mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
316 lines
18 KiB
Plaintext
316 lines
18 KiB
Plaintext
hlsl.load.buffer.float.dx10.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp float)
|
|
0:28 'r00' ( temp float)
|
|
0:28 Construct float ( temp float)
|
|
0:? textureFetch ( temp 4-component vector of float)
|
|
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
|
0:28 c1: direct index for structure ( uniform int)
|
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:28 Constant:
|
|
0:28 0 (const uint)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp int)
|
|
0:29 'r01' ( temp int)
|
|
0:29 Construct int ( temp int)
|
|
0:? textureFetch ( temp 4-component vector of int)
|
|
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
|
0:29 c1: direct index for structure ( uniform int)
|
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:29 Constant:
|
|
0:29 0 (const uint)
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp uint)
|
|
0:30 'r02' ( temp uint)
|
|
0:30 Construct uint ( temp uint)
|
|
0:? textureFetch ( temp 4-component vector of uint)
|
|
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
|
0:30 c1: direct index for structure ( uniform int)
|
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:30 Constant:
|
|
0:30 0 (const uint)
|
|
0:34 move second child to first child ( temp 4-component vector of float)
|
|
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:35 move second child to first child ( temp float)
|
|
0:35 Depth: direct index for structure ( temp float)
|
|
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:35 Constant:
|
|
0:35 1 (const int)
|
|
0:35 Constant:
|
|
0:35 1.000000
|
|
0:37 Branch: Return with expression
|
|
0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
|
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
|
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
|
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
using depth_any
|
|
0:? Sequence
|
|
0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:28 Sequence
|
|
0:28 move second child to first child ( temp float)
|
|
0:28 'r00' ( temp float)
|
|
0:28 Construct float ( temp float)
|
|
0:? textureFetch ( temp 4-component vector of float)
|
|
0:28 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
|
0:28 c1: direct index for structure ( uniform int)
|
|
0:28 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:28 Constant:
|
|
0:28 0 (const uint)
|
|
0:29 Sequence
|
|
0:29 move second child to first child ( temp int)
|
|
0:29 'r01' ( temp int)
|
|
0:29 Construct int ( temp int)
|
|
0:? textureFetch ( temp 4-component vector of int)
|
|
0:29 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
|
0:29 c1: direct index for structure ( uniform int)
|
|
0:29 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:29 Constant:
|
|
0:29 0 (const uint)
|
|
0:30 Sequence
|
|
0:30 move second child to first child ( temp uint)
|
|
0:30 'r02' ( temp uint)
|
|
0:30 Construct uint ( temp uint)
|
|
0:? textureFetch ( temp 4-component vector of uint)
|
|
0:30 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
|
0:30 c1: direct index for structure ( uniform int)
|
|
0:30 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:30 Constant:
|
|
0:30 0 (const uint)
|
|
0:34 move second child to first child ( temp 4-component vector of float)
|
|
0:34 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:34 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:34 Constant:
|
|
0:34 0 (const int)
|
|
0:34 Constant:
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:34 1.000000
|
|
0:35 move second child to first child ( temp float)
|
|
0:35 Depth: direct index for structure ( temp float)
|
|
0:35 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:35 Constant:
|
|
0:35 1 (const int)
|
|
0:35 Constant:
|
|
0:35 1.000000
|
|
0:37 Branch: Return with expression
|
|
0:37 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Definition: main( ( temp void)
|
|
0:24 Function Parameters:
|
|
0:? Sequence
|
|
0:24 Sequence
|
|
0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
0:24 Color: direct index for structure ( temp 4-component vector of float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 0 (const int)
|
|
0:24 move second child to first child ( temp float)
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:24 Depth: direct index for structure ( temp float)
|
|
0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
|
|
0:24 Constant:
|
|
0:24 1 (const int)
|
|
0:? Linker Objects
|
|
0:? 'g_tTexbfs_test' (layout( binding=0 r32f) uniform textureBuffer)
|
|
0:? 'g_tTexbfs' (layout( r32f) uniform textureBuffer)
|
|
0:? 'g_tTexbis' (layout( r32i) uniform itextureBuffer)
|
|
0:? 'g_tTexbus' (layout( r32ui) uniform utextureBuffer)
|
|
