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https://github.com/KhronosGroup/glslang
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25 lines
301 B
GLSL
25 lines
301 B
GLSL
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#line 1
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struct PS_OUTPUT
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{
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float4 Color : SV_Target0;
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float Depth : SV_Depth;
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};
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#line 2
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PS_OUTPUT main()
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{
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PS_OUTPUT psout;
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#line 123 "SomeFile.frag"
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int thisLineIs = __LINE__; // gets 124
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psout.Color = float4(thisLineIs, 0, 0, 1);
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psout.Depth = 1.0;
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return psout;
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}
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