glslang/StandAlone
Greg Fischer 284ceb6d45
Merge pull request #2985 from jeremy-lunarg/hayes-nonsemantic-shader-debuginfo-rebase
Implement NonSemantic.Shader.DebugInfo.100 debug instruction generation.

These instructions will be generated under the -gV and -gVS  command line options. These instructions enable source-level shader debugging with Renderdoc.

This is an alpha release of this capability. Additional improvements are forthcoming. Use and feedback are welcome.
2022-09-09 10:13:02 -06:00
..
CMakeLists.txt build: install glslang-config.cmake to libdir 2022-08-25 23:15:14 +02:00
DirStackFileIncluder.h Add a --depfile option. 2021-04-20 18:09:56 +02:00
resource_limits_c.cpp Get rid of all warnings with MSVC and clang-cl (#2177) 2020-04-10 02:39:16 -06:00
resource_limits_c.h add c wrapper for standalone ResourceLimits and remove that dependency from glslang_c_interface 2020-03-06 10:06:47 -05:00
ResourceLimits.cpp GL_EXT_mesh_shader/SPV_EXT_mesh_shader implementation 2022-09-01 18:02:21 -07:00
ResourceLimits.h Switch to relative include path for ResourceLimits 2019-02-02 16:18:49 +02:00
spirv-remap.cpp Add whitelist filtering for debug comments in SPIRV-Remap. 2022-05-11 12:08:25 -04:00
StandAlone.cpp Merge pull request #2985 from jeremy-lunarg/hayes-nonsemantic-shader-debuginfo-rebase 2022-09-09 10:13:02 -06:00
Worklist.h This refactor the StandAlone and WorkList files in order to use more 2017-04-04 22:29:59 +02:00