glslang/SPIRV/SpvBuilder.cpp
Chao Chen 979423d84f Add correct line number to OpDebugFunction and OpDebugScope for function:
1. Pull OpDebugFunction, OpDebugScope and OpDebugVariable for params out
   of makeFunctionEntry.
2. Put above in a separate function called setupDebugFunctionEntry,
   which also accept line number and set it correctly in builder.
3. Call setupDebugFunctionEntry in makeFunction. Also special case
   handle entry function since it's created ealier elsewhere.
2023-10-24 13:37:19 -07:00

4148 lines
145 KiB
C++

//
// Copyright (C) 2014-2015 LunarG, Inc.
// Copyright (C) 2015-2018 Google, Inc.
// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
//
// Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
//
// Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
//
// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
// POSSIBILITY OF SUCH DAMAGE.
//
// Helper for making SPIR-V IR. Generally, this is documented in the header
// SpvBuilder.h.
//
#include <cassert>
#include <cstdlib>
#include <unordered_set>
#include <algorithm>
#include "SpvBuilder.h"
#include "hex_float.h"
#ifndef _WIN32
#include <cstdio>
#endif
namespace spv {
Builder::Builder(unsigned int spvVersion, unsigned int magicNumber, SpvBuildLogger* buildLogger) :
spvVersion(spvVersion),
sourceLang(SourceLanguageUnknown),
sourceVersion(0),
sourceFileStringId(NoResult),
currentLine(0),
currentFile(nullptr),
currentFileId(NoResult),
lastDebugScopeId(NoResult),
emitOpLines(false),
emitNonSemanticShaderDebugInfo(false),
addressModel(AddressingModelLogical),
memoryModel(MemoryModelGLSL450),
builderNumber(magicNumber),
buildPoint(nullptr),
uniqueId(0),
entryPointFunction(nullptr),
generatingOpCodeForSpecConst(false),
logger(buildLogger)
{
clearAccessChain();
}
Builder::~Builder()
{
}
Id Builder::import(const char* name)
{
Instruction* import = new Instruction(getUniqueId(), NoType, OpExtInstImport);
import->addStringOperand(name);
module.mapInstruction(import);
imports.push_back(std::unique_ptr<Instruction>(import));
return import->getResultId();
}
// Emit instruction for non-filename-based #line directives (ie. no filename
// seen yet): emit an OpLine if we've been asked to emit OpLines and the line
// number has changed since the last time, and is a valid line number.
void Builder::setLine(int lineNum)
{
if (lineNum != 0 && lineNum != currentLine) {
currentLine = lineNum;
if (emitOpLines) {
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(currentFileId, currentLine, 0);
else
addLine(sourceFileStringId, currentLine, 0);
}
}
}
// If no filename, do non-filename-based #line emit. Else do filename-based emit.
// Emit OpLine if we've been asked to emit OpLines and the line number or filename
// has changed since the last time, and line number is valid.
void Builder::setLine(int lineNum, const char* filename)
{
if (filename == nullptr) {
setLine(lineNum);
return;
}
if ((lineNum != 0 && lineNum != currentLine) || currentFile == nullptr ||
strncmp(filename, currentFile, strlen(currentFile) + 1) != 0) {
currentLine = lineNum;
currentFile = filename;
if (emitOpLines) {
spv::Id strId = getStringId(filename);
if (emitNonSemanticShaderDebugInfo)
addDebugScopeAndLine(strId, currentLine, 0);
else
addLine(strId, currentLine, 0);
}
}
}
void Builder::addLine(Id fileName, int lineNum, int column)
{
Instruction* line = new Instruction(OpLine);
line->addIdOperand(fileName);
line->addImmediateOperand(lineNum);
line->addImmediateOperand(column);
buildPoint->addInstruction(std::unique_ptr<Instruction>(line));
}
void Builder::addDebugScopeAndLine(Id fileName, int lineNum, int column)
{
assert(!currentDebugScopeId.empty());
if (currentDebugScopeId.top() != lastDebugScopeId) {
spv::Id resultId = getUniqueId();
Instruction* scopeInst = new Instruction(resultId, makeVoidType(), OpExtInst);
scopeInst->addIdOperand(nonSemanticShaderDebugInfo);
scopeInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugScope);
scopeInst->addIdOperand(currentDebugScopeId.top());
buildPoint->addInstruction(std::unique_ptr<Instruction>(scopeInst));
lastDebugScopeId = currentDebugScopeId.top();
}
spv::Id resultId = getUniqueId();
Instruction* lineInst = new Instruction(resultId, makeVoidType(), OpExtInst);
lineInst->addIdOperand(nonSemanticShaderDebugInfo);
lineInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLine);
lineInst->addIdOperand(makeDebugSource(fileName));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(lineNum));
lineInst->addIdOperand(makeUintConstant(column));
lineInst->addIdOperand(makeUintConstant(column));
buildPoint->addInstruction(std::unique_ptr<Instruction>(lineInst));
}
// For creating new groupedTypes (will return old type if the requested one was already made).
Id Builder::makeVoidType()
{
Instruction* type;
if (groupedTypes[OpTypeVoid].size() == 0) {
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeVoid);
groupedTypes[OpTypeVoid].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// Core OpTypeVoid used for debug void type
if (emitNonSemanticShaderDebugInfo)
debugId[typeId] = typeId;
} else
type = groupedTypes[OpTypeVoid].back();
return type->getResultId();
}
Id Builder::makeBoolType(bool const compilerGenerated)
{
Instruction* type;
if (groupedTypes[OpTypeBool].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeBool);
groupedTypes[OpTypeBool].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else
type = groupedTypes[OpTypeBool].back();
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeBoolDebugType(32);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeSamplerType()
{
Instruction* type;
if (groupedTypes[OpTypeSampler].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeSampler);
groupedTypes[OpTypeSampler].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else
type = groupedTypes[OpTypeSampler].back();
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampler", NonSemanticShaderDebugInfo100Structure, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makePointer(StorageClass storageClass, Id pointee)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
type = groupedTypes[OpTypePointer][t];
if (type->getImmediateOperand(0) == (unsigned)storageClass &&
type->getIdOperand(1) == pointee)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypePointer);
type->addImmediateOperand(storageClass);
type->addIdOperand(pointee);
groupedTypes[OpTypePointer].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeForwardPointer(StorageClass storageClass)
{
// Caching/uniquifying doesn't work here, because we don't know the
// pointee type and there can be multiple forward pointers of the same
// storage type. Somebody higher up in the stack must keep track.
Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeForwardPointer);
type->addImmediateOperand(storageClass);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makePointerFromForwardPointer(StorageClass storageClass, Id forwardPointerType, Id pointee)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypePointer].size(); ++t) {
type = groupedTypes[OpTypePointer][t];
if (type->getImmediateOperand(0) == (unsigned)storageClass &&
type->getIdOperand(1) == pointee)
return type->getResultId();
}
type = new Instruction(forwardPointerType, NoType, OpTypePointer);
type->addImmediateOperand(storageClass);
type->addIdOperand(pointee);
groupedTypes[OpTypePointer].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeIntegerType(int width, bool hasSign)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeInt].size(); ++t) {
type = groupedTypes[OpTypeInt][t];
if (type->getImmediateOperand(0) == (unsigned)width &&
type->getImmediateOperand(1) == (hasSign ? 1u : 0u))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeInt);
type->addImmediateOperand(width);
type->addImmediateOperand(hasSign ? 1 : 0);
groupedTypes[OpTypeInt].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// deal with capabilities
switch (width) {
case 8:
case 16:
// these are currently handled by storage-type declarations and post processing
break;
case 64:
addCapability(CapabilityInt64);
break;
default:
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeIntegerDebugType(width, hasSign);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeFloatType(int width)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeFloat].size(); ++t) {
type = groupedTypes[OpTypeFloat][t];
if (type->getImmediateOperand(0) == (unsigned)width)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeFloat);
type->addImmediateOperand(width);
groupedTypes[OpTypeFloat].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// deal with capabilities
switch (width) {
case 16:
// currently handled by storage-type declarations and post processing
break;
case 64:
addCapability(CapabilityFloat64);
break;
default:
break;
}
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeFloatDebugType(width);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
// Make a struct without checking for duplication.
// See makeStructResultType() for non-decorated structs
// needed as the result of some instructions, which does
// check for duplicates.
Id Builder::makeStructType(const std::vector<Id>& members, const char* name, bool const compilerGenerated)
{
// Don't look for previous one, because in the general case,
// structs can be duplicated except for decorations.
// not found, make it
Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeStruct);
for (int op = 0; op < (int)members.size(); ++op)
type->addIdOperand(members[op]);
groupedTypes[OpTypeStruct].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
addName(type->getResultId(), name);
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugResultId = makeCompositeDebugType(members, name, NonSemanticShaderDebugInfo100Structure);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
// Make a struct for the simple results of several instructions,
// checking for duplication.
Id Builder::makeStructResultType(Id type0, Id type1)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeStruct].size(); ++t) {
type = groupedTypes[OpTypeStruct][t];
if (type->getNumOperands() != 2)
continue;
if (type->getIdOperand(0) != type0 ||
type->getIdOperand(1) != type1)
continue;
return type->getResultId();
}
// not found, make it
std::vector<spv::Id> members;
members.push_back(type0);
members.push_back(type1);
return makeStructType(members, "ResType");
}
Id Builder::makeVectorType(Id component, int size)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeVector].size(); ++t) {
type = groupedTypes[OpTypeVector][t];
if (type->getIdOperand(0) == component &&
type->getImmediateOperand(1) == (unsigned)size)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeVector);
type->addIdOperand(component);
type->addImmediateOperand(size);
groupedTypes[OpTypeVector].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeVectorDebugType(component, size);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeMatrixType(Id component, int cols, int rows)
{
assert(cols <= maxMatrixSize && rows <= maxMatrixSize);
Id column = makeVectorType(component, rows);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeMatrix].size(); ++t) {
type = groupedTypes[OpTypeMatrix][t];
if (type->getIdOperand(0) == column &&
type->getImmediateOperand(1) == (unsigned)cols)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeMatrix);
type->addIdOperand(column);
type->addImmediateOperand(cols);
groupedTypes[OpTypeMatrix].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeMatrixDebugType(column, cols);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeCooperativeMatrixTypeKHR(Id component, Id scope, Id rows, Id cols, Id use)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixKHR].size(); ++t) {
type = groupedTypes[OpTypeCooperativeMatrixKHR][t];
if (type->getIdOperand(0) == component &&
type->getIdOperand(1) == scope &&
type->getIdOperand(2) == rows &&
type->getIdOperand(3) == cols &&
type->getIdOperand(4) == use)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixKHR);
type->addIdOperand(component);
type->addIdOperand(scope);
type->addIdOperand(rows);
type->addIdOperand(cols);
type->addIdOperand(use);
groupedTypes[OpTypeCooperativeMatrixKHR].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeCooperativeMatrixTypeNV(Id component, Id scope, Id rows, Id cols)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeCooperativeMatrixNV].size(); ++t) {
type = groupedTypes[OpTypeCooperativeMatrixNV][t];
if (type->getIdOperand(0) == component && type->getIdOperand(1) == scope && type->getIdOperand(2) == rows &&
type->getIdOperand(3) == cols)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeCooperativeMatrixNV);
type->addIdOperand(component);
type->addIdOperand(scope);
type->addIdOperand(rows);
type->addIdOperand(cols);
groupedTypes[OpTypeCooperativeMatrixNV].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeCooperativeMatrixTypeWithSameShape(Id component, Id otherType)
{
Instruction* instr = module.getInstruction(otherType);
if (instr->getOpCode() == OpTypeCooperativeMatrixNV) {
return makeCooperativeMatrixTypeNV(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3));
} else {
assert(instr->getOpCode() == OpTypeCooperativeMatrixKHR);
return makeCooperativeMatrixTypeKHR(component, instr->getIdOperand(1), instr->getIdOperand(2), instr->getIdOperand(3), instr->getIdOperand(4));
}
}
Id Builder::makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[opcode].size(); ++t) {
type = groupedTypes[opcode][t];
if (static_cast<size_t>(type->getNumOperands()) != operands.size())
continue; // Number mismatch, find next
bool match = true;
for (int op = 0; match && op < (int)operands.size(); ++op) {
match = (operands[op].isId ? type->getIdOperand(op) : type->getImmediateOperand(op)) == operands[op].word;
}
if (match)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, opcode);
for (size_t op = 0; op < operands.size(); ++op) {
if (operands[op].isId)
type->addIdOperand(operands[op].word);
else
type->addImmediateOperand(operands[op].word);
}
groupedTypes[opcode].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
// TODO: performance: track arrays per stride
// If a stride is supplied (non-zero) make an array.
// If no stride (0), reuse previous array types.
