glslang/Test/baseResults/hlsl.getsampleposition.dx10.frag.out
2022-10-13 10:58:53 -06:00

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38 KiB
Plaintext

hlsl.getsampleposition.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) flat in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:? 'sample' (layout( location=0) flat in int)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
using depth_any
0:? Sequence
0:13 Function Definition: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Parameters:
0:13 'sample' ( in int)
0:? Sequence
0:16 Sequence
0:16 move second child to first child ( temp 2-component vector of float)
0:16 'r00' ( temp 2-component vector of float)
0:16 Sequence
0:16 move second child to first child ( temp uint)
0:16 '@sampleCount' ( temp uint)
0:16 imageQuerySamples ( temp uint)
0:16 'g_tTex2dmsf4' ( uniform texture2DMS)
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 2 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 4 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 8 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:16 'sample' ( in int)
0:16 false case
0:16 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:16 Condition
0:16 Compare Equal ( temp bool)
0:16 '@sampleCount' ( temp uint)
0:16 Constant:
0:16 16 (const int)
0:16 true case
0:16 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:16 'sample' ( in int)
0:16 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:17 Sequence
0:17 move second child to first child ( temp 2-component vector of float)
0:17 'r01' ( temp 2-component vector of float)
0:17 Sequence
0:17 move second child to first child ( temp uint)
0:17 '@sampleCount' ( temp uint)
0:17 imageQuerySamples ( temp uint)
0:17 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 2 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.250000
0:? 0.250000
0:? -0.250000
0:? -0.250000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 4 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? -0.125000
0:? -0.375000
0:? 0.375000
0:? -0.125000
0:? -0.375000
0:? 0.125000
0:? 0.125000
0:? 0.375000
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 8 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? -0.187500
0:? -0.062500
0:? 0.187500
0:? 0.312500
0:? 0.062500
0:? -0.187500
0:? -0.312500
0:? -0.312500
0:? 0.312500
0:? -0.437500
0:? -0.062500
0:? 0.187500
0:? 0.437500
0:? 0.437500
0:? -0.437500
0:17 'sample' ( in int)
0:17 false case
0:17 Test condition and select ( temp 2-component vector of float): no shortcircuit
0:17 Condition
0:17 Compare Equal ( temp bool)
0:17 '@sampleCount' ( temp uint)
0:17 Constant:
0:17 16 (const int)
0:17 true case
0:17 indirect index ( temp 2-component vector of float)
0:? Constant:
0:? 0.062500
0:? 0.062500
0:? -0.062500
0:? -0.187500
0:? -0.187500
0:? 0.125000
0:? 0.250000
0:? -0.062500
0:? -0.312500
0:? -0.125000
0:? 0.125000
0:? 0.312500
0:? 0.312500
0:? 0.187500
0:? 0.187500
0:? -0.312500
0:? -0.125000
0:? 0.375000
0:? 0.000000
0:? -0.437500
0:? -0.250000
0:? -0.375000
0:? -0.375000
0:? 0.250000
0:? -0.500000
0:? 0.000000
0:? 0.437500
0:? -0.250000
0:? 0.375000
0:? 0.437500
0:? -0.437500
0:? -0.500000
0:17 'sample' ( in int)
0:17 false case
0:? Constant:
0:? 0.000000
0:? 0.000000
0:19 move second child to first child ( temp 4-component vector of float)
