mirror of
https://github.com/KhronosGroup/glslang
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16 lines
269 B
GLSL
16 lines
269 B
GLSL
#version 460
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layout (location = 0) in vec4 io;
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out vec4 o;
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// default uniforms will be gathered into a uniform block
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uniform vec4 a; // declared in both stages with different types
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vec4 foo() {
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return a;
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}
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void main() {
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o = io + foo();
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} |