glslang/Test/spv.ClosestHitShader_Errors.rchit

13 lines
425 B
GLSL

#version 460
#extension GL_NV_ray_tracing : enable
hitAttributeNV vec4 payload;
layout(binding = 0, set = 0) uniform accelerationStructureNV accNV;
void main()
{
payload.x = 1.0f; // ERROR, cannot write to hitattributeNV in stage
reportIntersectionNV(1.0, 1U); // ERROR, unsupported builtin in stage
terminateRayNV();
ignoreIntersectionNV();
}