mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 11:30:06 +00:00
557 lines
30 KiB
Plaintext
557 lines
30 KiB
Plaintext
hlsl.clipdistance-6.vert
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 4-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 4-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 clip0: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 3 (const int)
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0:15 Constant:
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0:15 3.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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Linked vertex stage:
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Shader version: 500
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0:? Sequence
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0:8 Function Definition: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Parameters:
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0:? Sequence
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0:10 move second child to first child ( temp 4-component vector of float)
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0:10 Position: direct index for structure ( temp 4-component vector of float)
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0:10 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:10 Constant:
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0:10 0 (const int)
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0:10 Constant:
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:10 0.000000
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0:12 move second child to first child ( temp float)
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0:12 direct index ( temp float)
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0:12 clip0: direct index for structure ( temp 4-component vector of float)
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0:12 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:12 Constant:
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0:12 1 (const int)
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0:12 Constant:
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0:12 0 (const int)
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0:12 Constant:
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0:12 0.000000
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0:13 move second child to first child ( temp float)
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0:13 direct index ( temp float)
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0:13 clip0: direct index for structure ( temp 4-component vector of float)
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0:13 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1 (const int)
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0:13 Constant:
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0:13 1.000000
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0:14 move second child to first child ( temp float)
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0:14 direct index ( temp float)
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0:14 clip0: direct index for structure ( temp 4-component vector of float)
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0:14 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:14 Constant:
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0:14 1 (const int)
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0:14 Constant:
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0:14 2 (const int)
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0:14 Constant:
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0:14 2.000000
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0:15 move second child to first child ( temp float)
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0:15 direct index ( temp float)
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0:15 clip0: direct index for structure ( temp 4-component vector of float)
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0:15 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Constant:
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0:15 3 (const int)
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0:15 Constant:
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0:15 3.000000
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float)
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0:17 clip1: direct index for structure ( temp 4-component vector of float)
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0:17 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:17 Constant:
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0:17 2 (const int)
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0:17 Constant:
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0:17 0 (const int)
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0:17 Constant:
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0:17 4.000000
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0:18 move second child to first child ( temp float)
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0:18 direct index ( temp float)
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0:18 clip1: direct index for structure ( temp 4-component vector of float)
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0:18 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:18 Constant:
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0:18 2 (const int)
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0:18 Constant:
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0:18 1 (const int)
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0:18 Constant:
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0:18 5.000000
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0:19 move second child to first child ( temp float)
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0:19 direct index ( temp float)
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0:19 clip1: direct index for structure ( temp 4-component vector of float)
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0:19 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 2 (const int)
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0:19 Constant:
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0:19 6.000000
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0:20 move second child to first child ( temp float)
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0:20 direct index ( temp float)
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0:20 clip1: direct index for structure ( temp 4-component vector of float)
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0:20 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:20 Constant:
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0:20 2 (const int)
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0:20 Constant:
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0:20 3 (const int)
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0:20 Constant:
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0:20 7.000000
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0:22 Branch: Return with expression
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0:22 'Output' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 Sequence
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0:8 move second child to first child ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Function Call: @main( ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:8 Position: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 0 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 0 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 1 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 2 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 3 (const int)
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0:8 direct index ( temp float)
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0:8 clip0: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 1 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Sequence
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 4 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 0 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 5 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 1 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 6 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 2 (const int)
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0:8 move second child to first child ( temp float)
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0:8 direct index ( out float ClipDistance)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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0:8 Constant:
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0:8 7 (const int)
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0:8 direct index ( temp float)
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0:8 clip1: direct index for structure ( temp 4-component vector of float)
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0:8 'flattenTemp' ( temp structure{ temp 4-component vector of float Position, temp 4-component vector of float clip0, temp 4-component vector of float clip1})
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0:8 Constant:
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0:8 2 (const int)
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0:8 Constant:
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0:8 3 (const int)
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0:? Linker Objects
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0:? '@entryPointOutput.Position' ( out 4-component vector of float Position)
