mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
310 lines
14 KiB
Plaintext
310 lines
14 KiB
Plaintext
hlsl.basic.geom
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Shader version: 500
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invocations = -1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:22 myfloat: direct index for structure ( temp float)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:22 something: direct index for structure ( temp int)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 1 (const int)
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:23 myfloat: direct index for structure ( temp float)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 0 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:23 something: direct index for structure ( temp int)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 1 (const int)
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:? 'OutputStream.something' (layout( location=1) out int)
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Linked geometry stage:
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Shader version: 500
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invocations = 1
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max_vertices = 4
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input primitive = triangles
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output primitive = line_strip
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0:? Sequence
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0:16 Function Definition: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:16 Function Parameters:
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0:16 'VertexID' ( in 3-element array of uint)
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0:16 'test' ( in 3-element array of uint)
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0:16 'OutputStream' ( out structure{ temp float myfloat, temp int something})
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0:? Sequence
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0:19 move second child to first child ( temp float)
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0:19 myfloat: direct index for structure ( temp float)
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0:19 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:19 Constant:
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0:19 0 (const int)
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0:19 Convert uint to float ( temp float)
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0:19 add ( temp uint)
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0:19 add ( temp uint)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 0 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 1 (const int)
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0:19 direct index ( temp uint)
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0:19 'test' ( in 3-element array of uint)
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0:19 Constant:
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0:19 2 (const int)
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0:20 move second child to first child ( temp int)
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0:20 something: direct index for structure ( temp int)
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0:20 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:20 Constant:
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0:20 1 (const int)
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0:20 Convert uint to int ( temp int)
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0:20 direct index ( temp uint)
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0:20 'VertexID' ( in 3-element array of uint)
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0:20 Constant:
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0:20 0 (const int)
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0:22 Sequence
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0:22 Sequence
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0:22 move second child to first child ( temp float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:22 myfloat: direct index for structure ( temp float)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 0 (const int)
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0:22 move second child to first child ( temp int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:22 something: direct index for structure ( temp int)
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0:22 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:22 Constant:
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0:22 1 (const int)
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0:22 EmitVertex ( temp void)
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0:23 Sequence
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0:23 Sequence
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0:23 move second child to first child ( temp float)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:23 myfloat: direct index for structure ( temp float)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 0 (const int)
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0:23 move second child to first child ( temp int)
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0:? 'OutputStream.something' (layout( location=1) out int)
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0:23 something: direct index for structure ( temp int)
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0:23 'Vert' ( temp structure{ temp float myfloat, temp int something})
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0:23 Constant:
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0:23 1 (const int)
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0:23 EmitVertex ( temp void)
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0:24 EndPrimitive ( temp void)
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0:16 Function Definition: main( ( temp void)
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0:16 Function Parameters:
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0:? Sequence
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:16 move second child to first child ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:16 Function Call: @main(u1[3];u1[3];struct-PSInput-f1-i11; ( temp void)
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0:? 'VertexID' ( temp 3-element array of uint)
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0:? 'test' ( temp 3-element array of uint)
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0:? 'OutputStream' ( temp structure{ temp float myfloat, temp int something})
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0:? Linker Objects
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0:? 'VertexID' (layout( location=0) in 3-element array of uint)
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0:? 'test' (layout( location=1) in 3-element array of uint)
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0:? 'OutputStream.myfloat' (layout( location=0) out float)
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0:? 'OutputStream.something' (layout( location=1) out int)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 68
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Capability Geometry
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Geometry 4 "main" 42 46 55 58
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ExecutionMode 4 Triangles
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ExecutionMode 4 Invocations 1
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ExecutionMode 4 OutputLineStrip
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ExecutionMode 4 OutputVertices 4
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Source HLSL 500
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Name 4 "main"
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Name 12 "PSInput"
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MemberName 12(PSInput) 0 "myfloat"
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MemberName 12(PSInput) 1 "something"
