with global ray query variables

See merge request GLSL/glslang!88

* update dependencies for spirv-headers and tools

And update mesh shader results

* Fix indeterminate argument ordering

Authored-by: David Neto <dneto@google.com>

Co-authored-by: Ashwin Lele (NVIDIA Corporation) <alele@nvidia.com>
Co-authored-by: Neslisah <Neslisah.Torosdagli@amd.com>
2020-11-23 13:41:27 -07:00

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GLSL

#version 460
#extension GL_EXT_ray_tracing : enable
hitAttributeEXT vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureEXT accEXT;
layout(location = 2) rayPayloadEXT vec4 payload0;
layout(location = 2) rayPayloadInEXT block { vec4 data; }; // ERROR : location already used
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeEXT in stage
reportIntersectionEXT(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayEXT;
ignoreIntersectionEXT;
bool e1 = gl_IncomingRayFlagsEXT == gl_RayFlagsSkipAABBEXT;
traceRayEXT(accEXT, 0, 0, 0, 0, 0, vec3(0.0), 0.0, vec3(1.0), 1.0, 0); //ERROR no payload variable with location = 0
}