mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
035cbbe3d0
Apart from allowing redeclaration of gl_MeshPerVertexNV and gl_MeshPerPrimitiveNV blocks, this change also - - Resize clip/cull perview distances based on static index use - Error out use of both single-view and per-view builtins - Add new gtests with redeclared blocks and edit existing test output - Fix couple of typos
54 lines
2.1 KiB
Plaintext
54 lines
2.1 KiB
Plaintext
#version 450
|
|
|
|
#define MAX_VER 81
|
|
#define MAX_PRIM 32
|
|
#define MAX_VIEWS gl_MaxMeshViewCountNV
|
|
|
|
#define BARRIER() \
|
|
memoryBarrierShared(); \
|
|
barrier();
|
|
|
|
#extension GL_NV_mesh_shader : enable
|
|
|
|
layout(local_size_x = 32) in;
|
|
|
|
layout(max_vertices=MAX_VER) out;
|
|
layout(max_primitives=MAX_PRIM) out;
|
|
layout(triangles) out;
|
|
|
|
// test use of redeclared per-view builtin attributes
|
|
|
|
out gl_MeshPerVertexNV {
|
|
perviewNV vec4 gl_PositionPerViewNV[MAX_VIEWS]; // explicitly sized view dim
|
|
perviewNV float gl_ClipDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
|
|
perviewNV float gl_CullDistancePerViewNV[MAX_VIEWS][4]; // explicitly sized view dim
|
|
} gl_MeshVerticesNV[];
|
|
|
|
perprimitiveNV out gl_MeshPerPrimitiveNV {
|
|
perviewNV int gl_LayerPerViewNV[]; // implicitly sized view dim
|
|
perviewNV int gl_ViewportMaskPerViewNV[][1]; // implicitly sized view dim
|
|
} gl_MeshPrimitivesNV[];
|
|
|
|
void main()
|
|
{
|
|
uint iid = gl_LocalInvocationID.x;
|
|
uint viewID = gl_MeshViewIndicesNV[gl_MeshViewCountNV%MAX_VIEWS];
|
|
|
|
gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID] = vec4(1.0, 2.0, 3.0, 4.0);
|
|
gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2] = 5.0;
|
|
gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3] = 6.0;
|
|
gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID] = 7;
|
|
gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0] = 8;
|
|
|
|
BARRIER();
|
|
|
|
gl_MeshVerticesNV[iid+1].gl_PositionPerViewNV[viewID] = gl_MeshVerticesNV[iid].gl_PositionPerViewNV[viewID];
|
|
gl_MeshVerticesNV[iid+1].gl_ClipDistancePerViewNV[viewID][2] = gl_MeshVerticesNV[iid].gl_ClipDistancePerViewNV[viewID][2];
|
|
gl_MeshVerticesNV[iid+1].gl_CullDistancePerViewNV[viewID][3] = gl_MeshVerticesNV[iid].gl_CullDistancePerViewNV[viewID][3];
|
|
gl_MeshPrimitivesNV[iid+1].gl_LayerPerViewNV[viewID] = gl_MeshPrimitivesNV[iid].gl_LayerPerViewNV[viewID];
|
|
gl_MeshPrimitivesNV[iid+1].gl_ViewportMaskPerViewNV[viewID][0] = gl_MeshPrimitivesNV[iid].gl_ViewportMaskPerViewNV[viewID][0];
|
|
|
|
BARRIER();
|
|
}
|
|
|