glslang/Test/baseResults/hlsl.imagefetch-subvec4.comp.out
2022-10-13 10:58:53 -06:00

686 lines
31 KiB
Plaintext

hlsl.imagefetch-subvec4.comp
Shader version: 500
local_size = (8, 8, 8)
0:? Sequence
0:21 Function Definition: @main(vu3; ( temp void)
0:21 Function Parameters:
0:21 'tid' ( in 3-component vector of uint)
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'f' ( temp float)
0:22 Constant:
0:22 0.000000
0:23 add second child into first child ( temp float)
0:23 'f' ( temp float)
0:23 textureFetch ( temp float)
0:23 'i1D' (layout( binding=0) uniform texture1D)
0:23 direct index ( temp uint)
0:23 'tid' ( in 3-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 add second child into first child ( temp float)
0:24 'f' ( temp float)
0:24 textureFetch ( temp float)
0:24 'i2D' (layout( binding=1) uniform texture2D)
0:24 vector swizzle ( temp 2-component vector of uint)
0:24 'tid' ( in 3-component vector of uint)
0:24 Sequence
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:25 add second child into first child ( temp float)
0:25 'f' ( temp float)
0:25 textureFetch ( temp float)
0:25 'i3D' (layout( binding=2) uniform texture3D)
0:25 'tid' ( in 3-component vector of uint)
0:25 Constant:
0:25 0 (const int)
0:26 add second child into first child ( temp float)
0:26 'f' ( temp float)
0:26 textureFetch ( temp float)
0:26 'i1DArray' (layout( binding=3) uniform texture1DArray)
0:26 vector swizzle ( temp 2-component vector of uint)
0:26 'tid' ( in 3-component vector of uint)
0:26 Sequence
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:27 add second child into first child ( temp float)
0:27 'f' ( temp float)
0:27 textureFetch ( temp float)
0:27 'i2DArray' (layout( binding=4) uniform texture2DArray)
0:27 'tid' ( in 3-component vector of uint)
0:27 Constant:
0:27 0 (const int)
0:28 add second child into first child ( temp float)
0:28 'f' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:28 'i2DMS' (layout( binding=5) uniform texture2DMS)
0:28 Convert uint to int ( temp 2-component vector of int)
0:28 vector swizzle ( temp 2-component vector of uint)
0:28 'tid' ( in 3-component vector of uint)
0:28 Sequence
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 1 (const int)
0:29 add second child into first child ( temp float)
0:29 'f' ( temp float)
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
0:29 Convert uint to int ( temp 3-component vector of int)
0:29 'tid' ( in 3-component vector of uint)
0:29 Constant:
0:29 3 (const int)
0:31 Sequence
0:31 move second child to first child ( temp int)
0:31 'i' ( temp int)
0:31 Constant:
0:31 0 (const int)
0:32 add second child into first child ( temp int)
0:32 'i' ( temp int)
0:32 textureFetch ( temp int)
0:32 'ii1D' (layout( binding=7) uniform itexture1D)
0:32 direct index ( temp uint)
0:32 'tid' ( in 3-component vector of uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 add second child into first child ( temp int)
0:33 'i' ( temp int)
0:33 textureFetch ( temp int)
0:33 'ii2D' (layout( binding=8) uniform itexture2D)
0:33 vector swizzle ( temp 2-component vector of uint)
0:33 'tid' ( in 3-component vector of uint)
0:33 Sequence
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 0 (const int)
0:34 add second child into first child ( temp int)
0:34 'i' ( temp int)
0:34 textureFetch ( temp int)
0:34 'ii3D' (layout( binding=9) uniform itexture3D)
0:34 'tid' ( in 3-component vector of uint)
0:34 Constant:
0:34 0 (const int)
0:35 add second child into first child ( temp int)