// 'size' is an Id of a constant or specialization constant of the array size
Id Builder::makeArrayType(Id element, Id sizeId, int stride)
{
Instruction* type;
if (stride == 0) {
// try to find existing type
for (int t = 0; t < (int)groupedTypes[OpTypeArray].size(); ++t) {
type = groupedTypes[OpTypeArray][t];
if (type->getIdOperand(0) == element &&
type->getIdOperand(1) == sizeId)
return type->getResultId();
}
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeArray);
type->addIdOperand(element);
type->addIdOperand(sizeId);
groupedTypes[OpTypeArray].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, sizeId);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeRuntimeArray(Id element)
{
Instruction* type = new Instruction(getUniqueId(), NoType, OpTypeRuntimeArray);
type->addIdOperand(element);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeArrayDebugType(element, makeUintConstant(0));
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeFunctionType(Id returnType, const std::vector<Id>& paramTypes)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeFunction].size(); ++t) {
type = groupedTypes[OpTypeFunction][t];
if (type->getIdOperand(0) != returnType || (int)paramTypes.size() != type->getNumOperands() - 1)
continue;
bool mismatch = false;
for (int p = 0; p < (int)paramTypes.size(); ++p) {
if (paramTypes[p] != type->getIdOperand(p + 1)) {
mismatch = true;
break;
}
}
if (! mismatch)
{
// If compiling HLSL, glslang will create a wrapper function around the entrypoint. Accordingly, a void(void)
// function type is created for the wrapper function. However, nonsemantic shader debug information is disabled
// while creating the HLSL wrapper. Consequently, if we encounter another void(void) function, we need to create
// the associated debug function type if it hasn't been created yet.
if(emitNonSemanticShaderDebugInfo && debugId[type->getResultId()] == 0) {
assert(sourceLang == spv::SourceLanguageHLSL);
assert(getTypeClass(returnType) == OpTypeVoid && paramTypes.size() == 0);
Id debugTypeId = makeDebugFunctionType(returnType, {});
debugId[type->getResultId()] = debugTypeId;
}
return type->getResultId();
}
}
// not found, make it
Id typeId = getUniqueId();
type = new Instruction(typeId, NoType, OpTypeFunction);
type->addIdOperand(returnType);
for (int p = 0; p < (int)paramTypes.size(); ++p)
type->addIdOperand(paramTypes[p]);
groupedTypes[OpTypeFunction].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// make debug type and map it
if (emitNonSemanticShaderDebugInfo) {
Id debugTypeId = makeDebugFunctionType(returnType, paramTypes);
debugId[typeId] = debugTypeId;
}
return type->getResultId();
}
Id Builder::makeDebugFunctionType(Id returnType, const std::vector<Id>& paramTypes)
{
assert(debugId[returnType] != 0);
Id typeId = getUniqueId();
auto type = new Instruction(typeId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeFunction);
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(debugId[returnType]);
for (auto const paramType : paramTypes) {
if (isPointerType(paramType) || isArrayType(paramType)) {
type->addIdOperand(debugId[getContainedTypeId(paramType)]);
}
else {
type->addIdOperand(debugId[paramType]);
}
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return typeId;
}
Id Builder::makeImageType(Id sampledType, Dim dim, bool depth, bool arrayed, bool ms, unsigned sampled,
ImageFormat format)
{
assert(sampled == 1 || sampled == 2);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeImage].size(); ++t) {
type = groupedTypes[OpTypeImage][t];
if (type->getIdOperand(0) == sampledType &&
type->getImmediateOperand(1) == (unsigned int)dim &&
type->getImmediateOperand(2) == ( depth ? 1u : 0u) &&
type->getImmediateOperand(3) == (arrayed ? 1u : 0u) &&
type->getImmediateOperand(4) == ( ms ? 1u : 0u) &&
type->getImmediateOperand(5) == sampled &&
type->getImmediateOperand(6) == (unsigned int)format)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeImage);
type->addIdOperand(sampledType);
type->addImmediateOperand( dim);
type->addImmediateOperand( depth ? 1 : 0);
type->addImmediateOperand(arrayed ? 1 : 0);
type->addImmediateOperand( ms ? 1 : 0);
type->addImmediateOperand(sampled);
type->addImmediateOperand((unsigned int)format);
groupedTypes[OpTypeImage].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
// deal with capabilities
switch (dim) {
case DimBuffer:
if (sampled == 1)
addCapability(CapabilitySampledBuffer);
else
addCapability(CapabilityImageBuffer);
break;
case Dim1D:
if (sampled == 1)
addCapability(CapabilitySampled1D);
else
addCapability(CapabilityImage1D);
break;
case DimCube:
if (arrayed) {
if (sampled == 1)
addCapability(CapabilitySampledCubeArray);
else
addCapability(CapabilityImageCubeArray);
}
break;
case DimRect:
if (sampled == 1)
addCapability(CapabilitySampledRect);
else
addCapability(CapabilityImageRect);
break;
case DimSubpassData:
addCapability(CapabilityInputAttachment);
break;
default:
break;
}
if (ms) {
if (sampled == 2) {
// Images used with subpass data are not storage
// images, so don't require the capability for them.
if (dim != Dim::DimSubpassData)
addCapability(CapabilityStorageImageMultisample);
if (arrayed)
addCapability(CapabilityImageMSArray);
}
}
if (emitNonSemanticShaderDebugInfo)
{
auto TypeName = [&dim]() -> char const* {
switch (dim) {
case Dim1D: return "type.1d.image";
case Dim2D: return "type.2d.image";
case Dim3D: return "type.3d.image";
case DimCube: return "type.cube.image";
default: return "type.image";
}
};
auto const debugResultId = makeCompositeDebugType({}, TypeName(), NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeSampledImageType(Id imageType)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedTypes[OpTypeSampledImage].size(); ++t) {
type = groupedTypes[OpTypeSampledImage][t];
if (type->getIdOperand(0) == imageType)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), NoType, OpTypeSampledImage);
type->addIdOperand(imageType);
groupedTypes[OpTypeSampledImage].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
if (emitNonSemanticShaderDebugInfo)
{
auto const debugResultId = makeCompositeDebugType({}, "type.sampled.image", NonSemanticShaderDebugInfo100Class, true);
debugId[type->getResultId()] = debugResultId;
}
return type->getResultId();
}
Id Builder::makeDebugInfoNone()
{
if (debugInfoNone != 0)
return debugInfoNone;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugInfoNone);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugInfoNone = inst->getResultId();
return debugInfoNone;
}
Id Builder::makeBoolDebugType(int const size)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == getStringId("bool") &&
type->getIdOperand(1) == static_cast<unsigned int>(size) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Boolean)
return type->getResultId();
}
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(getStringId("bool")); // name id
type->addIdOperand(makeUintConstant(size)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Boolean)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeIntegerDebugType(int const width, bool const hasSign)
{
const char* typeName = nullptr;
switch (width) {
case 8: typeName = hasSign ? "int8_t" : "uint8_t"; break;
case 16: typeName = hasSign ? "int16_t" : "uint16_t"; break;
case 64: typeName = hasSign ? "int64_t" : "uint64_t"; break;
default: typeName = hasSign ? "int" : "uint";
}
auto nameId = getStringId(typeName);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == nameId &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == (hasSign ? NonSemanticShaderDebugInfo100Signed : NonSemanticShaderDebugInfo100Unsigned))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(nameId); // name id
type->addIdOperand(makeUintConstant(width)); // size id
if(hasSign == true) {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Signed)); // encoding id
} else {
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Unsigned)); // encoding id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeFloatDebugType(int const width)
{
const char* typeName = nullptr;
switch (width) {
case 16: typeName = "float16_t"; break;
case 64: typeName = "double"; break;
default: typeName = "float"; break;
}
auto nameId = getStringId(typeName);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic][t];
if (type->getIdOperand(0) == nameId &&
type->getIdOperand(1) == static_cast<unsigned int>(width) &&
type->getIdOperand(2) == NonSemanticShaderDebugInfo100Float)
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeBasic);
type->addIdOperand(nameId); // name id
type->addIdOperand(makeUintConstant(width)); // size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100Float)); // encoding id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100None)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeBasic].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeSequentialDebugType(Id const baseType, Id const componentCount, NonSemanticShaderDebugInfo100Instructions const sequenceType)
{
assert(sequenceType == NonSemanticShaderDebugInfo100DebugTypeArray ||
sequenceType == NonSemanticShaderDebugInfo100DebugTypeVector);
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[sequenceType].size(); ++t) {
type = groupedDebugTypes[sequenceType][t];
if (type->getIdOperand(0) == baseType &&
type->getIdOperand(1) == makeUintConstant(componentCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(sequenceType);
type->addIdOperand(debugId[baseType]); // base type
type->addIdOperand(componentCount); // component count
groupedDebugTypes[sequenceType].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeArrayDebugType(Id const baseType, Id const componentCount)
{
return makeSequentialDebugType(baseType, componentCount, NonSemanticShaderDebugInfo100DebugTypeArray);
}
Id Builder::makeVectorDebugType(Id const baseType, int const componentCount)
{
return makeSequentialDebugType(baseType, makeUintConstant(componentCount), NonSemanticShaderDebugInfo100DebugTypeVector);
}
Id Builder::makeMatrixDebugType(Id const vectorType, int const vectorCount, bool columnMajor)
{
// try to find it
Instruction* type;
for (int t = 0; t < (int)groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].size(); ++t) {
type = groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix][t];
if (type->getIdOperand(0) == vectorType &&
type->getIdOperand(1) == makeUintConstant(vectorCount))
return type->getResultId();
}
// not found, make it
type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMatrix);
type->addIdOperand(debugId[vectorType]); // vector type id
type->addIdOperand(makeUintConstant(vectorCount)); // component count id
type->addIdOperand(makeBoolConstant(columnMajor)); // column-major id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMatrix].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeMemberDebugType(Id const memberType, DebugTypeLoc const& debugTypeLoc)
{
assert(debugId[memberType] != 0);
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeMember);
type->addIdOperand(getStringId(debugTypeLoc.name)); // name id
type->addIdOperand(debugId[memberType]); // type id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(debugTypeLoc.line)); // line id TODO: currentLine is always zero
type->addIdOperand(makeUintConstant(debugTypeLoc.column)); // TODO: column id
type->addIdOperand(makeUintConstant(0)); // TODO: offset id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeMember].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
// Note: To represent a source language opaque type, this instruction must have no Members operands, Size operand must be
// DebugInfoNone, and Name must start with @ to avoid clashes with user defined names.
Id Builder::makeCompositeDebugType(std::vector<Id> const& memberTypes, char const*const name,
NonSemanticShaderDebugInfo100DebugCompositeType const tag, bool const isOpaqueType)
{
// Create the debug member types.
std::vector<Id> memberDebugTypes;
for(auto const memberType : memberTypes) {
assert(debugTypeLocs.find(memberType) != debugTypeLocs.end());
// There _should_ be debug types for all the member types but currently buffer references
// do not have member debug info generated.
if (debugId[memberType])
memberDebugTypes.emplace_back(makeMemberDebugType(memberType, debugTypeLocs[memberType]));
// TODO: Need to rethink this method of passing location information.
// debugTypeLocs.erase(memberType);
}
// Create The structure debug type.
Instruction* type = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugTypeComposite);
type->addIdOperand(getStringId(name)); // name id
type->addIdOperand(makeUintConstant(tag)); // tag id
type->addIdOperand(makeDebugSource(sourceFileStringId)); // source id TODO: verify this works across include directives
type->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
type->addIdOperand(makeUintConstant(0)); // TODO: column id
type->addIdOperand(makeDebugCompilationUnit()); // scope id
if(isOpaqueType == true) {
// Prepend '@' to opaque types.
type->addIdOperand(getStringId('@' + std::string(name))); // linkage name id
type->addIdOperand(makeDebugInfoNone()); // size id
} else {
type->addIdOperand(getStringId(name)); // linkage name id
type->addIdOperand(makeUintConstant(0)); // TODO: size id
}
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic)); // flags id
assert(isOpaqueType == false || (isOpaqueType == true && memberDebugTypes.empty()));
for(auto const memberDebugType : memberDebugTypes) {
type->addIdOperand(memberDebugType);
}
groupedDebugTypes[NonSemanticShaderDebugInfo100DebugTypeComposite].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return type->getResultId();
}
Id Builder::makeDebugSource(const Id fileName) {
if (debugSourceId.find(fileName) != debugSourceId.end())
return debugSourceId[fileName];
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugSource);
sourceInst->addIdOperand(fileName);
if (emitNonSemanticShaderDebugSource) {
spv::Id sourceId = 0;
if (fileName == sourceFileStringId) {
sourceId = getStringId(sourceText);
} else {
auto incItr = includeFiles.find(fileName);
assert(incItr != includeFiles.end());
sourceId = getStringId(*incItr->second);
}
sourceInst->addIdOperand(sourceId);
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
debugSourceId[fileName] = resultId;
return resultId;
}
Id Builder::makeDebugCompilationUnit() {
if (nonSemanticShaderCompilationUnitId != 0)
return nonSemanticShaderCompilationUnitId;
spv::Id resultId = getUniqueId();
Instruction* sourceInst = new Instruction(resultId, makeVoidType(), OpExtInst);
sourceInst->addIdOperand(nonSemanticShaderDebugInfo);
sourceInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugCompilationUnit);
sourceInst->addIdOperand(makeUintConstant(1)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeUintConstant(4)); // TODO(greg-lunarg): Get rid of magic number
sourceInst->addIdOperand(makeDebugSource(sourceFileStringId));
sourceInst->addIdOperand(makeUintConstant(sourceLang));
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(sourceInst));
module.mapInstruction(sourceInst);
nonSemanticShaderCompilationUnitId = resultId;
// We can reasonably assume that makeDebugCompilationUnit will be called before any of
// debug-scope stack. Function scopes and lexical scopes will occur afterward.
assert(currentDebugScopeId.empty());
currentDebugScopeId.push(nonSemanticShaderCompilationUnitId);
return resultId;
}
Id Builder::createDebugGlobalVariable(Id const type, char const*const name, Id const variable)
{
assert(type != 0);
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugGlobalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id TODO: currentLine always zero?