0:19 Color: direct index for structure ( temp 4-component vector of float)
0:19 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:19 Constant:
0:19 0 (const int)
0:19 Constant:
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:19 1.000000
0:20 move second child to first child ( temp float)
0:20 Depth: direct index for structure ( temp float)
0:20 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:20 Constant:
0:20 1 (const int)
0:20 Constant:
0:20 1.000000
0:22 Branch: Return with expression
0:22 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Definition: main( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 move second child to first child ( temp int)
0:? 'sample' ( temp int)
0:? 'sample' (layout( location=0) flat in int)
0:13 Sequence
0:13 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Function Call: @main(i1; ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:? 'sample' ( temp int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:13 Color: direct index for structure ( temp 4-component vector of float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 0 (const int)
0:13 move second child to first child ( temp float)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:13 Depth: direct index for structure ( temp float)
0:13 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
0:13 Constant:
0:13 1 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex2dmsf4' ( uniform texture2DMS)
0:? 'g_tTex2dmsf4a' ( uniform texture2DMSArray)
0:? '@entryPointOutput.Depth' ( out float FragDepth)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:? 'sample' (layout( location=0) flat in int)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 198
Capability Shader
Capability ImageQuery
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 181 188 192
ExecutionMode 4 OriginUpperLeft
ExecutionMode 4 DepthReplacing
Source HLSL 500
Name 4 "main"
Name 10 "PS_OUTPUT"
MemberName 10(PS_OUTPUT) 0 "Color"
MemberName 10(PS_OUTPUT) 1 "Depth"
Name 13 "@main(i1;"
Name 12 "sample"
Name 17 "r00"
Name 20 "@sampleCount"
Name 23 "g_tTex2dmsf4"
Name 39 "indexable"
Name 58 "indexable"
Name 85 "indexable"
Name 114 "indexable"
Name 127 "r01"
Name 128 "@sampleCount"
Name 131 "g_tTex2dmsf4a"
Name 137 "indexable"
Name 143 "indexable"
Name 149 "indexable"
Name 155 "indexable"
Name 167 "psout"
Name 179 "sample"
Name 181 "sample"
Name 183 "flattenTemp"
Name 184 "param"
Name 188 "@entryPointOutput.Color"
Name 192 "@entryPointOutput.Depth"
Name 197 "g_sSamp"
Decorate 23(g_tTex2dmsf4) DescriptorSet 0
Decorate 23(g_tTex2dmsf4) Binding 1
Decorate 131(g_tTex2dmsf4a) DescriptorSet 0
Decorate 131(g_tTex2dmsf4a) Binding 2
Decorate 181(sample) Flat
Decorate 181(sample) Location 0
Decorate 188(@entryPointOutput.Color) Location 0
Decorate 192(@entryPointOutput.Depth) BuiltIn FragDepth
Decorate 197(g_sSamp) DescriptorSet 0
Decorate 197(g_sSamp) Binding 0
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 1
7: TypePointer Function 6(int)
8: TypeFloat 32
9: TypeVector 8(float) 4
10(PS_OUTPUT): TypeStruct 9(fvec4) 8(float)
11: TypeFunction 10(PS_OUTPUT) 7(ptr)
15: TypeVector 8(float) 2
16: TypePointer Function 15(fvec2)
18: TypeInt 32 0
19: TypePointer Function 18(int)
21: TypeImage 8(float) 2D multi-sampled sampled format:Unknown
22: TypePointer UniformConstant 21
23(g_tTex2dmsf4): 22(ptr) Variable UniformConstant
27: 6(int) Constant 2
28: TypeBool
