mirror of
https://github.com/KhronosGroup/glslang
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331 lines
18 KiB
Plaintext
331 lines
18 KiB
Plaintext
hlsl.structbuffer.floatidx.comp
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:13 Function Definition: @main(vu3; ( temp void)
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0:13 Function Parameters:
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0:13 'nThreadId' ( in 3-component vector of uint)
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 add ( temp uint)
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0:14 AtomicAdd ( temp uint)
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0:14 @count: direct index for structure ( temp uint)
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0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 4294967295 (const uint)
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0:14 Constant:
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0:14 -1 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'coord' ( temp 2-component vector of float)
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0:15 Convert uint to float ( temp 2-component vector of float)
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0:15 vector swizzle ( temp 2-component vector of uint)
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0:15 threadId: direct index for structure ( temp 2-component vector of uint)
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0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Sequence
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:16 Constant:
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0:16 0 (const int)
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0:16 imageStore ( temp void)
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0:16 'outtx' (layout( rgba32f) uniform image2D)
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0:16 Convert float to uint ( temp 2-component vector of uint)
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0:16 'coord' ( temp 2-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-component vector of uint)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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0:13 Function Call: @main(vu3; ( temp void)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'outtx' (layout( rgba32f) uniform image2D)
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0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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Linked compute stage:
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Shader version: 500
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local_size = (1, 1, 1)
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0:? Sequence
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0:13 Function Definition: @main(vu3; ( temp void)
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0:13 Function Parameters:
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0:13 'nThreadId' ( in 3-component vector of uint)
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0:? Sequence
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0:14 Sequence
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0:14 move second child to first child ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 indirect index (layout( row_major std430) buffer structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:14 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:14 Constant:
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0:14 0 (const uint)
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0:14 add ( temp uint)
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0:14 AtomicAdd ( temp uint)
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0:14 @count: direct index for structure ( temp uint)
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0:14 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:14 Constant:
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0:14 0 (const int)
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0:14 Constant:
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0:14 4294967295 (const uint)
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0:14 Constant:
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0:14 -1 (const int)
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0:15 Sequence
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0:15 move second child to first child ( temp 2-component vector of float)
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0:15 'coord' ( temp 2-component vector of float)
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0:15 Convert uint to float ( temp 2-component vector of float)
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0:15 vector swizzle ( temp 2-component vector of uint)
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0:15 threadId: direct index for structure ( temp 2-component vector of uint)
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0:15 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:15 Constant:
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0:15 1 (const int)
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0:15 Sequence
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0:15 Constant:
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0:15 0 (const int)
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0:15 Constant:
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0:15 1 (const int)
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0:16 Sequence
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0:16 move second child to first child ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 color: direct index for structure ( temp 4-component vector of float)
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0:16 'data' ( temp structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId})
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0:16 Constant:
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0:16 0 (const int)
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0:16 imageStore ( temp void)
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0:16 'outtx' (layout( rgba32f) uniform image2D)
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0:16 Convert float to uint ( temp 2-component vector of uint)
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0:16 'coord' ( temp 2-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:16 'storeTemp' ( temp 4-component vector of float)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 0 (const int)
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0:18 indirect index (layout( row_major std430) buffer 4-component vector of float)
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0:18 @data: direct index for structure (layout( row_major std430) buffer unsized 1-element array of 4-component vector of float)
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0:18 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:18 Constant:
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0:18 0 (const uint)
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0:18 Convert float to uint ( temp uint)
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0:18 direct index ( temp float)
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0:18 'coord' ( temp 2-component vector of float)
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0:18 Constant:
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0:18 1 (const int)
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0:13 Function Definition: main( ( temp void)
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0:13 Function Parameters:
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0:? Sequence
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0:13 move second child to first child ( temp 3-component vector of uint)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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0:13 Function Call: @main(vu3; ( temp void)
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0:? 'nThreadId' ( temp 3-component vector of uint)
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0:? Linker Objects
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0:? 'outtx' (layout( rgba32f) uniform image2D)
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0:? 'csb' (layout( binding=1 row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of float color, temp 2-component vector of uint threadId} @data})
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0:? 'csb@count' (layout( row_major std430) buffer block{layout( row_major std430) buffer uint @count})
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0:? 'rwsb' (layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of 4-component vector of float @data})
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0:? 'nThreadId' ( in 3-component vector of uint GlobalInvocationID)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 85
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint GLCompute 4 "main" 80
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ExecutionMode 4 LocalSize 1 1 1
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Source HLSL 500
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Name 4 "main"
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Name 11 "@main(vu3;"
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Name 10 "nThreadId"
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Name 16 "sb_t"
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MemberName 16(sb_t) 0 "color"
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MemberName 16(sb_t) 1 "threadId"
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Name 18 "data"
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Name 19 "sb_t"
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MemberName 19(sb_t) 0 "color"
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MemberName 19(sb_t) 1 "threadId"
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Name 21 "csb"