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(makeDebugCompilationUnit()); // scope id
inst->addIdOperand(getStringId(name)); // linkage name id
inst->addIdOperand(variable); // variable id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsDefinition)); // flags id
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::createDebugLocalVariable(Id type, char const*const name, size_t const argNumber)
{
assert(name != nullptr);
assert(!currentDebugScopeId.empty());
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLocalVariable);
inst->addIdOperand(getStringId(name)); // name id
inst->addIdOperand(type); // type id
inst->addIdOperand(makeDebugSource(sourceFileStringId)); // source id
inst->addIdOperand(makeUintConstant(currentLine)); // line id
inst->addIdOperand(makeUintConstant(0)); // TODO: column id
inst->addIdOperand(currentDebugScopeId.top()); // scope id
inst->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsLocal)); // flags id
if(argNumber != 0) {
inst->addIdOperand(makeUintConstant(argNumber));
}
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
return inst->getResultId();
}
Id Builder::makeDebugExpression()
{
if (debugExpression != 0)
return debugExpression;
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugExpression);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
debugExpression = inst->getResultId();
return debugExpression;
}
Id Builder::makeDebugDeclare(Id const debugLocalVariable, Id const localVariable)
{
Instruction* inst = new Instruction(getUniqueId(), makeVoidType(), OpExtInst);
inst->addIdOperand(nonSemanticShaderDebugInfo);
inst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugDeclare);
inst->addIdOperand(debugLocalVariable); // debug local variable id
inst->addIdOperand(localVariable); // local variable id
inst->addIdOperand(makeDebugExpression()); // expression id
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
return inst->getResultId();
}
Id Builder::makeAccelerationStructureType()
{
Instruction *type;
if (groupedTypes[OpTypeAccelerationStructureKHR].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeAccelerationStructureKHR);
groupedTypes[OpTypeAccelerationStructureKHR].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else {
type = groupedTypes[OpTypeAccelerationStructureKHR].back();
}
return type->getResultId();
}
Id Builder::makeRayQueryType()
{
Instruction *type;
if (groupedTypes[OpTypeRayQueryKHR].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeRayQueryKHR);
groupedTypes[OpTypeRayQueryKHR].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else {
type = groupedTypes[OpTypeRayQueryKHR].back();
}
return type->getResultId();
}
Id Builder::makeHitObjectNVType()
{
Instruction *type;
if (groupedTypes[OpTypeHitObjectNV].size() == 0) {
type = new Instruction(getUniqueId(), NoType, OpTypeHitObjectNV);
groupedTypes[OpTypeHitObjectNV].push_back(type);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
} else {
type = groupedTypes[OpTypeHitObjectNV].back();
}
return type->getResultId();
}
Id Builder::getDerefTypeId(Id resultId) const
{
Id typeId = getTypeId(resultId);
assert(isPointerType(typeId));
return module.getInstruction(typeId)->getIdOperand(1);
}
Op Builder::getMostBasicTypeClass(Id typeId) const
{
Instruction* instr = module.getInstruction(typeId);
Op typeClass = instr->getOpCode();
switch (typeClass)
{
case OpTypeVector:
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
return getMostBasicTypeClass(instr->getIdOperand(0));
case OpTypePointer:
return getMostBasicTypeClass(instr->getIdOperand(1));
default:
return typeClass;
}
}
int Builder::getNumTypeConstituents(Id typeId) const
{
Instruction* instr = module.getInstruction(typeId);
switch (instr->getOpCode())
{
case OpTypeBool:
case OpTypeInt:
case OpTypeFloat:
case OpTypePointer:
return 1;
case OpTypeVector:
case OpTypeMatrix:
return instr->getImmediateOperand(1);
case OpTypeArray:
{
Id lengthId = instr->getIdOperand(1);
return module.getInstruction(lengthId)->getImmediateOperand(0);
}
case OpTypeStruct:
return instr->getNumOperands();
case OpTypeCooperativeMatrixKHR:
case OpTypeCooperativeMatrixNV:
// has only one constituent when used with OpCompositeConstruct.
return 1;
default:
assert(0);
return 1;
}
}
// Return the lowest-level type of scalar that an homogeneous composite is made out of.
// Typically, this is just to find out if something is made out of ints or floats.
// However, it includes returning a structure, if say, it is an array of structure.
Id Builder::getScalarTypeId(Id typeId) const
{
Instruction* instr = module.getInstruction(typeId);
Op typeClass = instr->getOpCode();
switch (typeClass)
{
case OpTypeVoid:
case OpTypeBool:
case OpTypeInt:
case OpTypeFloat:
case OpTypeStruct:
return instr->getResultId();
case OpTypeVector:
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
case OpTypePointer:
return getScalarTypeId(getContainedTypeId(typeId));
default:
assert(0);
return NoResult;
}
}
// Return the type of 'member' of a composite.
Id Builder::getContainedTypeId(Id typeId, int member) const
{
Instruction* instr = module.getInstruction(typeId);
Op typeClass = instr->getOpCode();
switch (typeClass)
{
case OpTypeVector:
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
case OpTypeCooperativeMatrixKHR:
case OpTypeCooperativeMatrixNV:
return instr->getIdOperand(0);
case OpTypePointer:
return instr->getIdOperand(1);
case OpTypeStruct:
return instr->getIdOperand(member);
default:
assert(0);
return NoResult;
}
}
// Figure out the final resulting type of the access chain.
Id Builder::getResultingAccessChainType() const
{
assert(accessChain.base != NoResult);
Id typeId = getTypeId(accessChain.base);
assert(isPointerType(typeId));
typeId = getContainedTypeId(typeId);
for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) {
if (isStructType(typeId)) {
assert(isConstantScalar(accessChain.indexChain[i]));
typeId = getContainedTypeId(typeId, getConstantScalar(accessChain.indexChain[i]));
} else
typeId = getContainedTypeId(typeId, accessChain.indexChain[i]);
}
return typeId;
}
// Return the immediately contained type of a given composite type.
Id Builder::getContainedTypeId(Id typeId) const
{
return getContainedTypeId(typeId, 0);
}
// Returns true if 'typeId' is or contains a scalar type declared with 'typeOp'
// of width 'width'. The 'width' is only consumed for int and float types.
// Returns false otherwise.
bool Builder::containsType(Id typeId, spv::Op typeOp, unsigned int width) const
{
const Instruction& instr = *module.getInstruction(typeId);
Op typeClass = instr.getOpCode();
switch (typeClass)
{
case OpTypeInt:
case OpTypeFloat:
return typeClass == typeOp && instr.getImmediateOperand(0) == width;
case OpTypeStruct:
for (int m = 0; m < instr.getNumOperands(); ++m) {
if (containsType(instr.getIdOperand(m), typeOp, width))
return true;
}
return false;
case OpTypePointer:
return false;
case OpTypeVector:
case OpTypeMatrix:
case OpTypeArray:
case OpTypeRuntimeArray:
return containsType(getContainedTypeId(typeId), typeOp, width);
default:
return typeClass == typeOp;
}
}
// return true if the type is a pointer to PhysicalStorageBufferEXT or an
// contains such a pointer. These require restrict/aliased decorations.
bool Builder::containsPhysicalStorageBufferOrArray(Id typeId) const
{
const Instruction& instr = *module.getInstruction(typeId);
Op typeClass = instr.getOpCode();
switch (typeClass)
{
case OpTypePointer:
return getTypeStorageClass(typeId) == StorageClassPhysicalStorageBufferEXT;
case OpTypeArray:
return containsPhysicalStorageBufferOrArray(getContainedTypeId(typeId));
case OpTypeStruct:
for (int m = 0; m < instr.getNumOperands(); ++m) {
if (containsPhysicalStorageBufferOrArray(instr.getIdOperand(m)))
return true;
}
return false;
default:
return false;
}
}
// See if a scalar constant of this type has already been created, so it
// can be reused rather than duplicated. (Required by the specification).
Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned value)
{
Instruction* constant;
for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
constant = groupedConstants[typeClass][i];
if (constant->getOpCode() == opcode &&
constant->getTypeId() == typeId &&
constant->getImmediateOperand(0) == value)
return constant->getResultId();
}
return 0;
}
// Version of findScalarConstant (see above) for scalars that take two operands (e.g. a 'double' or 'int64').
Id Builder::findScalarConstant(Op typeClass, Op opcode, Id typeId, unsigned v1, unsigned v2)
{
Instruction* constant;
for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
constant = groupedConstants[typeClass][i];
if (constant->getOpCode() == opcode &&
constant->getTypeId() == typeId &&
constant->getImmediateOperand(0) == v1 &&
constant->getImmediateOperand(1) == v2)
return constant->getResultId();
}
return 0;
}
// Return true if consuming 'opcode' means consuming a constant.
// "constant" here means after final transform to executable code,
// the value consumed will be a constant, so includes specialization.
bool Builder::isConstantOpCode(Op opcode) const
{
switch (opcode) {
case OpUndef:
case OpConstantTrue:
case OpConstantFalse:
case OpConstant:
case OpConstantComposite:
case OpConstantSampler:
case OpConstantNull:
case OpSpecConstantTrue:
case OpSpecConstantFalse:
case OpSpecConstant:
case OpSpecConstantComposite:
case OpSpecConstantOp:
return true;
default:
return false;
}
}
// Return true if consuming 'opcode' means consuming a specialization constant.
bool Builder::isSpecConstantOpCode(Op opcode) const
{
switch (opcode) {
case OpSpecConstantTrue:
case OpSpecConstantFalse:
case OpSpecConstant:
case OpSpecConstantComposite:
case OpSpecConstantOp:
return true;
default:
return false;
}
}
bool Builder::isRayTracingOpCode(Op opcode) const
{
switch (opcode) {
case OpTypeAccelerationStructureKHR:
case OpTypeRayQueryKHR:
return true;
default:
return false;
}
}
Id Builder::makeNullConstant(Id typeId)
{
Instruction* constant;
// See if we already made it.
Id existing = NoResult;
for (int i = 0; i < (int)nullConstants.size(); ++i) {
constant = nullConstants[i];
if (constant->getTypeId() == typeId)
existing = constant->getResultId();
}
if (existing != NoResult)
return existing;
// Make it
Instruction* c = new Instruction(getUniqueId(), typeId, OpConstantNull);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
nullConstants.push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeBoolConstant(bool b, bool specConstant)
{
Id typeId = makeBoolType();
Instruction* constant;
Op opcode = specConstant ? (b ? OpSpecConstantTrue : OpSpecConstantFalse) : (b ? OpConstantTrue : OpConstantFalse);
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (! specConstant) {
Id existing = 0;
for (int i = 0; i < (int)groupedConstants[OpTypeBool].size(); ++i) {
constant = groupedConstants[OpTypeBool][i];
if (constant->getTypeId() == typeId && constant->getOpCode() == opcode)
existing = constant->getResultId();
}
if (existing)
return existing;
}
// Make it
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeBool].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeIntConstant(Id typeId, unsigned value, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (! specConstant) {
Id existing = findScalarConstant(OpTypeInt, opcode, typeId, value);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(value);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeInt].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeInt64Constant(Id typeId, unsigned long long value, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
unsigned op1 = value & 0xFFFFFFFF;
unsigned op2 = value >> 32;
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (! specConstant) {
Id existing = findScalarConstant(OpTypeInt, opcode, typeId, op1, op2);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(op1);
c->addImmediateOperand(op2);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeInt].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeFloatConstant(float f, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(32);
union { float fl; unsigned int ui; } u;
u.fl = f;
unsigned value = u.ui;
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (! specConstant) {
Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(value);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeFloat].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeDoubleConstant(double d, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(64);
union { double db; unsigned long long ull; } u;
u.db = d;
unsigned long long value = u.ull;
unsigned op1 = value & 0xFFFFFFFF;
unsigned op2 = value >> 32;
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (! specConstant) {
Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, op1, op2);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(op1);
c->addImmediateOperand(op2);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeFloat].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeFloat16Constant(float f16, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstant : OpConstant;
Id typeId = makeFloatType(16);
spvutils::HexFloat<spvutils::FloatProxy<float>> fVal(f16);
spvutils::HexFloat<spvutils::FloatProxy<spvutils::Float16>> f16Val(0);
fVal.castTo(f16Val, spvutils::kRoundToZero);
unsigned value = f16Val.value().getAsFloat().get_value();
// See if we already made it. Applies only to regular constants, because specialization constants
// must remain distinct for the purpose of applying a SpecId decoration.
if (!specConstant) {
Id existing = findScalarConstant(OpTypeFloat, opcode, typeId, value);
if (existing)
return existing;
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
c->addImmediateOperand(value);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
groupedConstants[OpTypeFloat].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Id Builder::makeFpConstant(Id type, double d, bool specConstant)
{
const int width = getScalarTypeWidth(type);
assert(isFloatType(type));
switch (width) {
case 16:
return makeFloat16Constant((float)d, specConstant);
case 32:
return makeFloatConstant((float)d, specConstant);
case 64:
return makeDoubleConstant(d, specConstant);
default:
break;
}
assert(false);
return NoResult;
}
Id Builder::importNonSemanticShaderDebugInfoInstructions()
{
assert(emitNonSemanticShaderDebugInfo == true);
if(nonSemanticShaderDebugInfo == 0)
{
this->addExtension(spv::E_SPV_KHR_non_semantic_info);
nonSemanticShaderDebugInfo = this->import("NonSemantic.Shader.DebugInfo.100");
}
return nonSemanticShaderDebugInfo;
}
Id Builder::findCompositeConstant(Op typeClass, Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = nullptr;
bool found = false;
for (int i = 0; i < (int)groupedConstants[typeClass].size(); ++i) {
constant = groupedConstants[typeClass][i];
if (constant->getTypeId() != typeId)
continue;
// same contents?
bool mismatch = false;
for (int op = 0; op < constant->getNumOperands(); ++op) {
if (constant->getIdOperand(op) != comps[op]) {
mismatch = true;
break;
}
}
if (! mismatch) {
found = true;
break;
}
}
return found ? constant->getResultId() : NoResult;
}
Id Builder::findStructConstant(Id typeId, const std::vector<Id>& comps)
{
Instruction* constant = nullptr;
bool found = false;
for (int i = 0; i < (int)groupedStructConstants[typeId].size(); ++i) {
constant = groupedStructConstants[typeId][i];
// same contents?
bool mismatch = false;
for (int op = 0; op < constant->getNumOperands(); ++op) {
if (constant->getIdOperand(op) != comps[op]) {
mismatch = true;
break;
}
}
if (! mismatch) {
found = true;
break;
}
}
return found ? constant->getResultId() : NoResult;
}
// Comments in header
Id Builder::makeCompositeConstant(Id typeId, const std::vector<Id>& members, bool specConstant)
{
Op opcode = specConstant ? OpSpecConstantComposite : OpConstantComposite;
assert(typeId);
Op typeClass = getTypeClass(typeId);
switch (typeClass) {
case OpTypeVector:
case OpTypeArray:
case OpTypeMatrix:
case OpTypeCooperativeMatrixKHR:
case OpTypeCooperativeMatrixNV:
if (! specConstant) {
Id existing = findCompositeConstant(typeClass, typeId, members);
if (existing)
return existing;
}
break;
case OpTypeStruct:
if (! specConstant) {
Id existing = findStructConstant(typeId, members);
if (existing)
return existing;
}
break;
default:
assert(0);
return makeFloatConstant(0.0);
}
Instruction* c = new Instruction(getUniqueId(), typeId, opcode);
for (int op = 0; op < (int)members.size(); ++op)
c->addIdOperand(members[op]);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(c));
if (typeClass == OpTypeStruct)
groupedStructConstants[typeId].push_back(c);
else
groupedConstants[typeClass].push_back(c);
module.mapInstruction(c);
return c->getResultId();
}
Instruction* Builder::addEntryPoint(ExecutionModel model, Function* function, const char* name)
{
Instruction* entryPoint = new Instruction(OpEntryPoint);
entryPoint->addImmediateOperand(model);
entryPoint->addIdOperand(function->getId());
entryPoint->addStringOperand(name);
entryPoints.push_back(std::unique_ptr<Instruction>(entryPoint));
return entryPoint;
}
// Currently relying on the fact that all 'value' of interest are small non-negative values.
