glslang/gtests
Malcolm Bechard 69249e46b6 add cross-stage check for missing outputs
If an 'in' is present in a shader stage, make sure a matching 'out'
is present in the previous stage. Only enabled when doing Vulkan.

This commit also fixes a bug where previous stage's linkerObjects
got polluted with 'in' variables from the next stage when merging
linker objects.
2024-07-29 19:37:59 -04:00
..
AST.FromFile.cpp Add more location aliasing checks 2024-07-17 18:23:38 -04:00
BuiltInResource.FromFile.cpp Fix issues with MaxDualSourceDrawBuffersEXT 2022-12-21 11:53:50 -08:00
CMakeLists.txt Only install/test if PROJECT_IS_TOP_LEVEL 2023-12-01 18:35:36 -05:00
Common.cpp Add IntLog2 and use it 2021-04-13 14:09:44 -06:00
Config.FromFile.cpp Improve ResourceLimits interface to be more forward compatible 2022-11-01 12:06:51 -06:00
GlslMapIO.FromFile.cpp add cross-stage check for missing outputs 2024-07-29 19:37:59 -04:00
HexFloat.cpp Build/Test: Dropping 2013 allows using the latest googletests. 2020-08-05 11:07:07 -06:00
Hlsl.FromFile.cpp Fix HLSL offsets for non-cbuffers (#3668) 2024-07-29 19:24:33 -04:00
Initializer.h Infrastructure: Make shared symbol-table cache complete, delete work around. 2016-08-09 19:15:17 -06:00
Link.FromFile.cpp [glslang] Refine implicit array size interfaces. (#3074) 2022-12-13 11:20:28 -07:00
Link.FromFile.Vk.cpp Remove GLSLANG_WEB and GLSLANG_WEB_DEVEL 2023-07-28 11:49:10 -06:00
main.cpp SPV: Implement Vulkan 1.1 features and extensions. 2018-03-06 16:12:04 -07:00
pch.h Use precompiled headers for some glslang projects 2018-10-31 15:38:08 -05:00
Pp.FromFile.cpp Add support for GL_ARB_shading_language_include 2024-02-27 18:26:46 -05:00
README.md Link in Google Test framework. 2016-03-31 10:31:30 -04:00
Remap.FromFile.cpp Build/Test: Dropping 2013 allows using the latest googletests. 2020-08-05 11:07:07 -06:00
Settings.cpp Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Settings.h Gtests can be run on another source tree 2016-10-05 10:28:32 -04:00
Spv.FromFile.cpp Fix function call line number for calls spanning multiple lines. 2024-07-02 14:38:40 -04:00
TestFixture.cpp GL_EXT_mesh_shader/SPV_EXT_mesh_shader implementation 2022-09-01 18:02:21 -07:00
TestFixture.h Add column to location logs 2024-07-19 18:37:58 -04:00
VkRelaxed.FromFile.cpp -Wmissing-field-initializers fixes 2024-02-19 12:20:43 -05:00

Glslang Tests based on the Google Test Framework

This directory contains Google Test based test fixture and test cases for glslang.

Apart from typical unit tests, necessary utility methods are added into the GlslangTests fixture to provide the ability to do file-based integration tests. Various *.FromFile.cpp files lists names of files containing input shader code in the Test/ directory. Utility methods will load the input shader source, compile them, and compare with the corresponding expected output in the Test/baseResults/ directory.

How to run the tests

Please make sure you have a copy of Google Test checked out under the External directory before building. After building, just run the ctest command or the gtests/glslangtests binary in your build directory.

The gtests/glslangtests binary also provides an --update-mode command line option, which, if supplied, will overwrite the golden files under the Test/baseResults/ directory with real output from that invocation. This serves as an easy way to update golden files.