mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
375 lines
15 KiB
Plaintext
375 lines
15 KiB
Plaintext
hlsl.doLoop.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: f0( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:2 Loop with condition not tested first: Unroll
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0:2 Loop Condition
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0:2 Constant:
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0:2 false (const bool)
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0:2 No loop body
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0:5 Function Definition: f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 Loop with condition not tested first: Unroll
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0:6 Loop Condition
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0:6 Constant:
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0:6 false (const bool)
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0:6 No loop body
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0:9 Function Definition: f2(f1; ( temp float)
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0:9 Function Parameters:
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0:9 'input' ( in float)
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0:? Sequence
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0:10 Loop with condition not tested first
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0:10 Loop Condition
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0:10 Compare Greater Than ( temp bool)
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0:10 'input' ( in float)
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0:10 Constant:
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0:10 2.000000
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0:10 Loop Body
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Construct float ( temp float)
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 'input' ( in float)
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0:13 Function Definition: f3(f1; ( temp void)
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0:13 Function Parameters:
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0:13 'input' ( in float)
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0:? Sequence
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0:14 Loop with condition not tested first
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0:14 Loop Condition
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0:14 Compare Less Than ( temp bool)
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0:14 'input' ( in float)
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0:14 Constant:
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0:14 10.000000
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0:14 Loop Body
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0:14 Pre-Increment ( temp float)
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0:14 'input' ( in float)
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0:17 Function Definition: f4(f1; ( temp void)
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0:17 Function Parameters:
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0:17 'input' ( in float)
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0:? Sequence
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0:18 Loop with condition not tested first
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0:18 Loop Condition
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0:18 Compare Less Than ( temp bool)
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0:18 Pre-Increment ( temp float)
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0:18 'input' ( in float)
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0:18 Constant:
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0:18 10.000000
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0:18 Loop Body
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 Compare Less Than ( temp bool)
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0:18 Pre-Increment ( temp float)
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0:18 'input' ( in float)
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0:18 Constant:
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0:18 10.000000
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0:18 No loop body
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0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'input' ( in float)
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0:? Sequence
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0:23 Function Call: f0( ( temp void)
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0:24 Function Call: f1( ( temp void)
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0:25 Function Call: f2(f1; ( temp float)
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0:25 'input' ( in float)
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0:26 Function Call: f3(f1; ( temp void)
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0:26 'input' ( in float)
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0:27 Function Call: f4(f1; ( temp void)
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0:27 'input' ( in float)
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0:28 Branch: Return with expression
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0:28 Construct vec4 ( temp 4-component vector of float)
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0:28 'input' ( in float)
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0:22 Function Definition: PixelShaderFunction( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:1 Function Definition: f0( ( temp void)
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0:1 Function Parameters:
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0:? Sequence
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0:2 Loop with condition not tested first: Unroll
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0:2 Loop Condition
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0:2 Constant:
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0:2 false (const bool)
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0:2 No loop body
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0:5 Function Definition: f1( ( temp void)
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0:5 Function Parameters:
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0:? Sequence
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0:6 Loop with condition not tested first: Unroll
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0:6 Loop Condition
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0:6 Constant:
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0:6 false (const bool)
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0:6 No loop body
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0:9 Function Definition: f2(f1; ( temp float)
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0:9 Function Parameters:
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0:9 'input' ( in float)
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0:? Sequence
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0:10 Loop with condition not tested first
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0:10 Loop Condition
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0:10 Compare Greater Than ( temp bool)
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0:10 'input' ( in float)
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0:10 Constant:
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0:10 2.000000
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0:10 Loop Body
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0:? Sequence
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0:10 Branch: Return with expression
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0:10 Construct float ( temp float)
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0:10 Construct vec4 ( temp 4-component vector of float)
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0:10 'input' ( in float)
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0:13 Function Definition: f3(f1; ( temp void)
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0:13 Function Parameters:
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0:13 'input' ( in float)
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0:? Sequence
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0:14 Loop with condition not tested first
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0:14 Loop Condition
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0:14 Compare Less Than ( temp bool)
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0:14 'input' ( in float)
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0:14 Constant:
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0:14 10.000000
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0:14 Loop Body
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0:14 Pre-Increment ( temp float)
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0:14 'input' ( in float)
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0:17 Function Definition: f4(f1; ( temp void)
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0:17 Function Parameters:
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0:17 'input' ( in float)
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0:? Sequence
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0:18 Loop with condition not tested first
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0:18 Loop Condition
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0:18 Compare Less Than ( temp bool)
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0:18 Pre-Increment ( temp float)
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0:18 'input' ( in float)
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0:18 Constant:
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0:18 10.000000
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0:18 Loop Body
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0:18 Loop with condition tested first
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0:18 Loop Condition
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0:18 Compare Less Than ( temp bool)
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0:18 Pre-Increment ( temp float)
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0:18 'input' ( in float)
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0:18 Constant:
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0:18 10.000000
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0:18 No loop body
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0:22 Function Definition: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:22 Function Parameters:
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0:22 'input' ( in float)
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0:? Sequence
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0:23 Function Call: f0( ( temp void)
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0:24 Function Call: f1( ( temp void)
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0:25 Function Call: f2(f1; ( temp float)
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0:25 'input' ( in float)
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0:26 Function Call: f3(f1; ( temp void)
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0:26 'input' ( in float)
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0:27 Function Call: f4(f1; ( temp void)
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0:27 'input' ( in float)
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0:28 Branch: Return with expression
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0:28 Construct vec4 ( temp 4-component vector of float)
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0:28 'input' ( in float)
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0:22 Function Definition: PixelShaderFunction( ( temp void)
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0:22 Function Parameters:
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0:? Sequence
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0:22 move second child to first child ( temp float)
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0:? 'input' ( temp float)
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0:? 'input' (layout( location=0) in float)