0:35 'i' ( temp int)
0:35 textureFetch ( temp int)
0:35 'ii1DArray' (layout( binding=10) uniform itexture1DArray)
0:35 vector swizzle ( temp 2-component vector of uint)
0:35 'tid' ( in 3-component vector of uint)
0:35 Sequence
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 0 (const int)
0:36 add second child into first child ( temp int)
0:36 'i' ( temp int)
0:36 textureFetch ( temp int)
0:36 'ii2DArray' (layout( binding=11) uniform itexture2DArray)
0:36 'tid' ( in 3-component vector of uint)
0:36 Constant:
0:36 0 (const int)
0:37 add second child into first child ( temp int)
0:37 'i' ( temp int)
0:37 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:37 'ii2DMS' (layout( binding=12) uniform itexture2DMS)
0:37 Convert uint to int ( temp 2-component vector of int)
0:37 vector swizzle ( temp 2-component vector of uint)
0:37 'tid' ( in 3-component vector of uint)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 1 (const int)
0:38 add second child into first child ( temp int)
0:38 'i' ( temp int)
0:38 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:38 'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
0:38 Convert uint to int ( temp 3-component vector of int)
0:38 'tid' ( in 3-component vector of uint)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child ( temp float)
0:40 'storeTemp' ( temp float)
0:40 add ( temp float)
0:40 'f' ( temp float)
0:40 Convert int to float ( temp float)
0:40 'i' ( temp int)
0:40 imageStore ( temp void)
0:40 'OUT' (layout( binding=0 r32f) uniform image3D)
0:40 'tid' ( in 3-component vector of uint)
0:40 'storeTemp' ( temp float)
0:40 'storeTemp' ( temp float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:21 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'i1D' (layout( binding=0) uniform texture1D)
0:? 'i2D' (layout( binding=1) uniform texture2D)
0:? 'i3D' (layout( binding=2) uniform texture3D)
0:? 'i1DArray' (layout( binding=3) uniform texture1DArray)
0:? 'i2DArray' (layout( binding=4) uniform texture2DArray)
0:? 'i2DMS' (layout( binding=5) uniform texture2DMS)
0:? 'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
0:? 'ii1D' (layout( binding=7) uniform itexture1D)
0:? 'ii2D' (layout( binding=8) uniform itexture2D)
0:? 'ii3D' (layout( binding=9) uniform itexture3D)
0:? 'ii1DArray' (layout( binding=10) uniform itexture1DArray)
0:? 'ii2DArray' (layout( binding=11) uniform itexture2DArray)
0:? 'ii2DMS' (layout( binding=12) uniform itexture2DMS)
0:? 'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
0:? 'OUT' (layout( binding=0 r32f) uniform image3D)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
Linked compute stage:
Shader version: 500
local_size = (8, 8, 8)
0:? Sequence
0:21 Function Definition: @main(vu3; ( temp void)
0:21 Function Parameters:
0:21 'tid' ( in 3-component vector of uint)
0:? Sequence
0:22 Sequence
0:22 move second child to first child ( temp float)
0:22 'f' ( temp float)
0:22 Constant:
0:22 0.000000
0:23 add second child into first child ( temp float)
0:23 'f' ( temp float)
0:23 textureFetch ( temp float)
0:23 'i1D' (layout( binding=0) uniform texture1D)
0:23 direct index ( temp uint)
0:23 'tid' ( in 3-component vector of uint)
0:23 Constant:
0:23 0 (const int)
0:23 Constant:
0:23 0 (const int)
0:24 add second child into first child ( temp float)
0:24 'f' ( temp float)
0:24 textureFetch ( temp float)
0:24 'i2D' (layout( binding=1) uniform texture2D)
0:24 vector swizzle ( temp 2-component vector of uint)
0:24 'tid' ( in 3-component vector of uint)
0:24 Sequence
