glslang/Test/baseResults/cppIndent.vert.out

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cppIndent.vert
ERROR: 0:61: 'macro expansion' : Too few args in Macro FUNC
ERROR: 0:61: '' : syntax error
ERROR: 2 compilation errors. No code generated.
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'sum' (global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (temp float)
0:12 'sum' (global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child (temp float)
0:22 'sum' (global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child (temp float)
0:37 'sum' (global float)
0:37 Constant:
0:37 600000.000000
0:47 add second child into first child (temp float)
0:47 'sum' (global float)
0:47 Constant:
0:47 80000000.000000
0:52 add second child into first child (temp float)
0:52 'sum' (global float)
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float Position)
0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (global float)
0:? Linker Objects
0:? 'sum' (global float)
Linked vertex stage:
Shader version: 110
ERROR: node is still EOpNull!
0:5 Sequence
0:5 move second child to first child (temp float)
0:5 'sum' (global float)
0:5 Constant:
0:5 0.000000
0:7 Function Definition: main( (global void)
0:7 Function Parameters:
0:12 Sequence
0:12 add second child into first child (temp float)
0:12 'sum' (global float)
0:12 Constant:
0:12 1.000000
0:22 add second child into first child (temp float)
0:22 'sum' (global float)
0:22 Constant:
0:22 300.000000
0:37 add second child into first child (temp float)
0:37 'sum' (global float)
0:37 Constant:
0:37 600000.000000
0:47 add second child into first child (temp float)
0:47 'sum' (global float)
0:47 Constant:
0:47 80000000.000000
0:52 add second child into first child (temp float)
0:52 'sum' (global float)
0:52 Constant:
0:52 900000000.000000
0:56 move second child to first child (temp 4-component vector of float)
0:56 'gl_Position' (gl_Position 4-component vector of float Position)
0:56 Construct vec4 (temp 4-component vector of float)
0:56 'sum' (global float)
0:? Linker Objects
0:? 'sum' (global float)