glslang/StandAlone
John Kessenich 04acb1b7c9 Standalone: Rationalize ShaderCompUnit and file data.
ShaderCompUnit was poorly done, a mix of a list of things and hard
coding to a single thing. This makes it all a true list.

File data was greatly simplified to be a single string, no longer
supporting breaking a single file into multiple strings.
2017-06-14 17:36:50 -06:00
..
CMakeLists.txt HLSL: Add an Includer to handle #include. 2017-06-01 11:16:32 -06:00
DirStackFileIncluder.h Infrastructure: add include search paths (-I, etc.). 2017-06-07 15:09:54 -06:00
ResourceLimits.cpp Use std::atoi instead of std::stoi 2016-10-31 17:02:45 -04:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
StandAlone.cpp Standalone: Rationalize ShaderCompUnit and file data. 2017-06-14 17:36:50 -06:00
Worklist.h This refactor the StandAlone and WorkList files in order to use more 2017-04-04 22:29:59 +02:00