0:24 Constant:
0:24 0 (const int)
0:24 Constant:
0:24 1 (const int)
0:24 Constant:
0:24 0 (const int)
0:25 add second child into first child ( temp float)
0:25 'f' ( temp float)
0:25 textureFetch ( temp float)
0:25 'i3D' (layout( binding=2) uniform texture3D)
0:25 'tid' ( in 3-component vector of uint)
0:25 Constant:
0:25 0 (const int)
0:26 add second child into first child ( temp float)
0:26 'f' ( temp float)
0:26 textureFetch ( temp float)
0:26 'i1DArray' (layout( binding=3) uniform texture1DArray)
0:26 vector swizzle ( temp 2-component vector of uint)
0:26 'tid' ( in 3-component vector of uint)
0:26 Sequence
0:26 Constant:
0:26 0 (const int)
0:26 Constant:
0:26 1 (const int)
0:26 Constant:
0:26 0 (const int)
0:27 add second child into first child ( temp float)
0:27 'f' ( temp float)
0:27 textureFetch ( temp float)
0:27 'i2DArray' (layout( binding=4) uniform texture2DArray)
0:27 'tid' ( in 3-component vector of uint)
0:27 Constant:
0:27 0 (const int)
0:28 add second child into first child ( temp float)
0:28 'f' ( temp float)
0:28 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:28 'i2DMS' (layout( binding=5) uniform texture2DMS)
0:28 Convert uint to int ( temp 2-component vector of int)
0:28 vector swizzle ( temp 2-component vector of uint)
0:28 'tid' ( in 3-component vector of uint)
0:28 Sequence
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 1 (const int)
0:28 Constant:
0:28 1 (const int)
0:29 add second child into first child ( temp float)
0:29 'f' ( temp float)
0:29 Construct float ( temp float)
0:? textureFetch ( temp 4-component vector of float)
0:29 'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
0:29 Convert uint to int ( temp 3-component vector of int)
0:29 'tid' ( in 3-component vector of uint)
0:29 Constant:
0:29 3 (const int)
0:31 Sequence
0:31 move second child to first child ( temp int)
0:31 'i' ( temp int)
0:31 Constant:
0:31 0 (const int)
0:32 add second child into first child ( temp int)
0:32 'i' ( temp int)
0:32 textureFetch ( temp int)
0:32 'ii1D' (layout( binding=7) uniform itexture1D)
0:32 direct index ( temp uint)
0:32 'tid' ( in 3-component vector of uint)
0:32 Constant:
0:32 0 (const int)
0:32 Constant:
0:32 0 (const int)
0:33 add second child into first child ( temp int)
0:33 'i' ( temp int)
0:33 textureFetch ( temp int)
0:33 'ii2D' (layout( binding=8) uniform itexture2D)
0:33 vector swizzle ( temp 2-component vector of uint)
0:33 'tid' ( in 3-component vector of uint)
0:33 Sequence
0:33 Constant:
0:33 0 (const int)
0:33 Constant:
0:33 1 (const int)
0:33 Constant:
0:33 0 (const int)
0:34 add second child into first child ( temp int)
0:34 'i' ( temp int)
0:34 textureFetch ( temp int)
0:34 'ii3D' (layout( binding=9) uniform itexture3D)
0:34 'tid' ( in 3-component vector of uint)
0:34 Constant:
0:34 0 (const int)
0:35 add second child into first child ( temp int)
0:35 'i' ( temp int)
0:35 textureFetch ( temp int)
0:35 'ii1DArray' (layout( binding=10) uniform itexture1DArray)
0:35 vector swizzle ( temp 2-component vector of uint)
0:35 'tid' ( in 3-component vector of uint)
0:35 Sequence
0:35 Constant:
0:35 0 (const int)
0:35 Constant:
0:35 1 (const int)
0:35 Constant:
0:35 0 (const int)
0:36 add second child into first child ( temp int)
0:36 'i' ( temp int)
0:36 textureFetch ( temp int)
0:36 'ii2DArray' (layout( binding=11) uniform itexture2DArray)
0:36 'tid' ( in 3-component vector of uint)
0:36 Constant:
0:36 0 (const int)
0:37 add second child into first child ( temp int)
0:37 'i' ( temp int)
