glslang/Test/hlsl.sample.sub-vec4.dx10.frag
steve-lunarg 8b0227ced9 HLSL: phase 3b: Texture methods remember and return vector size.
Also makes a (correct) test change for global -> temp vars.
2016-10-14 18:44:32 -06:00

25 lines
525 B
GLSL

SamplerState g_sSamp : register(s0);
Texture1D <float> g_tTex1df1;
Texture1D <float2> g_tTex1df2;
Texture1D <float3> g_tTex1df3;
Texture1D <float4> g_tTex1df4;
struct PS_OUTPUT
{
float4 Color : SV_Target0;
};
PS_OUTPUT main()
{
PS_OUTPUT psout;
float txval10 = g_tTex1df1 . Sample(g_sSamp, 0.1);
float2 txval11 = g_tTex1df2 . Sample(g_sSamp, 0.2);
float3 txval12 = g_tTex1df3 . Sample(g_sSamp, 0.2);
float4 txval13 = g_tTex1df4 . Sample(g_sSamp, 0.2);
psout.Color = 1.0;
return psout;
}