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform int c1, uniform 2-component vector of int c2, uniform 3-component vector of int c3, uniform 4-component vector of int c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4})
|
|
0:? '@entryPointOutput.Depth' ( out float FragDepth)
|
|
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 75
|
|
|
|
Capability Shader
|
|
Capability SampledBuffer
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "main" 67 71
|
|
ExecutionMode 4 OriginUpperLeft
|
|
ExecutionMode 4 DepthReplacing
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 8 "PS_OUTPUT"
|
|
MemberName 8(PS_OUTPUT) 0 "Color"
|
|
MemberName 8(PS_OUTPUT) 1 "Depth"
|
|
Name 10 "@main("
|
|
Name 13 "r00"
|
|
Name 16 "g_tTexbfs"
|
|
Name 22 "$Global"
|
|
MemberName 22($Global) 0 "c1"
|
|
MemberName 22($Global) 1 "c2"
|
|
MemberName 22($Global) 2 "c3"
|
|
MemberName 22($Global) 3 "c4"
|
|
MemberName 22($Global) 4 "o1"
|
|
MemberName 22($Global) 5 "o2"
|
|
MemberName 22($Global) 6 "o3"
|
|
MemberName 22($Global) 7 "o4"
|
|
Name 24 ""
|
|
Name 32 "r01"
|
|
Name 35 "g_tTexbis"
|
|
Name 43 "r02"
|
|
Name 46 "g_tTexbus"
|
|
Name 54 "psout"
|
|
Name 64 "flattenTemp"
|
|
Name 67 "@entryPointOutput.Color"
|
|
Name 71 "@entryPointOutput.Depth"
|
|
Name 74 "g_tTexbfs_test"
|
|
Decorate 16(g_tTexbfs) DescriptorSet 0
|
|
Decorate 16(g_tTexbfs) Binding 1
|
|
MemberDecorate 22($Global) 0 Offset 0
|
|
MemberDecorate 22($Global) 1 Offset 8
|
|
MemberDecorate 22($Global) 2 Offset 16
|
|
MemberDecorate 22($Global) 3 Offset 32
|
|
MemberDecorate 22($Global) 4 Offset 48
|
|
MemberDecorate 22($Global) 5 Offset 56
|
|
MemberDecorate 22($Global) 6 Offset 64
|
|
MemberDecorate 22($Global) 7 Offset 80
|
|
Decorate 22($Global) Block
|
|
Decorate 24 DescriptorSet 0
|
|
Decorate 24 Binding 4
|
|
Decorate 35(g_tTexbis) DescriptorSet 0
|
|
Decorate 35(g_tTexbis) Binding 2
|
|
Decorate 46(g_tTexbus) DescriptorSet 0
|
|
Decorate 46(g_tTexbus) Binding 3
|
|
Decorate 67(@entryPointOutput.Color) Location 0
|
|
Decorate 71(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 74(g_tTexbfs_test) DescriptorSet 0
|
|
Decorate 74(g_tTexbfs_test) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) Buffer sampled format:R32f
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTexbfs): 15(ptr) Variable UniformConstant
|
|
18: TypeInt 32 1
|
|
19: TypeVector 18(int) 2
|
|
20: TypeVector 18(int) 3
|
|
21: TypeVector 18(int) 4
|
|
22($Global): TypeStruct 18(int) 19(ivec2) 20(ivec3) 21(ivec4) 18(int) 19(ivec2) 20(ivec3) 21(ivec4)
|
|
23: TypePointer Uniform 22($Global)
|
|
24: 23(ptr) Variable Uniform
|
|
25: 18(int) Constant 0
|
|
26: TypePointer Uniform 18(int)
|
|
31: TypePointer Function 18(int)
|
|
33: TypeImage 18(int) Buffer sampled format:R32i
|
|
34: TypePointer UniformConstant 33
|
|
35(g_tTexbis): 34(ptr) Variable UniformConstant
|
|
41: TypeInt 32 0
|
|
42: TypePointer Function 41(int)
|
|
44: TypeImage 41(int) Buffer sampled format:R32ui
|
|
45: TypePointer UniformConstant 44
|
|
46(g_tTexbus): 45(ptr) Variable UniformConstant
|
|
50: TypeVector 41(int) 4
|
|
53: TypePointer Function 8(PS_OUTPUT)
|
|
55: 6(float) Constant 1065353216
|
|
56: 7(fvec4) ConstantComposite 55 55 55 55
|
|
57: TypePointer Function 7(fvec4)
|
|
59: 18(int) Constant 1
|
|
66: TypePointer Output 7(fvec4)
|
|
67(@entryPointOutput.Color): 66(ptr) Variable Output
|
|
70: TypePointer Output 6(float)
|
|
71(@entryPointOutput.Depth): 70(ptr) Variable Output
|
|
74(g_tTexbfs_test): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
64(flattenTemp): 53(ptr) Variable Function
|
|
65:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 64(flattenTemp) 65
|
|
68: 57(ptr) AccessChain 64(flattenTemp) 25
|
|
69: 7(fvec4) Load 68
|
|
Store 67(@entryPointOutput.Color) 69
|
|
72: 12(ptr) AccessChain 64(flattenTemp) 59
|
|
73: 6(float) Load 72
|
|
Store 71(@entryPointOutput.Depth) 73
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(r00): 12(ptr) Variable Function
|
|
32(r01): 31(ptr) Variable Function
|
|
43(r02): 42(ptr) Variable Function
|
|
54(psout): 53(ptr) Variable Function
|
|
17: 14 Load 16(g_tTexbfs)
|
|
27: 26(ptr) AccessChain 24 25
|
|
28: 18(int) Load 27
|
|
29: 7(fvec4) ImageFetch 17 28
|
|
30: 6(float) CompositeExtract 29 0
|
|
Store 13(r00) 30
|
|
36: 33 Load 35(g_tTexbis)
|
|
37: 26(ptr) AccessChain 24 25
|
|
38: 18(int) Load 37
|
|
39: 21(ivec4) ImageFetch 36 38
|
|
40: 18(int) CompositeExtract 39 0
|
|
Store 32(r01) 40
|
|
47: 44 Load 46(g_tTexbus)
|
|
48: 26(ptr) AccessChain 24 25
|
|
49: 18(int) Load 48
|
|
51: 50(ivec4) ImageFetch 47 49
|
|
52: 41(int) CompositeExtract 51 0
|
|
Store 43(r02) 52
|
|
58: 57(ptr) AccessChain 54(psout) 25
|
|
Store 58 56
|
|
60: 12(ptr) AccessChain 54(psout) 59
|
|
Store 60 55
|
|
61:8(PS_OUTPUT) Load 54(psout)
|
|
ReturnValue 61
|
|
FunctionEnd
|