0:37 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:37 'ii2DMS' (layout( binding=12) uniform itexture2DMS)
0:37 Convert uint to int ( temp 2-component vector of int)
0:37 vector swizzle ( temp 2-component vector of uint)
0:37 'tid' ( in 3-component vector of uint)
0:37 Sequence
0:37 Constant:
0:37 0 (const int)
0:37 Constant:
0:37 1 (const int)
0:37 Constant:
0:37 1 (const int)
0:38 add second child into first child ( temp int)
0:38 'i' ( temp int)
0:38 Construct int ( temp int)
0:? textureFetch ( temp 4-component vector of int)
0:38 'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
0:38 Convert uint to int ( temp 3-component vector of int)
0:38 'tid' ( in 3-component vector of uint)
0:38 Constant:
0:38 3 (const int)
0:40 Sequence
0:40 move second child to first child ( temp float)
0:40 'storeTemp' ( temp float)
0:40 add ( temp float)
0:40 'f' ( temp float)
0:40 Convert int to float ( temp float)
0:40 'i' ( temp int)
0:40 imageStore ( temp void)
0:40 'OUT' (layout( binding=0 r32f) uniform image3D)
0:40 'tid' ( in 3-component vector of uint)
0:40 'storeTemp' ( temp float)
0:40 'storeTemp' ( temp float)
0:21 Function Definition: main( ( temp void)
0:21 Function Parameters:
0:? Sequence
0:21 move second child to first child ( temp 3-component vector of uint)
0:? 'tid' ( temp 3-component vector of uint)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
0:21 Function Call: @main(vu3; ( temp void)
0:? 'tid' ( temp 3-component vector of uint)
0:? Linker Objects
0:? 'i1D' (layout( binding=0) uniform texture1D)
0:? 'i2D' (layout( binding=1) uniform texture2D)
0:? 'i3D' (layout( binding=2) uniform texture3D)
0:? 'i1DArray' (layout( binding=3) uniform texture1DArray)
0:? 'i2DArray' (layout( binding=4) uniform texture2DArray)
0:? 'i2DMS' (layout( binding=5) uniform texture2DMS)
0:? 'i2DMSArray' (layout( binding=6) uniform texture2DMSArray)
0:? 'ii1D' (layout( binding=7) uniform itexture1D)
0:? 'ii2D' (layout( binding=8) uniform itexture2D)
0:? 'ii3D' (layout( binding=9) uniform itexture3D)
0:? 'ii1DArray' (layout( binding=10) uniform itexture1DArray)
0:? 'ii2DArray' (layout( binding=11) uniform itexture2DArray)
0:? 'ii2DMS' (layout( binding=12) uniform itexture2DMS)
0:? 'ii2DMSArray' (layout( binding=13) uniform itexture2DMSArray)
0:? 'OUT' (layout( binding=0 r32f) uniform image3D)
0:? 'tid' ( in 3-component vector of uint GlobalInvocationID)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 186
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint GLCompute 4 "main" 181
ExecutionMode 4 LocalSize 8 8 8
Source HLSL 500
Name 4 "main"
Name 11 "@main(vu3;"
Name 10 "tid"
Name 15 "f"
Name 19 "i1D"
Name 34 "i2D"
Name 45 "i3D"
Name 54 "i1DArray"
Name 64 "i2DArray"
Name 73 "i2DMS"
Name 86 "i2DMSArray"
Name 97 "i"
Name 100 "ii1D"
Name 111 "ii2D"
Name 121 "ii3D"
Name 130 "ii1DArray"
Name 140 "ii2DArray"
Name 149 "ii2DMS"
Name 160 "ii2DMSArray"
Name 168 "storeTemp"
Name 175 "OUT"
Name 179 "tid"
Name 181 "tid"
Name 183 "param"
Decorate 19(i1D) DescriptorSet 0
Decorate 19(i1D) Binding 0
Decorate 34(i2D) DescriptorSet 0
Decorate 34(i2D) Binding 1
Decorate 45(i3D) DescriptorSet 0
Decorate 45(i3D) Binding 2
Decorate 54(i1DArray) DescriptorSet 0
Decorate 54(i1DArray) Binding 3
Decorate 64(i2DArray) DescriptorSet 0
Decorate 64(i2DArray) Binding 4
Decorate 73(i2DMS) DescriptorSet 0
Decorate 73(i2DMS) Binding 5
Decorate 86(i2DMSArray) DescriptorSet 0
Decorate 86(i2DMSArray) Binding 6
Decorate 100(ii1D) DescriptorSet 0
Decorate 100(ii1D) Binding 7
