mirror of
https://github.com/KhronosGroup/glslang
synced 2024-11-10 04:20:06 +00:00
dff18a2be0
git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@31224 e7fa87d3-cd2b-0410-9028-fcbf551c1848
50 lines
4.2 KiB
Plaintext
50 lines
4.2 KiB
Plaintext
versionsClean.vert
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Warning, version 420 is not yet complete; most version-specific features are present, but some are missing.
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Shader version: 420
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0:? Sequence
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0:40 Function Definition: main( (global void)
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0:40 Function Parameters:
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
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0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 Construct vec4 (temp 4-component vector of float)
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0:42 'color' (in 3-component vector of float)
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0:42 Constant:
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0:42 142.000000
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0:? Linker Objects
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0:? 'color' (in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out implicitly-sized array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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Linked vertex stage:
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Shader version: 420
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0:? Sequence
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0:40 Function Definition: main( (global void)
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0:40 Function Parameters:
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0:42 Sequence
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0:42 move second child to first child (temp 4-component vector of float)
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0:42 gl_Position: direct index for structure (gl_Position 4-component vector of float Position)
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0:42 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:42 Constant:
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0:42 0 (const uint)
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0:42 Construct vec4 (temp 4-component vector of float)
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0:42 'color' (in 3-component vector of float)
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0:42 Constant:
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0:42 142.000000
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0:? Linker Objects
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0:? 'color' (in 3-component vector of float)
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0:? 'foo' (uniform sampler2DRect)
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0:? 'anon@0' (out block{gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 1-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:? 'gl_VertexID' (gl_VertexId int VertexId)
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0:? 'gl_InstanceID' (gl_InstanceId int InstanceId)
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