void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, int value1, int value2, int value3)
{
// entryPoint can be null if we are in compile-only mode
if (!entryPoint)
return;
Instruction* instr = new Instruction(OpExecutionMode);
instr->addIdOperand(entryPoint->getId());
instr->addImmediateOperand(mode);
if (value1 >= 0)
instr->addImmediateOperand(value1);
if (value2 >= 0)
instr->addImmediateOperand(value2);
if (value3 >= 0)
instr->addImmediateOperand(value3);
executionModes.push_back(std::unique_ptr<Instruction>(instr));
}
void Builder::addExecutionMode(Function* entryPoint, ExecutionMode mode, const std::vector<unsigned>& literals)
{
// entryPoint can be null if we are in compile-only mode
if (!entryPoint)
return;
Instruction* instr = new Instruction(OpExecutionMode);
instr->addIdOperand(entryPoint->getId());
instr->addImmediateOperand(mode);
for (auto literal : literals)
instr->addImmediateOperand(literal);
executionModes.push_back(std::unique_ptr<Instruction>(instr));
}
void Builder::addExecutionModeId(Function* entryPoint, ExecutionMode mode, const std::vector<Id>& operandIds)
{
// entryPoint can be null if we are in compile-only mode
if (!entryPoint)
return;
Instruction* instr = new Instruction(OpExecutionModeId);
instr->addIdOperand(entryPoint->getId());
instr->addImmediateOperand(mode);
for (auto operandId : operandIds)
instr->addIdOperand(operandId);
executionModes.push_back(std::unique_ptr<Instruction>(instr));
}
void Builder::addName(Id id, const char* string)
{
Instruction* name = new Instruction(OpName);
name->addIdOperand(id);
name->addStringOperand(string);
names.push_back(std::unique_ptr<Instruction>(name));
}
void Builder::addMemberName(Id id, int memberNumber, const char* string)
{
Instruction* name = new Instruction(OpMemberName);
name->addIdOperand(id);
name->addImmediateOperand(memberNumber);
name->addStringOperand(string);
names.push_back(std::unique_ptr<Instruction>(name));
}
void Builder::addDecoration(Id id, Decoration decoration, int num)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorate);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
if (num >= 0)
dec->addImmediateOperand(num);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addDecoration(Id id, Decoration decoration, const char* s)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorateString);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
dec->addStringOperand(s);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addDecoration(Id id, Decoration decoration, const std::vector<unsigned>& literals)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorate);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
for (auto literal : literals)
dec->addImmediateOperand(literal);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addDecoration(Id id, Decoration decoration, const std::vector<const char*>& strings)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorateString);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
for (auto string : strings)
dec->addStringOperand(string);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addLinkageDecoration(Id id, const char* name, spv::LinkageType linkType) {
Instruction* dec = new Instruction(OpDecorate);
dec->addIdOperand(id);
dec->addImmediateOperand(spv::DecorationLinkageAttributes);
dec->addStringOperand(name);
dec->addImmediateOperand(linkType);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addDecorationId(Id id, Decoration decoration, Id idDecoration)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorateId);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
dec->addIdOperand(idDecoration);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addDecorationId(Id id, Decoration decoration, const std::vector<Id>& operandIds)
{
if(decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpDecorateId);
dec->addIdOperand(id);
dec->addImmediateOperand(decoration);
for (auto operandId : operandIds)
dec->addIdOperand(operandId);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, int num)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpMemberDecorate);
dec->addIdOperand(id);
dec->addImmediateOperand(member);
dec->addImmediateOperand(decoration);
if (num >= 0)
dec->addImmediateOperand(num);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const char *s)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpMemberDecorateStringGOOGLE);
dec->addIdOperand(id);
dec->addImmediateOperand(member);
dec->addImmediateOperand(decoration);
dec->addStringOperand(s);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector<unsigned>& literals)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpMemberDecorate);
dec->addIdOperand(id);
dec->addImmediateOperand(member);
dec->addImmediateOperand(decoration);
for (auto literal : literals)
dec->addImmediateOperand(literal);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
void Builder::addMemberDecoration(Id id, unsigned int member, Decoration decoration, const std::vector<const char*>& strings)
{
if (decoration == spv::DecorationMax)
return;
Instruction* dec = new Instruction(OpMemberDecorateString);
dec->addIdOperand(id);
dec->addImmediateOperand(member);
dec->addImmediateOperand(decoration);
for (auto string : strings)
dec->addStringOperand(string);
decorations.push_back(std::unique_ptr<Instruction>(dec));
}
// Comments in header
Function* Builder::makeEntryPoint(const char* entryPoint)
{
assert(! entryPointFunction);
Block* entry;
std::vector<Id> paramsTypes;
std::vector<char const*> paramNames;
std::vector<std::vector<Decoration>> decorations;
auto const returnType = makeVoidType();
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if(sourceLang == spv::SourceLanguageHLSL) {
emitNonSemanticShaderDebugInfo = false;
}
entryPointFunction = makeFunctionEntry(NoPrecision, returnType, entryPoint, LinkageTypeMax, paramsTypes, paramNames, decorations, &entry);
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
return entryPointFunction;
}
// Comments in header
Function* Builder::makeFunctionEntry(Decoration precision, Id returnType, const char* name, LinkageType linkType,
const std::vector<Id>& paramTypes, const std::vector<char const*>& paramNames,
const std::vector<std::vector<Decoration>>& decorations, Block **entry)
{
// Make the function and initial instructions in it
Id typeId = makeFunctionType(returnType, paramTypes);
Id firstParamId = paramTypes.size() == 0 ? 0 : getUniqueIds((int)paramTypes.size());
Id funcId = getUniqueId();
Function* function = new Function(funcId, returnType, typeId, firstParamId, linkType, name, module);
// Set up the precisions
setPrecision(function->getId(), precision);
function->setReturnPrecision(precision);
for (unsigned p = 0; p < (unsigned)decorations.size(); ++p) {
for (int d = 0; d < (int)decorations[p].size(); ++d) {
addDecoration(firstParamId + p, decorations[p][d]);
function->addParamPrecision(p, decorations[p][d]);
}
}
// reset last debug scope
if (emitNonSemanticShaderDebugInfo) {
lastDebugScopeId = NoResult;
}
// CFG
assert(entry != nullptr);
*entry = new Block(getUniqueId(), *function);
function->addBlock(*entry);
setBuildPoint(*entry);
if (name)
addName(function->getId(), name);
functions.push_back(std::unique_ptr<Function>(function));
return function;
}
void Builder::setupDebugFunctionEntry(Function* function, const char* name, int line, const std::vector<Id>& paramTypes,
const std::vector<char const*>& paramNames)
{
if (!emitNonSemanticShaderDebugInfo)
return;
currentLine = line;
Id nameId = getStringId(unmangleFunctionName(name));
Id funcTypeId = function->getFuncTypeId();
assert(debugId[funcTypeId] != 0);
Id funcId = function->getId();
assert(funcId != 0);
// Make the debug function instruction
Id debugFuncId = makeDebugFunction(function, nameId, funcTypeId);
debugId[funcId] = debugFuncId;
currentDebugScopeId.push(debugFuncId);
// DebugScope and DebugLine for parameter DebugDeclares
assert(paramTypes.size() == paramNames.size());
if ((int)paramTypes.size() > 0) {
addDebugScopeAndLine(currentFileId, currentLine, 0);
Id firstParamId = function->getParamId(0);
for (size_t p = 0; p < paramTypes.size(); ++p) {
auto getParamTypeId = [this](Id const& typeId) {
if (isPointerType(typeId) || isArrayType(typeId)) {
return getContainedTypeId(typeId);
} else {
return typeId;
}
};
auto const& paramName = paramNames[p];
auto const debugLocalVariableId =
createDebugLocalVariable(debugId[getParamTypeId(paramTypes[p])], paramName, p + 1);
debugId[firstParamId + p] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, firstParamId + p);
}
}
// Clear debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
}
Id Builder::makeDebugFunction([[maybe_unused]] Function* function, Id nameId, Id funcTypeId)
{
assert(function != nullptr);
assert(nameId != 0);
assert(funcTypeId != 0);
assert(debugId[funcTypeId] != 0);
Id funcId = getUniqueId();
auto type = new Instruction(funcId, makeVoidType(), OpExtInst);
type->addIdOperand(nonSemanticShaderDebugInfo);
type->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunction);
type->addIdOperand(nameId);
type->addIdOperand(debugId[funcTypeId]);
type->addIdOperand(makeDebugSource(currentFileId)); // TODO: This points to file of definition instead of declaration
type->addIdOperand(makeUintConstant(currentLine)); // TODO: This points to line of definition instead of declaration
type->addIdOperand(makeUintConstant(0)); // column
type->addIdOperand(makeDebugCompilationUnit()); // scope
type->addIdOperand(nameId); // linkage name
type->addIdOperand(makeUintConstant(NonSemanticShaderDebugInfo100FlagIsPublic));
type->addIdOperand(makeUintConstant(currentLine));
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(type));
module.mapInstruction(type);
return funcId;
}
Id Builder::makeDebugLexicalBlock(uint32_t line) {
assert(!currentDebugScopeId.empty());
Id lexId = getUniqueId();
auto lex = new Instruction(lexId, makeVoidType(), OpExtInst);
lex->addIdOperand(nonSemanticShaderDebugInfo);
lex->addImmediateOperand(NonSemanticShaderDebugInfo100DebugLexicalBlock);
lex->addIdOperand(makeDebugSource(currentFileId));
lex->addIdOperand(makeUintConstant(line));
lex->addIdOperand(makeUintConstant(0)); // column
lex->addIdOperand(currentDebugScopeId.top()); // scope
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(lex));
module.mapInstruction(lex);
return lexId;
}
std::string Builder::unmangleFunctionName(std::string const& name) const
{
assert(name.length() > 0);
if(name.rfind('(') != std::string::npos) {
return name.substr(0, name.rfind('('));
} else {
return name;
}
}
// Comments in header
void Builder::makeReturn(bool implicit, Id retVal)
{
if (retVal) {
Instruction* inst = new Instruction(NoResult, NoType, OpReturnValue);
inst->addIdOperand(retVal);
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
} else
buildPoint->addInstruction(std::unique_ptr<Instruction>(new Instruction(NoResult, NoType, OpReturn)));
if (! implicit)
createAndSetNoPredecessorBlock("post-return");
}
// Comments in header
void Builder::enterScope(uint32_t line)
{
// Generate new lexical scope debug instruction
Id lexId = makeDebugLexicalBlock(line);
currentDebugScopeId.push(lexId);
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::leaveScope()
{
// Pop current scope from stack and clear current scope
currentDebugScopeId.pop();
lastDebugScopeId = NoResult;
}
// Comments in header
void Builder::enterFunction(Function const* function)
{
// Save and disable debugInfo for HLSL entry point function. It is a wrapper
// function with no user code in it.
restoreNonSemanticShaderDebugInfo = emitNonSemanticShaderDebugInfo;
if (sourceLang == spv::SourceLanguageHLSL && function == entryPointFunction) {
emitNonSemanticShaderDebugInfo = false;
}
if (emitNonSemanticShaderDebugInfo) {
// Initialize scope state
Id funcId = function->getFuncId();
currentDebugScopeId.push(debugId[funcId]);
// Create DebugFunctionDefinition
spv::Id resultId = getUniqueId();
Instruction* defInst = new Instruction(resultId, makeVoidType(), OpExtInst);
defInst->addIdOperand(nonSemanticShaderDebugInfo);
defInst->addImmediateOperand(NonSemanticShaderDebugInfo100DebugFunctionDefinition);
defInst->addIdOperand(debugId[funcId]);
defInst->addIdOperand(funcId);
buildPoint->addInstruction(std::unique_ptr<Instruction>(defInst));
}
if (auto linkType = function->getLinkType(); linkType != LinkageTypeMax) {
Id funcId = function->getFuncId();
addCapability(CapabilityLinkage);
addLinkageDecoration(funcId, function->getExportName(), linkType);
}
}
// Comments in header
void Builder::leaveFunction()
{
Block* block = buildPoint;
Function& function = buildPoint->getParent();
assert(block);
// If our function did not contain a return, add a return void now.
if (! block->isTerminated()) {
if (function.getReturnType() == makeVoidType())
makeReturn(true);
else {
makeReturn(true, createUndefined(function.getReturnType()));
}
}
// Clear function scope from debug scope stack
if (emitNonSemanticShaderDebugInfo)
currentDebugScopeId.pop();
emitNonSemanticShaderDebugInfo = restoreNonSemanticShaderDebugInfo;
}
// Comments in header
void Builder::makeStatementTerminator(spv::Op opcode, const char *name)
{
buildPoint->addInstruction(std::unique_ptr<Instruction>(new Instruction(opcode)));
createAndSetNoPredecessorBlock(name);
}
// Comments in header
void Builder::makeStatementTerminator(spv::Op opcode, const std::vector<Id>& operands, const char* name)
{
// It's assumed that the terminator instruction is always of void return type
// However in future if there is a need for non void return type, new helper
// methods can be created.