Decorate 111(ii2D) DescriptorSet 0
Decorate 111(ii2D) Binding 8
Decorate 121(ii3D) DescriptorSet 0
Decorate 121(ii3D) Binding 9
Decorate 130(ii1DArray) DescriptorSet 0
Decorate 130(ii1DArray) Binding 10
Decorate 140(ii2DArray) DescriptorSet 0
Decorate 140(ii2DArray) Binding 11
Decorate 149(ii2DMS) DescriptorSet 0
Decorate 149(ii2DMS) Binding 12
Decorate 160(ii2DMSArray) DescriptorSet 0
Decorate 160(ii2DMSArray) Binding 13
Decorate 175(OUT) DescriptorSet 0
Decorate 175(OUT) Binding 0
Decorate 181(tid) BuiltIn GlobalInvocationId
2: TypeVoid
3: TypeFunction 2
6: TypeInt 32 0
7: TypeVector 6(int) 3
8: TypePointer Function 7(ivec3)
9: TypeFunction 2 8(ptr)
13: TypeFloat 32
14: TypePointer Function 13(float)
16: 13(float) Constant 0
17: TypeImage 13(float) 1D sampled format:Unknown
18: TypePointer UniformConstant 17
19(i1D): 18(ptr) Variable UniformConstant
21: 6(int) Constant 0
22: TypePointer Function 6(int)
25: TypeInt 32 1
26: 25(int) Constant 0
27: TypeVector 13(float) 4
32: TypeImage 13(float) 2D sampled format:Unknown
33: TypePointer UniformConstant 32
34(i2D): 33(ptr) Variable UniformConstant
36: TypeVector 6(int) 2
43: TypeImage 13(float) 3D sampled format:Unknown
44: TypePointer UniformConstant 43
45(i3D): 44(ptr) Variable UniformConstant
52: TypeImage 13(float) 1D array sampled format:Unknown
53: TypePointer UniformConstant 52
54(i1DArray): 53(ptr) Variable UniformConstant
62: TypeImage 13(float) 2D array sampled format:Unknown
63: TypePointer UniformConstant 62
64(i2DArray): 63(ptr) Variable UniformConstant
71: TypeImage 13(float) 2D multi-sampled sampled format:Unknown
72: TypePointer UniformConstant 71
73(i2DMS): 72(ptr) Variable UniformConstant
77: TypeVector 25(int) 2
79: 25(int) Constant 1
84: TypeImage 13(float) 2D array multi-sampled sampled format:Unknown
85: TypePointer UniformConstant 84
86(i2DMSArray): 85(ptr) Variable UniformConstant
89: TypeVector 25(int) 3
91: 25(int) Constant 3
96: TypePointer Function 25(int)
98: TypeImage 25(int) 1D sampled format:Unknown
99: TypePointer UniformConstant 98
100(ii1D): 99(ptr) Variable UniformConstant
104: TypeVector 25(int) 4
109: TypeImage 25(int) 2D sampled format:Unknown
110: TypePointer UniformConstant 109
111(ii2D): 110(ptr) Variable UniformConstant
119: TypeImage 25(int) 3D sampled format:Unknown
120: TypePointer UniformConstant 119
121(ii3D): 120(ptr) Variable UniformConstant
128: TypeImage 25(int) 1D array sampled format:Unknown
129: TypePointer UniformConstant 128
130(ii1DArray): 129(ptr) Variable UniformConstant
138: TypeImage 25(int) 2D array sampled format:Unknown
139: TypePointer UniformConstant 138
140(ii2DArray): 139(ptr) Variable UniformConstant
147: TypeImage 25(int) 2D multi-sampled sampled format:Unknown
148: TypePointer UniformConstant 147
149(ii2DMS): 148(ptr) Variable UniformConstant
158: TypeImage 25(int) 2D array multi-sampled sampled format:Unknown
159: TypePointer UniformConstant 158
160(ii2DMSArray): 159(ptr) Variable UniformConstant
173: TypeImage 13(float) 3D nonsampled format:R32f
174: TypePointer UniformConstant 173
175(OUT): 174(ptr) Variable UniformConstant
180: TypePointer Input 7(ivec3)
181(tid): 180(ptr) Variable Input
4(main): 2 Function None 3
5: Label
179(tid): 8(ptr) Variable Function
183(param): 8(ptr) Variable Function
182: 7(ivec3) Load 181(tid)
Store 179(tid) 182
184: 7(ivec3) Load 179(tid)
Store 183(param) 184
185: 2 FunctionCall 11(@main(vu3;) 183(param)
Return
FunctionEnd
11(@main(vu3;): 2 Function None 9
10(tid): 8(ptr) FunctionParameter
12: Label