30: 18(int) Constant 2
31: TypeArray 15(fvec2) 30
32: 8(float) Constant 1048576000
33: 15(fvec2) ConstantComposite 32 32
34: 8(float) Constant 3196059648
35: 15(fvec2) ConstantComposite 34 34
36: 31 ConstantComposite 33 35
38: TypePointer Function 31
43: 6(int) Constant 4
45: 18(int) Constant 4
46: TypeArray 15(fvec2) 45
47: 8(float) Constant 3187671040
48: 8(float) Constant 3200253952
49: 15(fvec2) ConstantComposite 47 48
50: 8(float) Constant 1052770304
51: 15(fvec2) ConstantComposite 50 47
52: 8(float) Constant 1040187392
53: 15(fvec2) ConstantComposite 48 52
54: 15(fvec2) ConstantComposite 52 50
55: 46 ConstantComposite 49 51 53 54
57: TypePointer Function 46
62: 6(int) Constant 8
64: 18(int) Constant 8
65: TypeArray 15(fvec2) 64
66: 8(float) Constant 1031798784
67: 8(float) Constant 3191865344
68: 15(fvec2) ConstantComposite 66 67
69: 8(float) Constant 3179282432
70: 8(float) Constant 1044381696
71: 15(fvec2) ConstantComposite 69 70
72: 8(float) Constant 1050673152
73: 15(fvec2) ConstantComposite 72 66
74: 8(float) Constant 3198156800
75: 15(fvec2) ConstantComposite 67 74
76: 15(fvec2) ConstantComposite 74 72
77: 8(float) Constant 3202351104
78: 15(fvec2) ConstantComposite 77 69
79: 8(float) Constant 1054867456
80: 15(fvec2) ConstantComposite 70 79
81: 15(fvec2) ConstantComposite 79 77
82: 65 ConstantComposite 68 71 73 75 76 78 80 81
84: TypePointer Function 65
89: 6(int) Constant 16
91: 18(int) Constant 16
92: TypeArray 15(fvec2) 91
93: 15(fvec2) ConstantComposite 66 66
94: 15(fvec2) ConstantComposite 69 67
95: 15(fvec2) ConstantComposite 67 52
96: 15(fvec2) ConstantComposite 32 69
97: 15(fvec2) ConstantComposite 74 47
98: 15(fvec2) ConstantComposite 52 72
99: 15(fvec2) ConstantComposite 72 70
100: 15(fvec2) ConstantComposite 70 74
101: 15(fvec2) ConstantComposite 47 50
102: 8(float) Constant 0
103: 15(fvec2) ConstantComposite 102 77
104: 15(fvec2) ConstantComposite 34 48
105: 15(fvec2) ConstantComposite 48 32
106: 8(float) Constant 3204448256
107: 15(fvec2) ConstantComposite 106 102
108: 15(fvec2) ConstantComposite 79 34
109: 15(fvec2) ConstantComposite 50 79
110: 15(fvec2) ConstantComposite 77 106
111: 92 ConstantComposite 93 94 95 96 97 98 99 100 101 103 104 105 107 108 109 110
113: TypePointer Function 92
117: 15(fvec2) ConstantComposite 102 102
118: TypeVector 28(bool) 2
129: TypeImage 8(float) 2D array multi-sampled sampled format:Unknown
130: TypePointer UniformConstant 129
131(g_tTex2dmsf4a): 130(ptr) Variable UniformConstant
166: TypePointer Function 10(PS_OUTPUT)
168: 6(int) Constant 0
169: 8(float) Constant 1065353216
170: 9(fvec4) ConstantComposite 169 169 169 169
171: TypePointer Function 9(fvec4)
173: 6(int) Constant 1
174: TypePointer Function 8(float)
180: TypePointer Input 6(int)
181(sample): 180(ptr) Variable Input
187: TypePointer Output 9(fvec4)
188(@entryPointOutput.Color): 187(ptr) Variable Output
191: TypePointer Output 8(float)
192(@entryPointOutput.Depth): 191(ptr) Variable Output
195: TypeSampler
196: TypePointer UniformConstant 195
197(g_sSamp): 196(ptr) Variable UniformConstant
4(main): 2 Function None 3
5: Label
179(sample): 7(ptr) Variable Function
183(flattenTemp): 166(ptr) Variable Function
184(param): 7(ptr) Variable Function
182: 6(int) Load 181(sample)
Store 179(sample) 182
185: 6(int) Load 179(sample)
Store 184(param) 185
