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baseResults
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Track expected test results and add more README information.
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2013-08-05 15:52:03 +00:00 |
120.frag
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Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
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2013-06-25 21:53:59 +00:00 |
120.vert
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
130.frag
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Add semantic checks for order of qualification and repetition within a class of qualifiers.
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2013-06-24 21:22:03 +00:00 |
140.frag
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Add the GL_ES macro for ES personalities, along with a general mechanism for adding preambles in front of shaders without effecting line numbers, etc.
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2013-04-11 16:31:09 +00:00 |
300.frag
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Semantic checks for .length(), switch/case/default, and multidimensional arrays.
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2013-06-26 05:54:40 +00:00 |
300.vert
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Add semantic checks for order of qualification and repetition within a class of qualifiers.
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2013-06-24 21:22:03 +00:00 |
300block.frag
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Create linkage symbol nodes in the AST so a linker has access to all global objects that were declared, for error checking, etc. Use it now for all ins/outs/uniforms as well as gl_VertexID and gl_InstanceID.
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2013-06-24 17:26:56 +00:00 |
300BuiltIns.frag
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Semantic checks: ES doesn't have unsized arrays or noise*().
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2013-06-13 20:16:43 +00:00 |
300layout.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
300layout.vert
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Add grammar productions for the syntax "layout(...) uniform;" for setting global defaults.
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2013-06-20 22:54:40 +00:00 |
300operations.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
300scope.vert
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Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.
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2013-06-12 06:13:17 +00:00 |
330.frag
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For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL.
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2013-04-25 16:44:03 +00:00 |
330comp.frag
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Allow gl_FragColor and gl_FragData in non-forward-compatible contexts for non-ES versions 150 - 410. Also add deprecation message for attribute/varying for core profile.
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2013-02-27 19:02:52 +00:00 |
400.frag
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Disallow variable indexing into sampler array for ES and desktop before version 400.
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2013-06-24 21:52:41 +00:00 |
420.vert
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Add semantic checks for order of qualification and repetition within a class of qualifiers.
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2013-06-24 21:22:03 +00:00 |
430scope.vert
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Get all the scoping rules right for ES and non ES, name hiding, built-in overriding, etc.
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2013-06-12 06:13:17 +00:00 |
array100.frag
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Semantic checks: ES doesn't have unsized arrays or noise*().
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2013-06-13 20:16:43 +00:00 |
array.frag
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Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
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2013-06-25 21:53:59 +00:00 |
comment.frag
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Support line-continuation (backslash before newline) for tokens and one-line comments in the preprocessor.
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2013-06-25 21:09:47 +00:00 |
constErrors.frag
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Change infrastructure to support constant folding across built-in functions, as required by 1.2 semantics. Partially fleshed out with min/max and some trig functions. Still have to complete all operations.
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2013-03-07 19:22:07 +00:00 |
constFold.frag
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Add constant folding for the exp*(), log*(), *sqrt(), round*(), floor(), fract(), ceil(), abs(), and sign() built in functions.
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2013-06-11 00:09:48 +00:00 |
cppComplexExpr.vert
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Add some CPP tests.
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2013-02-06 00:14:16 +00:00 |
cppIndent.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
cppNest.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
cppSimple.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
errors.frag
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Minor updates to tests.
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2013-03-04 23:50:08 +00:00 |
forwardRef.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
lineContinuation.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
matrixError.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
nonSquare.vert
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Implement non-square matrices, and make a few type improvements. Cleaned up a few old issues. Added two tests.
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2013-02-04 23:54:58 +00:00 |
numeral.frag
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Allow unsigned int in the "location = " grammar, and generally improve recognition of numeric literals to be up to spec.
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2013-08-04 23:51:37 +00:00 |
pointCoord.frag
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Built-in symbol tables now lazily evaluated, and driven by per version, per profile input. Got all ES 100 and ES 300 built-in symbols correct.
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2013-02-17 06:01:50 +00:00 |
precision.frag
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Add semantic check for precision qualifier on wrong kind of type. Added a few more tests.
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2013-06-25 21:53:59 +00:00 |
precision.vert
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Rationalize naming/access to current thread-local-storage scheme. However, the preprocessor tokenizer is not thread-safe, so this may all change.
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2013-07-02 20:18:59 +00:00 |
runtests
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Track expected test results and add more README information.
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2013-08-05 15:52:03 +00:00 |
sample.frag
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
sample.frag.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
sample.vert
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Make the default version be 100.
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2013-02-08 18:56:56 +00:00 |
sample.vert.out
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
specExamples.frag
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For all keywords already present, get correct when they could be identifiers, are reserved words, or are keywords, for all versions of ESSL and GLSL.
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2013-04-25 16:44:03 +00:00 |
specExamples.vert
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Add grammar productions for adding 'invariant' to already declared variables.
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2013-06-19 20:44:17 +00:00 |
switch.frag
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1) Don't propagate precision of built-in function arguments to return type when return type is bool (e.g., isnan).
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2013-07-01 17:56:24 +00:00 |
testlist
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Track expected test results and add more README information.
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2013-08-05 15:52:03 +00:00 |
tokenLength.vert
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Eliminate flex as the GLSL lexical analyzer, going from two nested lexical analyzers down to one, leaving just the preprocessor's lexical analysis. A new layer replaces it, to translate from the preprocessor's view of tokenization to glslang's view of tokenization.
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2013-07-06 19:54:21 +00:00 |
uint.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.frag
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Track separate precision defaults for each kind of sampler, give initial defaults as per spec. Also make fragment floats have no default. Modify/add tests to adapt to these changes.
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2013-06-19 05:41:25 +00:00 |
versionsClean.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.frag
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |
versionsErrors.vert
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Add a new shader-versioning infrastructure capable of handling multiple profiles, desktop/ES, many versions, features coming and going in different versions across different profiles, and extensions.
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2012-12-13 00:05:26 +00:00 |