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https://github.com/KhronosGroup/glslang
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04acb1b7c9
ShaderCompUnit was poorly done, a mix of a list of things and hard coding to a single thing. This makes it all a true list. File data was greatly simplified to be a single string, no longer supporting breaking a single file into multiple strings. |
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.. | ||
CMakeLists.txt | ||
DirStackFileIncluder.h | ||
ResourceLimits.cpp | ||
ResourceLimits.h | ||
spirv-remap.cpp | ||
StandAlone.cpp | ||
Worklist.h |