glslang/Test/vk.relaxed.errorcheck.frag

16 lines
269 B
GLSL

#version 460
layout (location = 0) in vec4 io;
out vec4 o;
// default uniforms will be gathered into a uniform block
uniform vec4 a; // declared in both stages with different types
vec4 foo() {
return a;
}
void main() {
o = io + foo();
}