glslang/Test/hlsl.numericsuffixes.frag

25 lines
726 B
GLSL

struct PS_OUTPUT { float4 color : SV_Target0; };
PS_OUTPUT main()
{
// Test numeric suffixes
float r00 = 1.0f; // float
uint r01 = 1u; // lower uint
uint r02 = 2U; // upper uint
uint r03 = 0xabcu; // lower hex uint
uint r04 = 0xABCU; // upper hex uint (upper 0X is not accepted)
int r05 = 5l; // lower long int
int r06 = 6L; // upper long int
int r07 = 071; // octal
uint r08 = 072u; // unsigned octal
float r09 = 1.h; // half
float r10 = 1.H; // half
float r11 = 1.1h; // half
float r12 = 1.1H; // half
PS_OUTPUT ps_output;
ps_output.color = r07; // gets 71 octal = 57 decimal
return ps_output;
}