createNoResultOp(opcode, operands);
createAndSetNoPredecessorBlock(name);
}
// Comments in header
Id Builder::createVariable(Decoration precision, StorageClass storageClass, Id type, const char* name, Id initializer,
bool const compilerGenerated)
{
Id pointerType = makePointer(storageClass, type);
Instruction* inst = new Instruction(getUniqueId(), pointerType, OpVariable);
inst->addImmediateOperand(storageClass);
if (initializer != NoResult)
inst->addIdOperand(initializer);
switch (storageClass) {
case StorageClassFunction:
// Validation rules require the declaration in the entry block
buildPoint->getParent().addLocalVariable(std::unique_ptr<Instruction>(inst));
if (emitNonSemanticShaderDebugInfo && !compilerGenerated)
{
auto const debugLocalVariableId = createDebugLocalVariable(debugId[type], name);
debugId[inst->getResultId()] = debugLocalVariableId;
makeDebugDeclare(debugLocalVariableId, inst->getResultId());
}
break;
default:
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(inst));
module.mapInstruction(inst);
if (emitNonSemanticShaderDebugInfo && !isRayTracingOpCode(getOpCode(type)))
{
auto const debugResultId = createDebugGlobalVariable(debugId[type], name, inst->getResultId());
debugId[inst->getResultId()] = debugResultId;
}
break;
}
if (name)
addName(inst->getResultId(), name);
setPrecision(inst->getResultId(), precision);
return inst->getResultId();
}
// Comments in header
Id Builder::createUndefined(Id type)
{
Instruction* inst = new Instruction(getUniqueId(), type, OpUndef);
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
return inst->getResultId();
}
// av/vis/nonprivate are unnecessary and illegal for some storage classes.
spv::MemoryAccessMask Builder::sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
const
{
switch (sc) {
case spv::StorageClassUniform:
case spv::StorageClassWorkgroup:
case spv::StorageClassStorageBuffer:
case spv::StorageClassPhysicalStorageBufferEXT:
break;
default:
memoryAccess = spv::MemoryAccessMask(memoryAccess &
~(spv::MemoryAccessMakePointerAvailableKHRMask |
spv::MemoryAccessMakePointerVisibleKHRMask |
spv::MemoryAccessNonPrivatePointerKHRMask));
break;
}
return memoryAccess;
}
// Comments in header
void Builder::createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess, spv::Scope scope,
unsigned int alignment)
{
Instruction* store = new Instruction(OpStore);
store->addIdOperand(lValue);
store->addIdOperand(rValue);
memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
if (memoryAccess != MemoryAccessMaskNone) {
store->addImmediateOperand(memoryAccess);
if (memoryAccess & spv::MemoryAccessAlignedMask) {
store->addImmediateOperand(alignment);
}
if (memoryAccess & spv::MemoryAccessMakePointerAvailableKHRMask) {
store->addIdOperand(makeUintConstant(scope));
}
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(store));
}
// Comments in header
Id Builder::createLoad(Id lValue, spv::Decoration precision, spv::MemoryAccessMask memoryAccess,
spv::Scope scope, unsigned int alignment)
{
Instruction* load = new Instruction(getUniqueId(), getDerefTypeId(lValue), OpLoad);
load->addIdOperand(lValue);
memoryAccess = sanitizeMemoryAccessForStorageClass(memoryAccess, getStorageClass(lValue));
if (memoryAccess != MemoryAccessMaskNone) {
load->addImmediateOperand(memoryAccess);
if (memoryAccess & spv::MemoryAccessAlignedMask) {
load->addImmediateOperand(alignment);
}
if (memoryAccess & spv::MemoryAccessMakePointerVisibleKHRMask) {
load->addIdOperand(makeUintConstant(scope));
}
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(load));
setPrecision(load->getResultId(), precision);
return load->getResultId();
}
// Comments in header
Id Builder::createAccessChain(StorageClass storageClass, Id base, const std::vector<Id>& offsets)
{
// Figure out the final resulting type.
Id typeId = getResultingAccessChainType();
typeId = makePointer(storageClass, typeId);
// Make the instruction
Instruction* chain = new Instruction(getUniqueId(), typeId, OpAccessChain);
chain->addIdOperand(base);
for (int i = 0; i < (int)offsets.size(); ++i)
chain->addIdOperand(offsets[i]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(chain));
return chain->getResultId();
}
Id Builder::createArrayLength(Id base, unsigned int member)
{
spv::Id intType = makeUintType(32);
Instruction* length = new Instruction(getUniqueId(), intType, OpArrayLength);
length->addIdOperand(base);
length->addImmediateOperand(member);
buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
return length->getResultId();
}
Id Builder::createCooperativeMatrixLengthKHR(Id type)
{
spv::Id intType = makeUintType(32);
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCooperativeMatrixLengthKHR, intType, std::vector<Id>(1, type), std::vector<Id>());
}
Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthKHR);
length->addIdOperand(type);
buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
return length->getResultId();
}
Id Builder::createCooperativeMatrixLengthNV(Id type)
{
spv::Id intType = makeUintType(32);
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCooperativeMatrixLengthNV, intType, std::vector<Id>(1, type), std::vector<Id>());
}
Instruction* length = new Instruction(getUniqueId(), intType, OpCooperativeMatrixLengthNV);
length->addIdOperand(type);
buildPoint->addInstruction(std::unique_ptr<Instruction>(length));
return length->getResultId();
}
Id Builder::createCompositeExtract(Id composite, Id typeId, unsigned index)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite),
std::vector<Id>(1, index));
}
Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract);
extract->addIdOperand(composite);
extract->addImmediateOperand(index);
buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
return extract->getResultId();
}
Id Builder::createCompositeExtract(Id composite, Id typeId, const std::vector<unsigned>& indexes)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(OpCompositeExtract, typeId, std::vector<Id>(1, composite), indexes);
}
Instruction* extract = new Instruction(getUniqueId(), typeId, OpCompositeExtract);
extract->addIdOperand(composite);
for (int i = 0; i < (int)indexes.size(); ++i)
extract->addImmediateOperand(indexes[i]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
return extract->getResultId();
}
Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, unsigned index)
{
Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert);
insert->addIdOperand(object);
insert->addIdOperand(composite);
insert->addImmediateOperand(index);
buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
return insert->getResultId();
}
Id Builder::createCompositeInsert(Id object, Id composite, Id typeId, const std::vector<unsigned>& indexes)
{
Instruction* insert = new Instruction(getUniqueId(), typeId, OpCompositeInsert);
insert->addIdOperand(object);
insert->addIdOperand(composite);
for (int i = 0; i < (int)indexes.size(); ++i)
insert->addImmediateOperand(indexes[i]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
return insert->getResultId();
}
Id Builder::createVectorExtractDynamic(Id vector, Id typeId, Id componentIndex)
{
Instruction* extract = new Instruction(getUniqueId(), typeId, OpVectorExtractDynamic);
extract->addIdOperand(vector);
extract->addIdOperand(componentIndex);
buildPoint->addInstruction(std::unique_ptr<Instruction>(extract));
return extract->getResultId();
}
Id Builder::createVectorInsertDynamic(Id vector, Id typeId, Id component, Id componentIndex)
{
Instruction* insert = new Instruction(getUniqueId(), typeId, OpVectorInsertDynamic);
insert->addIdOperand(vector);
insert->addIdOperand(component);
insert->addIdOperand(componentIndex);
buildPoint->addInstruction(std::unique_ptr<Instruction>(insert));
return insert->getResultId();
}
// An opcode that has no operands, no result id, and no type
void Builder::createNoResultOp(Op opCode)
{
Instruction* op = new Instruction(opCode);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
// An opcode that has one id operand, no result id, and no type
void Builder::createNoResultOp(Op opCode, Id operand)
{
Instruction* op = new Instruction(opCode);
op->addIdOperand(operand);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
// An opcode that has one or more operands, no result id, and no type
void Builder::createNoResultOp(Op opCode, const std::vector<Id>& operands)
{
Instruction* op = new Instruction(opCode);
for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
op->addIdOperand(*it);
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
// An opcode that has multiple operands, no result id, and no type
void Builder::createNoResultOp(Op opCode, const std::vector<IdImmediate>& operands)
{
Instruction* op = new Instruction(opCode);
for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
if (it->isId)
op->addIdOperand(it->word);
else
op->addImmediateOperand(it->word);
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
void Builder::createControlBarrier(Scope execution, Scope memory, MemorySemanticsMask semantics)
{
Instruction* op = new Instruction(OpControlBarrier);
op->addIdOperand(makeUintConstant(execution));
op->addIdOperand(makeUintConstant(memory));
op->addIdOperand(makeUintConstant(semantics));
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
void Builder::createMemoryBarrier(unsigned executionScope, unsigned memorySemantics)
{
Instruction* op = new Instruction(OpMemoryBarrier);
op->addIdOperand(makeUintConstant(executionScope));
op->addIdOperand(makeUintConstant(memorySemantics));
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
}
// An opcode that has one operands, a result id, and a type
Id Builder::createUnaryOp(Op opCode, Id typeId, Id operand)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
return createSpecConstantOp(opCode, typeId, std::vector<Id>(1, operand), std::vector<Id>());
}
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
op->addIdOperand(operand);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createBinOp(Op opCode, Id typeId, Id left, Id right)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
std::vector<Id> operands(2);
operands[0] = left; operands[1] = right;
return createSpecConstantOp(opCode, typeId, operands, std::vector<Id>());
}
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
op->addIdOperand(left);
op->addIdOperand(right);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createTriOp(Op opCode, Id typeId, Id op1, Id op2, Id op3)
{
// Generate code for spec constants if in spec constant operation
// generation mode.
if (generatingOpCodeForSpecConst) {
std::vector<Id> operands(3);
operands[0] = op1;
operands[1] = op2;
operands[2] = op3;
return createSpecConstantOp(
opCode, typeId, operands, std::vector<Id>());
}
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
op->addIdOperand(op1);
op->addIdOperand(op2);
op->addIdOperand(op3);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createOp(Op opCode, Id typeId, const std::vector<Id>& operands)
{
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
for (auto it = operands.cbegin(); it != operands.cend(); ++it)
op->addIdOperand(*it);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createOp(Op opCode, Id typeId, const std::vector<IdImmediate>& operands)
{
Instruction* op = new Instruction(getUniqueId(), typeId, opCode);
for (auto it = operands.cbegin(); it != operands.cend(); ++it) {
if (it->isId)
op->addIdOperand(it->word);
else
op->addImmediateOperand(it->word);
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createSpecConstantOp(Op opCode, Id typeId, const std::vector<Id>& operands,
const std::vector<unsigned>& literals)
{
Instruction* op = new Instruction(getUniqueId(), typeId, OpSpecConstantOp);
op->addImmediateOperand((unsigned) opCode);
for (auto it = operands.cbegin(); it != operands.cend(); ++it)
op->addIdOperand(*it);
for (auto it = literals.cbegin(); it != literals.cend(); ++it)
op->addImmediateOperand(*it);
module.mapInstruction(op);
constantsTypesGlobals.push_back(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
Id Builder::createFunctionCall(spv::Function* function, const std::vector<spv::Id>& args)
{
Instruction* op = new Instruction(getUniqueId(), function->getReturnType(), OpFunctionCall);
op->addIdOperand(function->getId());
for (int a = 0; a < (int)args.size(); ++a)
op->addIdOperand(args[a]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
// Comments in header
Id Builder::createRvalueSwizzle(Decoration precision, Id typeId, Id source, const std::vector<unsigned>& channels)
{
if (channels.size() == 1)
return setPrecision(createCompositeExtract(source, typeId, channels.front()), precision);
if (generatingOpCodeForSpecConst) {
std::vector<Id> operands(2);
operands[0] = operands[1] = source;
return setPrecision(createSpecConstantOp(OpVectorShuffle, typeId, operands, channels), precision);
}
Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
assert(isVector(source));
swizzle->addIdOperand(source);
swizzle->addIdOperand(source);
for (int i = 0; i < (int)channels.size(); ++i)
swizzle->addImmediateOperand(channels[i]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(swizzle));
return setPrecision(swizzle->getResultId(), precision);
}
// Comments in header
Id Builder::createLvalueSwizzle(Id typeId, Id target, Id source, const std::vector<unsigned>& channels)
{
if (channels.size() == 1 && getNumComponents(source) == 1)
return createCompositeInsert(source, target, typeId, channels.front());
Instruction* swizzle = new Instruction(getUniqueId(), typeId, OpVectorShuffle);
assert(isVector(target));
swizzle->addIdOperand(target);
assert(getNumComponents(source) == (int)channels.size());
assert(isVector(source));
swizzle->addIdOperand(source);
// Set up an identity shuffle from the base value to the result value
unsigned int components[4];
int numTargetComponents = getNumComponents(target);
for (int i = 0; i < numTargetComponents; ++i)
components[i] = i;
// Punch in the l-value swizzle
for (int i = 0; i < (int)channels.size(); ++i)
components[channels[i]] = numTargetComponents + i;
// finish the instruction with these components selectors
for (int i = 0; i < numTargetComponents; ++i)
swizzle->addImmediateOperand(components[i]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(swizzle));
return swizzle->getResultId();
}
// Comments in header
void Builder::promoteScalar(Decoration precision, Id& left, Id& right)
{
int direction = getNumComponents(right) - getNumComponents(left);
if (direction > 0)
left = smearScalar(precision, left, makeVectorType(getTypeId(left), getNumComponents(right)));
else if (direction < 0)
right = smearScalar(precision, right, makeVectorType(getTypeId(right), getNumComponents(left)));
return;
}
// Comments in header
Id Builder::smearScalar(Decoration precision, Id scalar, Id vectorType)
{
assert(getNumComponents(scalar) == 1);
assert(getTypeId(scalar) == getScalarTypeId(vectorType));
int numComponents = getNumTypeComponents(vectorType);
if (numComponents == 1)
return scalar;
Instruction* smear = nullptr;
if (generatingOpCodeForSpecConst) {
auto members = std::vector<spv::Id>(numComponents, scalar);
// Sometime even in spec-constant-op mode, the temporary vector created by
// promoting a scalar might not be a spec constant. This should depend on
// the scalar.
