glslang/Test/baseResults/vk.relaxed.changeSet.vert.out
2022-10-13 10:58:53 -06:00

282 lines
15 KiB
Plaintext
Executable File

vk.relaxed.changeSet.vert
Shader version: 460
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp highp 4-component vector of float)
0:13 'Color' ( smooth out highp 4-component vector of float)
0:13 'aColor' ( in highp 4-component vector of float)
0:14 move second child to first child ( temp highp 2-component vector of float)
0:14 'UV' ( smooth out highp 2-component vector of float)
0:14 'aUV' ( in highp 2-component vector of float)
0:15 move second child to first child ( temp highp 4-component vector of float)
0:15 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:15 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 matrix-times-vector ( temp highp 4-component vector of float)
0:15 projectionMatrix: direct index for structure ( uniform highp 4X4 matrix of float)
0:15 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix})
0:15 Constant:
0:15 0 (const uint)
0:15 Construct vec4 ( temp highp 4-component vector of float)
0:15 'aPos' ( in highp 2-component vector of float)
0:15 Constant:
0:15 0.000000
0:15 Constant:
0:15 1.000000
0:? Linker Objects
0:? 'aPos' ( in highp 2-component vector of float)
0:? 'aUV' ( in highp 2-component vector of float)
0:? 'aColor' ( in highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix})
0:? 'Color' ( smooth out highp 4-component vector of float)
0:? 'UV' ( smooth out highp 2-component vector of float)
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out unsized 1-element array of float ClipDistance gl_ClipDistance, out unsized 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
vk.relaxed.changeSet.frag
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'fragColor' (layout( location=0) out highp 4-component vector of float)
0:12 vector-scale ( temp highp 4-component vector of float)
0:12 'Color' ( smooth in highp 4-component vector of float)
0:12 direct index ( temp highp float)
0:12 texture ( global highp 4-component vector of float)
0:12 'sTexture' ( uniform highp sampler2D)
0:12 vector swizzle ( temp highp 2-component vector of float)
0:12 'UV' ( smooth in highp 2-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'fragColor' (layout( location=0) out highp 4-component vector of float)
0:? 'sTexture' ( uniform highp sampler2D)
0:? 'Color' ( smooth in highp 4-component vector of float)
0:? 'UV' ( smooth in highp 2-component vector of float)
Linked vertex stage:
Linked fragment stage:
Shader version: 460
0:? Sequence
0:11 Function Definition: main( ( global void)
0:11 Function Parameters:
0:13 Sequence
0:13 move second child to first child ( temp highp 4-component vector of float)
0:13 'Color' ( smooth out highp 4-component vector of float)
0:13 'aColor' ( in highp 4-component vector of float)
0:14 move second child to first child ( temp highp 2-component vector of float)
0:14 'UV' ( smooth out highp 2-component vector of float)
0:14 'aUV' ( in highp 2-component vector of float)
0:15 move second child to first child ( temp highp 4-component vector of float)
0:15 gl_Position: direct index for structure ( gl_Position highp 4-component vector of float Position)
0:15 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
0:15 Constant:
0:15 0 (const uint)
0:15 matrix-times-vector ( temp highp 4-component vector of float)
0:15 projectionMatrix: direct index for structure ( uniform highp 4X4 matrix of float)
0:15 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix})
0:15 Constant:
0:15 0 (const uint)
0:15 Construct vec4 ( temp highp 4-component vector of float)
0:15 'aPos' ( in highp 2-component vector of float)
0:15 Constant:
0:15 0.000000
0:15 Constant:
0:15 1.000000
0:? Linker Objects
0:? 'aPos' ( in highp 2-component vector of float)
0:? 'aUV' ( in highp 2-component vector of float)
0:? 'aColor' ( in highp 4-component vector of float)
0:? 'anon@0' (layout( column_major std140) uniform block{ uniform highp 4X4 matrix of float projectionMatrix})
0:? 'Color' ( smooth out highp 4-component vector of float)
0:? 'UV' ( smooth out highp 2-component vector of float)
0:? 'anon@1' ( out block{ gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, out 1-element array of float CullDistance gl_CullDistance})
0:? 'gl_VertexIndex' ( in int VertexIndex)
0:? 'gl_InstanceIndex' ( in int InstanceIndex)
Shader version: 460
gl_FragCoord origin is upper left
0:? Sequence
0:10 Function Definition: main( ( global void)
0:10 Function Parameters:
0:12 Sequence
0:12 move second child to first child ( temp highp 4-component vector of float)
0:12 'fragColor' (layout( location=0) out highp 4-component vector of float)