15(f): 14(ptr) Variable Function
97(i): 96(ptr) Variable Function
168(storeTemp): 14(ptr) Variable Function
Store 15(f) 16
20: 17 Load 19(i1D)
23: 22(ptr) AccessChain 10(tid) 21
24: 6(int) Load 23
28: 27(fvec4) ImageFetch 20 24 Lod 26
29: 13(float) CompositeExtract 28 0
30: 13(float) Load 15(f)
31: 13(float) FAdd 30 29
Store 15(f) 31
35: 32 Load 34(i2D)
37: 7(ivec3) Load 10(tid)
38: 36(ivec2) VectorShuffle 37 37 0 1
39: 27(fvec4) ImageFetch 35 38 Lod 26
40: 13(float) CompositeExtract 39 0
41: 13(float) Load 15(f)
42: 13(float) FAdd 41 40
Store 15(f) 42
46: 43 Load 45(i3D)
47: 7(ivec3) Load 10(tid)
48: 27(fvec4) ImageFetch 46 47 Lod 26
49: 13(float) CompositeExtract 48 0
50: 13(float) Load 15(f)
51: 13(float) FAdd 50 49
Store 15(f) 51
55: 52 Load 54(i1DArray)
56: 7(ivec3) Load 10(tid)
57: 36(ivec2) VectorShuffle 56 56 0 1
58: 27(fvec4) ImageFetch 55 57 Lod 26
59: 13(float) CompositeExtract 58 0
60: 13(float) Load 15(f)
61: 13(float) FAdd 60 59
Store 15(f) 61
65: 62 Load 64(i2DArray)
66: 7(ivec3) Load 10(tid)
67: 27(fvec4) ImageFetch 65 66 Lod 26
68: 13(float) CompositeExtract 67 0
69: 13(float) Load 15(f)
70: 13(float) FAdd 69 68
Store 15(f) 70
74: 71 Load 73(i2DMS)
75: 7(ivec3) Load 10(tid)
76: 36(ivec2) VectorShuffle 75 75 0 1
78: 77(ivec2) Bitcast 76
80: 27(fvec4) ImageFetch 74 78 Sample 79
81: 13(float) CompositeExtract 80 0
82: 13(float) Load 15(f)
83: 13(float) FAdd 82 81
Store 15(f) 83
87: 84 Load 86(i2DMSArray)
88: 7(ivec3) Load 10(tid)
90: 89(ivec3) Bitcast 88
92: 27(fvec4) ImageFetch 87 90 Sample 91
93: 13(float) CompositeExtract 92 0
94: 13(float) Load 15(f)
95: 13(float) FAdd 94 93
Store 15(f) 95
Store 97(i) 26
101: 98 Load 100(ii1D)
102: 22(ptr) AccessChain 10(tid) 21
103: 6(int) Load 102
105: 104(ivec4) ImageFetch 101 103 Lod 26
106: 25(int) CompositeExtract 105 0
107: 25(int) Load 97(i)
108: 25(int) IAdd 107 106
Store 97(i) 108
112: 109 Load 111(ii2D)
113: 7(ivec3) Load 10(tid)
114: 36(ivec2) VectorShuffle 113 113 0 1
115: 104(ivec4) ImageFetch 112 114 Lod 26
116: 25(int) CompositeExtract 115 0
117: 25(int) Load 97(i)
118: 25(int) IAdd 117 116
Store 97(i) 118
122: 119 Load 121(ii3D)
123: 7(ivec3) Load 10(tid)
124: 104(ivec4) ImageFetch 122 123 Lod 26
125: 25(int) CompositeExtract 124 0
126: 25(int) Load 97(i)
127: 25(int) IAdd 126 125
Store 97(i) 127
131: 128 Load 130(ii1DArray)
132: 7(ivec3) Load 10(tid)
133: 36(ivec2) VectorShuffle 132 132 0 1
134: 104(ivec4) ImageFetch 131 133 Lod 26
135: 25(int) CompositeExtract 134 0
136: 25(int) Load 97(i)
137: 25(int) IAdd 136 135
Store 97(i) 137
141: 138 Load 140(ii2DArray)
142: 7(ivec3) Load 10(tid)
143: 104(ivec4) ImageFetch 141 142 Lod 26
144: 25(int) CompositeExtract 143 0
145: 25(int) Load 97(i)
146: 25(int) IAdd 145 144
Store 97(i) 146
150: 147 Load 149(ii2DMS)
151: 7(ivec3) Load 10(tid)
152: 36(ivec2) VectorShuffle 151 151 0 1
153: 77(ivec2) Bitcast 152
154: 104(ivec4) ImageFetch 150 153 Sample 79
155: 25(int) CompositeExtract 154 0
156: 25(int) Load 97(i)
157: 25(int) IAdd 156 155
Store 97(i) 157
161: 158 Load 160(ii2DMSArray)
162: 7(ivec3) Load 10(tid)
163: 89(ivec3) Bitcast 162
164: 104(ivec4) ImageFetch 161 163 Sample 91
165: 25(int) CompositeExtract 164 0
166: 25(int) Load 97(i)
167: 25(int) IAdd 166 165
Store 97(i) 167
169: 13(float) Load 15(f)
170: 25(int) Load 97(i)
171: 13(float) ConvertSToF 170
172: 13(float) FAdd 169 171
Store 168(storeTemp) 172
176: 173 Load 175(OUT)
177: 7(ivec3) Load 10(tid)
178: 13(float) Load 168(storeTemp)
ImageWrite 176 177 178
Return
FunctionEnd