// e.g.:
// const vec2 spec_const_result = a_spec_const_vec2 + a_front_end_const_scalar;
// In such cases, the temporary vector created from a_front_end_const_scalar
// is not a spec constant vector, even though the binary operation node is marked
// as 'specConstant' and we are in spec-constant-op mode.
auto result_id = makeCompositeConstant(vectorType, members, isSpecConstant(scalar));
smear = module.getInstruction(result_id);
} else {
smear = new Instruction(getUniqueId(), vectorType, OpCompositeConstruct);
for (int c = 0; c < numComponents; ++c)
smear->addIdOperand(scalar);
buildPoint->addInstruction(std::unique_ptr<Instruction>(smear));
}
return setPrecision(smear->getResultId(), precision);
}
// Comments in header
Id Builder::createBuiltinCall(Id resultType, Id builtins, int entryPoint, const std::vector<Id>& args)
{
Instruction* inst = new Instruction(getUniqueId(), resultType, OpExtInst);
inst->addIdOperand(builtins);
inst->addImmediateOperand(entryPoint);
for (int arg = 0; arg < (int)args.size(); ++arg)
inst->addIdOperand(args[arg]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(inst));
return inst->getResultId();
}
// Accept all parameters needed to create a texture instruction.
// Create the correct instruction based on the inputs, and make the call.
Id Builder::createTextureCall(Decoration precision, Id resultType, bool sparse, bool fetch, bool proj, bool gather,
bool noImplicitLod, const TextureParameters& parameters, ImageOperandsMask signExtensionMask)
{
std::vector<Id> texArgs;
//
// Set up the fixed arguments
//
bool explicitLod = false;
texArgs.push_back(parameters.sampler);
texArgs.push_back(parameters.coords);
if (parameters.Dref != NoResult)
texArgs.push_back(parameters.Dref);
if (parameters.component != NoResult)
texArgs.push_back(parameters.component);
if (parameters.granularity != NoResult)
texArgs.push_back(parameters.granularity);
if (parameters.coarse != NoResult)
texArgs.push_back(parameters.coarse);
//
// Set up the optional arguments
//
size_t optArgNum = texArgs.size(); // the position of the mask for the optional arguments, if any.
ImageOperandsMask mask = ImageOperandsMaskNone; // the mask operand
if (parameters.bias) {
mask = (ImageOperandsMask)(mask | ImageOperandsBiasMask);
texArgs.push_back(parameters.bias);
}
if (parameters.lod) {
mask = (ImageOperandsMask)(mask | ImageOperandsLodMask);
texArgs.push_back(parameters.lod);
explicitLod = true;
} else if (parameters.gradX) {
mask = (ImageOperandsMask)(mask | ImageOperandsGradMask);
texArgs.push_back(parameters.gradX);
texArgs.push_back(parameters.gradY);
explicitLod = true;
} else if (noImplicitLod && ! fetch && ! gather) {
// have to explicitly use lod of 0 if not allowed to have them be implicit, and
// we would otherwise be about to issue an implicit instruction
mask = (ImageOperandsMask)(mask | ImageOperandsLodMask);
texArgs.push_back(makeFloatConstant(0.0));
explicitLod = true;
}
if (parameters.offset) {
if (isConstant(parameters.offset))
mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetMask);
else {
addCapability(CapabilityImageGatherExtended);
mask = (ImageOperandsMask)(mask | ImageOperandsOffsetMask);
}
texArgs.push_back(parameters.offset);
}
if (parameters.offsets) {
addCapability(CapabilityImageGatherExtended);
mask = (ImageOperandsMask)(mask | ImageOperandsConstOffsetsMask);
texArgs.push_back(parameters.offsets);
}
if (parameters.sample) {
mask = (ImageOperandsMask)(mask | ImageOperandsSampleMask);
texArgs.push_back(parameters.sample);
}
if (parameters.lodClamp) {
// capability if this bit is used
addCapability(CapabilityMinLod);
mask = (ImageOperandsMask)(mask | ImageOperandsMinLodMask);
texArgs.push_back(parameters.lodClamp);
}
if (parameters.nonprivate) {
mask = mask | ImageOperandsNonPrivateTexelKHRMask;
}
if (parameters.volatil) {
mask = mask | ImageOperandsVolatileTexelKHRMask;
}
mask = mask | signExtensionMask;
// insert the operand for the mask, if any bits were set.
if (mask != ImageOperandsMaskNone)
texArgs.insert(texArgs.begin() + optArgNum, mask);
//
// Set up the instruction
//
Op opCode = OpNop; // All paths below need to set this
if (fetch) {
if (sparse)
opCode = OpImageSparseFetch;
else
opCode = OpImageFetch;
} else if (parameters.granularity && parameters.coarse) {
opCode = OpImageSampleFootprintNV;
} else if (gather) {
if (parameters.Dref)
if (sparse)
opCode = OpImageSparseDrefGather;
else
opCode = OpImageDrefGather;
else
if (sparse)
opCode = OpImageSparseGather;
else
opCode = OpImageGather;
} else if (explicitLod) {
if (parameters.Dref) {
if (proj)
if (sparse)
opCode = OpImageSparseSampleProjDrefExplicitLod;
else
opCode = OpImageSampleProjDrefExplicitLod;
else
if (sparse)
opCode = OpImageSparseSampleDrefExplicitLod;
else
opCode = OpImageSampleDrefExplicitLod;
} else {
if (proj)
if (sparse)
opCode = OpImageSparseSampleProjExplicitLod;
else
opCode = OpImageSampleProjExplicitLod;
else
if (sparse)
opCode = OpImageSparseSampleExplicitLod;
else
opCode = OpImageSampleExplicitLod;
}
} else {
if (parameters.Dref) {
if (proj)
if (sparse)
opCode = OpImageSparseSampleProjDrefImplicitLod;
else
opCode = OpImageSampleProjDrefImplicitLod;
else
if (sparse)
opCode = OpImageSparseSampleDrefImplicitLod;
else
opCode = OpImageSampleDrefImplicitLod;
} else {
if (proj)
if (sparse)
opCode = OpImageSparseSampleProjImplicitLod;
else
opCode = OpImageSampleProjImplicitLod;
else
if (sparse)
opCode = OpImageSparseSampleImplicitLod;
else
opCode = OpImageSampleImplicitLod;
}
}
// See if the result type is expecting a smeared result.
// This happens when a legacy shadow*() call is made, which
// gets a vec4 back instead of a float.
Id smearedType = resultType;
if (! isScalarType(resultType)) {
switch (opCode) {
case OpImageSampleDrefImplicitLod:
case OpImageSampleDrefExplicitLod:
case OpImageSampleProjDrefImplicitLod:
case OpImageSampleProjDrefExplicitLod:
resultType = getScalarTypeId(resultType);
break;
default:
break;
}
}
Id typeId0 = 0;
Id typeId1 = 0;
if (sparse) {
typeId0 = resultType;
typeId1 = getDerefTypeId(parameters.texelOut);
resultType = makeStructResultType(typeId0, typeId1);
}
// Build the SPIR-V instruction
Instruction* textureInst = new Instruction(getUniqueId(), resultType, opCode);
for (size_t op = 0; op < optArgNum; ++op)
textureInst->addIdOperand(texArgs[op]);
if (optArgNum < texArgs.size())
textureInst->addImmediateOperand(texArgs[optArgNum]);
for (size_t op = optArgNum + 1; op < texArgs.size(); ++op)
textureInst->addIdOperand(texArgs[op]);
setPrecision(textureInst->getResultId(), precision);
buildPoint->addInstruction(std::unique_ptr<Instruction>(textureInst));
Id resultId = textureInst->getResultId();
if (sparse) {
// set capability
addCapability(CapabilitySparseResidency);
// Decode the return type that was a special structure
createStore(createCompositeExtract(resultId, typeId1, 1), parameters.texelOut);
resultId = createCompositeExtract(resultId, typeId0, 0);
setPrecision(resultId, precision);
} else {
// When a smear is needed, do it, as per what was computed
// above when resultType was changed to a scalar type.
if (resultType != smearedType)
resultId = smearScalar(precision, resultId, smearedType);
}
return resultId;
}
// Comments in header
Id Builder::createTextureQueryCall(Op opCode, const TextureParameters& parameters, bool isUnsignedResult)
{
// Figure out the result type
Id resultType = 0;
switch (opCode) {
case OpImageQuerySize:
case OpImageQuerySizeLod:
{
int numComponents = 0;
switch (getTypeDimensionality(getImageType(parameters.sampler))) {
case Dim1D:
case DimBuffer:
numComponents = 1;
break;
case Dim2D:
case DimCube:
case DimRect:
case DimSubpassData:
numComponents = 2;
break;
case Dim3D:
numComponents = 3;
break;
default:
assert(0);
break;
}
if (isArrayedImageType(getImageType(parameters.sampler)))
++numComponents;
Id intType = isUnsignedResult ? makeUintType(32) : makeIntType(32);
if (numComponents == 1)
resultType = intType;
else
resultType = makeVectorType(intType, numComponents);
break;
}
case OpImageQueryLod:
resultType = makeVectorType(getScalarTypeId(getTypeId(parameters.coords)), 2);
break;
case OpImageQueryLevels:
case OpImageQuerySamples:
resultType = isUnsignedResult ? makeUintType(32) : makeIntType(32);
break;
default:
assert(0);
break;
}
Instruction* query = new Instruction(getUniqueId(), resultType, opCode);
query->addIdOperand(parameters.sampler);
if (parameters.coords)
query->addIdOperand(parameters.coords);
if (parameters.lod)
query->addIdOperand(parameters.lod);
buildPoint->addInstruction(std::unique_ptr<Instruction>(query));
addCapability(CapabilityImageQuery);
return query->getResultId();
}
// External comments in header.
// Operates recursively to visit the composite's hierarchy.
Id Builder::createCompositeCompare(Decoration precision, Id value1, Id value2, bool equal)
{
Id boolType = makeBoolType();
Id valueType = getTypeId(value1);
Id resultId = NoResult;
int numConstituents = getNumTypeConstituents(valueType);
// Scalars and Vectors
if (isScalarType(valueType) || isVectorType(valueType)) {
assert(valueType == getTypeId(value2));
// These just need a single comparison, just have
// to figure out what it is.
Op op;
switch (getMostBasicTypeClass(valueType)) {
case OpTypeFloat:
op = equal ? OpFOrdEqual : OpFUnordNotEqual;
break;
case OpTypeInt:
default:
op = equal ? OpIEqual : OpINotEqual;
break;
case OpTypeBool:
op = equal ? OpLogicalEqual : OpLogicalNotEqual;
precision = NoPrecision;
break;
}
if (isScalarType(valueType)) {
// scalar
resultId = createBinOp(op, boolType, value1, value2);
} else {
// vector
resultId = createBinOp(op, makeVectorType(boolType, numConstituents), value1, value2);
setPrecision(resultId, precision);
// reduce vector compares...
resultId = createUnaryOp(equal ? OpAll : OpAny, boolType, resultId);
}
return setPrecision(resultId, precision);
}
// Only structs, arrays, and matrices should be left.
// They share in common the reduction operation across their constituents.
assert(isAggregateType(valueType) || isMatrixType(valueType));
// Compare each pair of constituents
for (int constituent = 0; constituent < numConstituents; ++constituent) {
std::vector<unsigned> indexes(1, constituent);
Id constituentType1 = getContainedTypeId(getTypeId(value1), constituent);
Id constituentType2 = getContainedTypeId(getTypeId(value2), constituent);
Id constituent1 = createCompositeExtract(value1, constituentType1, indexes);
Id constituent2 = createCompositeExtract(value2, constituentType2, indexes);
Id subResultId = createCompositeCompare(precision, constituent1, constituent2, equal);
if (constituent == 0)
resultId = subResultId;
else
resultId = setPrecision(createBinOp(equal ? OpLogicalAnd : OpLogicalOr, boolType, resultId, subResultId),
precision);
}
return resultId;
}
// OpCompositeConstruct
Id Builder::createCompositeConstruct(Id typeId, const std::vector<Id>& constituents)
{
assert(isAggregateType(typeId) || (getNumTypeConstituents(typeId) > 1 &&
getNumTypeConstituents(typeId) == (int)constituents.size()));
if (generatingOpCodeForSpecConst) {
// Sometime, even in spec-constant-op mode, the constant composite to be
// constructed may not be a specialization constant.
// e.g.:
// const mat2 m2 = mat2(a_spec_const, a_front_end_const, another_front_end_const, third_front_end_const);
// The first column vector should be a spec constant one, as a_spec_const is a spec constant.
// The second column vector should NOT be spec constant, as it does not contain any spec constants.