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0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 86
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Capability Shader
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Capability ClipDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Vertex 4 "main" 49 55
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Source HLSL 500
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Name 4 "main"
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Name 8 "VS_OUTPUT"
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MemberName 8(VS_OUTPUT) 0 "Position"
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MemberName 8(VS_OUTPUT) 1 "clip0"
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MemberName 8(VS_OUTPUT) 2 "clip1"
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Name 10 "@main("
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Name 13 "Output"
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Name 46 "flattenTemp"
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Name 49 "@entryPointOutput.Position"
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Name 55 "@entryPointOutput.clip1"
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Decorate 49(@entryPointOutput.Position) BuiltIn Position
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Decorate 55(@entryPointOutput.clip1) BuiltIn ClipDistance
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8(VS_OUTPUT): TypeStruct 7(fvec4) 7(fvec4) 7(fvec4)
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9: TypeFunction 8(VS_OUTPUT)
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12: TypePointer Function 8(VS_OUTPUT)
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14: TypeInt 32 1
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15: 14(int) Constant 0
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16: 6(float) Constant 0
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17: 7(fvec4) ConstantComposite 16 16 16 16
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18: TypePointer Function 7(fvec4)
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20: 14(int) Constant 1
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21: TypeInt 32 0
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22: 21(int) Constant 0
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23: TypePointer Function 6(float)
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25: 6(float) Constant 1065353216
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26: 21(int) Constant 1
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28: 6(float) Constant 1073741824
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29: 21(int) Constant 2
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31: 6(float) Constant 1077936128
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32: 21(int) Constant 3
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34: 14(int) Constant 2
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35: 6(float) Constant 1082130432
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37: 6(float) Constant 1084227584
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39: 6(float) Constant 1086324736
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41: 6(float) Constant 1088421888
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48: TypePointer Output 7(fvec4)
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49(@entryPointOutput.Position): 48(ptr) Variable Output
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52: 21(int) Constant 8
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53: TypeArray 6(float) 52
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54: TypePointer Output 53
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55(@entryPointOutput.clip1): 54(ptr) Variable Output
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58: TypePointer Output 6(float)
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66: 14(int) Constant 3
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70: 14(int) Constant 4
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74: 14(int) Constant 5
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78: 14(int) Constant 6
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82: 14(int) Constant 7
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4(main): 2 Function None 3
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5: Label
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46(flattenTemp): 12(ptr) Variable Function
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47:8(VS_OUTPUT) FunctionCall 10(@main()
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Store 46(flattenTemp) 47
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50: 18(ptr) AccessChain 46(flattenTemp) 15
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51: 7(fvec4) Load 50
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Store 49(@entryPointOutput.Position) 51
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56: 23(ptr) AccessChain 46(flattenTemp) 20 22
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57: 6(float) Load 56
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59: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 15
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Store 59 57
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60: 23(ptr) AccessChain 46(flattenTemp) 20 26
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61: 6(float) Load 60
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62: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 20
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Store 62 61
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63: 23(ptr) AccessChain 46(flattenTemp) 20 29
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64: 6(float) Load 63
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65: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 34
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Store 65 64
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67: 23(ptr) AccessChain 46(flattenTemp) 20 32
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68: 6(float) Load 67
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69: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 66
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Store 69 68
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71: 23(ptr) AccessChain 46(flattenTemp) 34 22
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72: 6(float) Load 71
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73: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 70
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Store 73 72
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75: 23(ptr) AccessChain 46(flattenTemp) 34 26
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76: 6(float) Load 75
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77: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 74
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Store 77 76
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79: 23(ptr) AccessChain 46(flattenTemp) 34 29
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80: 6(float) Load 79
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81: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 78
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Store 81 80
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83: 23(ptr) AccessChain 46(flattenTemp) 34 32
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84: 6(float) Load 83
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85: 58(ptr) AccessChain 55(@entryPointOutput.clip1) 82
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Store 85 84
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Return
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FunctionEnd
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10(@main():8(VS_OUTPUT) Function None 9
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11: Label
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13(Output): 12(ptr) Variable Function
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19: 18(ptr) AccessChain 13(Output) 15
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Store 19 17
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24: 23(ptr) AccessChain 13(Output) 20 22
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Store 24 16
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27: 23(ptr) AccessChain 13(Output) 20 26
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Store 27 25
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30: 23(ptr) AccessChain 13(Output) 20 29
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Store 30 28
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33: 23(ptr) AccessChain 13(Output) 20 32
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Store 33 31
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36: 23(ptr) AccessChain 13(Output) 34 22
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Store 36 35
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38: 23(ptr) AccessChain 13(Output) 34 26
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Store 38 37
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40: 23(ptr) AccessChain 13(Output) 34 29
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Store 40 39
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42: 23(ptr) AccessChain 13(Output) 34 32
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Store 42 41
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43:8(VS_OUTPUT) Load 13(Output)
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ReturnValue 43
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FunctionEnd
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