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0:22 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:22 Function Call: @PixelShaderFunction(f1; ( temp 4-component vector of float)
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0:? 'input' ( temp float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:? 'input' (layout( location=0) in float)
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// Module Version 10000
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// Generated by (magic number): 8000b
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// Id's are bound by 99
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 92 95
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 6 "f0("
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Name 8 "f1("
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Name 14 "f2(f1;"
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Name 13 "input"
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Name 18 "f3(f1;"
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Name 17 "input"
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Name 21 "f4(f1;"
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Name 20 "input"
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Name 26 "@PixelShaderFunction(f1;"
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Name 25 "input"
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Name 77 "param"
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Name 80 "param"
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Name 83 "param"
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Name 90 "input"
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Name 92 "input"
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Name 95 "@entryPointOutput"
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Name 96 "param"
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Decorate 92(input) Location 0
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Decorate 95(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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10: TypeFloat 32
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11: TypePointer Function 10(float)
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12: TypeFunction 10(float) 11(ptr)
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16: TypeFunction 2 11(ptr)
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23: TypeVector 10(float) 4
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24: TypeFunction 23(fvec4) 11(ptr)
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32: TypeBool
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33: 32(bool) ConstantFalse
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47: 10(float) Constant 1073741824
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55: 10(float) Constant 1065353216
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58: 10(float) Constant 1092616192
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91: TypePointer Input 10(float)
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92(input): 91(ptr) Variable Input
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94: TypePointer Output 23(fvec4)
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95(@entryPointOutput): 94(ptr) Variable Output
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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90(input): 11(ptr) Variable Function
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96(param): 11(ptr) Variable Function
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93: 10(float) Load 92(input)
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Store 90(input) 93
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97: 10(float) Load 90(input)
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Store 96(param) 97
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98: 23(fvec4) FunctionCall 26(@PixelShaderFunction(f1;) 96(param)
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Store 95(@entryPointOutput) 98
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Return
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FunctionEnd
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6(f0(): 2 Function None 3
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7: Label
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Branch 28
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28: Label
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LoopMerge 30 31 Unroll
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Branch 29
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29: Label
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Branch 31
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31: Label
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BranchConditional 33 28 30
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30: Label
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Return
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FunctionEnd
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8(f1(): 2 Function None 3
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9: Label
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Branch 34
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34: Label
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LoopMerge 36 37 Unroll
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Branch 35
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35: Label
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Branch 37
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37: Label
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BranchConditional 33 34 36
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36: Label
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Return
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FunctionEnd
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14(f2(f1;): 10(float) Function None 12
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13(input): 11(ptr) FunctionParameter
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15: Label
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Branch 38
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38: Label
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LoopMerge 40 41 None
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Branch 39
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39: Label
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42: 10(float) Load 13(input)
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43: 23(fvec4) CompositeConstruct 42 42 42 42
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44: 10(float) CompositeExtract 43 0
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ReturnValue 44
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41: Label
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Branch 38
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40: Label
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Unreachable
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FunctionEnd
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18(f3(f1;): 2 Function None 16
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17(input): 11(ptr) FunctionParameter
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19: Label
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Branch 50
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50: Label
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LoopMerge 52 53 None
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Branch 51
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51: Label
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54: 10(float) Load 17(input)
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56: 10(float) FAdd 54 55
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Store 17(input) 56
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Branch 53
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53: Label
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57: 10(float) Load 17(input)
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59: 32(bool) FOrdLessThan 57 58
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BranchConditional 59 50 52
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52: Label
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Return
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FunctionEnd
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21(f4(f1;): 2 Function None 16
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20(input): 11(ptr) FunctionParameter
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22: Label
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Branch 60
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60: Label
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LoopMerge 62 63 None
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Branch 61
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61: Label
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Branch 64
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64: Label
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LoopMerge 66 67 None
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Branch 68
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68: Label
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69: 10(float) Load 20(input)
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70: 10(float) FAdd 69 55
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Store 20(input) 70
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71: 32(bool) FOrdLessThan 70 58
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BranchConditional 71 65 66
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65: Label
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Branch 67
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67: Label
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Branch 64
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66: Label
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Branch 63
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63: Label
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72: 10(float) Load 20(input)
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73: 10(float) FAdd 72 55
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Store 20(input) 73
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74: 32(bool) FOrdLessThan 73 58
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BranchConditional 74 60 62
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62: Label
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Return
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FunctionEnd
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26(@PixelShaderFunction(f1;): 23(fvec4) Function None 24
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25(input): 11(ptr) FunctionParameter
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27: Label
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77(param): 11(ptr) Variable Function
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80(param): 11(ptr) Variable Function
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83(param): 11(ptr) Variable Function
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75: 2 FunctionCall 6(f0()
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76: 2 FunctionCall 8(f1()
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78: 10(float) Load 25(input)
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Store 77(param) 78
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79: 10(float) FunctionCall 14(f2(f1;) 77(param)
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81: 10(float) Load 25(input)
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Store 80(param) 81
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82: 2 FunctionCall 18(f3(f1;) 80(param)
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84: 10(float) Load 25(input)
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Store 83(param) 84
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85: 2 FunctionCall 21(f4(f1;) 83(param)
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86: 10(float) Load 25(input)
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87: 23(fvec4) CompositeConstruct 86 86 86 86
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ReturnValue 87
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FunctionEnd
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