glslang/StandAlone
steve-lunarg bc9b7656b7 Restrict uniform array flattening to sampler and texture arrays.
Previously the uniform array flattening feature would trigger on loose
uniform arrays of any basic type (e.g, floats).  This PR restricts it
to sampler and texture arrays.  Other arrays would end up in their own
uniform block (anonymous or otherwise).  (Atomic counter arrays might be an
exception, but those are not currently flattened).
2016-09-29 14:01:25 -06:00
..
CMakeLists.txt WIP: SPV Remapper: add remapper test framework 2016-08-25 10:46:51 -06:00
ResourceLimits.cpp Disable C4996 (secure CRT) recommendation on Windows for strtok(). 2016-08-26 14:43:14 -04:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Fix compilation issues with MSVC 2010 2016-02-23 22:17:38 +01:00
StandAlone.cpp Restrict uniform array flattening to sampler and texture arrays. 2016-09-29 14:01:25 -06:00
Worklist.h Add an osinclude.h below each OS directory, redirects by platform macro 2015-11-16 18:05:18 +01:00