186:10(PS_OUTPUT) FunctionCall 13(@main(i1;) 184(param)
Store 183(flattenTemp) 186
189: 171(ptr) AccessChain 183(flattenTemp) 168
190: 9(fvec4) Load 189
Store 188(@entryPointOutput.Color) 190
193: 174(ptr) AccessChain 183(flattenTemp) 173
194: 8(float) Load 193
Store 192(@entryPointOutput.Depth) 194
Return
FunctionEnd
13(@main(i1;):10(PS_OUTPUT) Function None 11
12(sample): 7(ptr) FunctionParameter
14: Label
17(r00): 16(ptr) Variable Function
20(@sampleCount): 19(ptr) Variable Function
39(indexable): 38(ptr) Variable Function
58(indexable): 57(ptr) Variable Function
85(indexable): 84(ptr) Variable Function
114(indexable): 113(ptr) Variable Function
127(r01): 16(ptr) Variable Function
128(@sampleCount): 19(ptr) Variable Function
137(indexable): 38(ptr) Variable Function
143(indexable): 57(ptr) Variable Function
149(indexable): 84(ptr) Variable Function
155(indexable): 113(ptr) Variable Function
167(psout): 166(ptr) Variable Function
24: 21 Load 23(g_tTex2dmsf4)
25: 18(int) ImageQuerySamples 24
Store 20(@sampleCount) 25
26: 18(int) Load 20(@sampleCount)
29: 28(bool) IEqual 26 27
37: 6(int) Load 12(sample)
Store 39(indexable) 36
40: 16(ptr) AccessChain 39(indexable) 37
41: 15(fvec2) Load 40
42: 18(int) Load 20(@sampleCount)
44: 28(bool) IEqual 42 43
56: 6(int) Load 12(sample)
Store 58(indexable) 55
59: 16(ptr) AccessChain 58(indexable) 56
60: 15(fvec2) Load 59
61: 18(int) Load 20(@sampleCount)
63: 28(bool) IEqual 61 62
83: 6(int) Load 12(sample)
Store 85(indexable) 82
86: 16(ptr) AccessChain 85(indexable) 83
87: 15(fvec2) Load 86
88: 18(int) Load 20(@sampleCount)
90: 28(bool) IEqual 88 89
112: 6(int) Load 12(sample)
Store 114(indexable) 111
115: 16(ptr) AccessChain 114(indexable) 112
116: 15(fvec2) Load 115
119: 118(bvec2) CompositeConstruct 90 90
120: 15(fvec2) Select 119 116 117
121: 118(bvec2) CompositeConstruct 63 63
122: 15(fvec2) Select 121 87 120
123: 118(bvec2) CompositeConstruct 44 44
124: 15(fvec2) Select 123 60 122
125: 118(bvec2) CompositeConstruct 29 29
126: 15(fvec2) Select 125 41 124
Store 17(r00) 126
132: 129 Load 131(g_tTex2dmsf4a)
133: 18(int) ImageQuerySamples 132
Store 128(@sampleCount) 133
134: 18(int) Load 128(@sampleCount)
135: 28(bool) IEqual 134 27
136: 6(int) Load 12(sample)
Store 137(indexable) 36
138: 16(ptr) AccessChain 137(indexable) 136
139: 15(fvec2) Load 138
140: 18(int) Load 128(@sampleCount)
141: 28(bool) IEqual 140 43
142: 6(int) Load 12(sample)
Store 143(indexable) 55
144: 16(ptr) AccessChain 143(indexable) 142
145: 15(fvec2) Load 144
146: 18(int) Load 128(@sampleCount)
147: 28(bool) IEqual 146 62
148: 6(int) Load 12(sample)
Store 149(indexable) 82
150: 16(ptr) AccessChain 149(indexable) 148
151: 15(fvec2) Load 150
152: 18(int) Load 128(@sampleCount)
153: 28(bool) IEqual 152 89
154: 6(int) Load 12(sample)
Store 155(indexable) 111
156: 16(ptr) AccessChain 155(indexable) 154
157: 15(fvec2) Load 156
158: 118(bvec2) CompositeConstruct 153 153
159: 15(fvec2) Select 158 157 117
160: 118(bvec2) CompositeConstruct 147 147
161: 15(fvec2) Select 160 151 159
162: 118(bvec2) CompositeConstruct 141 141
163: 15(fvec2) Select 162 145 161
164: 118(bvec2) CompositeConstruct 135 135
165: 15(fvec2) Select 164 139 163
Store 127(r01) 165
172: 171(ptr) AccessChain 167(psout) 168
Store 172 170
175: 174(ptr) AccessChain 167(psout) 173
Store 175 169
176:10(PS_OUTPUT) Load 167(psout)
ReturnValue 176
FunctionEnd