// To handle such cases, we check the constituents of the constant vector to determine whether this
// vector should be created as a spec constant.
return makeCompositeConstant(typeId, constituents,
std::any_of(constituents.begin(), constituents.end(),
[&](spv::Id id) { return isSpecConstant(id); }));
}
Instruction* op = new Instruction(getUniqueId(), typeId, OpCompositeConstruct);
for (int c = 0; c < (int)constituents.size(); ++c)
op->addIdOperand(constituents[c]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(op));
return op->getResultId();
}
// Vector or scalar constructor
Id Builder::createConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId)
{
Id result = NoResult;
unsigned int numTargetComponents = getNumTypeComponents(resultTypeId);
unsigned int targetComponent = 0;
// Special case: when calling a vector constructor with a single scalar
// argument, smear the scalar
if (sources.size() == 1 && isScalar(sources[0]) && numTargetComponents > 1)
return smearScalar(precision, sources[0], resultTypeId);
// accumulate the arguments for OpCompositeConstruct
std::vector<Id> constituents;
Id scalarTypeId = getScalarTypeId(resultTypeId);
// lambda to store the result of visiting an argument component
const auto latchResult = [&](Id comp) {
if (numTargetComponents > 1)
constituents.push_back(comp);
else
result = comp;
++targetComponent;
};
// lambda to visit a vector argument's components
const auto accumulateVectorConstituents = [&](Id sourceArg) {
unsigned int sourceSize = getNumComponents(sourceArg);
unsigned int sourcesToUse = sourceSize;
if (sourcesToUse + targetComponent > numTargetComponents)
sourcesToUse = numTargetComponents - targetComponent;
for (unsigned int s = 0; s < sourcesToUse; ++s) {
std::vector<unsigned> swiz;
swiz.push_back(s);
latchResult(createRvalueSwizzle(precision, scalarTypeId, sourceArg, swiz));
}
};
// lambda to visit a matrix argument's components
const auto accumulateMatrixConstituents = [&](Id sourceArg) {
unsigned int sourceSize = getNumColumns(sourceArg) * getNumRows(sourceArg);
unsigned int sourcesToUse = sourceSize;
if (sourcesToUse + targetComponent > numTargetComponents)
sourcesToUse = numTargetComponents - targetComponent;
int col = 0;
int row = 0;
for (unsigned int s = 0; s < sourcesToUse; ++s) {
if (row >= getNumRows(sourceArg)) {
row = 0;
col++;
}
std::vector<Id> indexes;
indexes.push_back(col);
indexes.push_back(row);
latchResult(createCompositeExtract(sourceArg, scalarTypeId, indexes));
row++;
}
};
// Go through the source arguments, each one could have either
// a single or multiple components to contribute.
for (unsigned int i = 0; i < sources.size(); ++i) {
if (isScalar(sources[i]) || isPointer(sources[i]))
latchResult(sources[i]);
else if (isVector(sources[i]))
accumulateVectorConstituents(sources[i]);
else if (isMatrix(sources[i]))
accumulateMatrixConstituents(sources[i]);
else
assert(0);
if (targetComponent >= numTargetComponents)
break;
}
// If the result is a vector, make it from the gathered constituents.
if (constituents.size() > 0)
result = createCompositeConstruct(resultTypeId, constituents);
return setPrecision(result, precision);
}
// Comments in header
Id Builder::createMatrixConstructor(Decoration precision, const std::vector<Id>& sources, Id resultTypeId)
{
Id componentTypeId = getScalarTypeId(resultTypeId);
int numCols = getTypeNumColumns(resultTypeId);
int numRows = getTypeNumRows(resultTypeId);
Instruction* instr = module.getInstruction(componentTypeId);
const unsigned bitCount = instr->getImmediateOperand(0);
// Optimize matrix constructed from a bigger matrix
if (isMatrix(sources[0]) && getNumColumns(sources[0]) >= numCols && getNumRows(sources[0]) >= numRows) {
// To truncate the matrix to a smaller number of rows/columns, we need to:
// 1. For each column, extract the column and truncate it to the required size using shuffle
// 2. Assemble the resulting matrix from all columns
Id matrix = sources[0];
Id columnTypeId = getContainedTypeId(resultTypeId);
Id sourceColumnTypeId = getContainedTypeId(getTypeId(matrix));
std::vector<unsigned> channels;
for (int row = 0; row < numRows; ++row)
channels.push_back(row);
std::vector<Id> matrixColumns;
for (int col = 0; col < numCols; ++col) {
std::vector<unsigned> indexes;
indexes.push_back(col);
Id colv = createCompositeExtract(matrix, sourceColumnTypeId, indexes);
setPrecision(colv, precision);
if (numRows != getNumRows(matrix)) {
matrixColumns.push_back(createRvalueSwizzle(precision, columnTypeId, colv, channels));
} else {
matrixColumns.push_back(colv);
}
}
return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision);
}
// Otherwise, will use a two step process
// 1. make a compile-time 2D array of values
// 2. construct a matrix from that array
// Step 1.
// initialize the array to the identity matrix
Id ids[maxMatrixSize][maxMatrixSize];
Id one = (bitCount == 64 ? makeDoubleConstant(1.0) : makeFloatConstant(1.0));
Id zero = (bitCount == 64 ? makeDoubleConstant(0.0) : makeFloatConstant(0.0));
for (int col = 0; col < 4; ++col) {
for (int row = 0; row < 4; ++row) {
if (col == row)
ids[col][row] = one;
else
ids[col][row] = zero;
}
}
// modify components as dictated by the arguments
if (sources.size() == 1 && isScalar(sources[0])) {
// a single scalar; resets the diagonals
for (int col = 0; col < 4; ++col)
ids[col][col] = sources[0];
} else if (isMatrix(sources[0])) {
// constructing from another matrix; copy over the parts that exist in both the argument and constructee
Id matrix = sources[0];
int minCols = std::min(numCols, getNumColumns(matrix));
int minRows = std::min(numRows, getNumRows(matrix));
for (int col = 0; col < minCols; ++col) {
std::vector<unsigned> indexes;
indexes.push_back(col);
for (int row = 0; row < minRows; ++row) {
indexes.push_back(row);
ids[col][row] = createCompositeExtract(matrix, componentTypeId, indexes);
indexes.pop_back();
setPrecision(ids[col][row], precision);
}
}
} else {
// fill in the matrix in column-major order with whatever argument components are available
int row = 0;
int col = 0;
for (int arg = 0; arg < (int)sources.size() && col < numCols; ++arg) {
Id argComp = sources[arg];
for (int comp = 0; comp < getNumComponents(sources[arg]); ++comp) {
if (getNumComponents(sources[arg]) > 1) {
argComp = createCompositeExtract(sources[arg], componentTypeId, comp);
setPrecision(argComp, precision);
}
ids[col][row++] = argComp;
if (row == numRows) {
row = 0;
col++;
}
if (col == numCols) {
// If more components are provided than fit the matrix, discard the rest.
break;
}
}
}
}
// Step 2: Construct a matrix from that array.
// First make the column vectors, then make the matrix.
// make the column vectors
Id columnTypeId = getContainedTypeId(resultTypeId);
std::vector<Id> matrixColumns;
for (int col = 0; col < numCols; ++col) {
std::vector<Id> vectorComponents;
for (int row = 0; row < numRows; ++row)
vectorComponents.push_back(ids[col][row]);
Id column = createCompositeConstruct(columnTypeId, vectorComponents);
setPrecision(column, precision);
matrixColumns.push_back(column);
}
// make the matrix
return setPrecision(createCompositeConstruct(resultTypeId, matrixColumns), precision);
}
// Comments in header
Builder::If::If(Id cond, unsigned int ctrl, Builder& gb) :
builder(gb),
condition(cond),
control(ctrl),
elseBlock(nullptr)
{
function = &builder.getBuildPoint()->getParent();
// make the blocks, but only put the then-block into the function,
// the else-block and merge-block will be added later, in order, after
// earlier code is emitted
thenBlock = new Block(builder.getUniqueId(), *function);
mergeBlock = new Block(builder.getUniqueId(), *function);
// Save the current block, so that we can add in the flow control split when
// makeEndIf is called.
headerBlock = builder.getBuildPoint();
function->addBlock(thenBlock);
builder.setBuildPoint(thenBlock);
}
// Comments in header
void Builder::If::makeBeginElse()
{
// Close out the "then" by having it jump to the mergeBlock
builder.createBranch(mergeBlock);
// Make the first else block and add it to the function
elseBlock = new Block(builder.getUniqueId(), *function);
function->addBlock(elseBlock);
// Start building the else block
builder.setBuildPoint(elseBlock);
}
// Comments in header
void Builder::If::makeEndIf()
{
// jump to the merge block
builder.createBranch(mergeBlock);
// Go back to the headerBlock and make the flow control split
builder.setBuildPoint(headerBlock);
builder.createSelectionMerge(mergeBlock, control);
if (elseBlock)
builder.createConditionalBranch(condition, thenBlock, elseBlock);
else
builder.createConditionalBranch(condition, thenBlock, mergeBlock);
// add the merge block to the function
function->addBlock(mergeBlock);
builder.setBuildPoint(mergeBlock);
}
// Comments in header
void Builder::makeSwitch(Id selector, unsigned int control, int numSegments, const std::vector<int>& caseValues,
const std::vector<int>& valueIndexToSegment, int defaultSegment,
std::vector<Block*>& segmentBlocks)
{
Function& function = buildPoint->getParent();
// make all the blocks
for (int s = 0; s < numSegments; ++s)
segmentBlocks.push_back(new Block(getUniqueId(), function));
Block* mergeBlock = new Block(getUniqueId(), function);
// make and insert the switch's selection-merge instruction
createSelectionMerge(mergeBlock, control);
// make the switch instruction
Instruction* switchInst = new Instruction(NoResult, NoType, OpSwitch);
switchInst->addIdOperand(selector);
auto defaultOrMerge = (defaultSegment >= 0) ? segmentBlocks[defaultSegment] : mergeBlock;
switchInst->addIdOperand(defaultOrMerge->getId());
defaultOrMerge->addPredecessor(buildPoint);
for (int i = 0; i < (int)caseValues.size(); ++i) {
switchInst->addImmediateOperand(caseValues[i]);
switchInst->addIdOperand(segmentBlocks[valueIndexToSegment[i]]->getId());
segmentBlocks[valueIndexToSegment[i]]->addPredecessor(buildPoint);
}
buildPoint->addInstruction(std::unique_ptr<Instruction>(switchInst));
// push the merge block
switchMerges.push(mergeBlock);
}
// Comments in header
void Builder::addSwitchBreak()
{
// branch to the top of the merge block stack
createBranch(switchMerges.top());
createAndSetNoPredecessorBlock("post-switch-break");
}
// Comments in header
void Builder::nextSwitchSegment(std::vector<Block*>& segmentBlock, int nextSegment)
{
int lastSegment = nextSegment - 1;
if (lastSegment >= 0) {
// Close out previous segment by jumping, if necessary, to next segment
if (! buildPoint->isTerminated())
createBranch(segmentBlock[nextSegment]);
}
Block* block = segmentBlock[nextSegment];
block->getParent().addBlock(block);
setBuildPoint(block);
}
// Comments in header
void Builder::endSwitch(std::vector<Block*>& /*segmentBlock*/)
{
// Close out previous segment by jumping, if necessary, to next segment
if (! buildPoint->isTerminated())
addSwitchBreak();
switchMerges.top()->getParent().addBlock(switchMerges.top());
setBuildPoint(switchMerges.top());
switchMerges.pop();
}
Block& Builder::makeNewBlock()
{
Function& function = buildPoint->getParent();
auto block = new Block(getUniqueId(), function);
function.addBlock(block);
return *block;
}
Builder::LoopBlocks& Builder::makeNewLoop()
{
// This verbosity is needed to simultaneously get the same behavior
// everywhere (id's in the same order), have a syntax that works
// across lots of versions of C++, have no warnings from pedantic
// compilation modes, and leave the rest of the code alone.
Block& head = makeNewBlock();
Block& body = makeNewBlock();
Block& merge = makeNewBlock();
Block& continue_target = makeNewBlock();
LoopBlocks blocks(head, body, merge, continue_target);
loops.push(blocks);
return loops.top();
}
void Builder::createLoopContinue()
{
createBranch(&loops.top().continue_target);
// Set up a block for dead code.
createAndSetNoPredecessorBlock("post-loop-continue");
}
void Builder::createLoopExit()
{
createBranch(&loops.top().merge);
// Set up a block for dead code.
createAndSetNoPredecessorBlock("post-loop-break");
}
void Builder::closeLoop()
{
loops.pop();
}
void Builder::clearAccessChain()
{
accessChain.base = NoResult;
accessChain.indexChain.clear();
accessChain.instr = NoResult;
accessChain.swizzle.clear();
accessChain.component = NoResult;
accessChain.preSwizzleBaseType = NoType;
accessChain.isRValue = false;
accessChain.coherentFlags.clear();
accessChain.alignment = 0;
}
// Comments in header
void Builder::accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
{
accessChain.coherentFlags |= coherentFlags;
accessChain.alignment |= alignment;
// swizzles can be stacked in GLSL, but simplified to a single
// one here; the base type doesn't change
if (accessChain.preSwizzleBaseType == NoType)
accessChain.preSwizzleBaseType = preSwizzleBaseType;
// if needed, propagate the swizzle for the current access chain
if (accessChain.swizzle.size() > 0) {
std::vector<unsigned> oldSwizzle = accessChain.swizzle;
accessChain.swizzle.resize(0);
for (unsigned int i = 0; i < swizzle.size(); ++i) {
assert(swizzle[i] < oldSwizzle.size());
accessChain.swizzle.push_back(oldSwizzle[swizzle[i]]);
}
} else
accessChain.swizzle = swizzle;
// determine if we need to track this swizzle anymore
simplifyAccessChainSwizzle();
}
// Comments in header
void Builder::accessChainStore(Id rvalue, Decoration nonUniform, spv::MemoryAccessMask memoryAccess, spv::Scope scope, unsigned int alignment)
{
assert(accessChain.isRValue == false);
transferAccessChainSwizzle(true);
// If a swizzle exists and is not full and is not dynamic, then the swizzle will be broken into individual stores.
if (accessChain.swizzle.size() > 0 &&
getNumTypeComponents(getResultingAccessChainType()) != (int)accessChain.swizzle.size() &&
accessChain.component == NoResult) {
for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) {
accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle[i]));
accessChain.instr = NoResult;
Id base = collapseAccessChain();
addDecoration(base, nonUniform);
accessChain.indexChain.pop_back();
accessChain.instr = NoResult;
// dynamic component should be gone
assert(accessChain.component == NoResult);
Id source = createCompositeExtract(rvalue, getContainedTypeId(getTypeId(rvalue)), i);
// take LSB of alignment
alignment = alignment & ~(alignment & (alignment-1));
if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) {
memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
}
createStore(source, base, memoryAccess, scope, alignment);
}
}
else {
Id base = collapseAccessChain();
addDecoration(base, nonUniform);
Id source = rvalue;
// dynamic component should be gone
assert(accessChain.component == NoResult);
// If swizzle still exists, it may be out-of-order, we must load the target vector,
// extract and insert elements to perform writeMask and/or swizzle.
