glslang/Test/vk.relaxed.errorcheck.vert

15 lines
320 B
GLSL

#version 460
layout (location = 0) out vec4 io;
// default uniforms will be gathered into a uniform block
// final global block will merge uniforms from all linked files
uniform vec2 a; // declared in both stages with different type
vec4 foo() {
return a.xyxy;
}
void main() {
io = foo();
}