glslang/Test/hlsl.mip.negative.frag
LoopDawg 726bf96a72 HLSL: add .mips[][] operator for texture types
This implements mytex.mips[mip][coord] for texture types.  There is
some error testing, but not comprehensive.  The constructs can be
nested, e.g in this case the inner .mips is parsed before the completion
of the outer [][] operator.

   tx.mips[tx.mips[a][b].x][c]
2017-05-15 09:13:58 -06:00

10 lines
153 B
GLSL

Texture2D g_tTex2df4;
float4 main() : SV_Target0
{
g_tTex2df4.mips.mips[2][uint2(3, 4)]; // error to chain like this
return 0;
}