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Name 18 "@main(u1[3];u1[3];struct-PSInput-f1-i11;"
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Name 15 "VertexID"
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Name 16 "test"
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Name 17 "OutputStream"
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Name 20 "Vert"
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Name 42 "OutputStream.myfloat"
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Name 46 "OutputStream.something"
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Name 53 "VertexID"
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Name 55 "VertexID"
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Name 57 "test"
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Name 58 "test"
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Name 60 "OutputStream"
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Name 61 "param"
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Name 63 "param"
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Name 65 "param"
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Decorate 42(OutputStream.myfloat) Location 0
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Decorate 46(OutputStream.something) Location 1
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Decorate 55(VertexID) Location 0
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Decorate 58(test) Location 1
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 0
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7: 6(int) Constant 3
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8: TypeArray 6(int) 7
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9: TypePointer Function 8
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10: TypeFloat 32
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11: TypeInt 32 1
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12(PSInput): TypeStruct 10(float) 11(int)
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13: TypePointer Function 12(PSInput)
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14: TypeFunction 2 9(ptr) 9(ptr) 13(ptr)
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21: 11(int) Constant 0
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22: TypePointer Function 6(int)
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25: 11(int) Constant 1
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29: 11(int) Constant 2
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34: TypePointer Function 10(float)
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39: TypePointer Function 11(int)
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41: TypePointer Output 10(float)
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42(OutputStream.myfloat): 41(ptr) Variable Output
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45: TypePointer Output 11(int)
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46(OutputStream.something): 45(ptr) Variable Output
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54: TypePointer Input 8
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55(VertexID): 54(ptr) Variable Input
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58(test): 54(ptr) Variable Input
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4(main): 2 Function None 3
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5: Label
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53(VertexID): 9(ptr) Variable Function
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57(test): 9(ptr) Variable Function
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60(OutputStream): 13(ptr) Variable Function
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61(param): 9(ptr) Variable Function
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63(param): 9(ptr) Variable Function
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65(param): 13(ptr) Variable Function
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56: 8 Load 55(VertexID)
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Store 53(VertexID) 56
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59: 8 Load 58(test)
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Store 57(test) 59
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62: 8 Load 53(VertexID)
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Store 61(param) 62
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64: 8 Load 57(test)
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Store 63(param) 64
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66: 2 FunctionCall 18(@main(u1[3];u1[3];struct-PSInput-f1-i11;) 61(param) 63(param) 65(param)
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67: 12(PSInput) Load 65(param)
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Store 60(OutputStream) 67
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Return
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FunctionEnd
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18(@main(u1[3];u1[3];struct-PSInput-f1-i11;): 2 Function None 14
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15(VertexID): 9(ptr) FunctionParameter
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16(test): 9(ptr) FunctionParameter
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17(OutputStream): 13(ptr) FunctionParameter
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19: Label
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20(Vert): 13(ptr) Variable Function
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23: 22(ptr) AccessChain 16(test) 21
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24: 6(int) Load 23
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26: 22(ptr) AccessChain 16(test) 25
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27: 6(int) Load 26
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28: 6(int) IAdd 24 27
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30: 22(ptr) AccessChain 16(test) 29
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31: 6(int) Load 30
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32: 6(int) IAdd 28 31
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33: 10(float) ConvertUToF 32
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35: 34(ptr) AccessChain 20(Vert) 21
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Store 35 33
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36: 22(ptr) AccessChain 15(VertexID) 21
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37: 6(int) Load 36
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38: 11(int) Bitcast 37
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40: 39(ptr) AccessChain 20(Vert) 25
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Store 40 38
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43: 34(ptr) AccessChain 20(Vert) 21
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44: 10(float) Load 43
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Store 42(OutputStream.myfloat) 44
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47: 39(ptr) AccessChain 20(Vert) 25
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48: 11(int) Load 47
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Store 46(OutputStream.something) 48
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EmitVertex
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49: 34(ptr) AccessChain 20(Vert) 21
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50: 10(float) Load 49
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Store 42(OutputStream.myfloat) 50
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51: 39(ptr) AccessChain 20(Vert) 25
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52: 11(int) Load 51
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Store 46(OutputStream.something) 52
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EmitVertex
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EndPrimitive
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Return
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FunctionEnd
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