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https://github.com/KhronosGroup/glslang
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e00d27c6d6
Fixes #1553
49 lines
1.1 KiB
GLSL
49 lines
1.1 KiB
GLSL
// Test tesselation factor output as PCF arg
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struct VSOutput
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{
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float4 f4Position : SV_Position;
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float3 f3Color : COLOR;
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};
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struct HS_CONSTANT_DATA_OUTPUT
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{
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float Edges[4] : SV_TessFactor;
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};
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HS_CONSTANT_DATA_OUTPUT ConstantHS(InputPatch<VSOutput, 1> p,
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uint BlockID : SV_PrimitiveID,
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out float Inside[2] : SV_InsideTessFactor)
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{
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HS_CONSTANT_DATA_OUTPUT Factors;
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Factors.Edges[0] = 2.5;
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Factors.Edges[1] = 4.25;
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Factors.Edges[2] = 5.75;
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Factors.Edges[3] = 7.5;
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Inside[0] = 6.75;
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Inside[1] = 7.25;
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return Factors;
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}
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struct HSOutput
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{
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float4 Position : POS;
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float3 Color : COL;
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};
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[domain("quad")]
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[partitioning("fractional_even")]
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[outputtopology("triangle_ccw")]
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[outputcontrolpoints(1)]
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[patchconstantfunc("ConstantHS")]
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HSOutput main(InputPatch<VSOutput, 1> inputPatch, uint uCPID : SV_OutputControlPointID)
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{
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HSOutput Out;
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Out.Position = inputPatch[uCPID].f4Position;
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Out.Color = inputPatch[uCPID].f3Color;
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return Out;
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}
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