glslang/Test/iomap.crossStage.vk.vert

33 lines
584 B
GLSL

#version 460
out vec4 vgo1; // declaration order different than fragment shader
out vec2 vgo2; // declaration order different than fragment shader
layout(location = 5) out outBlock {
vec4 o3;
};
layout (binding = 0) uniform sampler2D glass;
uniform crossStageBlock1 {
uniform vec4 a;
vec4 b;
};
readonly buffer vertOnlyBlock {
vec2 vb1;
};
uniform crossStageBlock2 {
uniform vec4 a;
vec2 b;
} blockName1 [2]; // instance name different from frag
void main()
{
vgo1 = vec4(0);
vgo2 = vec2(0);
o3 = vec4(0);
}