0:12 vector-scale ( temp highp 4-component vector of float)
0:12 'Color' ( smooth in highp 4-component vector of float)
0:12 direct index ( temp highp float)
0:12 texture ( global highp 4-component vector of float)
0:12 'sTexture' ( uniform highp sampler2D)
0:12 vector swizzle ( temp highp 2-component vector of float)
0:12 'UV' ( smooth in highp 2-component vector of float)
0:12 Sequence
0:12 Constant:
0:12 0 (const int)
0:12 Constant:
0:12 1 (const int)
0:12 Constant:
0:12 0 (const int)
0:? Linker Objects
0:? 'fragColor' (layout( location=0) out highp 4-component vector of float)
0:? 'sTexture' ( uniform highp sampler2D)
0:? 'Color' ( smooth in highp 4-component vector of float)
0:? 'UV' ( smooth in highp 2-component vector of float)
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 46
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 9 11 15 17 24 34 44 45
Source GLSL 460
Name 4 "main"
Name 9 "Color"
Name 11 "aColor"
Name 15 "UV"
Name 17 "aUV"
Name 22 "gl_PerVertex"
MemberName 22(gl_PerVertex) 0 "gl_Position"
MemberName 22(gl_PerVertex) 1 "gl_PointSize"
MemberName 22(gl_PerVertex) 2 "gl_ClipDistance"
MemberName 22(gl_PerVertex) 3 "gl_CullDistance"
Name 24 ""
Name 28 "gl_DefaultUniformBlock"
MemberName 28(gl_DefaultUniformBlock) 0 "projectionMatrix"
Name 30 ""
Name 34 "aPos"
Name 44 "gl_VertexIndex"
Name 45 "gl_InstanceIndex"
Decorate 9(Color) Location 0
Decorate 11(aColor) Location 2
Decorate 15(UV) Location 1
Decorate 17(aUV) Location 1
MemberDecorate 22(gl_PerVertex) 0 BuiltIn Position
MemberDecorate 22(gl_PerVertex) 1 BuiltIn PointSize
MemberDecorate 22(gl_PerVertex) 2 BuiltIn ClipDistance
MemberDecorate 22(gl_PerVertex) 3 BuiltIn CullDistance
Decorate 22(gl_PerVertex) Block
MemberDecorate 28(gl_DefaultUniformBlock) 0 ColMajor
MemberDecorate 28(gl_DefaultUniformBlock) 0 Offset 0
MemberDecorate 28(gl_DefaultUniformBlock) 0 MatrixStride 16
Decorate 28(gl_DefaultUniformBlock) Block
Decorate 30 DescriptorSet 0
Decorate 30 Binding 0
Decorate 34(aPos) Location 0
Decorate 44(gl_VertexIndex) BuiltIn VertexIndex
Decorate 45(gl_InstanceIndex) BuiltIn InstanceIndex
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(Color): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(aColor): 10(ptr) Variable Input
13: TypeVector 6(float) 2
14: TypePointer Output 13(fvec2)
15(UV): 14(ptr) Variable Output
16: TypePointer Input 13(fvec2)
17(aUV): 16(ptr) Variable Input
19: TypeInt 32 0
20: 19(int) Constant 1
21: TypeArray 6(float) 20
22(gl_PerVertex): TypeStruct 7(fvec4) 6(float) 21 21
23: TypePointer Output 22(gl_PerVertex)
24: 23(ptr) Variable Output
25: TypeInt 32 1
26: 25(int) Constant 0
27: TypeMatrix 7(fvec4) 4
28(gl_DefaultUniformBlock): TypeStruct 27
29: TypePointer Uniform 28(gl_DefaultUniformBlock)
30: 29(ptr) Variable Uniform
31: TypePointer Uniform 27
34(aPos): 16(ptr) Variable Input
36: 6(float) Constant 0
37: 6(float) Constant 1065353216
43: TypePointer Input 25(int)
44(gl_VertexIndex): 43(ptr) Variable Input
45(gl_InstanceIndex): 43(ptr) Variable Input
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(aColor)
Store 9(Color) 12
18: 13(fvec2) Load 17(aUV)
Store 15(UV) 18
32: 31(ptr) AccessChain 30 26
33: 27 Load 32
35: 13(fvec2) Load 34(aPos)
38: 6(float) CompositeExtract 35 0
39: 6(float) CompositeExtract 35 1
40: 7(fvec4) CompositeConstruct 38 39 36 37
41: 7(fvec4) MatrixTimesVector 33 40
42: 8(ptr) AccessChain 24 26
Store 42 41
Return
FunctionEnd
// Module Version 10000
// Generated by (magic number): 8000b
// Id's are bound by 27
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 9 11 20
ExecutionMode 4 OriginUpperLeft
Source GLSL 460
Name 4 "main"
Name 9 "fragColor"
Name 11 "Color"
Name 16 "sTexture"
Name 20 "UV"
Decorate 9(fragColor) Location 0
Decorate 11(Color) Location 0
Decorate 16(sTexture) DescriptorSet 1
Decorate 16(sTexture) Binding 0
Decorate 20(UV) Location 1
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypePointer Output 7(fvec4)
9(fragColor): 8(ptr) Variable Output
10: TypePointer Input 7(fvec4)
11(Color): 10(ptr) Variable Input
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeSampledImage 13
15: TypePointer UniformConstant 14
16(sTexture): 15(ptr) Variable UniformConstant
18: TypeVector 6(float) 2
19: TypePointer Input 18(fvec2)
20(UV): 19(ptr) Variable Input
23: TypeInt 32 0
24: 23(int) Constant 0
4(main): 2 Function None 3
5: Label
12: 7(fvec4) Load 11(Color)
17: 14 Load 16(sTexture)
21: 18(fvec2) Load 20(UV)
22: 7(fvec4) ImageSampleImplicitLod 17 21
25: 6(float) CompositeExtract 22 0
26: 7(fvec4) VectorTimesScalar 12 25
Store 9(fragColor) 26
Return
FunctionEnd