mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-13 21:50:06 +00:00
192 lines
7.5 KiB
Plaintext
192 lines
7.5 KiB
Plaintext
hlsl.discard.frag
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: foo(f1; ( temp void)
|
|
0:2 Function Parameters:
|
|
0:2 'f' ( in float)
|
|
0:? Sequence
|
|
0:3 Test condition and select ( temp void)
|
|
0:3 Condition
|
|
0:3 Compare Less Than ( temp bool)
|
|
0:3 'f' ( in float)
|
|
0:3 Constant:
|
|
0:3 1.000000
|
|
0:3 true case
|
|
0:4 Branch: Kill
|
|
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
|
0:8 Function Parameters:
|
|
0:8 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:9 Function Call: foo(f1; ( temp void)
|
|
0:9 direct index ( temp float)
|
|
0:9 'input' ( in 4-component vector of float)
|
|
0:9 Constant:
|
|
0:9 2 (const int)
|
|
0:10 Test condition and select ( temp void)
|
|
0:10 Condition
|
|
0:10 Convert float to bool ( temp bool)
|
|
0:10 direct index ( temp float)
|
|
0:10 'input' ( in 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:10 true case
|
|
0:11 Branch: Kill
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp float)
|
|
0:12 'f' ( temp float)
|
|
0:12 direct index ( temp float)
|
|
0:12 'input' ( in 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 0 (const int)
|
|
0:13 Branch: Kill
|
|
0:8 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:8 Function Parameters:
|
|
0:? Sequence
|
|
0:8 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
|
|
Linked fragment stage:
|
|
|
|
|
|
Shader version: 500
|
|
gl_FragCoord origin is upper left
|
|
0:? Sequence
|
|
0:2 Function Definition: foo(f1; ( temp void)
|
|
0:2 Function Parameters:
|
|
0:2 'f' ( in float)
|
|
0:? Sequence
|
|
0:3 Test condition and select ( temp void)
|
|
0:3 Condition
|
|
0:3 Compare Less Than ( temp bool)
|
|
0:3 'f' ( in float)
|
|
0:3 Constant:
|
|
0:3 1.000000
|
|
0:3 true case
|
|
0:4 Branch: Kill
|
|
0:8 Function Definition: @PixelShaderFunction(vf4; ( temp void)
|
|
0:8 Function Parameters:
|
|
0:8 'input' ( in 4-component vector of float)
|
|
0:? Sequence
|
|
0:9 Function Call: foo(f1; ( temp void)
|
|
0:9 direct index ( temp float)
|
|
0:9 'input' ( in 4-component vector of float)
|
|
0:9 Constant:
|
|
0:9 2 (const int)
|
|
0:10 Test condition and select ( temp void)
|
|
0:10 Condition
|
|
0:10 Convert float to bool ( temp bool)
|
|
0:10 direct index ( temp float)
|
|
0:10 'input' ( in 4-component vector of float)
|
|
0:10 Constant:
|
|
0:10 0 (const int)
|
|
0:10 true case
|
|
0:11 Branch: Kill
|
|
0:12 Sequence
|
|
0:12 move second child to first child ( temp float)
|
|
0:12 'f' ( temp float)
|
|
0:12 direct index ( temp float)
|
|
0:12 'input' ( in 4-component vector of float)
|
|
0:12 Constant:
|
|
0:12 0 (const int)
|
|
0:13 Branch: Kill
|
|
0:8 Function Definition: PixelShaderFunction( ( temp void)
|
|
0:8 Function Parameters:
|
|
0:? Sequence
|
|
0:8 move second child to first child ( temp 4-component vector of float)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
0:8 Function Call: @PixelShaderFunction(vf4; ( temp void)
|
|
0:? 'input' ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? 'input' (layout( location=0) in 4-component vector of float)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 8000b
|
|
// Id's are bound by 50
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Fragment 4 "PixelShaderFunction" 45
|
|
ExecutionMode 4 OriginUpperLeft
|
|
Source HLSL 500
|
|
Name 4 "PixelShaderFunction"
|
|
Name 10 "foo(f1;"
|
|
Name 9 "f"
|
|
Name 16 "@PixelShaderFunction(vf4;"
|
|
Name 15 "input"
|
|
Name 25 "param"
|
|
Name 39 "f"
|
|
Name 43 "input"
|
|
Name 45 "input"
|
|
Name 47 "param"
|
|
Decorate 45(input) Location 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypePointer Function 6(float)
|
|
8: TypeFunction 2 7(ptr)
|
|
12: TypeVector 6(float) 4
|
|
13: TypePointer Function 12(fvec4)
|
|
14: TypeFunction 2 13(ptr)
|
|
19: 6(float) Constant 1065353216
|
|
20: TypeBool
|
|
26: TypeInt 32 0
|
|
27: 26(int) Constant 2
|
|
31: 26(int) Constant 0
|
|
34: 6(float) Constant 0
|
|
44: TypePointer Input 12(fvec4)
|
|
45(input): 44(ptr) Variable Input
|
|
4(PixelShaderFunction): 2 Function None 3
|
|
5: Label
|
|
43(input): 13(ptr) Variable Function
|
|
47(param): 13(ptr) Variable Function
|
|
46: 12(fvec4) Load 45(input)
|
|
Store 43(input) 46
|
|
48: 12(fvec4) Load 43(input)
|
|
Store 47(param) 48
|
|
49: 2 FunctionCall 16(@PixelShaderFunction(vf4;) 47(param)
|
|
Return
|
|
FunctionEnd
|
|
10(foo(f1;): 2 Function None 8
|
|
9(f): 7(ptr) FunctionParameter
|
|
11: Label
|
|
18: 6(float) Load 9(f)
|
|
21: 20(bool) FOrdLessThan 18 19
|
|
SelectionMerge 23 None
|
|
BranchConditional 21 22 23
|
|
22: Label
|
|
Kill
|
|
23: Label
|
|
Return
|
|
FunctionEnd
|
|
16(@PixelShaderFunction(vf4;): 2 Function None 14
|
|
15(input): 13(ptr) FunctionParameter
|
|
17: Label
|
|
25(param): 7(ptr) Variable Function
|
|
39(f): 7(ptr) Variable Function
|
|
28: 7(ptr) AccessChain 15(input) 27
|
|
29: 6(float) Load 28
|
|
Store 25(param) 29
|
|
30: 2 FunctionCall 10(foo(f1;) 25(param)
|
|
32: 7(ptr) AccessChain 15(input) 31
|
|
33: 6(float) Load 32
|
|
35: 20(bool) FUnordNotEqual 33 34
|
|
SelectionMerge 37 None
|
|
BranchConditional 35 36 37
|
|
36: Label
|
|
Kill
|
|
37: Label
|
|
40: 7(ptr) AccessChain 15(input) 31
|
|
41: 6(float) Load 40
|
|
Store 39(f) 41
|
|
Kill
|
|
FunctionEnd
|