mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
191 lines
8.8 KiB
Plaintext
191 lines
8.8 KiB
Plaintext
hlsl.clipdistance-3.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in 2-element array of float)
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0:4 'cull' ( in 2-element array of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 add ( temp 4-component vector of float)
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0:5 add ( temp 4-component vector of float)
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0:5 'pos' ( in 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'clip' ( in 2-element array of float)
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0:5 Constant:
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0:5 0 (const int)
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0:5 direct index ( temp float)
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0:5 'cull' ( in 2-element array of float)
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0:5 Constant:
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0:5 0 (const int)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'clip' ( in 2-element array of float ClipDistance)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:? 'cull' ( in 2-element array of float CullDistance)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 2-element array of float ClipDistance)
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0:? 'cull' ( in 2-element array of float CullDistance)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:4 Function Definition: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
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0:4 Function Parameters:
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0:4 'pos' ( in 4-component vector of float)
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0:4 'clip' ( in 2-element array of float)
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0:4 'cull' ( in 2-element array of float)
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0:? Sequence
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0:5 Branch: Return with expression
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0:5 add ( temp 4-component vector of float)
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0:5 add ( temp 4-component vector of float)
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0:5 'pos' ( in 4-component vector of float)
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0:5 direct index ( temp float)
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0:5 'clip' ( in 2-element array of float)
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0:5 Constant:
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0:5 0 (const int)
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0:5 direct index ( temp float)
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0:5 'cull' ( in 2-element array of float)
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0:5 Constant:
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0:5 0 (const int)
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0:4 Function Definition: main( ( temp void)
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0:4 Function Parameters:
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0:? Sequence
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'clip' ( in 2-element array of float ClipDistance)
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0:? Sequence
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0:4 move second child to first child ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:? 'cull' ( in 2-element array of float CullDistance)
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0:4 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:4 Function Call: @main(vf4;f1[2];f1[2]; ( temp 4-component vector of float)
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0:? 'pos' ( temp 4-component vector of float)
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0:? 'clip' ( temp 2-element array of float)
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0:? 'cull' ( temp 2-element array of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'pos' ( in 4-component vector of float FragCoord)
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0:? 'clip' ( in 2-element array of float ClipDistance)
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0:? 'cull' ( in 2-element array of float CullDistance)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 53
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Capability Shader
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Capability ClipDistance
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Capability CullDistance
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 35 39 42 45
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 17 "@main(vf4;f1[2];f1[2];"
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Name 14 "pos"
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Name 15 "clip"
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Name 16 "cull"
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Name 33 "pos"
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Name 35 "pos"
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Name 37 "clip"
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Name 39 "clip"
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Name 41 "cull"
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Name 42 "cull"
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Name 45 "@entryPointOutput"
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Name 46 "param"
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Name 48 "param"
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Name 50 "param"
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Decorate 35(pos) BuiltIn FragCoord
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Decorate 39(clip) BuiltIn ClipDistance
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Decorate 42(cull) BuiltIn CullDistance
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Decorate 45(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeInt 32 0
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10: 9(int) Constant 2
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11: TypeArray 6(float) 10
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12: TypePointer Function 11
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13: TypeFunction 7(fvec4) 8(ptr) 12(ptr) 12(ptr)
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20: TypeInt 32 1
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21: 20(int) Constant 0
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22: TypePointer Function 6(float)
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34: TypePointer Input 7(fvec4)
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35(pos): 34(ptr) Variable Input
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38: TypePointer Input 11
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39(clip): 38(ptr) Variable Input
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42(cull): 38(ptr) Variable Input
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44: TypePointer Output 7(fvec4)
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45(@entryPointOutput): 44(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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33(pos): 8(ptr) Variable Function
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37(clip): 12(ptr) Variable Function
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41(cull): 12(ptr) Variable Function
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46(param): 8(ptr) Variable Function
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48(param): 12(ptr) Variable Function
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50(param): 12(ptr) Variable Function
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36: 7(fvec4) Load 35(pos)
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Store 33(pos) 36
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40: 11 Load 39(clip)
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Store 37(clip) 40
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43: 11 Load 42(cull)
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Store 41(cull) 43
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47: 7(fvec4) Load 33(pos)
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Store 46(param) 47
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49: 11 Load 37(clip)
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Store 48(param) 49
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51: 11 Load 41(cull)
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Store 50(param) 51
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52: 7(fvec4) FunctionCall 17(@main(vf4;f1[2];f1[2];) 46(param) 48(param) 50(param)
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Store 45(@entryPointOutput) 52
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Return
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FunctionEnd
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17(@main(vf4;f1[2];f1[2];): 7(fvec4) Function None 13
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14(pos): 8(ptr) FunctionParameter
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15(clip): 12(ptr) FunctionParameter
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16(cull): 12(ptr) FunctionParameter
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18: Label
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19: 7(fvec4) Load 14(pos)
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23: 22(ptr) AccessChain 15(clip) 21
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24: 6(float) Load 23
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25: 7(fvec4) CompositeConstruct 24 24 24 24
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26: 7(fvec4) FAdd 19 25
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27: 22(ptr) AccessChain 16(cull) 21
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28: 6(float) Load 27
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29: 7(fvec4) CompositeConstruct 28 28 28 28
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30: 7(fvec4) FAdd 26 29
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ReturnValue 30
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FunctionEnd
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