mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-08 19:40:06 +00:00
25 lines
773 B
GLSL
25 lines
773 B
GLSL
#version 460
|
|
#extension GL_NV_ray_tracing : enable
|
|
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
|
|
layout(location = 0) rayPayloadNV vec4 localPayload;
|
|
layout(location = 1) rayPayloadInNV vec4 incomingPayload;
|
|
void main()
|
|
{
|
|
uvec3 v0 = gl_LaunchIDNV;
|
|
uvec3 v1 = gl_LaunchSizeNV;
|
|
int v2 = gl_PrimitiveID;
|
|
int v3 = gl_InstanceID;
|
|
int v4 = gl_InstanceCustomIndexNV;
|
|
vec3 v5 = gl_WorldRayOriginNV;
|
|
vec3 v6 = gl_WorldRayDirectionNV;
|
|
vec3 v7 = gl_ObjectRayOriginNV;
|
|
vec3 v8 = gl_ObjectRayDirectionNV;
|
|
float v9 = gl_RayTminNV;
|
|
float v10 = gl_RayTmaxNV;
|
|
float v11 = gl_HitTNV;
|
|
uint v12 = gl_HitKindNV;
|
|
mat4x3 v13 = gl_ObjectToWorldNV;
|
|
mat4x3 v14 = gl_WorldToObjectNV;
|
|
traceNV(accNV, 0u, 1u, 2u, 3u, 0u, vec3(0.5f), 0.5f, vec3(1.0f), 0.75f, 1);
|
|
}
|