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37 lines
1.7 KiB
Plaintext
37 lines
1.7 KiB
Plaintext
spv.depthOut.frag
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 15
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 8 10 14
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ExecutionMode 4 OriginUpperLeft
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ExecutionMode 4 DepthReplacing
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ExecutionMode 4 DepthGreater
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Source GLSL 450
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Name 4 "main"
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Name 8 "gl_FragDepth"
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Name 10 "Depth"
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Name 14 "Color"
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Decorate 8(gl_FragDepth) BuiltIn FragDepth
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Decorate 10(Depth) Location 1
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Decorate 14(Color) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Output 6(float)
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8(gl_FragDepth): 7(ptr) Variable Output
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9: TypePointer Input 6(float)
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10(Depth): 9(ptr) Variable Input
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12: TypeVector 6(float) 4
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13: TypePointer Input 12(fvec4)
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14(Color): 13(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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11: 6(float) Load 10(Depth)
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Store 8(gl_FragDepth) 11
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Return
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FunctionEnd
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