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MemberName 21(csb) 0 "@data"
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Name 23 "csb"
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Name 26 "csb@count"
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MemberName 26(csb@count) 0 "@count"
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Name 28 "csb@count"
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Name 49 "coord"
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Name 53 "storeTemp"
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Name 58 "outtx"
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Name 64 "rwsb"
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MemberName 64(rwsb) 0 "@data"
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Name 66 "rwsb"
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Name 78 "nThreadId"
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Name 80 "nThreadId"
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Name 82 "param"
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MemberDecorate 19(sb_t) 0 Offset 0
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MemberDecorate 19(sb_t) 1 Offset 16
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Decorate 20 ArrayStride 32
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MemberDecorate 21(csb) 0 Offset 0
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Decorate 21(csb) BufferBlock
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Decorate 23(csb) DescriptorSet 0
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Decorate 23(csb) Binding 1
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MemberDecorate 26(csb@count) 0 Offset 0
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Decorate 26(csb@count) BufferBlock
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Decorate 28(csb@count) DescriptorSet 0
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Decorate 28(csb@count) Binding 2
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Decorate 58(outtx) DescriptorSet 0
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Decorate 58(outtx) Binding 0
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Decorate 63 ArrayStride 16
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MemberDecorate 64(rwsb) 0 Offset 0
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Decorate 64(rwsb) BufferBlock
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Decorate 66(rwsb) DescriptorSet 0
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Decorate 66(rwsb) Binding 3
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Decorate 80(nThreadId) BuiltIn GlobalInvocationId
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: TypeVector 6(int) 3
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8: TypePointer Function 7(ivec3)
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9: TypeFunction 2 8(ptr)
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13: TypeFloat 32
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14: TypeVector 13(float) 4
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15: TypeVector 6(int) 2
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16(sb_t): TypeStruct 14(fvec4) 15(ivec2)
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17: TypePointer Function 16(sb_t)
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19(sb_t): TypeStruct 14(fvec4) 15(ivec2)
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20: TypeRuntimeArray 19(sb_t)
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21(csb): TypeStruct 20
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22: TypePointer Uniform 21(csb)
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23(csb): 22(ptr) Variable Uniform
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24: TypeInt 32 1
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25: 24(int) Constant 0
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26(csb@count): TypeStruct 6(int)
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27: TypePointer Uniform 26(csb@count)
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28(csb@count): 27(ptr) Variable Uniform
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29: TypePointer Uniform 6(int)
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31: 6(int) Constant 4294967295
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32: 6(int) Constant 1
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33: 6(int) Constant 0
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35: 24(int) Constant 4294967295
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37: TypePointer Uniform 19(sb_t)
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41: TypePointer Function 14(fvec4)
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44: 24(int) Constant 1
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45: TypePointer Function 15(ivec2)
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47: TypeVector 13(float) 2
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48: TypePointer Function 47(fvec2)
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56: TypeImage 13(float) 2D nonsampled format:Rgba32f
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57: TypePointer UniformConstant 56
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58(outtx): 57(ptr) Variable UniformConstant
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63: TypeRuntimeArray 14(fvec4)
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64(rwsb): TypeStruct 63
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65: TypePointer Uniform 64(rwsb)
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66(rwsb): 65(ptr) Variable Uniform
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67: TypePointer Function 13(float)
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74: TypePointer Uniform 14(fvec4)
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79: TypePointer Input 7(ivec3)
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80(nThreadId): 79(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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78(nThreadId): 8(ptr) Variable Function
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82(param): 8(ptr) Variable Function
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81: 7(ivec3) Load 80(nThreadId)
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Store 78(nThreadId) 81
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83: 7(ivec3) Load 78(nThreadId)
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Store 82(param) 83
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84: 2 FunctionCall 11(@main(vu3;) 82(param)
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Return
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FunctionEnd
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11(@main(vu3;): 2 Function None 9
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10(nThreadId): 8(ptr) FunctionParameter
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12: Label
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18(data): 17(ptr) Variable Function
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49(coord): 48(ptr) Variable Function
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53(storeTemp): 41(ptr) Variable Function
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30: 29(ptr) AccessChain 28(csb@count) 25
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34: 6(int) AtomicIAdd 30 32 33 31
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36: 6(int) IAdd 34 35
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38: 37(ptr) AccessChain 23(csb) 25 36
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39: 19(sb_t) Load 38
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40: 14(fvec4) CompositeExtract 39 0
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42: 41(ptr) AccessChain 18(data) 25
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Store 42 40
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43: 15(ivec2) CompositeExtract 39 1
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46: 45(ptr) AccessChain 18(data) 44
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Store 46 43
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50: 45(ptr) AccessChain 18(data) 44
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51: 15(ivec2) Load 50
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52: 47(fvec2) ConvertUToF 51
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Store 49(coord) 52
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54: 41(ptr) AccessChain 18(data) 25
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55: 14(fvec4) Load 54
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Store 53(storeTemp) 55
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59: 56 Load 58(outtx)
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60: 47(fvec2) Load 49(coord)
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61: 15(ivec2) ConvertFToU 60
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62: 14(fvec4) Load 53(storeTemp)
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ImageWrite 59 61 62
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68: 67(ptr) AccessChain 49(coord) 33
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69: 13(float) Load 68
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70: 6(int) ConvertFToU 69
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71: 67(ptr) AccessChain 49(coord) 32
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72: 13(float) Load 71
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73: 6(int) ConvertFToU 72
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75: 74(ptr) AccessChain 66(rwsb) 25 73
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76: 14(fvec4) Load 75
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77: 74(ptr) AccessChain 66(rwsb) 25 70
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Store 77 76
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Return
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FunctionEnd
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