if (accessChain.swizzle.size() > 0) {
Id tempBaseId = createLoad(base, spv::NoPrecision);
source = createLvalueSwizzle(getTypeId(tempBaseId), tempBaseId, source, accessChain.swizzle);
}
// take LSB of alignment
alignment = alignment & ~(alignment & (alignment-1));
if (getStorageClass(base) == StorageClassPhysicalStorageBufferEXT) {
memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
}
createStore(source, base, memoryAccess, scope, alignment);
}
}
// Comments in header
Id Builder::accessChainLoad(Decoration precision, Decoration l_nonUniform,
Decoration r_nonUniform, Id resultType, spv::MemoryAccessMask memoryAccess,
spv::Scope scope, unsigned int alignment)
{
Id id;
if (accessChain.isRValue) {
// transfer access chain, but try to stay in registers
transferAccessChainSwizzle(false);
if (accessChain.indexChain.size() > 0) {
Id swizzleBase = accessChain.preSwizzleBaseType != NoType ? accessChain.preSwizzleBaseType : resultType;
// if all the accesses are constants, we can use OpCompositeExtract
std::vector<unsigned> indexes;
bool constant = true;
for (int i = 0; i < (int)accessChain.indexChain.size(); ++i) {
if (isConstantScalar(accessChain.indexChain[i]))
indexes.push_back(getConstantScalar(accessChain.indexChain[i]));
else {
constant = false;
break;
}
}
if (constant) {
id = createCompositeExtract(accessChain.base, swizzleBase, indexes);
setPrecision(id, precision);
} else {
Id lValue = NoResult;
if (spvVersion >= Spv_1_4 && isValidInitializer(accessChain.base)) {
// make a new function variable for this r-value, using an initializer,
// and mark it as NonWritable so that downstream it can be detected as a lookup
// table
lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base),
"indexable", accessChain.base);
addDecoration(lValue, DecorationNonWritable);
} else {
lValue = createVariable(NoPrecision, StorageClassFunction, getTypeId(accessChain.base),
"indexable");
// store into it
createStore(accessChain.base, lValue);
}
// move base to the new variable
accessChain.base = lValue;
accessChain.isRValue = false;
// load through the access chain
id = createLoad(collapseAccessChain(), precision);
}
} else
id = accessChain.base; // no precision, it was set when this was defined
} else {
transferAccessChainSwizzle(true);
// take LSB of alignment
alignment = alignment & ~(alignment & (alignment-1));
if (getStorageClass(accessChain.base) == StorageClassPhysicalStorageBufferEXT) {
memoryAccess = (spv::MemoryAccessMask)(memoryAccess | spv::MemoryAccessAlignedMask);
}
// load through the access chain
id = collapseAccessChain();
// Apply nonuniform both to the access chain and the loaded value.
// Buffer accesses need the access chain decorated, and this is where
// loaded image types get decorated. TODO: This should maybe move to
// createImageTextureFunctionCall.
addDecoration(id, l_nonUniform);
id = createLoad(id, precision, memoryAccess, scope, alignment);
addDecoration(id, r_nonUniform);
}
// Done, unless there are swizzles to do
if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
return id;
// Do remaining swizzling
// Do the basic swizzle
if (accessChain.swizzle.size() > 0) {
Id swizzledType = getScalarTypeId(getTypeId(id));
if (accessChain.swizzle.size() > 1)
swizzledType = makeVectorType(swizzledType, (int)accessChain.swizzle.size());
id = createRvalueSwizzle(precision, swizzledType, id, accessChain.swizzle);
}
// Do the dynamic component
if (accessChain.component != NoResult)
id = setPrecision(createVectorExtractDynamic(id, resultType, accessChain.component), precision);
addDecoration(id, r_nonUniform);
return id;
}
Id Builder::accessChainGetLValue()
{
assert(accessChain.isRValue == false);
transferAccessChainSwizzle(true);
Id lvalue = collapseAccessChain();
// If swizzle exists, it is out-of-order or not full, we must load the target vector,
// extract and insert elements to perform writeMask and/or swizzle. This does not
// go with getting a direct l-value pointer.
assert(accessChain.swizzle.size() == 0);
assert(accessChain.component == NoResult);
return lvalue;
}
// comment in header
Id Builder::accessChainGetInferredType()
{
// anything to operate on?
if (accessChain.base == NoResult)
return NoType;
Id type = getTypeId(accessChain.base);
// do initial dereference
if (! accessChain.isRValue)
type = getContainedTypeId(type);
// dereference each index
for (auto it = accessChain.indexChain.cbegin(); it != accessChain.indexChain.cend(); ++it) {
if (isStructType(type))
type = getContainedTypeId(type, getConstantScalar(*it));
else
type = getContainedTypeId(type);
}
// dereference swizzle
if (accessChain.swizzle.size() == 1)
type = getContainedTypeId(type);
else if (accessChain.swizzle.size() > 1)
type = makeVectorType(getContainedTypeId(type), (int)accessChain.swizzle.size());
// dereference component selection
if (accessChain.component)
type = getContainedTypeId(type);
return type;
}
void Builder::dump(std::vector<unsigned int>& out) const
{
// Header, before first instructions:
out.push_back(MagicNumber);
out.push_back(spvVersion);
out.push_back(builderNumber);
out.push_back(uniqueId + 1);
out.push_back(0);
// Capabilities
for (auto it = capabilities.cbegin(); it != capabilities.cend(); ++it) {
Instruction capInst(0, 0, OpCapability);
capInst.addImmediateOperand(*it);
capInst.dump(out);
}
for (auto it = extensions.cbegin(); it != extensions.cend(); ++it) {
Instruction extInst(0, 0, OpExtension);
extInst.addStringOperand(it->c_str());
extInst.dump(out);
}
dumpInstructions(out, imports);
Instruction memInst(0, 0, OpMemoryModel);
memInst.addImmediateOperand(addressModel);
memInst.addImmediateOperand(memoryModel);
memInst.dump(out);
// Instructions saved up while building:
dumpInstructions(out, entryPoints);
dumpInstructions(out, executionModes);
// Debug instructions
dumpInstructions(out, strings);
dumpSourceInstructions(out);
for (int e = 0; e < (int)sourceExtensions.size(); ++e) {
Instruction sourceExtInst(0, 0, OpSourceExtension);
sourceExtInst.addStringOperand(sourceExtensions[e]);
sourceExtInst.dump(out);
}
dumpInstructions(out, names);
dumpModuleProcesses(out);
// Annotation instructions
dumpInstructions(out, decorations);
dumpInstructions(out, constantsTypesGlobals);
dumpInstructions(out, externals);
// The functions
module.dump(out);
}
//
// Protected methods.
//
// Turn the described access chain in 'accessChain' into an instruction(s)
// computing its address. This *cannot* include complex swizzles, which must
// be handled after this is called.
//
// Can generate code.
Id Builder::collapseAccessChain()
{
assert(accessChain.isRValue == false);
// did we already emit an access chain for this?
if (accessChain.instr != NoResult)
return accessChain.instr;
// If we have a dynamic component, we can still transfer
// that into a final operand to the access chain. We need to remap the
// dynamic component through the swizzle to get a new dynamic component to
// update.
//
// This was not done in transferAccessChainSwizzle() because it might
// generate code.
remapDynamicSwizzle();
if (accessChain.component != NoResult) {
// transfer the dynamic component to the access chain
accessChain.indexChain.push_back(accessChain.component);
accessChain.component = NoResult;
}
// note that non-trivial swizzling is left pending
// do we have an access chain?
if (accessChain.indexChain.size() == 0)
return accessChain.base;
// emit the access chain
StorageClass storageClass = (StorageClass)module.getStorageClass(getTypeId(accessChain.base));
accessChain.instr = createAccessChain(storageClass, accessChain.base, accessChain.indexChain);
return accessChain.instr;
}
// For a dynamic component selection of a swizzle.
//
// Turn the swizzle and dynamic component into just a dynamic component.
//
// Generates code.
void Builder::remapDynamicSwizzle()
{
// do we have a swizzle to remap a dynamic component through?
if (accessChain.component != NoResult && accessChain.swizzle.size() > 1) {
// build a vector of the swizzle for the component to map into
std::vector<Id> components;
for (int c = 0; c < (int)accessChain.swizzle.size(); ++c)
components.push_back(makeUintConstant(accessChain.swizzle[c]));
Id mapType = makeVectorType(makeUintType(32), (int)accessChain.swizzle.size());
Id map = makeCompositeConstant(mapType, components);
// use it
accessChain.component = createVectorExtractDynamic(map, makeUintType(32), accessChain.component);
accessChain.swizzle.clear();
}
}
// clear out swizzle if it is redundant, that is reselecting the same components
// that would be present without the swizzle.
void Builder::simplifyAccessChainSwizzle()
{
// If the swizzle has fewer components than the vector, it is subsetting, and must stay
// to preserve that fact.
if (getNumTypeComponents(accessChain.preSwizzleBaseType) > (int)accessChain.swizzle.size())
return;
// if components are out of order, it is a swizzle
for (unsigned int i = 0; i < accessChain.swizzle.size(); ++i) {
if (i != accessChain.swizzle[i])
return;
}
// otherwise, there is no need to track this swizzle
accessChain.swizzle.clear();
if (accessChain.component == NoResult)
accessChain.preSwizzleBaseType = NoType;
}
// To the extent any swizzling can become part of the chain
// of accesses instead of a post operation, make it so.
// If 'dynamic' is true, include transferring the dynamic component,
// otherwise, leave it pending.
//
// Does not generate code. just updates the access chain.
void Builder::transferAccessChainSwizzle(bool dynamic)
{
// non existent?
if (accessChain.swizzle.size() == 0 && accessChain.component == NoResult)
return;
// too complex?
// (this requires either a swizzle, or generating code for a dynamic component)
if (accessChain.swizzle.size() > 1)
return;
// single component, either in the swizzle and/or dynamic component
if (accessChain.swizzle.size() == 1) {
assert(accessChain.component == NoResult);
// handle static component selection
accessChain.indexChain.push_back(makeUintConstant(accessChain.swizzle.front()));
accessChain.swizzle.clear();
accessChain.preSwizzleBaseType = NoType;
} else if (dynamic && accessChain.component != NoResult) {
assert(accessChain.swizzle.size() == 0);
// handle dynamic component
accessChain.indexChain.push_back(accessChain.component);
accessChain.preSwizzleBaseType = NoType;
accessChain.component = NoResult;
}
}
// Utility method for creating a new block and setting the insert point to
// be in it. This is useful for flow-control operations that need a "dummy"
// block proceeding them (e.g. instructions after a discard, etc).
void Builder::createAndSetNoPredecessorBlock(const char* /*name*/)
{
Block* block = new Block(getUniqueId(), buildPoint->getParent());
block->setUnreachable();
buildPoint->getParent().addBlock(block);
setBuildPoint(block);
// if (name)
// addName(block->getId(), name);
}
// Comments in header
void Builder::createBranch(Block* block)
{
Instruction* branch = new Instruction(OpBranch);
branch->addIdOperand(block->getId());
buildPoint->addInstruction(std::unique_ptr<Instruction>(branch));
block->addPredecessor(buildPoint);
}
void Builder::createSelectionMerge(Block* mergeBlock, unsigned int control)
{
Instruction* merge = new Instruction(OpSelectionMerge);
merge->addIdOperand(mergeBlock->getId());
merge->addImmediateOperand(control);
buildPoint->addInstruction(std::unique_ptr<Instruction>(merge));
}
void Builder::createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
const std::vector<unsigned int>& operands)
{
Instruction* merge = new Instruction(OpLoopMerge);
merge->addIdOperand(mergeBlock->getId());
merge->addIdOperand(continueBlock->getId());
merge->addImmediateOperand(control);
for (int op = 0; op < (int)operands.size(); ++op)
merge->addImmediateOperand(operands[op]);
buildPoint->addInstruction(std::unique_ptr<Instruction>(merge));
}
void Builder::createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock)
{
Instruction* branch = new Instruction(OpBranchConditional);
branch->addIdOperand(condition);
branch->addIdOperand(thenBlock->getId());
branch->addIdOperand(elseBlock->getId());
buildPoint->addInstruction(std::unique_ptr<Instruction>(branch));
thenBlock->addPredecessor(buildPoint);
elseBlock->addPredecessor(buildPoint);
}
// OpSource
// [OpSourceContinued]
// ...
void Builder::dumpSourceInstructions(const spv::Id fileId, const std::string& text,
std::vector<unsigned int>& out) const
{
const int maxWordCount = 0xFFFF;
const int opSourceWordCount = 4;
const int nonNullBytesPerInstruction = 4 * (maxWordCount - opSourceWordCount) - 1;
if (sourceLang != SourceLanguageUnknown) {
// OpSource Language Version File Source
Instruction sourceInst(NoResult, NoType, OpSource);
sourceInst.addImmediateOperand(sourceLang);
sourceInst.addImmediateOperand(sourceVersion);
// File operand
if (fileId != NoResult) {
sourceInst.addIdOperand(fileId);
// Source operand
if (text.size() > 0) {
int nextByte = 0;
std::string subString;
while ((int)text.size() - nextByte > 0) {
subString = text.substr(nextByte, nonNullBytesPerInstruction);
if (nextByte == 0) {
// OpSource
sourceInst.addStringOperand(subString.c_str());
sourceInst.dump(out);
} else {
// OpSourcContinued
Instruction sourceContinuedInst(OpSourceContinued);
sourceContinuedInst.addStringOperand(subString.c_str());
sourceContinuedInst.dump(out);
}
nextByte += nonNullBytesPerInstruction;
}
} else
sourceInst.dump(out);
} else
sourceInst.dump(out);
}
}
// Dump an OpSource[Continued] sequence for the source and every include file
void Builder::dumpSourceInstructions(std::vector<unsigned int>& out) const
{
if (emitNonSemanticShaderDebugInfo) return;
dumpSourceInstructions(sourceFileStringId, sourceText, out);
for (auto iItr = includeFiles.begin(); iItr != includeFiles.end(); ++iItr)
dumpSourceInstructions(iItr->first, *iItr->second, out);
}
void Builder::dumpInstructions(std::vector<unsigned int>& out,
const std::vector<std::unique_ptr<Instruction> >& instructions) const
{
for (int i = 0; i < (int)instructions.size(); ++i) {
instructions[i]->dump(out);
}
}
void Builder::dumpModuleProcesses(std::vector<unsigned int>& out) const
{
for (int i = 0; i < (int)moduleProcesses.size(); ++i) {
Instruction moduleProcessed(OpModuleProcessed);
moduleProcessed.addStringOperand(moduleProcesses[i]);
moduleProcessed.dump(out);
}
}
} // end spv namespace